pokecrystal-board/engine/events/kurt.asm

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Kurt_PrintTextWhichApricorn: ; 88000
ld hl, .Text
call PrintText
ret
; 88007
.Text: ; 0x88007
; Which APRICORN should I use?
text_jump UnknownText_0x1bc06b
db "@"
; 0x8800c
Kurt_PrintTextHowMany: ; 8800c
ld hl, .Text
call PrintText
ret
; 88013
.Text: ; 0x88013
; How many should I make?
text_jump UnknownText_0x1bc089
db "@"
; 0x88018
SelectApricornForKurt: ; 88018
call LoadStandardMenuHeader
ld c, $1
xor a
ld [wMenuScrollPosition], a
ld [wKurtApricornQuantity], a
.loop
push bc
call Kurt_PrintTextWhichApricorn
pop bc
ld a, c
ld [MenuSelection], a
call Kurt_SelectApricorn
ld a, c
ld [ScriptVar], a
and a
jr z, .done
ld [CurItem], a
ld a, [wMenuCursorY]
ld c, a
push bc
call Kurt_PrintTextHowMany
call Kurt_SelectQuantity
pop bc
jr nc, .loop
ld a, [wItemQuantityChangeBuffer]
ld [wKurtApricornQuantity], a
call Kurt_GiveUpSelectedQuantityOfSelectedApricorn
.done
call Call_ExitMenu
ret
; 88055
Kurt_SelectApricorn: ; 88055
farcall FindApricornsInBag
jr c, .nope
ld hl, .MenuHeader
call CopyMenuHeader
ld a, [MenuSelection]
ld [wMenuCursorBuffer], a
xor a
ld [hBGMapMode], a
call InitScrollingMenu
call UpdateSprites
call ScrollingMenu
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .nope
ld a, [MenuSelection]
cp -1
jr nz, .done
.nope
xor a ; FALSE
.done
ld c, a
ret
; 88086
.MenuHeader: ; 0x88086
db MENU_BACKUP_TILES ; flags
menu_coords 1, 1, 13, 10
dw .MenuData
db 1 ; default option
; 0x8808e
db 0 ; XXX
.MenuData: ; 0x8808f
db SCROLLINGMENU_DISPLAY_ARROWS ; flags
db 4, 7
db 1
dbw 0, Buffer1
dba .Name
dba .Quantity
dba NULL
.Name: ; 8809f
ld a, [MenuSelection]
and a
ret z
farcall PlaceMenuItemName
ret
; 880ab
.Quantity: ; 880ab
ld a, [MenuSelection]
ld [CurItem], a
call Kurt_GetQuantityOfApricorn
ret z
ld a, [wItemQuantityChangeBuffer]
ld [MenuSelectionQuantity], a
farcall PlaceMenuItemQuantity
ret
; 880c2
Kurt_SelectQuantity: ; 880c2
ld a, [CurItem]
ld [MenuSelection], a
call Kurt_GetQuantityOfApricorn
jr z, .done
ld a, [wItemQuantityChangeBuffer]
ld [wItemQuantityBuffer], a
ld a, $1
ld [wItemQuantityChangeBuffer], a
ld hl, .MenuHeader
call LoadMenuHeader
.loop
xor a
ld [hBGMapMode], a
call MenuBox
call UpdateSprites
call .PlaceApricornName
call PlaceApricornQuantity
call ApplyTilemap
farcall Kurt_SelectQuantity_InterpretJoypad
jr nc, .loop
push bc
call PlayClickSFX
pop bc
ld a, b
cp -1
jr z, .done
ld a, [wItemQuantityChangeBuffer]
ld [wItemQuantityChangeBuffer], a ; What is the point of this operation?
scf
.done
call CloseWindow
ret
; 8810d
.MenuHeader: ; 0x8810d
db MENU_BACKUP_TILES ; flags
menu_coords 6, 9, SCREEN_WIDTH - 1, 12
dw NULL
db -1 ; default option
db 0
.PlaceApricornName: ; 88116
call MenuBoxCoord2Tile
ld de, SCREEN_WIDTH + 1
add hl, de
ld d, h
ld e, l
farcall PlaceMenuItemName
ret
; 88126
PlaceApricornQuantity: ; 88126
call MenuBoxCoord2Tile
ld de, 2 * SCREEN_WIDTH + 10
add hl, de
ld [hl], "×"
inc hl
ld de, wItemQuantityChangeBuffer
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
; 88139
Kurt_GetQuantityOfApricorn: ; 88139
push bc
ld hl, NumItems
ld a, [CurItem]
ld c, a
ld b, $0
.loop
inc hl
ld a, [hli]
cp -1
jr z, .done
cp c
jr nz, .loop
ld a, [hl]
add b
ld b, a
jr nc, .loop
ld b, -1
.done
ld a, b
sub 99
jr c, .done2
ld b, 99
.done2
ld a, b
ld [wItemQuantityChangeBuffer], a
and a
pop bc
ret
; 88161
Kurt_GiveUpSelectedQuantityOfSelectedApricorn: ; 88161
; Get the quantity of Apricorns of type [CurItem]
; in the bag. Compatible with multiple stacks.
; Initialize the search.
push de
push bc
ld hl, NumItems
ld a, [CurItem]
ld c, a
ld e, $0
xor a
ld [CurItemQuantity], a
ld a, -1
ld [wApricorns], a
; Search for [CurItem] in the bag.
.loop1
; Increase the total count.
ld a, [CurItemQuantity]
inc a
ld [CurItemQuantity], a
; Get the index of the next item.
inc hl
ld a, [hli]
; If we've reached the end of the pocket, break.
cp -1
jr z, .okay1
; If we haven't found what we're looking for, continue.
cp c
jr nz, .loop1
; Increment the result counter and store the bag index of the match.
ld d, $0
push hl
ld hl, wApricorns
add hl, de
inc e
ld a, [CurItemQuantity]
dec a
ld [hli], a
ld a, -1
ld [hl], a
pop hl
jr .loop1
.okay1
; How many stacks have we found?
ld a, e
and a
jr z, .done
dec a
jr z, .OnlyOne
ld hl, wApricorns
.loop2
ld a, [hl]
ld c, a
push hl
.loop3
inc hl
ld a, [hl]
cp -1
jr z, .okay2
ld b, a
ld a, c
call Kurt_GetAddressOfApricornQuantity
ld e, a
ld a, b
call Kurt_GetAddressOfApricornQuantity
sub e
jr z, .equal
jr c, .less
jr .loop3
.equal
ld a, c
sub b
jr nc, .loop3
.less
ld a, c
ld c, b
ld [hl], a
ld a, c
pop hl
ld [hl], a
push hl
jr .loop3
.okay2
pop hl
inc hl
ld a, [hl]
cp -1
jr nz, .loop2
.OnlyOne:
ld hl, wApricorns
.loop4
ld a, [hl]
cp -1
jr z, .done
push hl
ld [CurItemQuantity], a
call Kurt_GetRidOfItem
pop hl
ld a, [wItemQuantityChangeBuffer]
and a
jr z, .done
push hl
ld a, [hli]
ld c, a
.loop5
ld a, [hli]
cp -1
jr z, .okay3
cp c
jr c, .loop5
dec a
dec hl
ld [hli], a
jr .loop5
.okay3
pop hl
inc hl
jr .loop4
.done
ld a, [wItemQuantityChangeBuffer]
and a
pop bc
pop de
ret
; 88201
Kurt_GetAddressOfApricornQuantity: ; 88201
push hl
push bc
ld hl, NumItems
inc hl
ld c, a
ld b, $0
add hl, bc
add hl, bc
inc hl
ld a, [hl]
pop bc
pop hl
ret
; 88211
Kurt_GetRidOfItem: ; 88211
push bc
ld hl, NumItems
ld a, [CurItemQuantity]
ld c, a
ld b, $0
inc hl
add hl, bc
add hl, bc
ld a, [CurItem]
ld c, a
ld a, [hli]
cp -1
jr z, .done
cp c
jr nz, .done
ld a, [wItemQuantityChangeBuffer]
ld c, a
ld a, [hl]
sub c
ld b, c
jr nc, .okay
add c
ld b, a
.okay
push bc
ld hl, NumItems
ld a, b
ld [wItemQuantityChangeBuffer], a
call TossItem
pop bc
ld a, c
sub b
.done
ld [wItemQuantityChangeBuffer], a
pop bc
ret
; 88248