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98 lines
1.5 KiB
NASM
98 lines
1.5 KiB
NASM
BattleCommand_Curse: ; 37588
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; curse
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ld de, BattleMonType1
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ld bc, PlayerStatLevels
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ld a, [hBattleTurn]
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and a
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jr z, .go
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ld de, EnemyMonType1
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ld bc, EnemyStatLevels
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.go
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; Curse is different for Ghost-types.
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ld a, [de]
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cp GHOST
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jr z, .ghost
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inc de
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ld a, [de]
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cp GHOST
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jr z, .ghost
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; If no stats can be increased, don't.
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; Attack
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ld a, [bc]
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cp MAX_STAT_LEVEL
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jr c, .raise
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; Defense
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inc bc
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ld a, [bc]
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cp MAX_STAT_LEVEL
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jr nc, .cantraise
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.raise
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; Raise Attack and Defense, and lower Speed.
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ld a, $1
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ld [wKickCounter], a
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call AnimateCurrentMove
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ld a, SPEED
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call LowerStat
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call BattleCommand_SwitchTurn
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call BattleCommand_StatDownMessage
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call ResetMiss
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call BattleCommand_SwitchTurn
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call BattleCommand_AttackUp
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call BattleCommand_StatUpMessage
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call ResetMiss
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call BattleCommand_DefenseUp
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jp BattleCommand_StatUpMessage
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.ghost
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; Cut HP in half and put a curse on the opponent.
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call CheckHiddenOpponent
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jr nz, .failed
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call CheckSubstituteOpp
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jr nz, .failed
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_CURSE, [hl]
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jr nz, .failed
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set SUBSTATUS_CURSE, [hl]
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call AnimateCurrentMove
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ld hl, GetHalfMaxHP
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call CallBattleCore
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ld hl, SubtractHPFromUser
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call CallBattleCore
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call UpdateUserInParty
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ld hl, PutACurseText
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jp StdBattleTextBox
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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.cantraise
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; Can't raise either stat.
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ld b, ABILITY + 1
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call GetStatName
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call AnimateFailedMove
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ld hl, WontRiseAnymoreText
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jp StdBattleTextBox
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; 37618
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