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base_stats
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Rename: gfx/pics → gfx/pokemon
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2017-12-26 12:55:02 -05:00 |
dex_entries
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
base_stats.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
cries.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
dex_entries.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
dex_entry_pointers.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
dex_order_alpha.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
dex_order_new.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
egg_move_pointers.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
egg_moves.asm
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Clarify why G/S egg moves were removed (resolves #294)
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2017-12-24 18:23:24 -05:00 |
evos_attacks_pointers.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
evos_attacks.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
menu_icons.asm
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Split items/ and trainers/ into their data/ and engine/ components
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2017-12-14 23:00:54 -05:00 |
names.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
palettes.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
pic_pointers.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
unown_pic_pointers.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |