pokecrystal-board/maps/DebugLevel2_Map2.asm

34 lines
585 B
NASM
Executable File

object_const_def
DebugLevel2_Map2_MapScripts:
def_scene_scripts
def_callbacks
DebugLevel2_Map2_MapEvents:
db 0, 0 ; filler
def_warp_events
def_anchor_events
anchor_event 9, 12, 0
def_coord_events
def_bg_events
def_object_events
DebugLevel2_Map2_MapSpaces:
space 8, 12, $0, 1 ; 0
space 6, 12, $0, 2 ; 1
space 4, 12, $0, 3 ; 2
space 2, 12, $0, 4 ; 3
space 2, 10, $0, 5 ; 4
space 2, 8, $0, 6 ; 5
space 2, 2, $0, 7 ; 6
space 4, 2, $0, 8 ; 7
space 6, 2, $0, 9 ; 8
space 6, 6, $0, 10 ; 9
space 6, 8, ES2, 10 ; 10