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26 lines
461 B
NASM
26 lines
461 B
NASM
CheckPokerus: ; 4d860
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; Return carry if a monster in your party has Pokerus
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; Get number of monsters to iterate over
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ld a, [wPartyCount]
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and a
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jr z, .NoPokerus
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ld b, a
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; Check each monster in the party for Pokerus
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ld hl, wPartyMon1PokerusStatus
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ld de, PARTYMON_STRUCT_LENGTH
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.Check:
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ld a, [hl]
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and $0f ; only the bottom nybble is used
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jr nz, .HasPokerus
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; Next PartyMon
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add hl, de
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dec b
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jr nz, .Check
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.NoPokerus:
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and a
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ret
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.HasPokerus:
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scf
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ret
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