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104 lines
2.2 KiB
NASM
104 lines
2.2 KiB
NASM
const_value set 2
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const OLIVINELIGHTHOUSE4F_SAILOR
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const OLIVINELIGHTHOUSE4F_LASS
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OlivineLighthouse4F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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TrainerLassConnie:
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trainer LASS, CONNIE1, EVENT_BEAT_LASS_CONNIE, LassConnie1SeenText, LassConnie1BeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext LassConnie1AfterBattleText
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waitbutton
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closetext
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end
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TrainerSailorKent:
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trainer SAILOR, KENT, EVENT_BEAT_SAILOR_KENT, SailorKentSeenText, SailorKentBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SailorKentAfterBattleText
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waitbutton
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closetext
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end
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SailorKentSeenText:
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text "JASMINE must be"
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line "worried sick about"
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cont "the #MON here."
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para "She won't even"
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line "smile these days."
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done
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SailorKentBeatenText:
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text "I can't manage a"
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line "smile either…"
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done
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SailorKentAfterBattleText:
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text "Speaking of sick,"
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line "I've heard there's"
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para "a good PHARMACY in"
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line "CIANWOOD."
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done
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LassConnie1SeenText:
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text "JASMINE is this"
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line "city's GYM LEADER."
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para "I mean to bring"
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line "her back with me."
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para "Nobody had better"
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line "get in my way!"
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done
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LassConnie1BeatenText:
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text "Aaack! My #MON!"
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done
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LassConnie1AfterBattleText:
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text "Right. Anybody"
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line "would be worried"
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cont "if his or her own"
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cont "#MON were hurt."
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para "I'll pray for the"
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line "#MON here, so"
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para "JASMINE can come"
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line "back to the GYM."
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done
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OlivineLighthouse4F_MapEvents:
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db 0, 0 ; filler
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db 10 ; warp events
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warp_event 13, 3, 1, OLIVINE_LIGHTHOUSE_3F
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warp_event 3, 5, 2, OLIVINE_LIGHTHOUSE_5F
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warp_event 9, 7, 3, OLIVINE_LIGHTHOUSE_5F
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warp_event 9, 5, 3, OLIVINE_LIGHTHOUSE_3F
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warp_event 16, 9, 6, OLIVINE_LIGHTHOUSE_3F
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warp_event 17, 9, 7, OLIVINE_LIGHTHOUSE_3F
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warp_event 8, 3, 8, OLIVINE_LIGHTHOUSE_3F
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warp_event 9, 3, 9, OLIVINE_LIGHTHOUSE_3F
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warp_event 16, 7, 4, OLIVINE_LIGHTHOUSE_5F
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warp_event 17, 7, 5, OLIVINE_LIGHTHOUSE_5F
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db 0 ; coord events
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db 0 ; bg events
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db 2 ; object events
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object_event 7, 14, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorKent, -1
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object_event 11, 2, SPRITE_LASS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassConnie, -1
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