pokecrystal-board/engine/link/time_capsule.asm
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00

145 lines
1.9 KiB
NASM

; These functions seem to be related to backwards compatibility
ValidateOTTrademon:
ld a, [wd003]
ld hl, wOTPartyMon1Species
call GetPartyLocation
push hl
ld a, [wd003]
inc a
ld c, a
ld b, 0
ld hl, wOTPartyCount
add hl, bc
ld a, [hl]
pop hl
cp EGG
jr z, .matching_or_egg
cp [hl]
jr nz, .abnormal
.matching_or_egg
ld b, h
ld c, l
ld hl, MON_LEVEL
add hl, bc
ld a, [hl]
cp MAX_LEVEL + 1
jr nc, .abnormal
ld a, [wLinkMode]
cp LINK_TIMECAPSULE
jr nz, .normal
ld hl, wOTPartySpecies
ld a, [wd003]
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
; Magnemite and Magneton's types changed
; from Electric to Electric/Steel.
cp MAGNEMITE
jr z, .normal
cp MAGNETON
jr z, .normal
ld [wCurSpecies], a
call GetBaseData
ld hl, wLinkOTPartyMonTypes
add hl, bc
add hl, bc
ld a, [wBaseType1]
cp [hl]
jr nz, .abnormal
inc hl
ld a, [wBaseType2]
cp [hl]
jr nz, .abnormal
.normal
and a
ret
.abnormal
scf
ret
Functionfb5dd:
ld a, [wd002]
ld d, a
ld a, [wPartyCount]
ld b, a
ld c, $0
.loop
ld a, c
cp d
jr z, .next
push bc
ld a, c
ld hl, wPartyMon1HP
call GetPartyLocation
pop bc
ld a, [hli]
or [hl]
jr nz, .done
.next
inc c
dec b
jr nz, .loop
ld a, [wd003]
ld hl, wOTPartyMon1HP
call GetPartyLocation
ld a, [hli]
or [hl]
jr nz, .done
scf
ret
.done
and a
ret
PlaceTradePartnerNamesAndParty:
hlcoord 4, 0
ld de, wPlayerName
call PlaceString
ld a, $14
ld [bc], a
hlcoord 4, 8
ld de, wOTPlayerName
call PlaceString
ld a, $14
ld [bc], a
hlcoord 7, 1
ld de, wPartySpecies
call .PlaceSpeciesNames
hlcoord 7, 9
ld de, wOTPartySpecies
.PlaceSpeciesNames:
ld c, $0
.loop
ld a, [de]
cp -1
ret z
ld [wNamedObjectIndexBuffer], a
push bc
push hl
push de
push hl
ld a, c
ldh [hProduct], a
call GetPokemonName
pop hl
call PlaceString
pop de
inc de
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
inc c
jr .loop
INCLUDE "data/pokemon/gen1_base_special.asm"