pokecrystal-board/maps/RadioTower2F.asm

741 lines
16 KiB
NASM

object_const_def ; object_event constants
const RADIOTOWER2F_SUPER_NERD
const RADIOTOWER2F_TEACHER
const RADIOTOWER2F_ROCKET1
const RADIOTOWER2F_ROCKET2
const RADIOTOWER2F_ROCKET3
const RADIOTOWER2F_ROCKET_GIRL
const RADIOTOWER2F_BLACK_BELT1
const RADIOTOWER2F_BLACK_BELT2
const RADIOTOWER2F_JIGGLYPUFF
const RADIOTOWER2F_BUENA
const RADIOTOWER2F_RECEPTIONIST
RadioTower2F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
RadioTower2FUnusedDummyScene:
; unused
end
RadioTower2FSuperNerdScript:
jumptextfaceplayer RadioTower2FSuperNerdText
RadioTower2FTeacherScript:
faceplayer
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
writetext RadioTower2FTeacherText
waitbutton
closetext
end
.Rockets:
writetext RadioTower2FTeacherText_Rockets
waitbutton
closetext
end
RadioTowerJigglypuff:
opentext
writetext RadioTowerJigglypuffText
cry JIGGLYPUFF
waitbutton
closetext
end
RadioTower2FBlackBelt1Script:
jumptextfaceplayer RadioTower2FBlackBelt1Text
RadioTower2FBlackBelt2Script:
jumptextfaceplayer RadioTower2FBlackBelt2Text
TrainerGruntM4:
trainer GRUNTM, GRUNTM_4, EVENT_BEAT_ROCKET_GRUNTM_4, GruntM4SeenText, GruntM4BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM4AfterBattleText
waitbutton
closetext
end
TrainerGruntM5:
trainer GRUNTM, GRUNTM_5, EVENT_BEAT_ROCKET_GRUNTM_5, GruntM5SeenText, GruntM5BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM5AfterBattleText
waitbutton
closetext
end
TrainerGruntM6:
trainer GRUNTM, GRUNTM_6, EVENT_BEAT_ROCKET_GRUNTM_6, GruntM6SeenText, GruntM6BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntM6AfterBattleText
waitbutton
closetext
end
TrainerGruntF2:
trainer GRUNTF, GRUNTF_2, EVENT_BEAT_ROCKET_GRUNTF_2, GruntF2SeenText, GruntF2BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext GruntF2AfterBattleText
waitbutton
closetext
end
Buena:
faceplayer
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .MidRocketTakeover
checkevent EVENT_MET_BUENA
iffalse .Introduction
checkflag ENGINE_BUENAS_PASSWORD_2
iftrue .PlayedAlready
readvar VAR_HOUR
ifless 18, .TooEarly
checkflag ENGINE_BUENAS_PASSWORD
iffalse .TuneIn
checkitem BLUE_CARD
iffalse .NoBlueCard
readvar VAR_BLUECARDBALANCE
ifequal 30, .BlueCardCapped0
playmusic MUSIC_BUENAS_PASSWORD
writetext RadioTower2FBuenaDoYouKnowPasswordText
special AskRememberPassword
iffalse .ForgotPassword
writetext RadioTower2FBuenaJoinTheShowText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
readvar VAR_FACING
ifnotequal RIGHT, .DontNeedToMove
applymovement PLAYER, RadioTower2FPlayerWalksToMicrophoneMovement
.DontNeedToMove:
turnobject PLAYER, RIGHT
opentext
writetext RadioTower2FBuenaEveryoneSayPasswordText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, DOWN
refreshscreen
special BuenasPassword
closetext
iffalse .WrongAnswer
opentext
writetext RadioTower2FBuenaCorrectAnswerText
waitbutton
closetext
readvar VAR_BLUECARDBALANCE
addval 1
writevar VAR_BLUECARDBALANCE
waitsfx
playsound SFX_TRANSACTION
setflag ENGINE_BUENAS_PASSWORD_2
pause 20
turnobject RADIOTOWER2F_BUENA, RIGHT
opentext
writetext RadioTower2FBuenaThanksForComingText
waitbutton
closetext
special FadeOutMusic
pause 20
special RestartMapMusic
readvar VAR_BLUECARDBALANCE
ifequal 30, .BlueCardCapped1
end
.Introduction:
writetext RadioTower2FBuenaShowIntroductionText
buttonsound
setevent EVENT_MET_BUENA
verbosegiveitem BLUE_CARD
.TuneIn:
writetext RadioTower2FBuenaTuneInToMyShowText
waitbutton
closetext
checkcellnum PHONE_BUENA
iftrue .Registered0
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue .OfferedNumberBefore
.Registered0:
turnobject RADIOTOWER2F_BUENA, RIGHT
end
.ForgotPassword:
writetext RadioTower2FBuenaComeBackAfterListeningText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
end
.PlayedAlready:
writetext RadioTower2FBuenaAlreadyPlayedText
waitbutton
closetext
checkcellnum PHONE_BUENA
iftrue .Registered1
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue .OfferedNumberBefore
.Registered1:
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 10
end
.WrongAnswer:
setflag ENGINE_BUENAS_PASSWORD_2
opentext
writetext RadioTower2FBuenaDidYouForgetText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 20
opentext
writetext RadioTower2FBuenaThanksForComingText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
end
.MidRocketTakeover:
writetext RadioTower2FBuenaPasswordIsHelpText
waitbutton
closetext
end
.NoBlueCard:
writetext RadioTower2FBuenaNoBlueCardText
waitbutton
closetext
checkcellnum PHONE_BUENA
iftrue .Registered2
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue .OfferedNumberBefore
.Registered2:
turnobject RADIOTOWER2F_BUENA, RIGHT
end
.BlueCardCapped0:
writetext RadioTower2FBuenaCardIsFullText
waitbutton
closetext
checkcellnum PHONE_BUENA
iftrue .Registered3
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue .OfferedNumberBefore
.Registered3:
turnobject RADIOTOWER2F_BUENA, RIGHT
end
.TooEarly:
writetext RadioTower2FBuenaTuneInAfterSixText
waitbutton
closetext
checkcellnum PHONE_BUENA
iftrue .Registered4
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
iftrue .OfferedNumberBefore
.Registered4:
end
.BlueCardCapped1:
checkcellnum PHONE_BUENA
iftrue .HasNumber
pause 20
turnobject RADIOTOWER2F_BUENA, DOWN
pause 15
turnobject PLAYER, UP
pause 15
checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
iftrue .OfferedNumberBefore
showemote EMOTE_SHOCK, RADIOTOWER2F_BUENA, 15
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
opentext
writetext RadioTower2FBuenaOfferPhoneNumberText
sjump .AskForNumber
.OfferedNumberBefore:
opentext
writetext RadioTower2FBuenaOfferNumberAgainText
.AskForNumber:
askforphonenumber PHONE_BUENA
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
writetext RadioTower2FRegisteredBuenasNumberText
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
buttonsound
writetext RadioTower2FBuenaCallMeText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
addcellnum PHONE_BUENA
end
.NumberDeclined:
writetext RadioTower2FBuenaSadRejectedText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
end
.PhoneFull:
writetext RadioTower2FBuenaYourPhoneIsFullText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
.HasNumber:
end
RadioTowerBuenaPrizeReceptionist:
faceplayer
opentext
checkitem BLUE_CARD
iffalse .NoCard
writetext RadioTower2FBuenaReceptionistPointsForPrizesText
buttonsound
special BuenaPrize
closetext
end
.NoCard:
writetext RadioTower2FBuenaReceptionistNoCardText
buttonsound
closetext
end
RadioTower2FSalesSign:
jumptext RadioTower2FSalesSignText
RadioTower2FOaksPKMNTalkSign:
jumptext RadioTower2FOaksPKMNTalkSignText
RadioTower2FPokemonRadioSign:
jumptext RadioTower2FPokemonRadioSignText
RadioTower2FBookshelf:
jumpstd magazinebookshelf
RadioTower2FPlayerWalksToMicrophoneMovement:
slow_step DOWN
slow_step RIGHT
step_end
RadioTower2FSuperNerdText:
text "You can listen to"
line "the radio any-"
cont "where. Tune in!"
done
RadioTower2FTeacherText:
text "Lullabies on the"
line "radio may make"
cont "#MON sleep."
done
RadioTower2FTeacherText_Rockets:
text "Why would they"
line "want to take over"
cont "the RADIO TOWER?"
done
RadioTowerJigglypuffText:
text "JIGGLYPUFF:"
line "Jiggly…"
done
RadioTower2FBlackBelt1Text:
text "Sorry. Authorized"
line "personnel only"
cont "beyond this point."
para "It wasn't that way"
line "before."
para "There's something"
line "wrong with the"
cont "DIRECTOR…"
done
RadioTower2FBlackBelt2Text:
text "Feel free to look"
line "around anywhere."
para "The DIRECTOR is"
line "nice again, just"
cont "as he was before."
done
GruntM4SeenText:
text "Three years ago,"
line "TEAM ROCKET was"
cont "forced to disband."
para "But we're making a"
line "comeback here!"
done
GruntM4BeatenText:
text "Gwah! Don't get"
line "cute!"
done
GruntM4AfterBattleText:
text "We won't let you"
line "ruin our plans"
cont "for our comeback!"
done
GruntM5SeenText:
text "We're TEAM ROCKET,"
line "the exploiters of"
cont "#MON!"
para "We love being"
line "evil! Scared?"
done
GruntM5BeatenText:
text "You think you're a"
line "hero?"
done
GruntM5AfterBattleText:
text "We're not always"
line "evil. We just do"
cont "whatever we like."
done
GruntM6SeenText:
text "Hey, hey! Keep out"
line "of our way!"
done
GruntM6BeatenText:
text "Arggh. I give up."
done
GruntM6AfterBattleText:
text "Our EXECUTIVES are"
line "trying to take"
cont "this place over."
para "They have some big"
line "plan. I wonder"
cont "what that is?"
done
GruntF2SeenText:
text "Hahaha!"
para "How boring."
line "It was far too"
para "easy to take over"
line "this place!"
para "Come on, keep me"
line "amused!"
done
GruntF2BeatenText:
text "Wh-who are you?"
done
GruntF2AfterBattleText:
text "You beat me, and"
line "I won't forget it!"
done
RadioTower2FBuenaShowIntroductionText:
text "BUENA: Hi! I'm"
line "BUENA!"
para "Do you know about"
line "a radio program"
cont "called PASSWORD?"
para "If you can tell me"
line "the password from"
para "the program, you"
line "will earn points."
para "Save up those"
line "points and trade"
para "them to that sweet"
line "young lady over"
para "there for some"
line "choice prizes!"
para "Here you go!"
para "It's your very own"
line "point card!"
done
RadioTower2FBuenaTuneInToMyShowText:
text "BUENA: Tune in to"
line "my PASSWORD SHOW!"
done
RadioTower2FBuenaDoYouKnowPasswordText:
text "BUENA: Hi!"
line "Did you tune in to"
cont "my radio show?"
para "Do you remember"
line "today's password?"
done
RadioTower2FBuenaJoinTheShowText:
text "BUENA: Oh, wow!"
line "Thank you!"
para "What was your name"
line "again?"
para "…<PLAY_G>, OK!"
para "Come on, <PLAY_G>."
line "Join the show."
done
RadioTower2FBuenaEveryoneSayPasswordText:
text "BUENA: Everyone"
line "ready?"
para "I want to hear you"
line "shout out today's"
para "password for"
line "<PLAY_G>!"
done
RadioTower2FBuenaComeBackAfterListeningText:
text "BUENA: Come back"
line "after you listen"
para "to my show, OK?"
line "Catch ya later!"
done
RadioTower2FBuenaAlreadyPlayedText:
text "BUENA: Sorry…"
para "You get just one"
line "chance each day."
para "Come back tomorrow"
line "for another try!"
done
RadioTower2FBuenaCorrectAnswerText:
text "BUENA: YIPPEE!"
line "That's right!"
para "You did tune in!"
line "I'm so happy!"
para "You earned one"
line "point! Congrats!"
done
RadioTower2FBuenaDidYouForgetText:
text "BUENA: Aww…"
line "That's not it…"
para "Did you forget the"
line "password?"
done
RadioTower2FBuenaThanksForComingText:
text "BUENA: Yup! Our"
line "contestant was"
para "<PLAY_G>."
line "Thanks for coming!"
para "I hope all you"
line "listeners will"
para "come too!"
line "I'll be waiting!"
done
RadioTower2FBuenaPasswordIsHelpText:
text "BUENA: Huh?"
line "Today's password?"
para "HELP, of course!"
done
RadioTower2FBuenaCardIsFullText:
text "BUENA: Your BLUE"
line "CARD's full."
para "Trade it in for a"
line "fabulous prize!"
done
RadioTower2FBuenaTuneInAfterSixText:
text "BUENA: Tune in to"
line "PASSWORD every"
para "night from six to"
line "midnight!"
para "Tune in, then drop"
line "in for a visit!"
done
RadioTower2FBuenaNoBlueCardText:
text "BUENA: Oh? You"
line "forgot to bring"
cont "your BLUE CARD?"
para "I can't give you"
line "points if you"
cont "don't have it."
done
RadioTower2FBuenaOfferPhoneNumberText:
text "BUENA: Oh! Your"
line "BLUE CARD reached"
para "30 points today!"
line "That's so wild!"
para "Hmm… There isn't a"
line "prize for hitting"
cont "30 points, but…"
para "You came by so"
line "often, <PLAY_G>."
para "I'll make you a"
line "special deal!"
para "How would you like"
line "my phone number?"
done
RadioTower2FBuenaOfferNumberAgainText:
text "BUENA: <PLAY_G>,"
line "do you want to"
para "register my phone"
line "number?"
done
RadioTower2FRegisteredBuenasNumberText:
text "<PLAYER> registered"
line "BUENA's number."
done
RadioTower2FBuenaCallMeText:
text "BUENA: I look"
line "forward to hearing"
cont "from you!"
done
RadioTower2FBuenaSadRejectedText:
text "BUENA: Aww… It's a"
line "special prize…"
done
RadioTower2FBuenaYourPhoneIsFullText:
text "BUENA: <PLAY_G>,"
line "your phone list"
para "has no room left"
line "for me…"
done
RadioTower2FBuenaReceptionistPointsForPrizesText:
text "You can cash in"
line "your saved points"
para "for a lovely prize"
line "of your choice!"
done
RadioTower2FBuenaReceptionistNoCardText:
text "You can't trade in"
line "points without"
cont "your BLUE CARD."
para "Don't forget your"
line "BLUE CARD!"
done
RadioTower2FSalesSignText:
text "2F SALES"
done
RadioTower2FOaksPKMNTalkSignText:
text "PROF.OAK'S #MON"
line "TALK"
para "The Hottest Show"
line "on the Air!"
done
RadioTower2FPokemonRadioSignText:
text "Anywhere, Anytime"
line "#MON Radio"
done
RadioTower2F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 0, 0, RADIO_TOWER_3F, 1
warp_event 15, 0, RADIO_TOWER_1F, 3
db 0 ; coord events
db 6 ; bg events
bg_event 3, 0, BGEVENT_READ, RadioTower2FSalesSign
bg_event 5, 0, BGEVENT_READ, RadioTower2FOaksPKMNTalkSign
bg_event 9, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 10, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 11, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 13, 0, BGEVENT_READ, RadioTower2FPokemonRadioSign
db 11 ; object events
object_event 6, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower2FSuperNerdScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event 17, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower2FTeacherScript, -1
object_event 1, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 8, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM5, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM6, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 10, 5, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGruntF2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 0, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt1Script, EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS
object_event 1, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt2Script, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 12, 1, SPRITE_JIGGLYPUFF, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTowerJigglypuff, -1
object_event 14, 5, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Buena, -1
object_event 12, 7, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTowerBuenaPrizeReceptionist, EVENT_GOLDENROD_CITY_CIVILIANS