pokecrystal-board/engine/pokedex/new_pokedex_entry.asm
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00

51 lines
961 B
NASM

NewPokedexEntry:
ldh a, [hMapAnims]
push af
xor a
ldh [hMapAnims], a
call LowVolume
call ClearBGPalettes
call ClearTileMap
call UpdateSprites
call ClearSprites
ld a, [wPokedexStatus]
push af
ldh a, [hSCX]
add POKEDEX_SCX
ldh [hSCX], a
xor a
ld [wPokedexStatus], a
farcall _NewPokedexEntry
call WaitPressAorB_BlinkCursor
ld a, 1 ; page 2
ld [wPokedexStatus], a
farcall DisplayDexEntry
call WaitPressAorB_BlinkCursor
pop af
ld [wPokedexStatus], a
call MaxVolume
call RotateThreePalettesRight
ldh a, [hSCX]
add -POKEDEX_SCX
ldh [hSCX], a
call .ReturnFromDexRegistration
pop af
ldh [hMapAnims], a
ret
.ReturnFromDexRegistration:
call ClearTileMap
call LoadFontsExtra
call LoadStandardFont
farcall Pokedex_PlaceFrontpicTopLeftCorner
call WaitBGMap2
farcall GetEnemyMonDVs
ld a, [hli]
ld [wTempMonDVs], a
ld a, [hl]
ld [wTempMonDVs + 1], a
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call SetPalettes
ret