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audio_constants.asm
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Ad some more constants for meaningful audio WRAM bits
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2017-12-16 00:50:03 -05:00 |
battle_anim_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
battle_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
battle_tower_constants.asm
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Move more main.asm code into individual files
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2017-12-15 21:22:26 -05:00 |
cgb_constants.asm
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Move predef/ files into engine/
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2017-12-15 12:31:18 -05:00 |
collision_constants.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
credits_constants.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
cry_constants.asm
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
deco_constants.asm
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Move lots of data tables into individual data/ files
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2017-12-11 14:23:18 -05:00 |
engine_flags.asm
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Fix the spelling of Thursday
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2017-12-13 22:41:15 -05:00 |
event_flags.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
gfx_constants.asm
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Move predef/ files into engine/
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2017-12-15 12:31:18 -05:00 |
hardware_constants.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
icon_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
input_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
item_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
item_data_constants.asm
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Follow the X_constants/X_data_constants convention
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2017-12-25 23:45:54 -05:00 |
landmark_constants.asm
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Rename maps:
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2017-12-24 18:06:12 -05:00 |
map_constants.asm
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Follow the X_constants/X_data_constants convention
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2017-12-25 23:45:54 -05:00 |
map_data_constants.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
map_setup_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
misc_constants.asm
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Use percentages for AI scoring logic
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2017-12-25 16:18:05 -05:00 |
mobile_constants.asm
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Move some misc/ files into meaningful directories
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2017-12-15 12:53:33 -05:00 |
move_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
music_constants.asm
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Use new palette constants
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2017-12-10 20:50:08 -05:00 |
npctrade_constants.asm
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Move lots of data tables into individual data/ files
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2017-12-11 14:23:18 -05:00 |
phone_constants.asm
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Move lots of data tables into individual data/ files
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2017-12-11 14:23:18 -05:00 |
pokemon_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
pokemon_data_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
printer_constants.asm
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
radio_constants.asm
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Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
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2017-12-23 00:31:04 -05:00 |
script_constants.asm
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
serial_constants.asm
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Add constants for time-of-day boundaries
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2017-12-11 12:20:01 -05:00 |
sfx_constants.asm
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Consistent capitalization for map names, matching their constants
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2017-12-10 13:37:15 -05:00 |
sprite_anim_constants.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
sprite_constants.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
sprite_data_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
std_constants.asm
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Correct some documentation comments
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2017-12-15 21:32:43 -05:00 |
tileset_constants.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
trainer_constants.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
type_constants.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
wram_constants.asm
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PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
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2017-12-15 23:29:42 -05:00 |