mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
390 lines
7.7 KiB
NASM
390 lines
7.7 KiB
NASM
const_value set 2
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const AZALEAGYM_BUGSY
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const AZALEAGYM_BUG_CATCHER1
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const AZALEAGYM_BUG_CATCHER2
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const AZALEAGYM_BUG_CATCHER3
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const AZALEAGYM_TWIN1
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const AZALEAGYM_TWIN2
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const AZALEAGYM_GYM_GUY
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AzaleaGym_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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AzaleaGymBugsyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_BUGSY
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iftrue .FightDone
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writetext BugsyText_INeverLose
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waitbutton
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closetext
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winlosstext BugsyText_ResearchIncomplete, 0
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loadtrainer BUGSY, BUGSY1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_BUGSY
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opentext
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writetext Text_ReceivedHiveBadge
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_HIVEBADGE
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checkcode VAR_BADGES
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scall AzaleaGymActivateRockets
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.FightDone:
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checkevent EVENT_GOT_TM49_FURY_CUTTER
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iftrue .GotFuryCutter
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setevent EVENT_BEAT_TWINS_AMY_AND_MAY
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setevent EVENT_BEAT_BUG_CATCHER_BENNY
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setevent EVENT_BEAT_BUG_CATCHER_AL
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setevent EVENT_BEAT_BUG_CATCHER_JOSH
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writetext BugsyText_HiveBadgeSpeech
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buttonsound
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verbosegiveitem TM_FURY_CUTTER
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iffalse .NoRoomForFuryCutter
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setevent EVENT_GOT_TM49_FURY_CUTTER
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writetext BugsyText_FuryCutterSpeech
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waitbutton
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closetext
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end
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.GotFuryCutter:
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writetext BugsyText_BugMonsAreDeep
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waitbutton
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.NoRoomForFuryCutter:
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closetext
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end
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AzaleaGymActivateRockets:
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if_equal 7, .RadioTowerRockets
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if_equal 6, .GoldenrodRockets
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end
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.GoldenrodRockets:
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jumpstd goldenrodrockets
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.RadioTowerRockets:
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jumpstd radiotowerrockets
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TrainerTwinsAmyandmay1:
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trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY1, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
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.AfterScript:
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end_if_just_battled
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opentext
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writetext TwinsAmyandmay1AfterBattleText
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waitbutton
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closetext
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end
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TrainerTwinsAmyandmay2:
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trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY2, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript
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.AfterScript:
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end_if_just_battled
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opentext
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writetext TwinsAmyandmay2AfterBattleText
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waitbutton
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closetext
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end
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TrainerBugCatcherBenny:
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trainer EVENT_BEAT_BUG_CATCHER_BENNY, BUG_CATCHER, BUG_CATCHER_BENNY, BugCatcherBennySeenText, BugCatcherBennyBeatenText, 0, .AfterScript
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.AfterScript:
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end_if_just_battled
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opentext
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writetext BugCatcherBennyAfterBattleText
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waitbutton
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closetext
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end
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TrainerBugCatcherAl:
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trainer EVENT_BEAT_BUG_CATCHER_AL, BUG_CATCHER, AL, BugCatcherAlSeenText, BugCatcherAlBeatenText, 0, .AfterScript
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.AfterScript:
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end_if_just_battled
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opentext
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writetext BugCatcherAlAfterBattleText
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waitbutton
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closetext
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end
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TrainerBugCatcherJosh:
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trainer EVENT_BEAT_BUG_CATCHER_JOSH, BUG_CATCHER, JOSH, BugCatcherJoshSeenText, BugCatcherJoshBeatenText, 0, .AfterScript
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.AfterScript:
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end_if_just_battled
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opentext
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writetext BugCatcherJoshAfterBattleText
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waitbutton
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closetext
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end
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AzaleaGymGuyScript:
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faceplayer
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checkevent EVENT_BEAT_BUGSY
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iftrue .AzaleaGymGuyWinScript
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opentext
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writetext AzaleaGymGuyText
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waitbutton
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closetext
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end
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.AzaleaGymGuyWinScript:
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opentext
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writetext AzaleaGymGuyWinText
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waitbutton
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closetext
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end
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AzaleaGymStatue:
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checkflag ENGINE_HIVEBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext BUGSY, BUGSY1, $1
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jumpstd gymstatue2
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BugsyText_INeverLose:
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text "I'm BUGSY!"
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line "I never lose when"
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para "it comes to bug"
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line "#MON."
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para "My research is"
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line "going to make me"
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para "the authority on"
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line "bug #MON!"
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para "Let me demonstrate"
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line "what I've learned"
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cont "from my studies."
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done
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BugsyText_ResearchIncomplete:
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text "Whoa, amazing!"
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line "You're an expert"
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cont "on #MON!"
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para "My research isn't"
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line "complete yet."
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para "OK, you win. Take"
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line "this BADGE."
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done
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Text_ReceivedHiveBadge:
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text "<PLAYER> received"
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line "HIVEBADGE."
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done
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BugsyText_HiveBadgeSpeech:
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text "Do you know the"
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line "benefits of HIVE-"
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cont "BADGE?"
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para "If you have it,"
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line "#MON up to L30"
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para "will obey you,"
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line "even traded ones."
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para "#MON that know"
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line "CUT will be able"
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para "to use it outside"
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line "of battle too."
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para "Here, I also want"
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line "you to have this."
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done
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BugsyText_FuryCutterSpeech:
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text "TM49 contains"
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line "FURY CUTTER."
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para "If you don't miss,"
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line "it gets stronger"
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cont "every turn."
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para "The longer your"
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line "battle goes, the"
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cont "better it gets."
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para "Isn't that great?"
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line "I discovered it!"
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done
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BugsyText_BugMonsAreDeep:
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text "Bug #MON are"
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line "deep. There are"
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para "many mysteries to"
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line "be explored."
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para "Study your favor-"
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line "ites thoroughly."
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done
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BugCatcherBennySeenText:
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text "Bug #MON evolve"
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line "young. So they get"
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para "stronger that much"
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line "faster."
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done
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BugCatcherBennyBeatenText:
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text "Just evolving"
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line "isn't enough!"
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done
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BugCatcherBennyAfterBattleText:
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text "#MON become"
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line "stronger if they"
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cont "evolve. Really!"
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done
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BugCatcherAlSeenText:
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text "Bug #MON are"
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line "cool and tough!"
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para "I'll prove it to"
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line "you!"
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done
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BugCatcherAlBeatenText:
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text "You proved how"
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line "tough you are…"
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done
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BugCatcherAlAfterBattleText:
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text "They're so cool,"
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line "but most girls"
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para "don't like bug"
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line "#MON."
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para "I don't know why…"
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done
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BugCatcherJoshSeenText:
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text "You saved all the"
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line "SLOWPOKE? Whew,"
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cont "you're mighty!"
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para "But my grown-up"
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line "#MON are pretty"
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cont "tough too!"
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done
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BugCatcherJoshBeatenText:
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text "Urrgggh!"
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done
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BugCatcherJoshAfterBattleText:
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text "I guess I should"
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line "teach them better"
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cont "moves…"
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done
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TwinsAmyandmay1SeenText:
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text "AMY: Hi! Are you"
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line "challenging the"
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cont "LEADER? No way!"
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done
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TwinsAmyandmay1BeatenText:
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text "AMY & MAY: Oh,"
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line "double goodness!"
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done
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TwinsAmyandmay1AfterBattleText:
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text "AMY: You're"
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line "really strong!"
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done
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TwinsAmyandmay2SeenText:
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text "MAY: You want to"
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line "see the LEADER?"
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cont "We come first!"
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done
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TwinsAmyandmay2BeatenText:
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text "AMY & MAY: Oh,"
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line "double goodness!"
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done
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TwinsAmyandmay2AfterBattleText:
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text "MAY: Our bug #-"
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line "MON lost! Oh, what"
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cont "a shame."
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done
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AzaleaGymGuyText:
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text "Yo, challenger!"
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para "BUGSY's young, but"
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line "his knowledge of"
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para "bug #MON is for"
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line "real."
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para "It's going to be"
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line "tough without my"
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cont "advice."
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para "Let's see… Bug"
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line "#MON don't like"
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cont "fire."
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para "Flying-type moves"
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line "are super-effec-"
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cont "tive too."
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done
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AzaleaGymGuyWinText:
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text "Well done! That"
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line "was a great clash"
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para "of talented young"
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line "trainers."
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para "With people like"
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line "you, the future of"
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cont "#MON is bright!"
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done
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AzaleaGym_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 4, 15, 5, AZALEA_TOWN
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warp_def 5, 15, 5, AZALEA_TOWN
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue
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bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue
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.ObjectEvents:
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db 7
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object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1
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object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1
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object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1
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object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1
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object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
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object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
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object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuyScript, -1
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