pokecrystal-board/engine/items/switch_items.asm
mid-kid 97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00

275 lines
4.0 KiB
NASM
Executable File

SwitchItemsInBag: ; 2490c (9:490c)
ld a, [wSwitchItem]
and a
jr z, .init
ld b, a
ld a, [wScrollingMenuCursorPosition]
inc a
cp b
jr z, .trivial
ld a, [wScrollingMenuCursorPosition]
call ItemSwitch_GetNthItem
ld a, [hl]
cp -1
ret z
ld a, [wSwitchItem]
dec a
ld [wSwitchItem], a
call Function249a7
jp c, Function249d1
ld a, [wScrollingMenuCursorPosition]
ld c, a
ld a, [wSwitchItem]
cp c
jr c, .asm_2497a
jr .asm_2494a
.init
ld a, [wScrollingMenuCursorPosition]
inc a
ld [wSwitchItem], a
ret
.trivial
xor a
ld [wSwitchItem], a
ret
.asm_2494a
ld a, [wSwitchItem]
call Function24a40
ld a, [wScrollingMenuCursorPosition]
ld d, a
ld a, [wSwitchItem]
ld e, a
call Function24a6c
push bc
ld a, [wSwitchItem]
call ItemSwitch_GetNthItem
dec hl
push hl
call ItemSwitch_ConvertSpacingToDW
add hl, bc
ld d, h
ld e, l
pop hl
pop bc
call Function24aab
ld a, [wScrollingMenuCursorPosition]
call Function24a4d
xor a
ld [wSwitchItem], a
ret
.asm_2497a
ld a, [wSwitchItem]
call Function24a40
ld a, [wScrollingMenuCursorPosition]
ld d, a
ld a, [wSwitchItem]
ld e, a
call Function24a6c
push bc
ld a, [wSwitchItem]
call ItemSwitch_GetNthItem
ld d, h
ld e, l
call ItemSwitch_ConvertSpacingToDW
add hl, bc
pop bc
call CopyBytes
ld a, [wScrollingMenuCursorPosition]
call Function24a4d
xor a
ld [wSwitchItem], a
ret
Function249a7: ; 249a7 (9:49a7)
ld a, [wSwitchItem]
call ItemSwitch_GetNthItem
ld d, h
ld e, l
ld a, [wScrollingMenuCursorPosition]
call ItemSwitch_GetNthItem
ld a, [de]
cp [hl]
jr nz, .asm_249cd
ld a, [wScrollingMenuCursorPosition]
call Function24a97
cp 99
jr z, .asm_249cd
ld a, [wSwitchItem]
call Function24a97
cp 99
jr nz, .asm_249cf
.asm_249cd
and a
ret
.asm_249cf
scf
ret
Function249d1: ; 249d1 (9:49d1)
ld a, [wSwitchItem]
call ItemSwitch_GetNthItem
inc hl
push hl
ld a, [wScrollingMenuCursorPosition]
call ItemSwitch_GetNthItem
inc hl
ld a, [hl]
pop hl
add [hl]
cp 100
jr c, .asm_24a01
sub 99
push af
ld a, [wScrollingMenuCursorPosition]
call ItemSwitch_GetNthItem
inc hl
ld [hl], 99
ld a, [wSwitchItem]
call ItemSwitch_GetNthItem
inc hl
pop af
ld [hl], a
xor a
ld [wSwitchItem], a
ret
.asm_24a01
push af
ld a, [wScrollingMenuCursorPosition]
call ItemSwitch_GetNthItem
inc hl
pop af
ld [hl], a
ld hl, wMenuData_ItemsPointerAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wSwitchItem]
cp [hl]
jr nz, .asm_24a25
dec [hl]
ld a, [wSwitchItem]
call ItemSwitch_GetNthItem
ld [hl], $ff
xor a
ld [wSwitchItem], a
ret
.asm_24a25
dec [hl]
call ItemSwitch_ConvertSpacingToDW
push bc
ld a, [wSwitchItem]
call ItemSwitch_GetNthItem
pop bc
push hl
add hl, bc
pop de
.asm_24a34
ld a, [hli]
ld [de], a
inc de
cp $ff
jr nz, .asm_24a34
xor a
ld [wSwitchItem], a
ret
Function24a40: ; 24a40 (9:4a40)
call ItemSwitch_GetNthItem
ld de, wd002
call ItemSwitch_ConvertSpacingToDW
call CopyBytes
ret
Function24a4d: ; 24a4d (9:4a4d)
call ItemSwitch_GetNthItem
ld d, h
ld e, l
ld hl, wd002
call ItemSwitch_ConvertSpacingToDW
call CopyBytes
ret
ItemSwitch_GetNthItem: ; 24a5c (9:4a5c)
push af
call ItemSwitch_ConvertSpacingToDW
ld hl, wMenuData_ItemsPointerAddr
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
pop af
call AddNTimes
ret
Function24a6c: ; 24a6c (9:4a6c)
push hl
call ItemSwitch_ConvertSpacingToDW
ld a, d
sub e
jr nc, .dont_negate
dec a
cpl
.dont_negate
ld hl, 0
call AddNTimes
ld b, h
ld c, l
pop hl
ret
ItemSwitch_ConvertSpacingToDW: ; 24a80 (9:4a80)
; This function is absolutely idiotic.
push hl
ld a, [wMenuData_ScrollingMenuSpacing]
ld c, a
ld b, 0
ld hl, .spacing_dws
add hl, bc
add hl, bc
ld c, [hl]
inc hl
ld b, [hl]
pop hl
ret
; 24a91 (9:4a91)
.spacing_dws ; 24a91
dw 0, 1, 2
; 24a97
Function24a97: ; 24a97 (9:4a97)
push af
call ItemSwitch_ConvertSpacingToDW
ld a, c
cp 2
jr nz, .not_2
pop af
call ItemSwitch_GetNthItem
inc hl
ld a, [hl]
ret
.not_2
pop af
ld a, $1
ret
Function24aab: ; 24aab (9:4aab)
.loop
ld a, [hld]
ld [de], a
dec de
dec bc
ld a, b
or c
jr nz, .loop
ret