mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
60cd04b023
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
367 lines
7.9 KiB
NASM
367 lines
7.9 KiB
NASM
const_def
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const NO_ITEM ; $00
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const MASTER_BALL ; $01
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const ULTRA_BALL ; $02
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const BRIGHTPOWDER ; $03
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const GREAT_BALL ; $04
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const POKE_BALL ; $05
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const TOWN_MAP ; $06
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const BICYCLE ; $07
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const MOON_STONE ; $08
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const ANTIDOTE ; $09
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const BURN_HEAL ; $0A
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const ICE_HEAL ; $0B
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const AWAKENING ; $0C
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const PARLYZ_HEAL ; $0D
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const FULL_RESTORE ; $0E
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const MAX_POTION ; $0F
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const HYPER_POTION ; $10
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const SUPER_POTION ; $11
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const POTION ; $12
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const ESCAPE_ROPE ; $13
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const REPEL ; $14
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const MAX_ELIXER ; $15
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const FIRE_STONE ; $16
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const THUNDERSTONE ; $17
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const WATER_STONE ; $18
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const ITEM_19 ; $19
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const HP_UP ; $1A
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const PROTEIN ; $1B
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const IRON ; $1C
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const CARBOS ; $1D
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const LUCKY_PUNCH ; $1E
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const CALCIUM ; $1F
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const RARE_CANDY ; $20
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const X_ACCURACY ; $21
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const LEAF_STONE ; $22
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const METAL_POWDER ; $23
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const NUGGET ; $24
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const POKE_DOLL ; $25
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const FULL_HEAL ; $26
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const REVIVE ; $27
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const MAX_REVIVE ; $28
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const GUARD_SPEC ; $29
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const SUPER_REPEL ; $2A
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const MAX_REPEL ; $2B
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const DIRE_HIT ; $2C
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const ITEM_2D ; $2D
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const FRESH_WATER ; $2E
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const SODA_POP ; $2F
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const LEMONADE ; $30
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const X_ATTACK ; $31
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const ITEM_32 ; $32
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const X_DEFEND ; $33
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const X_SPEED ; $34
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const X_SPECIAL ; $35
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const COIN_CASE ; $36
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const ITEMFINDER ; $37
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const POKE_FLUTE ; $38
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const EXP_SHARE ; $39
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const OLD_ROD ; $3A
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const GOOD_ROD ; $3B
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const SILVER_LEAF ; $3C
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const SUPER_ROD ; $3D
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const PP_UP ; $3E
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const ETHER ; $3F
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const MAX_ETHER ; $40
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const ELIXER ; $41
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const RED_SCALE ; $42
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const SECRETPOTION ; $43
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const S_S_TICKET ; $44
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const MYSTERY_EGG ; $45
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const CLEAR_BELL ; $46
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const SILVER_WING ; $47
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const MOOMOO_MILK ; $48
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const QUICK_CLAW ; $49
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const PSNCUREBERRY ; $4A
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const GOLD_LEAF ; $4B
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const SOFT_SAND ; $4C
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const SHARP_BEAK ; $4D
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const PRZCUREBERRY ; $4E
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const BURNT_BERRY ; $4F
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const ICE_BERRY ; $50
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const POISON_BARB ; $51
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const KINGS_ROCK ; $52
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const BITTER_BERRY ; $53
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const MINT_BERRY ; $54
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const RED_APRICORN ; $55
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const TINYMUSHROOM ; $56
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const BIG_MUSHROOM ; $57
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const SILVERPOWDER ; $58
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const BLU_APRICORN ; $59
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const ITEM_5A ; $5A
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const AMULET_COIN ; $5B
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const YLW_APRICORN ; $5C
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const GRN_APRICORN ; $5D
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const CLEANSE_TAG ; $5E
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const MYSTIC_WATER ; $5F
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const TWISTEDSPOON ; $60
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const WHT_APRICORN ; $61
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const BLACKBELT ; $62
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const BLK_APRICORN ; $63
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const ITEM_64 ; $64
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const PNK_APRICORN ; $65
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const BLACKGLASSES ; $66
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const SLOWPOKETAIL ; $67
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const PINK_BOW ; $68
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const STICK ; $69
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const SMOKE_BALL ; $6A
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const NEVERMELTICE ; $6B
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const MAGNET ; $6C
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const MIRACLEBERRY ; $6D
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const PEARL ; $6E
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const BIG_PEARL ; $6F
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const EVERSTONE ; $70
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const SPELL_TAG ; $71
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const RAGECANDYBAR ; $72
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const GS_BALL ; $73
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const BLUE_CARD ; $74
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const MIRACLE_SEED ; $75
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const THICK_CLUB ; $76
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const FOCUS_BAND ; $77
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const ITEM_78 ; $78
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const ENERGYPOWDER ; $79
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const ENERGY_ROOT ; $7A
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const HEAL_POWDER ; $7B
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const REVIVAL_HERB ; $7C
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const HARD_STONE ; $7D
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const LUCKY_EGG ; $7E
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const CARD_KEY ; $7F
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const MACHINE_PART ; $80
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const EGG_TICKET ; $81
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const LOST_ITEM ; $82
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const STARDUST ; $83
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const STAR_PIECE ; $84
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const BASEMENT_KEY ; $85
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const PASS ; $86
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const ITEM_87 ; $87
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const ITEM_88 ; $88
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const ITEM_89 ; $89
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const CHARCOAL ; $8A
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const BERRY_JUICE ; $8B
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const SCOPE_LENS ; $8C
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const ITEM_8D ; $8D
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const ITEM_8E ; $8E
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const METAL_COAT ; $8F
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const DRAGON_FANG ; $90
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const ITEM_91 ; $91
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const LEFTOVERS ; $92
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const ITEM_93 ; $93
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const ITEM_94 ; $94
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const ITEM_95 ; $95
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const MYSTERYBERRY ; $96
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const DRAGON_SCALE ; $97
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const BERSERK_GENE ; $98
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const ITEM_99 ; $99
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const ITEM_9A ; $9A
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const ITEM_9B ; $9B
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const SACRED_ASH ; $9C
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const HEAVY_BALL ; $9D
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const FLOWER_MAIL ; $9E
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const LEVEL_BALL ; $9F
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const LURE_BALL ; $A0
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const FAST_BALL ; $A1
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const ITEM_A2 ; $A2
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const LIGHT_BALL ; $A3
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const FRIEND_BALL ; $A4
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const MOON_BALL ; $A5
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const LOVE_BALL ; $A6
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const NORMAL_BOX ; $A7
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const GORGEOUS_BOX ; $A8
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const SUN_STONE ; $A9
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const POLKADOT_BOW ; $AA
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const ITEM_AB ; $AB
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const UP_GRADE ; $AC
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const BERRY ; $AD
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const GOLD_BERRY ; $AE
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const SQUIRTBOTTLE ; $AF
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const ITEM_B0 ; $B0
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const PARK_BALL ; $B1
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const RAINBOW_WING ; $B2
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const ITEM_B3 ; $B3
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const BRICK_PIECE ; $B4
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const SURF_MAIL ; $B5
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const LITEBLUEMAIL ; $B6
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const PORTRAITMAIL ; $B7
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const LOVELY_MAIL ; $B8
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const EON_MAIL ; $B9
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const MORPH_MAIL ; $BA
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const BLUESKY_MAIL ; $BB
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const MUSIC_MAIL ; $BC
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const MIRAGE_MAIL ; $BD
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const ITEM_BE ; $BE
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add_tm DYNAMICPUNCH
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add_tm HEADBUTT
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add_tm CURSE
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add_tm ROLLOUT
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const ITEM_C3
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add_tm ROAR
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add_tm TOXIC
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add_tm ZAP_CANNON
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add_tm ROCK_SMASH
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add_tm PSYCH_UP
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add_tm HIDDEN_POWER
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add_tm SUNNY_DAY
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add_tm SWEET_SCENT
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add_tm SNORE
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add_tm BLIZZARD
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add_tm HYPER_BEAM
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add_tm ICY_WIND
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add_tm PROTECT
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add_tm RAIN_DANCE
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add_tm GIGA_DRAIN
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add_tm ENDURE
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add_tm FRUSTRATION
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add_tm SOLARBEAM
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add_tm IRON_TAIL
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add_tm DRAGONBREATH
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add_tm THUNDER
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add_tm EARTHQUAKE
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add_tm RETURN
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add_tm DIG
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const ITEM_DC
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add_tm PSYCHIC
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add_tm SHADOW_BALL
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add_tm MUD_SLAP
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add_tm DOUBLE_TEAM
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add_tm ICE_PUNCH
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add_tm SWAGGER
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add_tm SLEEP_TALK
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add_tm SLUDGE_BOMB
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add_tm SANDSTORM
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add_tm FIRE_BLAST
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add_tm SWIFT
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add_tm DEFENSE_CURL
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add_tm THUNDERPUNCH
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add_tm DREAM_EATER
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add_tm DETECT
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add_tm REST
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add_tm ATTRACT
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add_tm THIEF
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add_tm STEEL_WING
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add_tm FIRE_PUNCH
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add_tm FURY_CUTTER
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add_tm NIGHTMARE
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NUM_TMS = const_value - TM01 - 2
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add_hm CUT
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add_hm FLY
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add_hm SURF
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add_hm STRENGTH
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add_hm FLASH
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add_hm WHIRLPOOL
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add_hm WATERFALL
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NUM_HMS = const_value - HM01
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const HM_08
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add_mt FLAMETHROWER
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add_mt THUNDERBOLT
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add_mt ICE_BEAM
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; leftovers from red
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SAFARI_BALL EQU 8 ; MOON_STONE
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MOON_STONE_RED EQU 10 ; BURN_HEAL
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FULL_HEAL_RED EQU 52 ; X_SPEED
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MAIL_MAX_LENGTH EQU $20
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; pockets
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ITEM EQU 1
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KEY_ITEM EQU 2
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BALL EQU 3
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TM_HM EQU 4
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; item actions
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CANT_SELECT EQU 1 << 6
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CANT_TOSS EQU 1 << 7
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; held item effects
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const_def
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const HELD_NONE
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const HELD_BERRY
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const HELD_2
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const HELD_LEFTOVERS
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const HELD_4
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const HELD_5
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const HELD_RESTORE_PP
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const HELD_7
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const HELD_CLEANSE_TAG
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const_value SET 10
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const HELD_HEAL_POISON
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const HELD_HEAL_FREEZE
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const HELD_HEAL_BURN
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const HELD_HEAL_SLEEP
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const HELD_HEAL_PARALYZE
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const HELD_HEAL_STATUS
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const HELD_HEAL_CONFUSION
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const_value SET 20
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const HELD_PREVENT_POISON
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const HELD_PREVENT_BURN
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const HELD_PREVENT_FREEZE
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const HELD_PREVENT_SLEEP
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const HELD_PREVENT_PARALYZE
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const HELD_PREVENT_CONFUSE
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const_value SET 30
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const HELD_30
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const HELD_ATTACK_UP
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const HELD_DEFENSE_UP
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const HELD_SPEED_UP
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const HELD_SP_ATTACK_UP
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const HELD_SP_DEFENSE_UP
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const HELD_ACCURACY_UP
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const HELD_EVASION_UP
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const_value SET 40
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const HELD_40
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const HELD_41
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const HELD_METAL_POWDER
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const_value SET 50
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const HELD_NORMAL_BOOST
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const HELD_FIGHTING_BOOST
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const HELD_FLYING_BOOST
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const HELD_POISON_BOOST
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const HELD_GROUND_BOOST
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const HELD_ROCK_BOOST
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const HELD_BUG_BOOST
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const HELD_GHOST_BOOST
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const HELD_FIRE_BOOST
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const HELD_WATER_BOOST
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const HELD_GRASS_BOOST
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const HELD_ELECTRIC_BOOST
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const HELD_PSYCHIC_BOOST
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const HELD_ICE_BOOST
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const HELD_DRAGON_BOOST
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const HELD_DARK_BOOST
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const HELD_STEEL_BOOST
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const_value SET 70
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const HELD_CATCH_CHANCE
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const HELD_71
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const HELD_ESCAPE
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const HELD_CRITICAL_UP
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const HELD_QUICK_CLAW
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const HELD_TRADE_EVOLVE
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const HELD_AMULET_COIN
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const HELD_BRIGHTPOWDER
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const HELD_4E
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const HELD_FOCUS_BAND
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const_def
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const ITEMATTR_PRICE
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const ITEMATTR_PRICE_HI
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const ITEMATTR_EFFECT
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const ITEMATTR_PARAM
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const ITEMATTR_PERMISSIONS
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const ITEMATTR_POCKET
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const ITEMATTR_HELP
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NUM_ITEMATTRS EQU const_value
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