pokecrystal-board/maps/OlivineTimsHouse.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

42 lines
674 B
NASM

const_value set 2
const OLIVINETIMSHOUSE_TIM
OlivineTimsHouse_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
Tim:
faceplayer
opentext
trade NPCTRADE_TIM
waitbutton
closetext
end
TimsHouseBookshelf:
jumpstd magazinebookshelf
OlivineTimsHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 3, OLIVINE_CITY
warp_def $7, $3, 3, OLIVINE_CITY
.XYTriggers:
db 0
.Signposts:
db 2
signpost 1, 0, SIGNPOST_READ, TimsHouseBookshelf
signpost 1, 1, SIGNPOST_READ, TimsHouseBookshelf
.PersonEvents:
db 1
person_event SPRITE_FISHING_GURU, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, Tim, -1