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54 lines
2.2 KiB
NASM
54 lines
2.2 KiB
NASM
DEF BATTLETOWER_PARTY_LENGTH EQU 3
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DEF BATTLETOWER_STREAK_LENGTH EQU 7
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DEF BATTLETOWER_NUM_UNIQUE_MON EQU 21
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DEF BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
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DEF BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
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DEF BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
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; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
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const_def
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const BATTLETOWERACTION_CHECK_EXPLANATION_READ
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const BATTLETOWERACTION_SET_EXPLANATION_READ
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const BATTLETOWERACTION_GET_CHALLENGE_STATE
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const BATTLETOWERACTION_SAVE_AND_QUIT
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const BATTLETOWERACTION_CHALLENGECANCELED
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const BATTLETOWERACTION_05
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const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5
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const BATTLETOWERACTION_SAVELEVELGROUP
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const BATTLETOWERACTION_LOADLEVELGROUP
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const BATTLETOWERACTION_CHECKSAVEFILEISYOURS
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const BATTLETOWERACTION_0A
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const BATTLETOWERACTION_CHECKMOBILEEVENT
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const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5
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const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5
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const BATTLETOWERACTION_EGGTICKET
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const BATTLETOWERACTION_0F ; check w3_d090
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const BATTLETOWERACTION_10 ; dw based on s5_a800
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const BATTLETOWERACTION_11 ; store 0 in s5_aa8d
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const BATTLETOWERACTION_12 ; store 1 in s5_aa8d
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const BATTLETOWERACTION_13 ; check s5_aa8d
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const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags]
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const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags]
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const BATTLETOWERACTION_16 ; update time in SRAM bank 5
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const BATTLETOWERACTION_17 ; check time in SRAM bank 5
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const BATTLETOWERACTION_LEVEL_CHECK
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const BATTLETOWERACTION_UBERS_CHECK
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const BATTLETOWERACTION_RESETDATA ; clear data
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const BATTLETOWERACTION_GIVEREWARD ; give reward
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const BATTLETOWERACTION_1C ; set won challenge
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const BATTLETOWERACTION_1D ; set received reward
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const BATTLETOWERACTION_CHOOSEREWARD ; save options
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const BATTLETOWERACTION_SAVEOPTIONS
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; BattleTowerAction return values
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; - from BATTLETOWERACTION_CHECKMOBILEEVENT
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DEF MOBILE_EVENT_OBJECT_GS_BALL EQU $b
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; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
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const_def 1
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const BATTLETOWERTEXT_INTRO
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const BATTLETOWERTEXT_WIN_TEXT
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const BATTLETOWERTEXT_LOSS_TEXT
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