pokecrystal-board/battle/effects/curse.asm
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00

99 lines
1.4 KiB
NASM

BattleCommand54: ; 37588
; curse
ld de, BattleMonType1
ld bc, PlayerStatLevels
ld a, [hBattleTurn]
and a
jr z, .go
ld de, EnemyMonType1
ld bc, EnemyStatLevels
.go
; Curse is different for Ghost-types.
ld a, [de]
cp GHOST
jr z, .ghost
inc de
ld a, [de]
cp GHOST
jr z, .ghost
; If no stats can be increased, don't.
; Attack
ld a, [bc]
cp 13 ; max
jr c, .raise
; Defense
inc bc
ld a, [bc]
cp 13 ; max
jr nc, .cantraise
.raise
; Raise Attack and Defense, and lower Speed.
ld a, $1
ld [wc689], a
call AnimateCurrentMove
ld a, $2
call Function36532
call SwitchTurn
call BattleCommand8d
call ResetMiss
call SwitchTurn
call BattleCommand70
call BattleCommand8c
call ResetMiss
call BattleCommand71
jp BattleCommand8c
.ghost
; Cut HP in half and put a curse on the opponent.
call CheckHiddenOpponent
jr nz, .failed
call CheckSubstituteOpp
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
bit SUBSTATUS_CURSE, [hl]
jr nz, .failed
set SUBSTATUS_CURSE, [hl]
call AnimateCurrentMove
ld hl, GetHalfMaxHP
call CallBattleCore
ld hl, Function3cc3f
call CallBattleCore
call UpdateUserInParty
ld hl, PutACurseText
jp StdBattleTextBox
.failed
call AnimateFailedMove
jp PrintButItFailed
.cantraise
; Can't raise either stat.
ld b, $8 ; ABILITY
call GetStatName
call AnimateFailedMove
ld hl, WontRiseAnymoreText
jp StdBattleTextBox
; 37618