pokecrystal-board/maps/DebugLevel2_Map1.asm
2023-12-31 13:39:00 +01:00

55 lines
1.3 KiB
NASM
Executable File

object_const_def
DebugLevel2_Map1_MapScripts:
def_scene_scripts
def_callbacks
DebugLevel2_Map1_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 6, 17, DEBUGLEVEL_4_MAP_1, 1
warp_event 6, 8, DEBUGLEVEL_2_MAP_1, 3
warp_event 19, 2, DEBUGLEVEL_2_MAP_1, 2
warp_event 27, 2, DEBUGLEVEL_2_MAP_1, 5
warp_event 27, 17, DEBUGLEVEL_2_MAP_1, 4
def_anchor_events
anchor_event 6, 17, 0
anchor_event 19, 2, 4
anchor_event 27, 17, GO_UP
anchor_event 27, 14, 7
def_coord_events
def_bg_events
def_object_events
object_event 6, 13, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1
object_event 5, 12, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1
DebugLevel2_Map1_MapSpaces:
space 6, 16, $0, 1 ; 0
space 6, 14, $0, 2 ; 1
space 6, 12, .BS1 ; 2 .BS1
space 6, 10, $0, GO_UP ; 3
space 20, 2, $0, 5 ; 4
space 22, 2, $0, 6 ; 5
space 24, 2, $0, GO_RIGHT ; 6
space 26, 14, $0, 8 ; 7
space 24, 14, $0, 9 ; 8
space 22, 14, $0, 10 ; 9
space 20, 14, $0, 11 ; 10
space 20, 16, $0, 12 ; 11
space 20, 18, $0, 12 ; 12
space 4, 12, $0, 14 ; 13
space 2, 12, $0, 15 ; 14
space 0, 12, $0, GO_LEFT ; 15
.BS1:
branchdir LEFT, 13, 0
branchdir UP, 3, 0
endbranch