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https://gitlab.com/xCrystal/pokecrystal-board.git
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eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
36 lines
620 B
NASM
36 lines
620 B
NASM
LoadTileMapToTempTileMap::
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; Load wTileMap into wTempTileMap
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ldh a, [rSVBK]
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push af
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ld a, BANK(wTempTileMap)
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ldh [rSVBK], a
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hlcoord 0, 0
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decoord 0, 0, wTempTileMap
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ld bc, wTileMapEnd - wTileMap
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call CopyBytes
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pop af
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ldh [rSVBK], a
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ret
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Call_LoadTempTileMapToTileMap::
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xor a
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ldh [hBGMapMode], a
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call LoadTempTileMapToTileMap
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ld a, 1
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ldh [hBGMapMode], a
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ret
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LoadTempTileMapToTileMap::
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; Load wTempTileMap into wTileMap
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ldh a, [rSVBK]
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push af
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ld a, BANK(wTempTileMap)
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ldh [rSVBK], a
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hlcoord 0, 0, wTempTileMap
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decoord 0, 0
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ld bc, wTileMapEnd - wTileMap
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call CopyBytes
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pop af
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ldh [rSVBK], a
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ret
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