pokecrystal-board/macros/scripts/battle_anims.asm
mid-kid 595127ba65 anim_ret_command is an index in a table after all
For some reason I thought BattleAnim_Ret was never used, due to how the
battle anim loop would be exited early from. It seems I was wrong.
Removing commands before anim_ret without it being part of the `enum`
seems to break things.
2018-07-28 12:14:04 +02:00

302 lines
4.9 KiB
NASM

anim_wait: MACRO
if \1 >= $d0
fail "anim_wait argument must be less than $d0."
endc
db \1
ENDM
; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm)
enum_start $d0
enum anim_obj_command ; $d0
anim_obj: MACRO
db anim_obj_command
if _NARG <= 4
db \1 ; object
db \2 ; x
db \3 ; y
db \4 ; param
else
db \1 ; object
db (\2) * 8 + (\3) ; x_tile, x
db (\4) * 8 + (\5) ; y_tile, y
db \6 ; param
endc
ENDM
enum anim_1gfx_command ; $d1
anim_1gfx: MACRO
db anim_1gfx_command
db \1 ; gfx1
ENDM
enum anim_2gfx_command ; $d2
anim_2gfx: MACRO
db anim_2gfx_command
db \1 ; gfx1
db \2 ; gfx2
ENDM
enum anim_3gfx_command ; $d3
anim_3gfx: MACRO
db anim_3gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
ENDM
enum anim_4gfx_command ; $d4
anim_4gfx: MACRO
db anim_4gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
ENDM
enum anim_5gfx_command ; $d5
anim_5gfx: MACRO
db anim_5gfx_command
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
db \5 ; gfx5
ENDM
enum anim_incobj_command ; $d6
anim_incobj: MACRO
db anim_incobj_command
db \1 ; object_id
ENDM
enum anim_setobj_command ; $d7
anim_setobj: MACRO
db anim_setobj_command
db \1 ; object_id
db \2 ; value
ENDM
enum anim_incbgeffect_command ; $d8
anim_incbgeffect: MACRO
db anim_incbgeffect_command
db \1 ; effect
ENDM
enum anim_enemyfeetobj_command ; $d9
anim_enemyfeetobj: MACRO
db anim_enemyfeetobj_command
ENDM
enum anim_playerheadobj_command ; $da
anim_playerheadobj: MACRO
db anim_playerheadobj_command
ENDM
enum anim_checkpokeball_command ; $db
anim_checkpokeball: MACRO
db anim_checkpokeball_command
ENDM
enum anim_transform_command ; $dc
anim_transform: MACRO
db anim_transform_command
ENDM
enum anim_raisesub_command ; $dd
anim_raisesub: MACRO
db anim_raisesub_command
ENDM
enum anim_dropsub_command ; $de
anim_dropsub: MACRO
db anim_dropsub_command
ENDM
enum anim_resetobp0_command ; $df
anim_resetobp0: MACRO
db anim_resetobp0_command
ENDM
enum anim_sound_command ; $e0
anim_sound: MACRO
db anim_sound_command
db (\1 << 2) | \2 ; duration, tracks
db \3 ; sound_id
ENDM
enum anim_cry_command ; $e1
anim_cry: MACRO
db anim_cry_command
db \1 ; pitch
ENDM
enum anim_minimizeopp_command ; $e2
anim_minimizeopp: MACRO
db anim_minimizeopp_command
ENDM
enum anim_oamon_command ; $e3
anim_oamon: MACRO
db anim_oamon_command
ENDM
enum anim_oamoff_command ; $e4
anim_oamoff: MACRO
db anim_oamoff_command
ENDM
enum anim_clearobjs_command ; $e5
anim_clearobjs: MACRO
db anim_clearobjs_command
ENDM
enum anim_beatup_command ; $e6
anim_beatup: MACRO
db anim_beatup_command
ENDM
enum anim_0xe7_command ; $e7
anim_0xe7: MACRO
db anim_0xe7_command
ENDM
enum anim_updateactorpic_command ; $e8
anim_updateactorpic: MACRO
db anim_updateactorpic_command
ENDM
enum anim_minimize_command ; $e9
anim_minimize: MACRO
db anim_minimize_command
ENDM
enum anim_0xea_command ; $ea
anim_0xea: MACRO
db anim_0xea_command
ENDM
enum anim_0xeb_command ; $eb
anim_0xeb: MACRO
db anim_0xeb_command
ENDM
enum anim_0xec_command ; $ec
anim_0xec: MACRO
db anim_0xec_command
ENDM
enum anim_0xed_command ; $ed
anim_0xed: MACRO
db anim_0xed_command
ENDM
enum anim_if_param_and_command ; $ee
anim_if_param_and: MACRO
db anim_if_param_and_command
db \1 ; value
dw \2 ; address
ENDM
enum anim_jumpuntil_command ; $ef
anim_jumpuntil: MACRO
db anim_jumpuntil_command
dw \1 ; address
ENDM
enum anim_bgeffect_command ; $f0
anim_bgeffect: MACRO
db anim_bgeffect_command
db \1 ; effect
db \2 ; unknown
db \3 ; unknown
db \4 ; unknown
ENDM
enum anim_bgp_command ; $f1
anim_bgp: MACRO
db anim_bgp_command
db \1 ; colors
ENDM
enum anim_obp0_command ; $f2
anim_obp0: MACRO
db anim_obp0_command
db \1 ; colors
ENDM
enum anim_obp1_command ; $f3
anim_obp1: MACRO
db anim_obp1_command
db \1 ; colors
ENDM
enum anim_clearsprites_command ; $f4
anim_clearsprites: MACRO
db anim_clearsprites_command
ENDM
enum anim_0xf5_command ; $f5
anim_0xf5: MACRO
db anim_0xf5_command
ENDM
enum anim_0xf6_command ; $f6
anim_0xf6: MACRO
db anim_0xf6_command
ENDM
enum anim_0xf7_command ; $f7
anim_0xf7: MACRO
db anim_0xf7_command
ENDM
enum anim_if_param_equal_command ; $f8
anim_if_param_equal: MACRO
db anim_if_param_equal_command
db \1 ; value
dw \2 ; address
ENDM
enum anim_setvar_command ; $f9
anim_setvar: MACRO
db anim_setvar_command
db \1 ; value
ENDM
enum anim_incvar_command ; $fa
anim_incvar: MACRO
db anim_incvar_command
ENDM
enum anim_if_var_equal_command ; $fb
anim_if_var_equal: MACRO
db anim_if_var_equal_command
db \1 ; value
dw \2 ; address
ENDM
enum anim_jump_command ; $fc
anim_jump: MACRO
db anim_jump_command
dw \1 ; address
ENDM
enum anim_loop_command ; $fd
anim_loop: MACRO
db anim_loop_command
db \1 ; count
dw \2 ; address
ENDM
enum anim_call_command ; $fe
anim_call: MACRO
db anim_call_command
dw \1 ; address
ENDM
enum anim_ret_command ; $ff
anim_ret: MACRO
db anim_ret_command
ENDM