pokecrystal-board/gfx/pics/beedrill/frames.asm

16 lines
424 B
NASM

dw .frame1
dw .frame2
dw .frame3
.frame1
db $00 ; bitmask
db $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c
db $3d, $3e, $3f, $40, $41, $42, $43, $44, $04, $04, $04
.frame2
db $00 ; bitmask
db $45, $32, $46, $34, $47, $48, $37, $38, $39, $3a, $3b, $3c
db $49, $4a, $4b, $4c, $4d, $4e, $4f, $44, $04, $04, $04
.frame3
db $01 ; bitmask
db $50, $51, $52, $53, $54, $37, $38, $39, $3a, $55, $3c
; 0xd44b0