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dbe4c7ab67
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed.
100 lines
1.3 KiB
NASM
100 lines
1.3 KiB
NASM
MAX_ROLLOUT_COUNT EQU 5
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BattleCommand5b: ; 37718
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; checkcurl
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ld de, PlayerRolloutCount
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ld a, [hBattleTurn]
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and a
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jr z, .ok
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ld de, EnemyRolloutCount
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.ok
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVar
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bit SUBSTATUS_ROLLOUT, a
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jr z, .reset
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ld b, $4 ; doturn
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jp SkipToBattleCommand
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.reset
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xor a
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ld [de], a
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ret
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; 37734
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BattleCommand5c: ; 37734
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; rolloutpower
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ld a, BATTLE_VARS_STATUS
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call GetBattleVar
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and SLP
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ret nz
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ld hl, PlayerRolloutCount
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ld a, [hBattleTurn]
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and a
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jr z, .asm_37747
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ld hl, EnemyRolloutCount
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.asm_37747
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ld a, [hl]
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and a
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jr nz, .asm_37750
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ld a, 1
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ld [$c73e], a
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.asm_37750
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ld a, [AttackMissed]
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and a
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jr z, .hit
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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res 6, [hl]
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ret
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.hit
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inc [hl]
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ld a, [hl]
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ld b, a
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cp MAX_ROLLOUT_COUNT
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jr c, .asm_3776e
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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res SUBSTATUS_ROLLOUT, [hl]
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jr .asm_37775
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.asm_3776e
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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set SUBSTATUS_ROLLOUT, [hl]
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.asm_37775
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ld a, BATTLE_VARS_SUBSTATUS2
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call GetBattleVar
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bit SUBSTATUS_CURLED, a
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jr z, .asm_3777f
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inc b
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.asm_3777f
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dec b
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jr z, .asm_37790
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ld hl, CurDamage + 1
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sla [hl]
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dec hl
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rl [hl]
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jr nc, .asm_3777f
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ld a, $ff
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ld [hli], a
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ld [hl], a
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.asm_37790
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ret
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; 37791
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