mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
687 lines
8.2 KiB
NASM
687 lines
8.2 KiB
NASM
Music_BattleTowerTheme:
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channel_count 4
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channel 1, Music_BattleTowerTheme_Ch1
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channel 2, Music_BattleTowerTheme_Ch2
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channel 3, Music_BattleTowerTheme_Ch3
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channel 4, Music_BattleTowerTheme_Ch4
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Music_BattleTowerTheme_Ch1:
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tempo 141
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volume 7, 7
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pitch_offset 1
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vibrato 18, 3, 4
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stereo_panning FALSE, TRUE
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note_type 6, 9, 4
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.mainloop:
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rest 16
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rest 16
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rest 12
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rest 12
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duty_cycle 2
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octave 3
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note C_, 2
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note E_, 2
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note G_, 4
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sound_call .sub1
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note G_, 2
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rest 2
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note C_, 4
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rest 4
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volume_envelope 9, 2
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note G_, 2
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note F_, 2
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note C_, 2
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note E_, 2
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note G_, 2
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octave 4
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note E_, 2
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note G_, 2
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note E_, 2
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octave 3
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note G_, 2
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note E_, 2
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sound_call .sub1
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note G_, 2
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rest 2
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octave 2
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note A#, 4
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rest 4
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volume_envelope 9, 2
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octave 3
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note G_, 2
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note D#, 2
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note C_, 2
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note F_, 2
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note A_, 2
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octave 4
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note C_, 2
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note F_, 2
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note C_, 2
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octave 3
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note A_, 2
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note F_, 2
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volume_envelope 9, 3
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note D_, 2
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rest 2
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note E_, 4
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note F_, 4
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note G_, 2
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note A_, 2
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note A#, 8
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octave 2
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note A#, 8
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octave 3
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note C_, 2
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rest 2
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note D_, 4
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note E_, 4
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note F_, 2
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note G_, 2
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note A_, 8
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octave 2
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note A_, 8
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note A#, 2
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rest 2
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octave 3
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note C_, 4
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note D_, 4
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note D#, 2
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note F_, 2
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note D#, 4
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note F_, 4
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note G_, 4
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note A#, 4
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octave 4
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note C_, 2
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rest 2
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octave 3
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note F_, 4
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rest 4
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octave 2
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note A_, 2
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octave 3
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note C_, 2
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note E_, 4
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rest 4
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duty_cycle 3
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note C_, 2
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note E_, 2
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note G_, 4
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note A_, 4
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note F_, 8
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note F_, 2
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note G_, 2
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note A_, 8
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note G_, 4
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note F_, 4
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note D_, 8
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note A#, 2
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note D_, 2
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note E_, 2
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note F_, 2
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note G_, 2
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note A_, 2
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note A#, 2
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octave 4
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note C_, 2
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note D_, 2
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note C_, 2
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note D_, 2
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note D#, 2
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note F_, 4
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octave 3
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note F_, 8
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note C#, 2
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note D#, 2
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note F_, 8
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note G_, 4
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note F_, 4
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note F_, 4
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note C_, 8
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note G_, 2
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note F_, 2
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note E_, 8
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octave 4
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note C_, 2
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octave 3
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note A#, 2
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note G_, 2
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note E_, 2
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note C_, 4
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note F_, 8
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note C_, 2
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note F_, 2
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note A_, 8
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note A#, 4
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octave 4
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note C_, 4
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octave 3
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note A#, 4
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note F_, 8
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note A#, 4
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octave 4
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note D_, 8
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octave 3
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note A#, 2
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note A_, 2
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note F_, 4
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note G#, 4
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note F_, 8
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note G#, 4
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note F_, 4
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note D#, 4
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note C#, 4
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note F_, 4
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volume_envelope 9, 4
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octave 4
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note C_, 4
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octave 3
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note E_, 6
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rest 2
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note E_, 1
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rest 1
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note E_, 1
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rest 1
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note E_, 4
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rest 12
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sound_loop 0, .mainloop
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.sub1:
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volume_envelope 9, 4
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note A_, 2
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rest 2
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note C_, 4
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rest 4
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note A_, 1
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rest 1
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note A_, 1
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rest 1
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note C_, 4
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note F_, 4
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rest 4
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note A_, 4
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sound_ret
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Music_BattleTowerTheme_Ch2:
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vibrato 18, 3, 4
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.mainloop:
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duty_cycle 3
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note_type 6, 11, 8
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octave 3
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note F_, 2
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rest 2
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octave 2
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note A_, 4
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rest 4
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octave 3
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note F_, 1
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rest 1
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note F_, 1
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rest 1
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octave 2
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note A_, 4
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octave 3
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note F_, 4
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rest 4
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octave 2
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note A_, 2
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rest 2
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octave 3
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note F_, 2
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rest 2
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octave 2
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note A_, 4
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rest 4
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pitch_offset 1
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note A_, 1
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rest 1
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octave 3
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note C_, 1
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rest 1
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note F_, 4
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rest 4
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pitch_offset 0
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volume_envelope 11, 7
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note G_, 2
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octave 4
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note C_, 2
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note E_, 4
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sound_call .sub1
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note A#, 4
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rest 2
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note F_, 2
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note_type 12, 11, 7
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note C_, 12
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note_type 6, 11, 7
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sound_call .sub1
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note_type 12, 11, 7
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note A#, 2
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rest 1
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note G_, 1
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note A_, 12
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note A#, 1
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rest 1
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note A#, 4
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note G_, 1
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note A_, 1
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note A#, 4
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note D_, 4
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note A_, 1
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rest 1
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note A_, 4
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note G_, 1
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note A_, 1
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note F_, 8
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note G_, 1
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rest 1
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note G_, 4
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note A#, 1
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note A_, 1
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note A#, 4
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note D#, 4
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note F_, 1
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rest 1
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note F_, 4
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note G_, 1
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note F_, 1
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note E_, 8
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stereo_panning TRUE, FALSE
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duty_cycle 2
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note F_, 6
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note A_, 1
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note A#, 1
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octave 5
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note C_, 4
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octave 4
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note A#, 2
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note A_, 2
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note A#, 16
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note A#, 6
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note G_, 1
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note A_, 1
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note A#, 4
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octave 5
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note C_, 2
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octave 4
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note A#, 2
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note A_, 6
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note A#, 1
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note A_, 1
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note G_, 8
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note A_, 6
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note F_, 1
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note A_, 1
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octave 5
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note C_, 4
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note D_, 2
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note D#, 2
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note D_, 6
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note C_, 2
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octave 4
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note A#, 8
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octave 5
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note C#, 6
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note C_, 2
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octave 4
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note A#, 2
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note G#, 2
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note F_, 2
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note G#, 2
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note G_, 5
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rest 1
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note_type 6, 11, 7
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note G_, 1
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rest 1
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note G_, 1
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rest 1
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note G_, 4
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rest 4
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stereo_panning TRUE, TRUE
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duty_cycle 3
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octave 3
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note C_, 2
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note D_, 2
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note E_, 4
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sound_loop 0, .mainloop
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.sub1:
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note F_, 2
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rest 2
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note F_, 8
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note C_, 2
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note F_, 2
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octave 5
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note C_, 8
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octave 4
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note A#, 4
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note A_, 4
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sound_ret
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Music_BattleTowerTheme_Ch3:
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vibrato 18, 3, 4
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note_type 6, 1, 6
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.mainloop:
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stereo_panning TRUE, TRUE
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sound_call .sub1
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note C_, 2
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rest 2
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note F_, 4
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rest 4
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octave 2
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note A_, 1
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rest 1
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octave 3
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note C_, 1
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rest 1
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note F_, 4
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rest 4
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stereo_panning TRUE, FALSE
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note C_, 8
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sound_call .sub1
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note C_, 2
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rest 2
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note F_, 4
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rest 4
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note C_, 1
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rest 1
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note C_, 1
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rest 1
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note E_, 4
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note C_, 4
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rest 4
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note C_, 2
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rest 2
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sound_call .sub1
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octave 2
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note A#, 2
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rest 2
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octave 3
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note D#, 4
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rest 4
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octave 2
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note A#, 1
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rest 1
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note A#, 1
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rest 1
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octave 3
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note C_, 4
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note F_, 4
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rest 4
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note C_, 1
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rest 1
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note C_, 2
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octave 2
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note A#, 2
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rest 2
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note A#, 4
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note F_, 4
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octave 3
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note F_, 1
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rest 1
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note F_, 2
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octave 2
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note A#, 2
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rest 2
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octave 3
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note D_, 2
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rest 2
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note F_, 8
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note C_, 2
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rest 2
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note C_, 4
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octave 2
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note F_, 4
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octave 3
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note F_, 1
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rest 1
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note F_, 1
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rest 1
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octave 2
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note A_, 2
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rest 2
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octave 3
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note C_, 2
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rest 2
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note F_, 8
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note D#, 2
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rest 2
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note D#, 4
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octave 2
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note G_, 4
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octave 3
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note G_, 1
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rest 1
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note G_, 1
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rest 1
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octave 2
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note G_, 2
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rest 2
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note A#, 2
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rest 2
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octave 3
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note D#, 8
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note F_, 2
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rest 2
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note C_, 4
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rest 4
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note C_, 2
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octave 2
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note F_, 2
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note G_, 4
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rest 4
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stereo_panning TRUE, TRUE
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note G_, 2
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octave 3
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note C_, 2
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note E_, 4
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note F_, 4
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note C_, 8
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note F_, 1
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rest 1
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note F_, 1
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rest 1
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note A_, 4
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note C_, 6
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rest 2
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note C_, 1
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rest 1
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note C_, 1
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rest 1
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note F_, 4
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note D_, 8
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note F_, 1
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rest 1
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note F_, 1
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rest 1
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note A#, 4
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note A_, 4
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note F_, 4
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note D_, 4
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note F_, 4
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note C#, 8
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note F_, 1
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rest 1
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note F_, 1
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rest 1
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note A#, 4
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note F_, 8
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note C#, 1
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rest 1
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note C#, 1
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rest 1
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note C_, 4
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note F_, 8
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note C_, 1
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rest 1
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note C_, 1
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rest 1
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note G_, 4
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note C_, 4
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note D_, 4
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note E_, 4
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note F_, 4
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note C_, 8
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note F_, 1
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rest 1
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note F_, 1
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rest 1
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note A_, 4
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note C_, 8
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note F_, 2
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rest 2
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note F_, 4
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octave 2
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note A#, 8
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octave 3
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note F_, 1
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rest 1
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note F_, 1
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rest 1
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note A#, 4
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octave 2
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note A#, 4
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octave 3
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note D_, 4
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note E_, 4
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note F_, 4
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octave 2
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note G#, 8
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octave 3
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note C#, 1
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rest 1
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note C#, 1
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rest 1
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note G#, 4
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octave 2
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note G#, 8
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octave 3
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note C#, 4
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note C_, 4
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note G_, 8
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note C_, 1
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rest 1
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note C_, 1
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rest 1
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note G_, 4
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rest 12
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sound_loop 0, .mainloop
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.sub1:
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octave 3
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note C_, 2
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rest 2
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note F_, 4
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rest 4
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note C_, 1
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rest 1
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note C_, 1
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rest 1
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note F_, 4
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note C_, 4
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rest 4
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note C_, 2
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rest 2
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sound_ret
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Music_BattleTowerTheme_Ch4:
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toggle_noise 3
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drum_speed 12
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.mainloop:
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sound_call .sub1
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drum_note 3, 2
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drum_note 3, 4
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drum_note 3, 1
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drum_note 3, 1
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drum_note 3, 4
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drum_note 3, 1
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drum_note 2, 1
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drum_note 3, 1
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drum_note 2, 1
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.loop1:
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sound_call .sub1
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sound_call .sub2
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sound_loop 2, .loop1
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sound_call .sub3
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sound_call .sub2
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sound_call .sub3
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drum_note 3, 2
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drum_note 3, 4
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drum_note 3, 1
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drum_note 3, 1
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drum_note 3, 8
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.loop2:
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sound_call .sub4
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 1
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drum_note 3, 1
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 1
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drum_note 2, 1
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drum_note 3, 1
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drum_note 2, 1
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sound_loop 3, .loop2
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sound_call .sub4
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 1
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drum_note 3, 1
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drum_note 3, 4
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drum_note 3, 1
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drum_note 2, 1
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drum_note 3, 1
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drum_note 2, 1
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sound_loop 0, .mainloop
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.sub1:
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drum_note 3, 2
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drum_note 3, 4
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drum_note 3, 1
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drum_note 3, 1
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drum_note 3, 2
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drum_note 3, 4
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drum_note 3, 1
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drum_note 3, 1
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sound_ret
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.sub2:
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drum_note 3, 2
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drum_note 3, 4
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drum_note 3, 1
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drum_note 3, 1
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 1
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drum_note 2, 1
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drum_note 3, 1
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drum_note 2, 1
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sound_ret
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.sub3:
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drum_note 3, 2
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drum_note 3, 4
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drum_note 3, 1
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drum_note 3, 1
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 1
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drum_note 3, 1
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sound_ret
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.sub4:
|
|
drum_note 3, 2
|
|
drum_note 2, 2
|
|
drum_note 3, 2
|
|
drum_note 3, 1
|
|
drum_note 2, 1
|
|
drum_note 3, 2
|
|
drum_note 2, 2
|
|
drum_note 3, 2
|
|
drum_note 3, 1
|
|
drum_note 2, 1
|
|
sound_ret
|