pokecrystal-board/engine/events/treemons.asm
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00

286 lines
3.3 KiB
NASM
Executable File

TreeMonEncounter: ; b81ea
farcall StubbedTrainerRankings_TreeEncounters
xor a
ld [TempWildMonSpecies], a
ld [CurPartyLevel], a
ld hl, TreeMonMaps
call GetTreeMonSet
jr nc, .no_battle
call GetTreeMons
jr nc, .no_battle
call GetTreeMon
jr nc, .no_battle
ld a, BATTLETYPE_TREE
ld [BattleType], a
ld a, 1
ld [ScriptVar], a
ret
.no_battle
xor a
ld [ScriptVar], a
ret
; b8219
RockMonEncounter: ; b8219
xor a
ld [TempWildMonSpecies], a
ld [CurPartyLevel], a
ld hl, RockMonMaps
call GetTreeMonSet
jr nc, .no_battle
call GetTreeMons
jr nc, .no_battle
; 40% chance of an encounter
ld a, 10
call RandomRange
cp 4
jr nc, .no_battle
call SelectTreeMon
jr nc, .no_battle
ret
.no_battle
xor a
ret
; b823e
db $05 ; ????
GetTreeMonSet: ; b823f
; Return carry and treemon set in a
; if the current map is in table hl.
ld a, [MapNumber]
ld e, a
ld a, [MapGroup]
ld d, a
.loop
ld a, [hli]
cp -1
jr z, .not_in_table
cp d
jr nz, .skip2
ld a, [hli]
cp e
jr nz, .skip1
jr .in_table
.skip2
inc hl
.skip1
inc hl
jr .loop
.not_in_table
xor a
ret
.in_table
ld a, [hl]
scf
ret
; b825e
INCLUDE "data/wild/treemon_maps.asm"
GetTreeMons: ; b82d2
; Return the address of TreeMon table a in hl.
; Return nc if table a doesn't exist.
cp NUM_TREEMON_SETS
jr nc, .quit
and a
jr z, .quit
ld e, a
ld d, 0
ld hl, TreeMons
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
scf
ret
.quit
xor a
ret
; b82e8
INCLUDE "data/wild/treemons.asm"
GetTreeMon: ; b83e5
push hl
call GetTreeScore
pop hl
and a ; TREEMON_SCORE_BAD
jr z, .bad
cp TREEMON_SCORE_GOOD
jr z, .good
cp TREEMON_SCORE_RARE
jr z, .rare
ret
.bad
; 10% chance of an encounter
ld a, 10
call RandomRange
and a
jr nz, NoTreeMon
jr SelectTreeMon
.good
; 50% chance of an encounter
ld a, 10
call RandomRange
cp 5
jr nc, NoTreeMon
jr SelectTreeMon
.rare
; 80% chance of an encounter
ld a, 10
call RandomRange
cp 8
jr nc, NoTreeMon
jr .skip
.skip
ld a, [hli]
cp -1
jr nz, .skip
call SelectTreeMon
ret
; b841f
SelectTreeMon: ; b841f
; Read a TreeMons table and pick one monster at random.
ld a, 100
call RandomRange
.loop
sub [hl]
jr c, .ok
inc hl
inc hl
inc hl
jr .loop
.ok
ld a, [hli]
cp -1
jr z, NoTreeMon
ld a, [hli]
ld [TempWildMonSpecies], a
ld a, [hl]
ld [CurPartyLevel], a
scf
ret
NoTreeMon: ; b843b
xor a
ld [TempWildMonSpecies], a
ld [CurPartyLevel], a
ret
; b8443
GetTreeScore: ; b8443
call .CoordScore
ld [Buffer1], a
call .OTIDScore
ld [Buffer2], a
ld c, a
ld a, [Buffer1]
sub c
jr z, .rare
jr nc, .ok
add 10
.ok
cp 5
jr c, .good
.bad
xor a ; TREEMON_SCORE_BAD
ret
.good
ld a, TREEMON_SCORE_GOOD
ret
.rare
ld a, TREEMON_SCORE_RARE
ret
; b8466
.CoordScore: ; b8466
call GetFacingTileCoord
ld hl, 0
ld c, e
ld b, 0
ld a, d
and a
jr z, .next
.loop
add hl, bc
dec a
jr nz, .loop
.next
add hl, bc
ld c, d
add hl, bc
ld a, h
ld [hDividend], a
ld a, l
ld [hDividend + 1], a
ld a, 5
ld [hDivisor], a
ld b, 2
call Divide
ld a, [hQuotient + 1]
ld [hDividend], a
ld a, [hQuotient + 2]
ld [hDividend + 1], a
ld a, 10
ld [hDivisor], a
ld b, 2
call Divide
ld a, [hQuotient + 3]
ret
; b849d
.OTIDScore: ; b849d
ld a, [PlayerID]
ld [hDividend], a
ld a, [PlayerID + 1]
ld [hDividend + 1], a
ld a, 10
ld [hDivisor], a
ld b, 2
call Divide
ld a, [hQuotient + 3]
ret
; b84b3