mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
959 lines
14 KiB
NASM
959 lines
14 KiB
NASM
DoSpriteAnimFrame:
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld e, [hl]
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.Jumptable:
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; entries correspond to SPRITE_ANIM_FUNC_* constants (see constants/sprite_anim_constants.asm)
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table_width 2, DoSpriteAnimFrame.Jumptable
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dw SpriteAnimFunc_Null
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dw SpriteAnimFunc_PartyMon
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dw SpriteAnimFunc_PartyMonSwitch
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dw SpriteAnimFunc_PartyMonSelected
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dw SpriteAnimFunc_GSTitleTrail
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dw SpriteAnimFunc_NamingScreenCursor
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dw SpriteAnimFunc_GameFreakLogo
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dw SpriteAnimFunc_GSGameFreakLogoStar
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dw SpriteAnimFunc_GSGameFreakLogoSparkle
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dw SpriteAnimFunc_SlotsGolem
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dw SpriteAnimFunc_SlotsChansey
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dw SpriteAnimFunc_SlotsChanseyEgg
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dw SpriteAnimFunc_MailCursor
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dw SpriteAnimFunc_UnusedCursor
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dw SpriteAnimFunc_MemoryGameCursor
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dw SpriteAnimFunc_PokegearArrow
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dw SpriteAnimFunc_TradePokeBall
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dw SpriteAnimFunc_TradeTubeBulge
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dw SpriteAnimFunc_TrademonInTube
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dw SpriteAnimFunc_RevealNewMon
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dw SpriteAnimFunc_RadioTuningKnob
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dw SpriteAnimFunc_CutLeaves
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dw SpriteAnimFunc_FlyFrom
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dw SpriteAnimFunc_FlyLeaf
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dw SpriteAnimFunc_FlyTo
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dw SpriteAnimFunc_GSIntroHoOhLugia
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dw SpriteAnimFunc_EZChatCursor
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dw SpriteAnimFunc_MobileTradeSentPulse
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dw SpriteAnimFunc_MobileTradeOTPulse
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dw SpriteAnimFunc_IntroSuicune
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dw SpriteAnimFunc_IntroPichuWooper
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dw SpriteAnimFunc_Celebi
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dw SpriteAnimFunc_IntroUnown
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dw SpriteAnimFunc_IntroUnownF
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dw SpriteAnimFunc_IntroSuicuneAway
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dw SpriteAnimFunc_LevelSelectionMenuWalkDown
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dw SpriteAnimFunc_LevelSelectionMenuWalkUp
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dw SpriteAnimFunc_LevelSelectionMenuWalkLeft
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dw SpriteAnimFunc_LevelSelectionMenuWalkRight
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dw SpriteAnimFunc_BoardMenuMoveDieNumber
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assert_table_length NUM_SPRITE_ANIM_FUNCS
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SpriteAnimFunc_Null:
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ret
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SpriteAnimFunc_PartyMon:
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ld a, [wMenuCursorY]
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ld hl, SPRITEANIMSTRUCT_INDEX
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add hl, bc
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cp [hl]
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jr z, SpriteAnimFunc_PartyMonSwitch
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 2
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], 0
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ret
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SpriteAnimFunc_PartyMonSwitch:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 3
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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ld d, a
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inc [hl]
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and $f
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ret nz
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld e, [hl]
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld a, d
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and $10 ; bit 4
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jr z, .load_zero
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ld a, e
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and a
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jr z, .load_minus_two
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cp $1
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jr z, .load_minus_one
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.load_zero
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xor a
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ld [hl], a
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ret
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.load_minus_one
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ld a, -1
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ld [hl], a
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ret
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.load_minus_two
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ld a, -2
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ld [hl], a
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ret
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SpriteAnimFunc_PartyMonSelected:
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ld a, [wMenuCursorY]
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ld hl, SPRITEANIMSTRUCT_INDEX
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add hl, bc
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cp [hl]
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jr z, .three_offset_right
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 2
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ret
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.three_offset_right
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 3
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ret
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SpriteAnimFunc_GSTitleTrail:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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.zero
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, SPRITEANIMSTRUCT_INDEX
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add hl, bc
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ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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and $3
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ld [hl], a
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inc [hl]
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swap a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], a
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.one
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $a4
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jr nc, .delete
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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add 4
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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sla a
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sla a
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ld d, 2
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 3
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ld [hl], a
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ret
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.delete
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call DeinitializeSprite
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ret
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SpriteAnimFunc_GSIntroHoOhLugia:
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc a
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ld [hl], a
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ld d, 2
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ret
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SpriteAnimFunc_NamingScreenCursor:
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callfar NamingScreen_AnimateCursor
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ret
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SpriteAnimFunc_MailCursor:
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callfar ComposeMail_AnimateCursor
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ret
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SpriteAnimFunc_GameFreakLogo:
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callfar GameFreakLogoSpriteAnim
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ret
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SpriteAnimFunc_GSGameFreakLogoStar:
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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and a
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jr z, .delete
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dec [hl]
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dec [hl]
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ld d, a
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and $1f
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jr nz, .stay
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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dec [hl]
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.stay
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld a, [hl]
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push af
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push de
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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pop de
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pop af
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call AnimSeqs_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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add [hl]
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ld [hl], a
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ret
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.delete
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ld a, 1
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ld [wIntroSceneFrameCounter], a
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call DeinitializeSprite
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ret
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SpriteAnimFunc_GSGameFreakLogoSparkle:
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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or [hl]
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jr z, .delete
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld d, [hl]
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld a, [hl]
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push af
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push de
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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pop de
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pop af
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call AnimSeqs_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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add hl, de
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ld e, l
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ld d, h
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, -$10
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add hl, de
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ld e, l
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ld d, h
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld a, [hl]
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xor $20
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ld [hl], a
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ret
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.delete
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call DeinitializeSprite
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ret
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SpriteAnimFunc_SlotsGolem:
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callfar Slots_AnimateGolem
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ret
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SpriteAnimFunc_SlotsChansey:
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callfar Slots_AnimateChansey
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ld hl, wSlotsDelay
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ld a, [hl]
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cp $2
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ret nz
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ld [hl], $3
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ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
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call _ReinitSpriteAnimFrame
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ret
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SpriteAnimFunc_SlotsChanseyEgg:
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld a, [hl]
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dec [hl]
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ld e, a
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and $1
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jr z, .move_vertical
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp 15 * TILE_WIDTH
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jr c, .move_right
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call DeinitializeSprite
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ld a, $4
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ld [wSlotsDelay], a
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ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
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call PlaySFX
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ret
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.move_right
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inc [hl]
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.move_vertical
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ld a, e
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ld d, 32
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ret
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SpriteAnimFunc_UnusedCursor:
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callfar UnusedCursor_InterpretJoypad_AnimateCursor
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ret
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SpriteAnimFunc_PokegearArrow:
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callfar AnimatePokegearModeIndicatorArrow
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ret
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SpriteAnimFunc_MemoryGameCursor:
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callfar MemoryGame_InterpretJoypad_AnimateCursor
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ret
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SpriteAnimFunc_TradePokeBall:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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dw .two
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dw .three
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dw .four
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dw .delete
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.zero
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ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
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call _ReinitSpriteAnimFrame
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld [hl], 2 ; .two
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $20
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ret
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.two
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next
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dec [hl]
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ret
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.next
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $40
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.three
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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cp 48
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jr c, .done
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dec [hl]
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ld d, 40
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ret
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.done
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ld de, SFX_GOT_SAFARI_BALLS
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call PlaySFX
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jr .delete
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.one
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld [hl], $4
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $30
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], $24
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ret
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.four
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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and a
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jr z, .done2
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ld d, a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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call Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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inc [hl]
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ld a, [hl]
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and $3f
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ret nz
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $20
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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sub $c
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ld [hl], a
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ld de, SFX_SWITCH_POKEMON
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call PlaySFX
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ret
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.done2
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xor a
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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call AnimSeqs_IncAnonJumptableIndex
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ret
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.delete
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call DeinitializeSprite
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ret
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SpriteAnimFunc_TradeTubeBulge:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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inc [hl]
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inc [hl]
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cp $b0
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jr nc, .delete
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and $3
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ret nz
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ld de, SFX_POKEBALLS_PLACED_ON_TABLE
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call PlaySFX
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ret
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.delete
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call DeinitializeSprite
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ret
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SpriteAnimFunc_TrademonInTube:
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callfar TradeAnim_AnimateTrademonInTube
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ret
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SpriteAnimFunc_RevealNewMon:
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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cp $80
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jr nc, .finish_EggShell
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ld d, a
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add 8
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld a, [hl]
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xor $20
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ld [hl], a
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push af
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push de
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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pop de
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pop af
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call AnimSeqs_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld [hl], a
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ret
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.finish_EggShell
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call DeinitializeSprite
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ret
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SpriteAnimFunc_RadioTuningKnob:
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callfar AnimateTuningKnob
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|
ret
|
|
|
|
SpriteAnimFunc_CutLeaves:
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
ld hl, $80
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
push af
|
|
push de
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
SpriteAnimFunc_FlyFrom:
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
ret z
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
cp $40
|
|
ret c
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
dec [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, a
|
|
cp $40
|
|
jr nc, .skip
|
|
add 8
|
|
ld [hl], a
|
|
.skip
|
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
SpriteAnimFunc_FlyLeaf:
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp -9 * TILE_WIDTH
|
|
jr nc, .delete_leaf
|
|
inc [hl]
|
|
inc [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
|
|
ld d, $40
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.delete_leaf
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
SpriteAnimFunc_FlyTo:
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp 10 * TILE_WIDTH + 4
|
|
ret z
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, a
|
|
and a
|
|
jr z, .stay
|
|
sub $2
|
|
ld [hl], a
|
|
.stay
|
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
SpriteAnimFunc_MobileTradeSentPulse:
|
|
ret
|
|
|
|
SpriteAnimFunc_MobileTradeOTPulse:
|
|
ret
|
|
|
|
SpriteAnimFunc_IntroSuicune:
|
|
ld a, [wIntroSceneTimer]
|
|
and a
|
|
jr nz, .continue
|
|
ret
|
|
|
|
.continue
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], $0
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add 2
|
|
ld [hl], a
|
|
xor $ff
|
|
inc a
|
|
ld d, 32
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
|
|
call _ReinitSpriteAnimFrame
|
|
ret
|
|
|
|
SpriteAnimFunc_IntroPichuWooper:
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp 20
|
|
jr nc, .done
|
|
add 2
|
|
ld [hl], a
|
|
xor $ff
|
|
inc a
|
|
ld d, 32
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
.done
|
|
ret
|
|
|
|
SpriteAnimFunc_IntroUnown:
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld d, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
push af
|
|
push de
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
SpriteAnimFunc_IntroUnownF:
|
|
ld a, [wSlotsDelay]
|
|
cp $40
|
|
ret nz
|
|
ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
|
|
call _ReinitSpriteAnimFrame
|
|
ret
|
|
|
|
SpriteAnimFunc_IntroSuicuneAway:
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add 16
|
|
ld [hl], a
|
|
ret
|
|
|
|
SpriteAnimFunc_EZChatCursor:
|
|
ret
|
|
|
|
SpriteAnimFunc_Celebi:
|
|
farcall UpdateCelebiPosition
|
|
ret
|
|
|
|
SpriteAnimFunc_LevelSelectionMenuWalkDown:
|
|
call LevelSelectionMenuHandleTransition
|
|
ret nc
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
SpriteAnimFunc_LevelSelectionMenuWalkUp:
|
|
call LevelSelectionMenuHandleTransition
|
|
ret nc
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
SpriteAnimFunc_LevelSelectionMenuWalkLeft:
|
|
call LevelSelectionMenuHandleTransition
|
|
ret nc
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
SpriteAnimFunc_LevelSelectionMenuWalkRight:
|
|
call LevelSelectionMenuHandleTransition
|
|
ret nc
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
SpriteAnimFunc_BoardMenuMoveDieNumber:
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
; 10 frames
|
|
ld e, 2
|
|
ld d, 0
|
|
cp 44 + 2
|
|
jr nc, .move
|
|
; 2 frames
|
|
ld e, 2
|
|
ld d, 1
|
|
cp 40 + 1
|
|
jr nc, .move
|
|
; 2 frames
|
|
ld e, 1
|
|
ld d, 1
|
|
cp 38 + 1
|
|
jr nc, .move
|
|
; 2 frames
|
|
ld e, 1
|
|
ld d, 2
|
|
cp 36 + 1
|
|
jr nc, .move
|
|
; 26 frames
|
|
ld e, 0
|
|
ld d, 2
|
|
.move
|
|
sub e
|
|
ld [hl], a
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp 20 + 1
|
|
ret c
|
|
sub d
|
|
ld [hl], a
|
|
ret
|
|
|
|
LevelSelectionMenuHandleTransition:
|
|
; return carry if apply x/y displacement during this frame
|
|
ld a, [wLevelSelectionMenuStandingStill]
|
|
and a
|
|
ret nz ; nc
|
|
farcall _LevelSelectionMenuHandleTransition
|
|
ret
|
|
|
|
AnimSeqs_AnonJumptable:
|
|
ld hl, sp+0
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
inc de
|
|
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld l, [hl]
|
|
ld h, 0
|
|
add hl, hl
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ret
|
|
|
|
AnimSeqs_IncAnonJumptableIndex:
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
AnimSeqs_Sine:
|
|
call Sprites_Sine
|
|
ret
|
|
|
|
AnimSeqs_Cosine:
|
|
call Sprites_Cosine
|
|
ret
|