pokecrystal-board/maps/DebugLevel1_Map1.asm

114 lines
2.7 KiB
NASM
Executable File

object_const_def
const DEBUGLEVEL1_MAP1_CONSOLE
const DEBUGLEVEL1_MAP1_DOLL_1
const DEBUGLEVEL1_MAP1_DOLL_2
const DEBUGLEVEL1_MAP1_BIG_DOLL
const DEBUGLEVEL1_MAP1_TRAINER
DebugLevel1_Map1_MapScripts:
def_scene_scripts
def_callbacks
DebugLevel1_Map1_Doll1Script::
opentext
callasm .BoardMenu
waitbutton
pokemart MARTTYPE_STANDARD, MART_AZALEA
closetext
end
.BoardMenu:
farcall BoardMenu
ret
; describedecoration DECODESC_LEFT_DOLL
DebugLevel1_Map1_Doll2Script:
jumpstd PokecenterNurseScript
; describedecoration DECODESC_RIGHT_DOLL
DebugLevel1_Map1_BigDollScript:
jumpstd PCScript
; describedecoration DECODESC_BIG_DOLL
DebugLevel1_Map1_GameConsoleScript:
randomwildmon
startbattle
reloadmapafterbattle
end
; describedecoration DECODESC_CONSOLE
DebugLevel1_Map1_PosterScript:
describedecoration DECODESC_POSTER
DebugLevel1_Map1_RadioScript:
jumpstd Radio1Script
DebugLevel1_Map1_BookshelfScript:
jumpstd PictureBookshelfScript
DebugLevel1_Map1_PCScript:
opentext
special PlayersHousePC
iftrue .Warp
closetext
end
.Warp:
warp NONE, 0, 0
end
DebugLevel1_Map1_TrainerYoungsterMikey:
trainer YOUNGSTER, MIKEY, EVENT_DECO_BED_1, .YoungsterMikeySeenText, .YoungsterMikeyBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext .YoungsterMikeyAfterText
waitbutton
closetext
end
.YoungsterMikeySeenText:
text "You're a #MON"
line "trainer, right?"
para "Then you have to"
line "battle!"
done
.YoungsterMikeyBeatenText:
text "That's strange."
line "I won before."
done
.YoungsterMikeyAfterText:
text "Becoming a good"
line "trainer is really"
cont "tough."
para "I'm going to bat-"
line "tle other people"
cont "to get better."
done
DebugLevel1_Map1_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 7, 0, LEVEL_1_MAP_1, 1
def_coord_events
def_bg_events
bg_event 2, 1, BGEVENT_UP, DebugLevel1_Map1_PCScript
bg_event 3, 1, BGEVENT_READ, DebugLevel1_Map1_RadioScript
bg_event 5, 1, BGEVENT_READ, DebugLevel1_Map1_BookshelfScript
bg_event 6, 0, BGEVENT_IFSET, DebugLevel1_Map1_PosterScript
def_object_events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_GameConsoleScript, -1
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll1Script, -1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_Doll2Script, -1
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DebugLevel1_Map1_BigDollScript, -1
object_event 6, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, DebugLevel1_Map1_TrainerYoungsterMikey, -1