pokecrystal-board/maps/TeamRocketBaseB1F.asm
PikalaxALT 94129b6b45 Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete.

Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00

795 lines
18 KiB
NASM

TeamRocketBaseB1F_MapScriptHeader:
; trigger count
db 1
; triggers
dw UnknownScript_0x6c65a, $0000
; callback count
db 1
; callbacks
dbw 2, UnknownScript_0x6c65b
UnknownScript_0x6c65a:
end
UnknownScript_0x6c65b:
disappear $2
return
SecurityCamera1a:
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $2
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $2
appear $2
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
SecurityCamera1b:
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $3
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $3
appear $2
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
SecurityCamera2a:
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $4, $7
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement2
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $c, $5
appear $2
applymovement $2, SecurityCameraMovement3
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
SecurityCamera2b:
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $4, $8
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement4
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $c, $5
appear $2
applymovement $2, SecurityCameraMovement5
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
SecurityCamera3a:
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $6
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $19, $b
appear $2
applymovement $2, SecurityCameraMovement6
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
SecurityCamera3b:
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $7
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $19, $c
appear $2
applymovement $2, SecurityCameraMovement7
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
SecurityCamera4:
checkevent EVENT_SECURITY_CAMERA_4
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $11, $10
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $19, $b
appear $2
applymovement $2, SecurityCameraMovement8
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_4
end
SecurityCamera5:
checkevent EVENT_SECURITY_CAMERA_5
iftrue NoSecurityCamera
scall PlaySecurityCameraSounds
checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
iftrue NoSecurityCamera
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $3, $10
appear $2
spriteface $0, LEFT
applymovement $2, SecurityCameraMovement1
scall TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
scall PlaySecurityCameraSounds
showemote EMOTE_SHOCK, $0, 15
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, RIGHT
moveperson $2, $e, $10
appear $2
applymovement $2, SecurityCameraMovement9
scall TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_5
end
NoSecurityCamera:
end
TrainerCameraGrunt1:
loadfont
writetext CameraGrunt1SeenText
closetext
loadmovesprites
winlosstext CameraGrunt1BeatenText, $0000
setlasttalked $2
loadtrainer GRUNTM, 20
startbattle
disappear $2
returnafterbattle
end
TrainerCameraGrunt2:
loadfont
writetext CameraGrunt2SeenText
closetext
loadmovesprites
winlosstext CameraGrunt2BeatenText, $0000
setlasttalked $2
loadtrainer GRUNTM, 21
startbattle
disappear $2
returnafterbattle
end
PlaySecurityCameraSounds:
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
pause 10
playsound SFX_LICK
end
ExplodingTrap1:
checkevent EVENT_EXPLODING_TRAP_1
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_1
end
ExplodingTrap2:
checkevent EVENT_EXPLODING_TRAP_2
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_2
end
ExplodingTrap3:
checkevent EVENT_EXPLODING_TRAP_3
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_3
end
ExplodingTrap4:
checkevent EVENT_EXPLODING_TRAP_4
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_4
end
ExplodingTrap5:
checkevent EVENT_EXPLODING_TRAP_5
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_5
end
ExplodingTrap6:
checkevent EVENT_EXPLODING_TRAP_6
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_6
end
ExplodingTrap7:
checkevent EVENT_EXPLODING_TRAP_7
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_7
end
ExplodingTrap8:
checkevent EVENT_EXPLODING_TRAP_8
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_8
end
ExplodingTrap9:
checkevent EVENT_EXPLODING_TRAP_9
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_9
end
ExplodingTrap10:
checkevent EVENT_EXPLODING_TRAP_10
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_10
end
ExplodingTrap11:
checkevent EVENT_EXPLODING_TRAP_11
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_11
end
ExplodingTrap12:
checkevent EVENT_EXPLODING_TRAP_12
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_12
end
ExplodingTrap13:
checkevent EVENT_EXPLODING_TRAP_13
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_13
end
ExplodingTrap14:
checkevent EVENT_EXPLODING_TRAP_14
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_14
end
ExplodingTrap15:
checkevent EVENT_EXPLODING_TRAP_15
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_15
end
ExplodingTrap16:
checkevent EVENT_EXPLODING_TRAP_16
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_16
end
ExplodingTrap17:
checkevent EVENT_EXPLODING_TRAP_17
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_17
end
ExplodingTrap18:
checkevent EVENT_EXPLODING_TRAP_18
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_18
end
ExplodingTrap19:
checkevent EVENT_EXPLODING_TRAP_19
iftrue NoExplodingTrap
scall GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_19
end
ExplodingTrap20:
checkevent EVENT_EXPLODING_TRAP_20
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_20
end
ExplodingTrap21:
checkevent EVENT_EXPLODING_TRAP_21
iftrue NoExplodingTrap
scall KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_21
end
ExplodingTrap22:
checkevent EVENT_EXPLODING_TRAP_22
iftrue NoExplodingTrap
scall VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_22
end
VoltorbExplodingTrap:
special Function8c084
cry VOLTORB
special Function8c079
setlasttalked $ff
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadpokedata VOLTORB, 23
startbattle
end
GeodudeExplodingTrap:
special Function8c084
cry GEODUDE
special Function8c079
setlasttalked $ff
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadpokedata GEODUDE, 21
startbattle
end
KoffingExplodingTrap:
special Function8c084
cry KOFFING
special Function8c079
setlasttalked $ff
writecode VAR_BATTLETYPE, BATTLETYPE_TRAP
loadpokedata KOFFING, 21
startbattle
end
NoExplodingTrap:
end
TrainerScientistJed:
trainer EVENT_BEAT_SCIENTIST_JED, SCIENTIST, JED, ScientistJedSeenText, ScientistJedBeatenText, $0000, ScientistJedScript
ScientistJedScript:
talkaftercancel
loadfont
writetext UnknownText_0x6cc16
closetext
loadmovesprites
end
TrainerGruntM16:
trainer EVENT_BEAT_ROCKET_GRUNTM_16, GRUNTM, 16, GruntM16SeenText, GruntM16BeatenText, $0000, GruntM16Script
GruntM16Script:
talkaftercancel
loadfont
writetext UnknownText_0x6cd1b
closetext
loadmovesprites
end
MapTeamRocketBaseB1FSignpost5Script:
jumptext SecurityCameraText
MapTeamRocketBaseB1FSignpost7Script:
jumpstd teamrocketoath
MapTeamRocketBaseB1FSignpost0Script:
loadfont
checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
iftrue UnknownScript_0x6cabe
writetext UnknownText_0x6cdad
playsound SFX_TALLY
closetext
loadmovesprites
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
UnknownScript_0x6cabe:
writetext UnknownText_0x6cdd0
closetext
loadmovesprites
end
ItemFragment_0x6cac4:
db HYPER_POTION, 1
ItemFragment_0x6cac6:
db NUGGET, 1
ItemFragment_0x6cac8:
db GUARD_SPEC, 1
MapTeamRocketBaseB1FSignpostItem8:
dwb EVENT_TEAM_ROCKET_BASE_B1F_HIDDEN_REVIVE, REVIVE
SecurityCameraMovement1:
big_step_right
big_step_right
big_step_right
big_step_right
step_end
SecurityCameraMovement2:
big_step_up
big_step_right
big_step_up
big_step_up
big_step_up
big_step_up
turn_head_right
step_end
SecurityCameraMovement3:
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_up
big_step_left
big_step_left
step_end
SecurityCameraMovement4:
; he jumps over a trap
jump_step_up
big_step_right
big_step_up
big_step_up
big_step_up
turn_head_right
step_end
SecurityCameraMovement5:
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_left
big_step_left
step_end
SecurityCameraMovement6:
big_step_up
big_step_up
big_step_right
big_step_up
big_step_up
big_step_up
big_step_left
step_end
SecurityCameraMovement7:
big_step_up
big_step_up
big_step_up
big_step_right
big_step_up
big_step_up
big_step_left
step_end
SecurityCameraMovement8:
big_step_down
big_step_down
big_step_right
big_step_down
big_step_down
big_step_down
big_step_left
big_step_left
big_step_left
step_end
SecurityCameraMovement9:
big_step_left
big_step_left
big_step_left
big_step_left
big_step_left
step_end
CameraGrunt1SeenText:
text "Hey!"
line "Intruder alert!"
done
CameraGrunt1BeatenText:
text "Dang… I failed…"
done
CameraGrunt2SeenText:
text "It's my turn!"
line "There's no escape!"
done
CameraGrunt2BeatenText:
text "Surveillance cams"
line "are in the #MON"
cont "statues."
para "We'll keep appear-"
line "ing until you trip"
cont "a secret switch."
done
ScientistJedSeenText:
text "This was once a"
line "ninja hideout."
para "There are traps to"
line "confound intruders"
cont "like you."
done
ScientistJedBeatenText:
text "I get it…"
done
UnknownText_0x6cc16:
text "All right. I'll"
line "divulge a secret"
cont "about our hideout."
para "That thing on the"
line "floor up ahead is"
cont "a warp panel."
para "If you step on it,"
line "you'll be warped"
para "back to the en-"
line "trance."
done
GruntM16SeenText:
text "Heheh. Feeling"
line "lucky, punk?"
para "Go ahead, take"
line "another step."
para "We've got traps"
line "set in the floor!"
done
GruntM16BeatenText:
text "Kaboom!"
done
UnknownText_0x6cd1b:
text "I don't even know"
line "where the traps"
cont "are planted."
para "You'll just have"
line "to collect your"
cont "courage and walk."
done
SecurityCameraText:
text "It's a PERSIAN"
line "statue…"
para "Its eyes are oddly"
line "shiny."
done
UnknownText_0x6cdad:
text "A secret switch!"
line "Better press it."
done
UnknownText_0x6cdd0:
text "The switch is"
line "turned off."
done
TeamRocketBaseB1F_MapEventHeader:
; filler
db 0, 0
; warps
db 4
warp_def $2, $1b, 3, GROUP_MAHOGANY_MART_1F, MAP_MAHOGANY_MART_1F
warp_def $e, $3, 1, GROUP_TEAM_ROCKET_BASE_B2F, MAP_TEAM_ROCKET_BASE_B2F
warp_def $f, $5, 4, GROUP_TEAM_ROCKET_BASE_B1F, MAP_TEAM_ROCKET_BASE_B1F
warp_def $2, $19, 3, GROUP_TEAM_ROCKET_BASE_B1F, MAP_TEAM_ROCKET_BASE_B1F
; xy triggers
db 30
; There are five security cameras in the base.
; Walking in front of one triggers two Rocket Grunts.
xy_trigger 0, $2, $18, $0, SecurityCamera1a, $0, $0
xy_trigger 0, $3, $18, $0, SecurityCamera1b, $0, $0
xy_trigger 0, $2, $6, $0, SecurityCamera2a, $0, $0
xy_trigger 0, $3, $6, $0, SecurityCamera2b, $0, $0
xy_trigger 0, $6, $18, $0, SecurityCamera3a, $0, $0
xy_trigger 0, $7, $18, $0, SecurityCamera3b, $0, $0
xy_trigger 0, $10, $16, $0, SecurityCamera4, $0, $0
xy_trigger 0, $10, $8, $0, SecurityCamera5, $0, $0
; There are spots on the floor that trigger a Pokémon battle.
; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
xy_trigger 0, $7, $2, $0, ExplodingTrap1, $0, $0
xy_trigger 0, $7, $3, $0, ExplodingTrap2, $0, $0
xy_trigger 0, $7, $4, $0, ExplodingTrap3, $0, $0
xy_trigger 0, $8, $1, $0, ExplodingTrap4, $0, $0
xy_trigger 0, $8, $3, $0, ExplodingTrap5, $0, $0
xy_trigger 0, $8, $5, $0, ExplodingTrap6, $0, $0
xy_trigger 0, $9, $3, $0, ExplodingTrap7, $0, $0
xy_trigger 0, $9, $4, $0, ExplodingTrap8, $0, $0
xy_trigger 0, $a, $1, $0, ExplodingTrap9, $0, $0
xy_trigger 0, $a, $2, $0, ExplodingTrap10, $0, $0
xy_trigger 0, $a, $3, $0, ExplodingTrap11, $0, $0
xy_trigger 0, $a, $5, $0, ExplodingTrap12, $0, $0
xy_trigger 0, $b, $2, $0, ExplodingTrap13, $0, $0
xy_trigger 0, $b, $4, $0, ExplodingTrap14, $0, $0
xy_trigger 0, $c, $1, $0, ExplodingTrap15, $0, $0
xy_trigger 0, $c, $2, $0, ExplodingTrap16, $0, $0
xy_trigger 0, $c, $4, $0, ExplodingTrap17, $0, $0
xy_trigger 0, $c, $5, $0, ExplodingTrap18, $0, $0
xy_trigger 0, $d, $1, $0, ExplodingTrap19, $0, $0
xy_trigger 0, $d, $3, $0, ExplodingTrap20, $0, $0
xy_trigger 0, $d, $4, $0, ExplodingTrap21, $0, $0
xy_trigger 0, $d, $5, $0, ExplodingTrap22, $0, $0
; signposts
db 9
signpost 11, 19, SIGNPOST_READ, MapTeamRocketBaseB1FSignpost0Script
signpost 1, 24, SIGNPOST_UP, MapTeamRocketBaseB1FSignpost5Script
signpost 1, 6, SIGNPOST_UP, MapTeamRocketBaseB1FSignpost5Script
signpost 15, 8, SIGNPOST_UP, MapTeamRocketBaseB1FSignpost5Script
signpost 15, 22, SIGNPOST_UP, MapTeamRocketBaseB1FSignpost5Script
signpost 5, 24, SIGNPOST_UP, MapTeamRocketBaseB1FSignpost5Script
signpost 11, 20, SIGNPOST_READ, MapTeamRocketBaseB1FSignpost7Script
signpost 11, 21, SIGNPOST_READ, MapTeamRocketBaseB1FSignpost7Script
signpost 11, 3, SIGNPOST_ITEM, MapTeamRocketBaseB1FSignpostItem8
; people-events
db 6
person_event SPRITE_ROCKET, 4, 4, OW_UP | $2, $0, -1, -1, $0, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_SECURITY_GRUNTS
person_event SPRITE_ROCKET, 8, 6, OW_LEFT | $1, $0, -1, -1, $2, 3, TrainerGruntM16, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_SCIENTIST, 16, 22, OW_LEFT | $0, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 3, TrainerScientistJed, EVENT_TEAM_ROCKET_BASE_POPULATION
person_event SPRITE_POKE_BALL, 10, 31, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x6cac4, EVENT_TEAM_ROCKET_BASE_B1F_HYPER_POTION
person_event SPRITE_POKE_BALL, 19, 18, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x6cac6, EVENT_TEAM_ROCKET_BASE_B1F_NUGGET
person_event SPRITE_POKE_BALL, 16, 25, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x6cac8, EVENT_TEAM_ROCKET_BASE_B1F_GUARD_SPEC