mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
26b8bf003e
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
848 lines
14 KiB
NASM
848 lines
14 KiB
NASM
PUZZLE_BORDER EQU $ee
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PUZZLE_VOID EQU $ef
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puzcoord EQUS "* 6 +"
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_UnownPuzzle:
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ldh a, [hInMenu]
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push af
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ld a, $1
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ldh [hInMenu], a
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call ClearBGPalettes
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call ClearTilemap
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call ClearSprites
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xor a
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ldh [hBGMapMode], a
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call DisableLCD
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ld hl, wUnownPuzzle ; includes wPuzzlePieces
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ld bc, wUnownPuzzleEnd - wUnownPuzzle
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xor a
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call ByteFill
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ld hl, UnownPuzzleCursorGFX
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ld de, vTiles0 tile $e0
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ld bc, 4 tiles
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call CopyBytes
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ld hl, UnownPuzzleStartCancelLZ
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ld de, vTiles0 tile $ed
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call Decompress
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call LoadUnownPuzzlePiecesGFX
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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ld a, PUZZLE_BORDER
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call ByteFill
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hlcoord 4, 3
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lb bc, 12, 12
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ld a, PUZZLE_VOID
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call UnownPuzzle_FillBox
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call InitUnownPuzzlePiecePositions
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call UnownPuzzle_UpdateTilemap
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call PlaceStartCancelBox
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xor a
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ldh [hSCY], a
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ldh [hSCX], a
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ldh [rWY], a
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ld [wJumptableIndex], a
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ld [wHoldingUnownPuzzlePiece], a
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ld [wUnownPuzzleCursorPosition], a
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ld [wUnownPuzzleHeldPiece], a
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ld a, %10010011
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ldh [rLCDC], a
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call WaitBGMap
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ld b, SCGB_UNOWN_PUZZLE
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call GetSGBLayout
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ld a, $e4
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call DmgToCgbBGPals
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ld a, $24
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call DmgToCgbObjPal0
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xor a
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ld [wSolvedUnownPuzzle], a
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call DelayFrame
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.loop
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call JoyTextDelay
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ld a, [wJumptableIndex]
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bit 7, a
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jr nz, .quit
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call UnownPuzzleJumptable
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ld a, [wHoldingUnownPuzzlePiece]
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and a
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jr nz, .holding_piece
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ldh a, [hVBlankCounter]
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and $10
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jr z, .clear
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.holding_piece
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call RedrawUnownPuzzlePieces
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jr .next
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.clear
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call ClearSprites
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.next
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call DelayFrame
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jr .loop
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.quit
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pop af
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ldh [hInMenu], a
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call ClearBGPalettes
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call ClearTilemap
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call ClearSprites
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ld a, LCDC_DEFAULT
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ldh [rLCDC], a
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ret
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InitUnownPuzzlePiecePositions:
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ld c, 1
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ld b, 16
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.load_loop
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call Random
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and $f
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ld hl, .PuzzlePieceInitialPositions
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ld e, a
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ld d, $0
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add hl, de
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ld e, [hl]
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ld hl, wPuzzlePieces
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add hl, de
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ld a, [hl]
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and a
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jr nz, .load_loop
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ld [hl], c
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inc c
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dec b
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jr nz, .load_loop
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ret
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.PuzzlePieceInitialPositions:
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initpuzcoord: MACRO
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rept _NARG / 2
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db \1 puzcoord \2
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shift
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shift
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endr
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ENDM
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initpuzcoord 0,0, 0,1, 0,2, 0,3, 0,4, 0,5
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initpuzcoord 1,0, 1,5
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initpuzcoord 2,0, 2,5
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initpuzcoord 3,0, 3,5
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initpuzcoord 4,0, 4,5
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initpuzcoord 5,0, 5,5
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; START > CANCEL
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PlaceStartCancelBox:
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call PlaceStartCancelBoxBorder
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hlcoord 5, 16
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ld a, $f6
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ld c, 10
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.loop
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ld [hli], a
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inc a
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dec c
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jr nz, .loop
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ret
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PlaceStartCancelBoxBorder:
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hlcoord 4, 15
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ld a, $f0
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ld [hli], a
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ld bc, 10
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ld a, $f1
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call ByteFill
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hlcoord 15, 15
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ld a, $f2
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ld [hli], a
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hlcoord 4, 16
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ld a, $f3
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ld [hli], a
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ld bc, 10
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ld a, PUZZLE_VOID
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call ByteFill
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hlcoord 15, 16
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ld a, $f3
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ld [hli], a
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hlcoord 4, 17
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ld a, $f4
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ld [hli], a
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ld bc, 10
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ld a, $f1
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call ByteFill
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hlcoord 15, 17
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ld a, $f5
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ld [hl], a
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ret
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UnownPuzzleJumptable:
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.Jumptable:
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dw .Function
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.Function:
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ldh a, [hJoyPressed]
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and START
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jp nz, UnownPuzzle_Quit
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ldh a, [hJoyPressed]
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and A_BUTTON
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jp nz, UnownPuzzle_A
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ld hl, hJoyLast
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ld a, [hl]
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and D_UP
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jr nz, .d_up
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ld a, [hl]
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and D_DOWN
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jr nz, .d_down
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ld a, [hl]
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and D_LEFT
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jr nz, .d_left
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ld a, [hl]
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and D_RIGHT
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jr nz, .d_right
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ret
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.d_up
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ld hl, wUnownPuzzleCursorPosition
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ld a, [hl]
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cp 1 puzcoord 0
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ret c
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sub 6
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ld [hl], a
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jr .done_joypad
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.d_down
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ld hl, wUnownPuzzleCursorPosition
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ld a, [hl]
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cp 4 puzcoord 1
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ret z
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cp 4 puzcoord 2
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ret z
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cp 4 puzcoord 3
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ret z
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cp 4 puzcoord 4
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ret z
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cp 5 puzcoord 0
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ret nc
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add 6
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ld [hl], a
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jr .done_joypad
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.d_left
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ld hl, wUnownPuzzleCursorPosition
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ld a, [hl]
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and a
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ret z
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cp 1 puzcoord 0
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ret z
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cp 2 puzcoord 0
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ret z
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cp 3 puzcoord 0
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ret z
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cp 4 puzcoord 0
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ret z
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cp 5 puzcoord 0
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ret z
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cp 5 puzcoord 5
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jr z, .left_overflow
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dec [hl]
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jr .done_joypad
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.left_overflow
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ld [hl], 5 puzcoord 0
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jr .done_joypad
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.d_right
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ld hl, wUnownPuzzleCursorPosition
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ld a, [hl]
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cp 0 puzcoord 5
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ret z
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cp 1 puzcoord 5
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ret z
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cp 2 puzcoord 5
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ret z
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cp 3 puzcoord 5
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ret z
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cp 4 puzcoord 5
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ret z
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cp 5 puzcoord 5
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ret z
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cp 5 puzcoord 0
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jr z, .right_overflow
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inc [hl]
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jr .done_joypad
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.right_overflow
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ld [hl], 5 puzcoord 5
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.done_joypad
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ld a, [wHoldingUnownPuzzlePiece]
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and a
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jr nz, .holding_piece
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ld de, SFX_POUND
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jr .play_sfx
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.holding_piece
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ld de, SFX_MOVE_PUZZLE_PIECE
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.play_sfx
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call PlaySFX
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ret
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UnownPuzzle_A:
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ld a, [wHoldingUnownPuzzlePiece]
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and a
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jr nz, .TryPlacePiece
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call UnownPuzzle_CheckCurrentTileOccupancy
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and a
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jr z, UnownPuzzle_InvalidAction
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ld de, SFX_MEGA_KICK
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call PlaySFX
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ld [hl], 0
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ld [wUnownPuzzleHeldPiece], a
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call RedrawUnownPuzzlePieces
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call FillUnoccupiedPuzzleSpace
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call WaitBGMap
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call WaitSFX
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ld a, TRUE
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ld [wHoldingUnownPuzzlePiece], a
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ret
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.TryPlacePiece:
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call UnownPuzzle_CheckCurrentTileOccupancy
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and a
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jr nz, UnownPuzzle_InvalidAction
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ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
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call PlaySFX
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ld a, [wUnownPuzzleHeldPiece]
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ld [hl], a
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call PlaceUnownPuzzlePieceGFX
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call WaitBGMap
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xor a
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ld [wUnownPuzzleHeldPiece], a
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call RedrawUnownPuzzlePieces
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xor a
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ld [wHoldingUnownPuzzlePiece], a
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call WaitSFX
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call CheckSolvedUnownPuzzle
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ret nc
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; You solved the puzzle!
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call PlaceStartCancelBoxBorder
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call ClearSprites
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ld de, SFX_1ST_PLACE
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call PlaySFX
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call WaitSFX
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call SimpleWaitPressAorB
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ld a, TRUE
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ld [wSolvedUnownPuzzle], a
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UnownPuzzle_Quit:
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ld hl, wJumptableIndex
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set 7, [hl]
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ret
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UnownPuzzle_InvalidAction:
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ld de, SFX_WRONG
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call PlaySFX
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call WaitSFX
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ret
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UnownPuzzle_FillBox:
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ld de, SCREEN_WIDTH
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.row
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push bc
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push hl
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.col
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ld [hli], a
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dec c
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jr nz, .col
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pop hl
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add hl, de
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pop bc
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dec b
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jr nz, .row
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ret
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UnownPuzzle_UpdateTilemap:
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xor a
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ld [wUnownPuzzleCursorPosition], a
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ld c, 6 * 6
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.loop
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push bc
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call UnownPuzzle_CheckCurrentTileOccupancy
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ld [wUnownPuzzleHeldPiece], a
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and a
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jr z, .not_holding_piece
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call PlaceUnownPuzzlePieceGFX
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jr .next
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.not_holding_piece
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call FillUnoccupiedPuzzleSpace
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.next
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ld hl, wUnownPuzzleCursorPosition
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inc [hl]
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pop bc
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dec c
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jr nz, .loop
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ret
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PlaceUnownPuzzlePieceGFX:
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ld a, $2 ; tilemap coords
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call GetUnownPuzzleCoordData
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ld a, [hli]
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ld h, [hl]
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ld l, a
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push hl
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call GetCurrentPuzzlePieceVTileCorner
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pop hl
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ld de, SCREEN_WIDTH
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ld b, 3
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.row
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ld c, 3
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push hl
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.col
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ld [hli], a
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inc a
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dec c
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jr nz, .col
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add 9
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pop hl
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add hl, de
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dec b
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jr nz, .row
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ret
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FillUnoccupiedPuzzleSpace:
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ld a, 2 ; tilemap coords
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call GetUnownPuzzleCoordData
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ld a, [hli]
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ld h, [hl]
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ld l, a
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push hl
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ld a, 4 ; tile
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call GetUnownPuzzleCoordData
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ld a, [hl]
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pop hl
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ld de, SCREEN_WIDTH
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ld b, 3
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.row
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ld c, 3
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push hl
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.col
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ld [hli], a
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dec c
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jr nz, .col
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pop hl
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add hl, de
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dec b
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jr nz, .row
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ret
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GetUnownPuzzleCoordData:
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ld e, a
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ld d, 0
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ld hl, UnownPuzzleCoordData
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add hl, de
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ld a, [wUnownPuzzleCursorPosition]
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ld e, a
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rept 6
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add hl, de
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endr
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ret
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UnownPuzzle_CheckCurrentTileOccupancy:
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ld hl, wPuzzlePieces
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ld a, [wUnownPuzzleCursorPosition]
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ld e, a
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ld d, $0
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add hl, de
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ld a, [hl]
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ret
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GetCurrentPuzzlePieceVTileCorner:
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ld a, [wUnownPuzzleHeldPiece]
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ld hl, .Corners
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add l
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ld l, a
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ld a, $0
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adc h
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ld h, a
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ld a, [hl]
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ret
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.Corners:
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; 00, 01, 02
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; 0c, 0d, 0e
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; 18, 19, 1a
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db $e0 ; no piece selected
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db $00, $03, $06, $09
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db $24, $27, $2a, $2d
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db $48, $4b, $4e, $51
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db $6c, $6f, $72, $75
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CheckSolvedUnownPuzzle:
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ld hl, .SolvedPuzzleConfiguration
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ld de, wPuzzlePieces
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ld c, 6 * 6
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.loop
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ld a, [de]
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cp [hl]
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jr nz, .not_solved
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inc de
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inc hl
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dec c
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jr nz, .loop
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scf
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ret
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.not_solved
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and a
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ret
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.SolvedPuzzleConfiguration:
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db $00, $00, $00, $00, $00, $00
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db $00, $01, $02, $03, $04, $00
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db $00, $05, $06, $07, $08, $00
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db $00, $09, $0a, $0b, $0c, $00
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db $00, $0d, $0e, $0f, $10, $00
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db $00, $00, $00, $00, $00, $00
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RedrawUnownPuzzlePieces:
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call GetCurrentPuzzlePieceVTileCorner
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ld [wd002], a
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xor a
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call GetUnownPuzzleCoordData ; get pixel positions
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ld a, [hli]
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ld b, [hl]
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ld c, a
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ld a, [wd002]
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cp $e0
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jr z, .NoPiece
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ld hl, .OAM_HoldingPiece
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jr .load
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.NoPiece:
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ld hl, .OAM_NotHoldingPiece
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.load
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ld de, wVirtualOAMSprite00
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.loop
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ld a, [hli]
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cp -1
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ret z
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add b
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ld [de], a ; y
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inc de
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ld a, [hli]
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add c
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ld [de], a ; x
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inc de
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ld a, [wd002]
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add [hl]
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ld [de], a ; tile id
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inc hl
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inc de
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ld a, [hli]
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ld [de], a ; attributes
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inc de
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jr .loop
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.OAM_HoldingPiece:
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dsprite -1, -4, -1, -4, $00, 0
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dsprite -1, -4, 0, -4, $01, 0
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dsprite -1, -4, 0, 4, $02, 0
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dsprite 0, -4, -1, -4, $0c, 0
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dsprite 0, -4, 0, -4, $0d, 0
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dsprite 0, -4, 0, 4, $0e, 0
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dsprite 0, 4, -1, -4, $18, 0
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dsprite 0, 4, 0, -4, $19, 0
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dsprite 0, 4, 0, 4, $1a, 0
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db -1
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.OAM_NotHoldingPiece:
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dsprite -1, -4, -1, -4, $00, 0
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dsprite -1, -4, 0, -4, $01, 0
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dsprite -1, -4, 0, 4, $00, 0 | X_FLIP
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dsprite 0, -4, -1, -4, $02, 0
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dsprite 0, -4, 0, -4, $03, 0
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dsprite 0, -4, 0, 4, $02, 0 | X_FLIP
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dsprite 0, 4, -1, -4, $00, 0 | Y_FLIP
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dsprite 0, 4, 0, -4, $01, 0 | Y_FLIP
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dsprite 0, 4, 0, 4, $00, 0 | X_FLIP | Y_FLIP
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db -1
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UnownPuzzleCoordData:
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puzzle_coords: MACRO
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dbpixel \1, \2, \3, \4
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dwcoord \5, \6
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db \7, \8
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ENDM
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; OAM coords, tilemap coords, vacant tile, filler
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puzzle_coords 3, 3, 4, 4, 1, 0, PUZZLE_BORDER, 0
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puzzle_coords 6, 3, 4, 4, 4, 0, PUZZLE_BORDER, 0
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puzzle_coords 9, 3, 4, 4, 7, 0, PUZZLE_BORDER, 0
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puzzle_coords 12, 3, 4, 4, 10, 0, PUZZLE_BORDER, 0
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puzzle_coords 15, 3, 4, 4, 13, 0, PUZZLE_BORDER, 0
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puzzle_coords 18, 3, 4, 4, 16, 0, PUZZLE_BORDER, 0
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puzzle_coords 3, 6, 4, 4, 1, 3, PUZZLE_BORDER, 0
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puzzle_coords 6, 6, 4, 4, 4, 3, PUZZLE_VOID, 0
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puzzle_coords 9, 6, 4, 4, 7, 3, PUZZLE_VOID, 0
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puzzle_coords 12, 6, 4, 4, 10, 3, PUZZLE_VOID, 0
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puzzle_coords 15, 6, 4, 4, 13, 3, PUZZLE_VOID, 0
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puzzle_coords 18, 6, 4, 4, 16, 3, PUZZLE_BORDER, 0
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puzzle_coords 3, 9, 4, 4, 1, 6, PUZZLE_BORDER, 0
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puzzle_coords 6, 9, 4, 4, 4, 6, PUZZLE_VOID, 0
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puzzle_coords 9, 9, 4, 4, 7, 6, PUZZLE_VOID, 0
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puzzle_coords 12, 9, 4, 4, 10, 6, PUZZLE_VOID, 0
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puzzle_coords 15, 9, 4, 4, 13, 6, PUZZLE_VOID, 0
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puzzle_coords 18, 9, 4, 4, 16, 6, PUZZLE_BORDER, 0
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puzzle_coords 3, 12, 4, 4, 1, 9, PUZZLE_BORDER, 0
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puzzle_coords 6, 12, 4, 4, 4, 9, PUZZLE_VOID, 0
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puzzle_coords 9, 12, 4, 4, 7, 9, PUZZLE_VOID, 0
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puzzle_coords 12, 12, 4, 4, 10, 9, PUZZLE_VOID, 0
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puzzle_coords 15, 12, 4, 4, 13, 9, PUZZLE_VOID, 0
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puzzle_coords 18, 12, 4, 4, 16, 9, PUZZLE_BORDER, 0
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puzzle_coords 3, 15, 4, 4, 1, 12, PUZZLE_BORDER, 0
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puzzle_coords 6, 15, 4, 4, 4, 12, PUZZLE_VOID, 0
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puzzle_coords 9, 15, 4, 4, 7, 12, PUZZLE_VOID, 0
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puzzle_coords 12, 15, 4, 4, 10, 12, PUZZLE_VOID, 0
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puzzle_coords 15, 15, 4, 4, 13, 12, PUZZLE_VOID, 0
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puzzle_coords 18, 15, 4, 4, 16, 12, PUZZLE_BORDER, 0
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puzzle_coords 3, 18, 4, 4, 1, 15, PUZZLE_BORDER, 0
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puzzle_coords 6, 18, 4, 4, 4, 15, PUZZLE_BORDER, 0
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puzzle_coords 9, 18, 4, 4, 7, 15, PUZZLE_BORDER, 0
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puzzle_coords 12, 18, 4, 4, 10, 15, PUZZLE_BORDER, 0
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puzzle_coords 15, 18, 4, 4, 13, 15, PUZZLE_BORDER, 0
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puzzle_coords 18, 18, 4, 4, 16, 15, PUZZLE_BORDER, 0
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ConvertLoadedPuzzlePieces:
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ld hl, vTiles2
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ld de, vTiles0
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ld b, 6
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.loop
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push bc
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push hl
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push hl
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call .EnlargePuzzlePieceTiles
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pop hl
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ld bc, 1 tiles / 2
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add hl, bc
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call .EnlargePuzzlePieceTiles
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pop hl
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ld bc, 6 tiles
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add hl, bc
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pop bc
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dec b
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jr nz, .loop
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call UnownPuzzle_AddPuzzlePieceBorders
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ret
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.EnlargePuzzlePieceTiles:
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; double size
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ld c, 6
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.loop1
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push bc
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push hl
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push hl
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ld c, 4
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.loop2
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push bc
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ld a, [hli]
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and $f0
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swap a
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call .GetEnlargedTile
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ld c, a
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ld a, [hli]
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and $f0
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swap a
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call .GetEnlargedTile
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ld b, a
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ld a, c
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ld [de], a
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inc de
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ld a, b
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ld [de], a
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inc de
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ld a, c
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ld [de], a
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inc de
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ld a, b
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ld [de], a
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inc de
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pop bc
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dec c
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jr nz, .loop2
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pop hl
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ld c, 4
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.loop3
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push bc
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ld a, [hli]
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and $f
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call .GetEnlargedTile
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ld c, a
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ld a, [hli]
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and $f
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call .GetEnlargedTile
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ld b, a
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ld a, c
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ld [de], a
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inc de
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ld a, b
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ld [de], a
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inc de
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ld a, c
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ld [de], a
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inc de
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ld a, b
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ld [de], a
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inc de
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pop bc
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dec c
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jr nz, .loop3
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pop hl
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ld bc, 1 tiles
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add hl, bc
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pop bc
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dec c
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jr nz, .loop1
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ret
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.GetEnlargedTile:
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push hl
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ld hl, .EnlargedTiles
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add l
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ld l, a
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ld a, 0
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adc h
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ld h, a
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ld a, [hl]
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pop hl
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ret
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.EnlargedTiles:
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x = 0
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rept 16
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db ((x & %1000) * %11000) + ((x & %0100) * %1100) + ((x & %0010) * %110) + ((x & %0001) * %11)
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x = x + 1
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endr
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UnownPuzzle_AddPuzzlePieceBorders:
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ld hl, PuzzlePieceBorderData
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ld a, 8
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.loop
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push af
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push hl
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ld a, [hli]
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ld e, a
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ld a, [hli]
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ld d, a
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call .LoadGFX
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pop hl
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rept 4
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inc hl
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endr
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pop af
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dec a
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jr nz, .loop
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ret
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.LoadGFX:
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lb bc, 4, 4
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.loop1
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push bc
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.loop2
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push de
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push hl
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ld b, 1 tiles
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.loop3
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ld a, [de]
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or [hl]
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ld [hli], a
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inc de
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dec b
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jr nz, .loop3
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pop hl
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ld de, 3 tiles
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add hl, de
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pop de
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dec c
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jr nz, .loop2
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ld bc, 24 tiles
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add hl, bc
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pop bc
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dec b
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jr nz, .loop1
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ret
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PuzzlePieceBorderData:
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dw .TileBordersGFX + 0 tiles, vTiles0 tile $00
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dw .TileBordersGFX + 1 tiles, vTiles0 tile $01
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dw .TileBordersGFX + 2 tiles, vTiles0 tile $02
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dw .TileBordersGFX + 3 tiles, vTiles0 tile $0c
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dw .TileBordersGFX + 4 tiles, vTiles0 tile $0e
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dw .TileBordersGFX + 5 tiles, vTiles0 tile $18
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dw .TileBordersGFX + 6 tiles, vTiles0 tile $19
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dw .TileBordersGFX + 7 tiles, vTiles0 tile $1a
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.TileBordersGFX:
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INCBIN "gfx/unown_puzzle/tile_borders.2bpp"
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LoadUnownPuzzlePiecesGFX:
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ld a, [wScriptVar]
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maskbits NUM_UNOWN_PUZZLES
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ld e, a
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ld d, 0
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ld hl, .LZPointers
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, vTiles2
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call Decompress
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call ConvertLoadedPuzzlePieces
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ret
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.LZPointers:
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; entries correspond to UNOWNPUZZLE_* constants
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dw KabutoPuzzleLZ
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dw OmanytePuzzleLZ
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dw AerodactylPuzzleLZ
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dw HoOhPuzzleLZ
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UnownPuzzleCursorGFX:
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INCBIN "gfx/unown_puzzle/cursor.2bpp"
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UnownPuzzleStartCancelLZ:
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INCBIN "gfx/unown_puzzle/start_cancel.2bpp.lz"
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HoOhPuzzleLZ:
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INCBIN "gfx/unown_puzzle/hooh.2bpp.lz"
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AerodactylPuzzleLZ:
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INCBIN "gfx/unown_puzzle/aerodactyl.2bpp.lz"
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KabutoPuzzleLZ:
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INCBIN "gfx/unown_puzzle/kabuto.2bpp.lz"
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OmanytePuzzleLZ:
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INCBIN "gfx/unown_puzzle/omanyte.2bpp.lz"
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