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302 lines
5.1 KiB
NASM
302 lines
5.1 KiB
NASM
; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm)
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const_def $d0
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DEF FIRST_BATTLE_ANIM_CMD EQU const_value
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MACRO anim_wait
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assert (\1) < FIRST_BATTLE_ANIM_CMD, "anim_wait argument must be less than {FIRST_BATTLE_ANIM_CMD}"
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db \1
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ENDM
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const anim_obj_command ; $d0
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MACRO anim_obj
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db anim_obj_command
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if _NARG <= 4
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db \1 ; object
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db \2 ; x
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db \3 ; y
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db \4 ; param
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else
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; LEGACY: Support the tile+offset format
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db \1 ; object
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db (\2) * TILE_WIDTH + (\3) ; x_tile, x
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db (\4) * TILE_WIDTH + (\5) ; y_tile, y
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db \6 ; param
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endc
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ENDM
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const anim_1gfx_command ; $d1
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MACRO anim_1gfx
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db anim_1gfx_command
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db \1 ; gfx1
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ENDM
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const anim_2gfx_command ; $d2
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MACRO anim_2gfx
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db anim_2gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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ENDM
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const anim_3gfx_command ; $d3
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MACRO anim_3gfx
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db anim_3gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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ENDM
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const anim_4gfx_command ; $d4
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MACRO anim_4gfx
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db anim_4gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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db \4 ; gfx4
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ENDM
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const anim_5gfx_command ; $d5
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MACRO anim_5gfx
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db anim_5gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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db \4 ; gfx4
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db \5 ; gfx5
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ENDM
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const anim_incobj_command ; $d6
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MACRO anim_incobj
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db anim_incobj_command
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db \1 ; object_id
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ENDM
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const anim_setobj_command ; $d7
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MACRO anim_setobj
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db anim_setobj_command
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db \1 ; object_id
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db \2 ; value
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ENDM
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const anim_incbgeffect_command ; $d8
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MACRO anim_incbgeffect
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db anim_incbgeffect_command
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db \1 ; effect
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ENDM
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const anim_battlergfx_2row_command ; $d9
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MACRO anim_battlergfx_2row
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db anim_battlergfx_2row_command
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ENDM
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const anim_battlergfx_1row_command ; $da
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MACRO anim_battlergfx_1row
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db anim_battlergfx_1row_command
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ENDM
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const anim_checkpokeball_command ; $db
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MACRO anim_checkpokeball
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db anim_checkpokeball_command
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ENDM
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const anim_transform_command ; $dc
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MACRO anim_transform
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db anim_transform_command
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ENDM
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const anim_raisesub_command ; $dd
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MACRO anim_raisesub
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db anim_raisesub_command
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ENDM
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const anim_dropsub_command ; $de
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MACRO anim_dropsub
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db anim_dropsub_command
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ENDM
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const anim_resetobp0_command ; $df
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MACRO anim_resetobp0
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db anim_resetobp0_command
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ENDM
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const anim_sound_command ; $e0
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MACRO anim_sound
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db anim_sound_command
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db (\1 << 2) | \2 ; duration, tracks
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db \3 ; sound_id
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ENDM
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const anim_cry_command ; $e1
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MACRO anim_cry
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db anim_cry_command
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db \1 ; pitch
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ENDM
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const anim_minimizeopp_command ; $e2
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MACRO anim_minimizeopp
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db anim_minimizeopp_command
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ENDM
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const anim_oamon_command ; $e3
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MACRO anim_oamon
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db anim_oamon_command
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ENDM
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const anim_oamoff_command ; $e4
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MACRO anim_oamoff
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db anim_oamoff_command
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ENDM
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const anim_clearobjs_command ; $e5
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MACRO anim_clearobjs
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db anim_clearobjs_command
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ENDM
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const anim_beatup_command ; $e6
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MACRO anim_beatup
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db anim_beatup_command
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ENDM
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const anim_0xe7_command ; $e7
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MACRO anim_0xe7
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db anim_0xe7_command
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ENDM
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const anim_updateactorpic_command ; $e8
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MACRO anim_updateactorpic
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db anim_updateactorpic_command
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ENDM
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const anim_minimize_command ; $e9
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MACRO anim_minimize
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db anim_minimize_command
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ENDM
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const anim_0xea_command ; $ea
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MACRO anim_0xea
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db anim_0xea_command
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ENDM
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const anim_0xeb_command ; $eb
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MACRO anim_0xeb
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db anim_0xeb_command
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ENDM
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const anim_0xec_command ; $ec
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MACRO anim_0xec
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db anim_0xec_command
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ENDM
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const anim_0xed_command ; $ed
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MACRO anim_0xed
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db anim_0xed_command
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ENDM
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const anim_if_param_and_command ; $ee
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MACRO anim_if_param_and
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db anim_if_param_and_command
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db \1 ; value
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dw \2 ; address
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ENDM
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const anim_jumpuntil_command ; $ef
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MACRO anim_jumpuntil
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db anim_jumpuntil_command
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dw \1 ; address
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ENDM
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const anim_bgeffect_command ; $f0
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MACRO anim_bgeffect
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db anim_bgeffect_command
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db \1 ; effect
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db \2 ; jumptable index
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db \3 ; battle turn
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db \4 ; unknown
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ENDM
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const anim_bgp_command ; $f1
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MACRO anim_bgp
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db anim_bgp_command
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db \1 ; colors
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ENDM
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const anim_obp0_command ; $f2
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MACRO anim_obp0
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db anim_obp0_command
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db \1 ; colors
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ENDM
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const anim_obp1_command ; $f3
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MACRO anim_obp1
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db anim_obp1_command
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db \1 ; colors
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ENDM
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const anim_keepsprites_command ; $f4
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MACRO anim_keepsprites
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db anim_keepsprites_command
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ENDM
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const anim_0xf5_command ; $f5
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MACRO anim_0xf5
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db anim_0xf5_command
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ENDM
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const anim_0xf6_command ; $f6
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MACRO anim_0xf6
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db anim_0xf6_command
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ENDM
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const anim_0xf7_command ; $f7
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MACRO anim_0xf7
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db anim_0xf7_command
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ENDM
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const anim_if_param_equal_command ; $f8
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MACRO anim_if_param_equal
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db anim_if_param_equal_command
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db \1 ; value
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dw \2 ; address
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ENDM
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const anim_setvar_command ; $f9
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MACRO anim_setvar
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db anim_setvar_command
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db \1 ; value
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ENDM
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const anim_incvar_command ; $fa
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MACRO anim_incvar
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db anim_incvar_command
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ENDM
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const anim_if_var_equal_command ; $fb
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MACRO anim_if_var_equal
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db anim_if_var_equal_command
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db \1 ; value
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dw \2 ; address
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ENDM
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const anim_jump_command ; $fc
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MACRO anim_jump
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db anim_jump_command
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dw \1 ; address
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ENDM
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const anim_loop_command ; $fd
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MACRO anim_loop
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db anim_loop_command
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db \1 ; count
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dw \2 ; address
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ENDM
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const anim_call_command ; $fe
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MACRO anim_call
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db anim_call_command
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dw \1 ; address
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ENDM
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const anim_ret_command ; $ff
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MACRO anim_ret
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db anim_ret_command
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ENDM
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