pokecrystal-board/data/pokemon
2017-12-26 18:45:04 -05:00
..
base_stats Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
dex_entries Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
base_stats.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
cries.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
dex_entries.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
dex_entry_pointers.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
dex_order_alpha.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
dex_order_new.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
egg_move_pointers.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
egg_moves.asm Clarify why G/S egg moves were removed (resolves #294) 2017-12-24 18:23:24 -05:00
evos_attacks_pointers.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
evos_attacks.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
menu_icons.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
pic_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
pokemon_names.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
unown_pic_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00