pokecrystal-board/maps/SproutTower3F.asm
yenatch e703b5ef48 Text macros in maps/.
Looks fine at a glance.
2014-03-06 00:29:44 -05:00

443 lines
7.5 KiB
NASM

SproutTower3F_MapScriptHeader: ; 0x18493b
; trigger count
db 2
; triggers
dw UnknownScript_0x184945, $0000
dw UnknownScript_0x184946, $0000
; callback count
db 0
; 0x184945
UnknownScript_0x184945: ; 0x184945
end
; 0x184946
UnknownScript_0x184946: ; 0x184946
end
; 0x184947
UnknownScript_0x184947: ; 0x184947
spriteface $0, $1
showemote $0, $0, 15
special $006a
playsound $0041
playsound $006e
earthquake 79
pause 15
playsound $0041
playsound $006e
earthquake 79
applymovement $0, MovementData_0x184a1d
applymovement $8, MovementData_0x184a22
loadfont
2writetext UnknownText_0x184a27
closetext
loadmovesprites
showemote $0, $8, 15
spriteface $8, $0
pause 15
applymovement $8, MovementData_0x184a24
playmusic $001f
loadfont
2writetext UnknownText_0x184aec
closetext
loadmovesprites
spriteface $8, $1
loadfont
2writetext UnknownText_0x184bc8
pause 15
loadmovesprites
playsound $0013
special $0030
special $0033
disappear $8
waitbutton
special $0032
dotrigger $1
special $003d
end
; 0x1849a6
SageLiScript: ; 0x1849a6
faceplayer
loadfont
checkevent EVENT_GOT_HM05_FLASH
iftrue UnknownScript_0x1849d1
2writetext SageLiSeenText
closetext
loadmovesprites
winlosstext SageLiBeatenText, $0000
loadtrainer SAGE, LI
startbattle
returnafterbattle
loadfont
2writetext UnknownText_0x184cc2
keeptextopen
verbosegiveitem HM_05, 1
setevent EVENT_GOT_HM05_FLASH
setevent EVENT_BEAT_SAGE_LI
2writetext UnknownText_0x184d13
closetext
loadmovesprites
end
; 0x1849d1
UnknownScript_0x1849d1: ; 0x1849d1
2writetext UnknownText_0x184d88
closetext
loadmovesprites
end
; 0x1849d7
TrainerSageJin: ; 0x1849d7
; bit/flag number
dw $413
; trainer group && trainer id
db SAGE, JIN
; text when seen
dw SageJinSeenText
; text when trainer beaten
dw SageJinBeatenText
; script when lost
dw $0000
; script when talk again
dw SageJinScript
; 0x1849e3
SageJinScript: ; 0x1849e3
talkaftercancel
loadfont
2writetext UnknownText_0x184dfa
closetext
loadmovesprites
end
; 0x1849eb
TrainerSageTroy: ; 0x1849eb
; bit/flag number
dw $414
; trainer group && trainer id
db SAGE, TROY
; text when seen
dw SageTroySeenText
; text when trainer beaten
dw SageTroyBeatenText
; script when lost
dw $0000
; script when talk again
dw SageTroyScript
; 0x1849f7
SageTroyScript: ; 0x1849f7
talkaftercancel
loadfont
2writetext UnknownText_0x184ea4
closetext
loadmovesprites
end
; 0x1849ff
TrainerSageNeal: ; 0x1849ff
; bit/flag number
dw $418
; trainer group && trainer id
db SAGE, NEAL
; text when seen
dw SageNealSeenText
; text when trainer beaten
dw SageNealBeatenText
; script when lost
dw $0000
; script when talk again
dw SageNealScript
; 0x184a0b
SageNealScript: ; 0x184a0b
talkaftercancel
loadfont
2writetext UnknownText_0x184f12
closetext
loadmovesprites
end
; 0x184a13
MapSproutTower3FSignpost3Script: ; 0x184a13
jumptext UnknownText_0x184f37
; 0x184a16
MapSproutTower3FSignpost5Script: ; 0x184a16
jumptext UnknownText_0x184f61
; 0x184a19
ItemFragment_0x184a19: ; 0x184a19
db POTION, 1
; 0x184a1b
ItemFragment_0x184a1b: ; 0x184a1b
db ESCAPE_ROPE, 1
; 0x184a1d
MovementData_0x184a1d: ; 0x184a1d
step_up
step_up
step_up
step_up
step_end
; 0x184a22
MovementData_0x184a22: ; 0x184a22
step_up
step_end
; 0x184a24
MovementData_0x184a24: ; 0x184a24
step_right
step_down
step_end
; 0x184a27
UnknownText_0x184a27: ; 0x184a27
text "ELDER: You are in-"
line "deed skilled as a"
cont "trainer."
para "As promised, here"
line "is your HM."
para "But let me say"
line "this: You should"
para "treat your"
line "#MON better."
para "The way you battle"
line "is far too harsh."
para "#MON are not"
line "tools of war…"
done
; 0x184aec
UnknownText_0x184aec: ; 0x184aec
text "…"
line "…Humph!"
para "He claims to be"
line "the ELDER but"
cont "he's weak."
para "It stands to"
line "reason."
para "I'd never lose to"
line "fools who babble"
para "about being nice"
line "to #MON."
para "I only care about"
line "strong #MON"
cont "that can win."
para "I really couldn't"
line "care less about"
cont "weak #MON."
done
; 0x184bc8
UnknownText_0x184bc8: ; 0x184bc8
text $53, " used an"
line "ESCAPE ROPE!"
done
; 0x184be0
SageLiSeenText: ; 0x184be0
text "So good of you to"
line "come here!"
para "SPROUT TOWER is a"
line "place of training."
para "People and #MON"
line "test their bonds"
para "to build a bright"
line "future together."
para "I am the final"
line "test."
para "Allow me to check"
line "the ties between"
para "your #MON and"
line "you!"
done
; 0x184cb2
SageLiBeatenText: ; 0x184cb2
text "Ah, excellent!"
done
; 0x184cc2
UnknownText_0x184cc2: ; 0x184cc2
text "You and your #-"
line "MON should have"
para "no problem using"
line "this move."
para "Take this FLASH"
line "HM."
done
; 0x184d13
UnknownText_0x184d13: ; 0x184d13
text "FLASH illuminates"
line "even the darkest"
cont "of all places."
para "But to use it out"
line "of battle, you"
para "need the BADGE"
line "from VIOLET's GYM."
done
; 0x184d88
UnknownText_0x184d88: ; 0x184d88
text "I hope you learn"
line "and grow from your"
cont "journey."
done
; 0x184db6
SageJinSeenText: ; 0x184db6
text "I train to find"
line "enlightenment in"
cont "#MON!"
done
; 0x184dde
SageJinBeatenText: ; 0x184dde
text "My training is"
line "incomplete…"
done
; 0x184dfa
UnknownText_0x184dfa: ; 0x184dfa
text "As #MON grow"
line "stronger, so does"
cont "the trainer."
para "No, wait. As the"
line "trainer grows"
para "stronger, so do"
line "the #MON."
done
; 0x184e60
SageTroySeenText: ; 0x184e60
text "Let me see how"
line "much you trust"
cont "your #MON."
done
; 0x184e8a
SageTroyBeatenText: ; 0x184e8a
text "Yes, your trust is"
line "real!"
done
; 0x184ea4
UnknownText_0x184ea4: ; 0x184ea4
text "It is not far to"
line "the ELDER."
done
; 0x184ec1
SageNealSeenText: ; 0x184ec1
text "The ELDER's HM"
line "lights even pitch-"
cont "black darkness."
done
; 0x184ef3
SageNealBeatenText: ; 0x184ef3
text "It is my head that"
line "is bright!"
done
; 0x184f12
UnknownText_0x184f12: ; 0x184f12
text "Let there be light"
line "on your journey."
done
; 0x184f37
UnknownText_0x184f37: ; 0x184f37
text "It's a powerful"
line "painting of a"
cont "BELLSPROUT."
done
; 0x184f61
UnknownText_0x184f61: ; 0x184f61
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
; 0x184f8e
SproutTower3F_MapEventHeader: ; 0x184f8e
; filler
db 0, 0
; warps
db 1
warp_def $e, $a, 4, GROUP_SPROUT_TOWER_2F, MAP_SPROUT_TOWER_2F
; xy triggers
db 1
xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0
; signposts
db 6
signpost 1, 8, $0, MapSproutTower3FSignpost5Script
signpost 1, 11, $0, MapSproutTower3FSignpost5Script
signpost 0, 9, $0, MapSproutTower3FSignpost3Script
signpost 0, 10, $0, MapSproutTower3FSignpost3Script
signpost 15, 5, $0, MapSproutTower3FSignpost5Script
signpost 15, 14, $0, MapSproutTower3FSignpost5Script
; people-events
db 7
person_event SPRITE_SAGE, 17, 12, $9, $0, 255, 255, $92, 3, TrainerSageJin, $ffff
person_event SPRITE_SAGE, 12, 12, $6, $0, 255, 255, $92, 2, TrainerSageTroy, $ffff
person_event SPRITE_SAGE, 6, 14, $6, $0, 255, 255, $90, 0, SageLiScript, $ffff
person_event SPRITE_SAGE, 15, 15, $8, $0, 255, 255, $92, 3, TrainerSageNeal, $ffff
person_event SPRITE_POKE_BALL, 18, 10, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a19, $0649
person_event SPRITE_POKE_BALL, 5, 18, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a1b, $064a
person_event SPRITE_SILVER, 8, 14, $7, $0, 255, 255, $0, 0, ObjectEvent, $06c4
; 0x18501a