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87 lines
1.9 KiB
NASM
87 lines
1.9 KiB
NASM
object_const_def
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const ROUTE40BATTLETOWERGATE_ROCKER
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const ROUTE40BATTLETOWERGATE_TWIN
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Route40BattleTowerGate_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_OBJECTS, .ShowSailor
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.ShowSailor:
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clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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endcallback
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Route40BattleTowerGateRockerScript:
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jumptextfaceplayer Route40BattleTowerGateRockerText
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Route40BattleTowerGateTwinScript:
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jumptextfaceplayer Route40BattleTowerGateTwinText
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Route40BattleTowerGateUnusedText1: ; unreferenced
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text "Did you come to"
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line "see the BATTLE"
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cont "TOWER too?"
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para "But I guess you"
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line "can't go in yet."
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done
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Route40BattleTowerGateUnusedText2: ; unreferenced
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text "BATTLE TOWER has"
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line "opened."
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para "I want to go, but"
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line "I haven't thought"
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para "up a cool line for"
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line "when I win."
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done
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Route40BattleTowerGateRockerText:
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text "Are you going to"
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line "the BATTLE TOWER?"
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para "This is a secret,"
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line "but if you win a"
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para "whole lot, you can"
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line "win special gifts."
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done
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Route40BattleTowerGateUnusedText3: ; unreferenced
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text "I'm going to train"
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line "my #MON so I'll"
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para "be all ready for"
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line "the BATTLE TOWER."
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done
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Route40BattleTowerGateTwinText:
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text "The levels of the"
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line "#MON I want to"
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para "use are all"
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line "different."
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para "I have to go train"
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line "them now!"
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done
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Route40BattleTowerGate_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, ROUTE_40, 1
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warp_event 5, 7, ROUTE_40, 1
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warp_event 4, 0, BATTLE_TOWER_OUTSIDE, 1
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warp_event 5, 0, BATTLE_TOWER_OUTSIDE, 2
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def_coord_events
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def_bg_events
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def_object_events
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object_event 3, 3, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateRockerScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
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object_event 7, 5, SPRITE_TWIN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route40BattleTowerGateTwinScript, -1
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