pokecrystal-board/maps/ElmsLab.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

1532 lines
27 KiB
NASM

ElmsLab_MapScriptHeader: ; 0x78b5d
; trigger count
db 6
; triggers
dw UnknownScript_0x78b7a, $0000
dw UnknownScript_0x78b7e, $0000
dw UnknownScript_0x78b7f, $0000
dw UnknownScript_0x78b80, $0000
dw UnknownScript_0x78b81, $0000
dw UnknownScript_0x78b82, $0000
; callback count
db 1
; callbacks
dbw 2, UnknownScript_0x78b83
; 0x78b7a
UnknownScript_0x78b7a: ; 0x78b7a
priorityjump UnknownScript_0x78b8c
end
; 0x78b7e
UnknownScript_0x78b7e: ; 0x78b7e
end
; 0x78b7f
UnknownScript_0x78b7f: ; 0x78b7f
end
; 0x78b80
UnknownScript_0x78b80: ; 0x78b80
end
; 0x78b81
UnknownScript_0x78b81: ; 0x78b81
end
; 0x78b82
UnknownScript_0x78b82: ; 0x78b82
end
; 0x78b83
UnknownScript_0x78b83: ; 0x78b83
checktriggers
iftrue UnknownScript_0x78b8b
moveperson $2, $3, $4
UnknownScript_0x78b8b: ; 0x78b8b
return
; 0x78b8c
UnknownScript_0x78b8c: ; 0x78b8c
applymovement $0, MovementData_0x78f67
showemote $0, $2, 15
spriteface $2, RIGHT
loadfont
writetext UnknownText_0x78fb6
UnknownScript_0x78b9b: ; 0x78b9b
yesorno
iftrue UnknownScript_0x78ba5
writetext UnknownText_0x7911a
jump UnknownScript_0x78b9b
; 0x78ba5
UnknownScript_0x78ba5: ; 0x78ba5
writetext UnknownText_0x790fa
keeptextopen
writetext UnknownText_0x7913a
closetext
loadmovesprites
playsound SFX_GLASS_TING
pause 30
showemote $0, $2, 10
spriteface $2, DOWN
loadfont
writetext UnknownText_0x791ae
closetext
loadmovesprites
loadfont
spriteface $2, RIGHT
writetext UnknownText_0x791df
closetext
loadmovesprites
applymovement $2, MovementData_0x78fa0
spriteface $0, UP
applymovement $2, MovementData_0x78fa2
spriteface $0, RIGHT
loadfont
writetext UnknownText_0x792ff
closetext
dotrigger $1
loadmovesprites
end
; 0x78be0
ProfElmScript: ; 0x78be0
faceplayer
loadfont
checkevent EVENT_GOT_SS_TICKET_FROM_ELM
iftrue UnknownScript_0x78bee
checkevent EVENT_BEAT_ELITE_FOUR
iftrue ElmGiveTicketScript
UnknownScript_0x78bee: ; 0x78bee
checkevent EVENT_GOT_MASTER_BALL_FROM_ELM
iftrue UnknownScript_0x78bfa
checkflag $0022
iftrue ElmGiveMasterBallScript
UnknownScript_0x78bfa: ; 0x78bfa
checkevent EVENT_GOT_EVERSTONE_FROM_ELM
iftrue UnknownScript_0x78e16
checkevent EVENT_SHOWED_TOGEPI_TO_ELM
iftrue UnknownScript_0x78e03
checkevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE
iffalse UnknownScript_0x78c35
writebyte TOGEPI
special Functionc284
iftrue ShowElmTogepiScript
writebyte TOGETIC
special Functionc284
iftrue ShowElmTogepiScript
writetext UnknownText_0x79a40
closetext
loadmovesprites
end
; 0x78c22
UnknownScript_0x78c22: ; 0x78c22
writebyte TOGEPI
special Functionc284
iftrue ShowElmTogepiScript
writebyte TOGETIC
special Functionc284
iftrue ShowElmTogepiScript
jump UnknownScript_0x78c41
; 0x78c35
UnknownScript_0x78c35: ; 0x78c35
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
iffalse UnknownScript_0x78c41
checkevent EVENT_TOGEPI_HATCHED
iftrue UnknownScript_0x78c22
UnknownScript_0x78c41: ; 0x78c41
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE ; why are we checking it again?
iftrue ElmWaitingEggHatchScript
checkflag $001b
iftrue ElmAideHasEggScript
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue ElmStudyingEggScript
checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
iftrue ElmAfterTheftScript
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue ElmDescribesMrPokemonScript
writetext UnknownText_0x79375
closetext
loadmovesprites
end
; 0x78c65
LabTryToLeaveScript: ; 0x78c65
spriteface $2, DOWN
loadfont
writetext LabWhereGoingText
closetext
loadmovesprites
applymovement $0, MovementData_0x78f70
end
; 0x78c73
CyndaquilPokeBallScript: ; 0x78c73
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
spriteface $2, DOWN
refreshscreen $0
pokepic CYNDAQUIL
cry CYNDAQUIL
closetext
pokepicyesorno
loadfont
writetext TakeCyndaquilText
yesorno
iffalse DidntChooseStarterScript
disappear $4
setevent EVENT_GOT_CYNDAQUIL_FROM_ELM
writetext ChoseStarterText
keeptextopen
waitbutton
pokenamemem CYNDAQUIL, $0
writetext ReceivedStarterText
playsound SFX_CAUGHT_MON
waitbutton
keeptextopen
givepoke CYNDAQUIL, 5, BERRY, 0
loadmovesprites
checkcode $9
if_equal $3, ElmDirectionsScript
applymovement $0, AfterCyndaquilMovement
jump ElmDirectionsScript
; 0x78cb5
TotodilePokeBallScript: ; 0x78cb5
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
spriteface $2, DOWN
refreshscreen $0
pokepic TOTODILE
cry TOTODILE
closetext
pokepicyesorno
loadfont
writetext TakeTotodileText
yesorno
iffalse DidntChooseStarterScript
disappear $5
setevent EVENT_GOT_TOTODILE_FROM_ELM
writetext ChoseStarterText
keeptextopen
waitbutton
pokenamemem TOTODILE, $0
writetext ReceivedStarterText
playsound SFX_CAUGHT_MON
waitbutton
keeptextopen
givepoke TOTODILE, 5, BERRY, 0
loadmovesprites
applymovement $0, AfterTotodileMovement
jump ElmDirectionsScript
; 0x78cf1
ChikoritaPokeBallScript: ; 0x78cf1
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue LookAtElmPokeBallScript
spriteface $2, DOWN
refreshscreen $0
pokepic CHIKORITA
cry CHIKORITA
closetext
pokepicyesorno
loadfont
writetext TakeChikoritaText
yesorno
iffalse DidntChooseStarterScript
disappear $6
setevent EVENT_GOT_CHIKORITA_FROM_ELM
writetext ChoseStarterText
keeptextopen
waitbutton
pokenamemem CHIKORITA, $0
writetext ReceivedStarterText
playsound SFX_CAUGHT_MON
waitbutton
keeptextopen
givepoke CHIKORITA, 5, BERRY, 0
loadmovesprites
applymovement $0, AfterChikoritaMovement
jump ElmDirectionsScript
; 0x78d2d
DidntChooseStarterScript: ; 0x78d2d
writetext DidntChooseStarterText
closetext
loadmovesprites
end
; 0x78d33
ElmDirectionsScript: ; 0x78d33
spriteface $0, UP
loadfont
writetext ElmDirectionsText1
closetext
loadmovesprites
addcellnum $4
loadfont
writetext GotElmsNumberText
playsound SFX_REGISTER_PHONE_NUMBER
waitbutton
closetext
loadmovesprites
spriteface $2, LEFT
loadfont
writetext ElmDirectionsText2
closetext
loadmovesprites
spriteface $2, DOWN
loadfont
writetext ElmDirectionsText3
closetext
loadmovesprites
setevent EVENT_GOT_A_POKEMON_FROM_ELM
setevent $06be
dotrigger $5
domaptrigger GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN, $1
end
; 0x78d67
ElmDescribesMrPokemonScript: ; 0x78d67
writetext ElmDescribesMrPokemonText
closetext
loadmovesprites
end
; 0x78d6d
LookAtElmPokeBallScript: ; 0x78d6d
loadfont
writetext ElmPokeBallText
closetext
loadmovesprites
end
; 0x78d74
ElmsLabHealingMachine:
loadfont
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .CanHeal
writetext ElmsLabHealingMachineText1
closetext
loadmovesprites
end
.CanHeal
writetext ElmsLabHealingMachineText2
yesorno
iftrue UnknownScript_0x78d8a
loadmovesprites
end
; 0x78d8a
UnknownScript_0x78d8a: ; 0x78d8a
special Function1060a2
special HealParty
playmusic MUSIC_NONE
writebyte $1
special HealMachineAnim
pause 30
special RestartMapMusic
loadmovesprites
end
; 0x78d9f
ElmAfterTheftDoneScript: ; 0x78d9f
closetext
loadmovesprites
end
; 0x78da2
ElmAfterTheftScript: ; 0x78da2
writetext ElmAfterTheftText1
checkitem MYSTERY_EGG
iffalse ElmAfterTheftDoneScript
keeptextopen
writetext ElmAfterTheftText2
closetext
takeitem MYSTERY_EGG, 1
scall ElmJumpBackScript1
writetext ElmAfterTheftText3
closetext
scall ElmJumpBackScript2
writetext ElmAfterTheftText4
keeptextopen
writetext ElmAfterTheftText5
keeptextopen
setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
setflag $0010
domaptrigger GROUP_ROUTE_29, MAP_ROUTE_29, $1
clearevent $0715
setevent $0714
writetext ElmAfterTheftText6
closetext
loadmovesprites
dotrigger $6
end
; 0x78ddc
ElmStudyingEggScript: ; 0x78ddc
writetext ElmStudyingEggText
closetext
loadmovesprites
end
; 0x78de2
ElmAideHasEggScript: ; 0x78de2
writetext ElmAideHasEggText
closetext
loadmovesprites
end
; 0x78de8
ElmWaitingEggHatchScript: ; 0x78de8
writetext ElmWaitingEggHatchText
closetext
loadmovesprites
end
; 0x78dee
ShowElmTogepiScript: ; 0x78dee
writetext ShowElmTogepiText1
closetext
loadmovesprites
showemote $0, $2, 15
setevent EVENT_SHOWED_TOGEPI_TO_ELM
loadfont
writetext ShowElmTogepiText2
keeptextopen
writetext ShowElmTogepiText3
keeptextopen
UnknownScript_0x78e03: ; 0x78e03
writetext ElmGiveEverstoneText1
keeptextopen
verbosegiveitem EVERSTONE, 1
iffalse UnknownScript_0x78e1a
writetext ElmGiveEverstoneText2
closetext
loadmovesprites
setevent EVENT_GOT_EVERSTONE_FROM_ELM
end
; 0x78e16
UnknownScript_0x78e16: ; 0x78e16
writetext UnknownText_0x79c37
closetext
UnknownScript_0x78e1a: ; 0x78e1a
loadmovesprites
end
; 0x78e1c
ElmGiveMasterBallScript: ; 0x78e1c
writetext ElmGiveMasterBallText1
keeptextopen
verbosegiveitem MASTER_BALL, 1
iffalse .notdone
setevent EVENT_GOT_MASTER_BALL_FROM_ELM
writetext ElmGiveMasterBallText2
closetext
.notdone
loadmovesprites
end
; 0x78e2f
ElmGiveTicketScript: ; 0x78e2f
writetext ElmGiveTicketText1
keeptextopen
verbosegiveitem S_S_TICKET, 1
setevent EVENT_GOT_SS_TICKET_FROM_ELM
writetext ElmGiveTicketText2
closetext
loadmovesprites
end
; 0x78e3f
ElmJumpBackScript1: ; 0x78e3f
loadmovesprites
checkcode $9
if_equal $0, UnknownScript_0x78e6d
if_equal $1, UnknownScript_0x78e67
if_equal $2, UnknownScript_0x78e73
if_equal $3, UnknownScript_0x78e79
end
; 0x78e53
ElmJumpBackScript2: ; 0x78e53
loadmovesprites
checkcode $9
if_equal $0, UnknownScript_0x78e67
if_equal $1, UnknownScript_0x78e6d
if_equal $2, UnknownScript_0x78e79
if_equal $3, UnknownScript_0x78e73
end
; 0x78e67
UnknownScript_0x78e67: ; 0x78e67
applymovement $2, MovementData_0x78f90
loadfont
end
; 0x78e6d
UnknownScript_0x78e6d: ; 0x78e6d
applymovement $2, MovementData_0x78f94
loadfont
end
; 0x78e73
UnknownScript_0x78e73: ; 0x78e73
applymovement $2, MovementData_0x78f98
loadfont
end
; 0x78e79
UnknownScript_0x78e79: ; 0x78e79
applymovement $2, MovementData_0x78f9c
loadfont
end
; 0x78e7f
UnknownScript_0x78e7f: ; 0x78e7f
applymovement $3, MovementData_0x78f7e
spriteface $0, DOWN
scall UnknownScript_0x78e9d
applymovement $3, MovementData_0x78f87
end
; 0x78e8e
UnknownScript_0x78e8e: ; 0x78e8e
applymovement $3, MovementData_0x78f82
spriteface $0, DOWN
scall UnknownScript_0x78e9d
applymovement $3, MovementData_0x78f8b
end
; 0x78e9d
UnknownScript_0x78e9d: ; 0x78e9d
loadfont
writetext UnknownText_0x79f38
keeptextopen
verbosegiveitem POTION, 1
writetext UnknownText_0x79f65
closetext
loadmovesprites
dotrigger $2
end
; 0x78ead
UnknownScript_0x78ead: ; 0x78ead
applymovement $3, MovementData_0x78f7e
spriteface $0, DOWN
scall UnknownScript_0x78ecb
applymovement $3, MovementData_0x78f87
end
; 0x78ebc
UnknownScript_0x78ebc: ; 0x78ebc
applymovement $3, MovementData_0x78f82
spriteface $0, DOWN
scall UnknownScript_0x78ecb
applymovement $3, MovementData_0x78f8b
end
; 0x78ecb
UnknownScript_0x78ecb: ; 0x78ecb
loadfont
writetext UnknownText_0x7a078
keeptextopen
itemtotext POKE_BALL, $1
scall UnknownScript_0x78ee2
giveitem POKE_BALL, $5
writetext UnknownText_0x7a09a
keeptextopen
itemnotify
loadmovesprites
dotrigger $2
end
; 0x78ee2
UnknownScript_0x78ee2: ; 0x78ee2
jumpstd $002f
end
; 0x78ee6
ElmsAideScript: ; 0x78ee6
faceplayer
loadfont
checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE
iftrue UnknownScript_0x78f0c
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue UnknownScript_0x78f06
checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
iftrue UnknownScript_0x78f00
writetext UnknownText_0x79f65
closetext
loadmovesprites
end
; 0x78f00
UnknownScript_0x78f00: ; 0x78f00
writetext UnknownText_0x79f95
closetext
loadmovesprites
end
; 0x78f06
UnknownScript_0x78f06: ; 0x78f06
writetext UnknownText_0x7a09a
closetext
loadmovesprites
end
; 0x78f0c
UnknownScript_0x78f0c: ; 0x78f0c
writetext UnknownText_0x79c65
closetext
loadmovesprites
end
; 0x78f12
UnknownScript_0x78f12: ; 0x78f12
applymovement $0, MovementData_0x78f72
MeetCopScript: ; 0x78f16
applymovement $0, MovementData_0x78f74
CopScript: ; 0x78f1a
spriteface $7, LEFT
loadfont
writetext UnknownText_0x7a0f0
keeptextopen
special SpecialNameRival
writetext UnknownText_0x7a1c0
closetext
loadmovesprites
applymovement $7, MovementData_0x78f78
disappear $7
dotrigger $2
end
; 0x78f33
ElmsLabWindow:
loadfont
checkflag $0043
iftrue .Normal
checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
iftrue .BreakIn
jump .Normal
.BreakIn
writetext ElmsLabWindowText2
closetext
loadmovesprites
end
; 0x78f49
.Normal
writetext ElmsLabWindowText1
closetext
loadmovesprites
end
; 0x78f4f
ElmsLabTravelTip1:
jumptext ElmsLabTravelTip1Text
ElmsLabTravelTip2:
jumptext ElmsLabTravelTip2Text
ElmsLabTravelTip3:
jumptext ElmsLabTravelTip3Text
ElmsLabTravelTip4:
jumptext ElmsLabTravelTip4Text
ElmsLabTrashcan:
jumptext ElmsLabTrashcanText
ElmsLabPC: ; 0x78f5e
jumptext ElmsLabPCText
; 0x78f61
ElmsLabTrashcan2:
; unused
jumpstd trashcan
ElmsLabBookshelf:
jumpstd difficultbookshelf
MovementData_0x78f67: ; 0x78f67
step_up
step_up
step_up
step_up
step_up
step_up
step_up
turn_head_left
step_end
; 0x78f70
MovementData_0x78f70: ; 0x78f70
step_up
step_end
; 0x78f72
MovementData_0x78f72: ; 0x78f72
step_left
step_end
; 0x78f74
MovementData_0x78f74: ; 0x78f74
step_up
step_up
turn_head_right
step_end
; 0x78f78
MovementData_0x78f78: ; 0x78f78
step_down
step_down
step_down
step_down
step_down
step_end
; 0x78f7e
MovementData_0x78f7e: ; 0x78f7e
step_right
step_right
turn_head_up
step_end
; 0x78f82
MovementData_0x78f82: ; 0x78f82
step_right
step_right
step_right
turn_head_up
step_end
; 0x78f87
MovementData_0x78f87: ; 0x78f87
step_left
step_left
turn_head_down
step_end
; 0x78f8b
MovementData_0x78f8b: ; 0x78f8b
step_left
step_left
step_left
turn_head_down
step_end
; 0x78f90
MovementData_0x78f90: ; 0x78f90
fix_facing
big_step_up
remove_fixed_facing
step_end
; 0x78f94
MovementData_0x78f94: ; 0x78f94
fix_facing
big_step_down
remove_fixed_facing
step_end
; 0x78f98
MovementData_0x78f98: ; 0x78f98
fix_facing
big_step_left
remove_fixed_facing
step_end
; 0x78f9c
MovementData_0x78f9c: ; 0x78f9c
fix_facing
big_step_right
remove_fixed_facing
step_end
; 0x78fa0
MovementData_0x78fa0: ; 0x78fa0
step_up
step_end
; 0x78fa2
MovementData_0x78fa2: ; 0x78fa2
step_right
step_right
step_up
turn_head_down
step_end
; 0x78fa7
AfterCyndaquilMovement: ; 0x78fa7
step_left
step_up
turn_head_up
step_end
; 0x78fab
AfterTotodileMovement: ; 0x78fab
step_left
step_left
step_up
turn_head_up
step_end
; 0x78fb0
AfterChikoritaMovement: ; 0x78fb0
step_left
step_left
step_left
step_up
turn_head_up
step_end
; 0x78fb6
UnknownText_0x78fb6: ; 0x78fb6
text "ELM: <PLAY_G>!"
line "There you are!"
para "I needed to ask"
line "you a favor."
para "I'm conducting new"
line "#MON research"
para "right now. I was"
line "wondering if you"
para "could help me with"
line "it, <PLAY_G>."
para "You see…"
para "I'm writing a"
line "paper that I want"
para "to present at a"
line "conference."
para "But there are some"
line "things I don't"
para "quite understand"
line "yet."
para "So!"
para "I'd like you to"
line "raise a #MON"
para "that I recently"
line "caught."
done
; 0x790fa
UnknownText_0x790fa: ; 0x790fa
text "Thanks, <PLAY_G>!"
para "You're a great"
line "help!"
done
; 0x7911a
UnknownText_0x7911a: ; 0x7911a
text "But… Please, I"
line "need your help!"
done
; 0x7913a
UnknownText_0x7913a: ; 0x7913a
text "When I announce my"
line "findings, I'm sure"
para "we'll delve a bit"
line "deeper into the"
para "many mysteries of"
line "#MON."
para "You can count on"
line "it!"
done
; 0x791ae
UnknownText_0x791ae: ; 0x791ae
text "Oh, hey! I got an"
line "e-mail!"
para $56, $56, $56
line "Hm… Uh-huh…"
para "Okay…"
done
; 0x791df
UnknownText_0x791df: ; 0x791df
text "Hey, listen."
para "I have an acquain-"
line "tance called MR."
cont "#MON."
para "He keeps finding"
line "weird things and"
para "raving about his"
line "discoveries."
para "Anyway, I just got"
line "an e-mail from him"
para "saying that this"
line "time it's real."
para "It is intriguing,"
line "but we're busy"
para "with our #MON"
line "research…"
para "Wait!"
para "I know!"
para "<PLAY_G>, can you"
line "go in our place?"
done
; 0x792ff
UnknownText_0x792ff: ; 0x792ff
text "I want you to"
line "raise one of the"
para "#MON contained"
line "in these BALLS."
para "You'll be that"
line "#MON's first"
cont "partner, <PLAY_G>!"
para "Go on. Pick one!"
done
; 0x79375
UnknownText_0x79375: ; 0x79375
text "If a wild #MON"
line "appears, let your"
cont "#MON battle it!"
done
; 0x793a7
LabWhereGoingText: ; 0x793a7
text "ELM: Wait! Where"
line "are you going?"
done
; 0x793c8
TakeCyndaquilText: ; 0x793c8
text "ELM: You'll take"
line "CYNDAQUIL, the"
cont "fire #MON?"
done
; 0x793f3
TakeTotodileText: ; 0x793f3
text "ELM: Do you want"
line "TOTODILE, the"
cont "water #MON?"
done
; 0x7941f
TakeChikoritaText: ; 0x7941f
text "ELM: So, you like"
line "CHIKORITA, the"
cont "grass #MON?"
done
; 0x7944d
DidntChooseStarterText: ; 0x7944d
text "ELM: Think it over"
line "carefully."
para "Your partner is"
line "important."
done
; 0x79487
ChoseStarterText: ; 0x79487
text "ELM: I think"
line "that's a great"
cont "#MON too!"
done
; 0x794ad
ReceivedStarterText: ; 0x794ad
text "<PLAYER> received"
line "@"
text_from_ram StringBuffer3
text "!"
done
; 0x794c0
ElmDirectionsText1: ; 0x794c0
text "MR.#MON lives a"
line "little bit beyond"
para "CHERRYGROVE, the"
line "next city over."
para "It's almost a"
line "direct route"
para "there, so you"
line "can't miss it."
para "But just in case,"
line "here's my phone"
para "number. Call me if"
line "anything comes up!"
done
ElmDirectionsText2: ; 0x79581
text "If your #MON is"
line "hurt, you should"
para "heal it with this"
line "machine."
para "Feel free to use"
line "it anytime."
done
ElmDirectionsText3: ; 0x795db
text "<PLAY_G>, I'm"
line "counting on you!"
done
GotElmsNumberText: ; 0x795f3
text "<PLAYER> got ELM's"
line "phone number."
done
ElmDescribesMrPokemonText: ; 0x7960d
text "MR.#MON goes"
line "everywhere and"
cont "finds rarities."
para "Too bad they're"
line "just rare and"
cont "not very useful…"
done
ElmPokeBallText: ; 0x79668
text "It contains a"
line "#MON caught by"
cont "PROF.ELM."
done
ElmsLabHealingMachineText1:
text "I wonder what this"
line "does?"
done
ElmsLabHealingMachineText2:
text "Would you like to"
line "heal your #MON?"
done
ElmAfterTheftText1: ; 0x796cd
text "ELM: <PLAY_G>, this"
line "is terrible…"
para "Oh, yes, what was"
line "MR.#MON's big"
cont "discovery?"
done
; 0x79712
ElmAfterTheftText2: ; 0x79712
text "<PLAYER> handed"
line "the MYSTERY EGG to"
cont "PROF.ELM."
done
; 0x79739
ElmAfterTheftText3: ; 0x79739
text "ELM: This?"
done
; 0x79745
ElmAfterTheftText4: ; 0x79745
text "But… Is it a"
line "#MON EGG?"
para "If it is, it is a"
line "great discovery!"
done
; 0x79780
ElmAfterTheftText5: ; 0x79780
text "ELM: What?!?"
para "PROF.OAK gave you"
line "a #DEX?"
para "<PLAY_G>, is that"
line "true? Th-that's"
cont "incredible!"
para "He is superb at"
line "seeing the poten-"
cont "tial of people as"
cont "trainers."
para "Wow, <PLAY_G>. You"
line "may have what it"
para "takes to become"
line "the CHAMPION."
para "You seem to be"
line "getting on great"
cont "with #MON too."
para "You should take"
line "the #MON GYM"
cont "challenge."
para "The closest GYM"
line "would be the one"
cont "in VIOLET CITY."
done
; 0x798cf
ElmAfterTheftText6: ; 0x798cf
text "…<PLAY_G>. The"
line "road to the"
para "championship will"
line "be a long one."
para "Before you leave,"
line "make sure that you"
cont "talk to your mom."
done
; 0x7993c
ElmStudyingEggText: ; 0x7993c
text "ELM: Don't give"
line "up! I'll call if"
para "I learn anything"
line "about that EGG!"
done
; 0x7997d
ElmAideHasEggText: ; 0x7997d
text "ELM: <PLAY_G>?"
line "Didn't you meet my"
cont "assistant?"
para "He should have met"
line "you with the EGG"
para "at VIOLET CITY's"
line "#MON CENTER."
para "You must have just"
line "missed him. Try to"
cont "catch him there."
done
; 0x79a1b
ElmWaitingEggHatchText: ; 0x79a1b
text "ELM: Hey, has that"
line "EGG changed any?"
done
; 0x79a40
UnknownText_0x79a40: ; 0x79a40
text "<PLAY_G>? I thought"
line "the EGG hatched."
para "Where is the"
line "#MON?"
done
; 0x79a72
ShowElmTogepiText1: ; 0x79a72
text "ELM: <PLAY_G>, you"
line "look great!"
done
; 0x79a8b
ShowElmTogepiText2: ; 0x79a8b
text "What?"
line "That #MON!?!"
done
; 0x79a9f
ShowElmTogepiText3: ; 0x79a9f
text "The EGG hatched!"
line "So, #MON are"
cont "born from EGGS…"
para "No, perhaps not"
line "all #MON are."
para "Wow, there's still"
line "a lot of research"
cont "to be done."
done
; 0x79b1c
ElmGiveEverstoneText1: ; 0x79b1c
text "Thanks, <PLAY_G>!"
line "You're helping"
para "unravel #MON"
line "mysteries for us!"
para "I want you to have"
line "this as a token of"
cont "our appreciation."
done
; 0x79b8d
ElmGiveEverstoneText2: ; 0x79b8d
text "That's an"
line "EVERSTONE."
para "Some species of"
line "#MON evolve"
para "when they grow to"
line "certain levels."
para "A #MON holding"
line "the EVERSTONE"
cont "won't evolve."
para "Give it to a #-"
line "MON you don't want"
cont "to evolve."
done
; 0x79c37
UnknownText_0x79c37: ; 0x79c37
text "ELM: <PLAY_G>, I'll"
line "call you if any-"
cont "thing comes up."
done
; 0x79c65
UnknownText_0x79c65: ; 0x79c65
text "…sigh… That"
line "stolen #MON."
para "I wonder how it's"
line "doing."
para "They say a #MON"
line "raised by a bad"
para "person turns bad"
line "itself."
done
; 0x79cd0
ElmGiveMasterBallText1: ; 0x79cd0
text "ELM: Hi, <PLAY_G>!"
line "Thanks to you, my"
para "research is going"
line "great!"
para "Take this as a"
line "token of my"
cont "appreciation."
done
; 0x79d31
ElmGiveMasterBallText2: ; 0x79d31
text "The MASTER BALL is"
line "the best!"
para "It's the ultimate"
line "BALL! It'll catch"
para "any #MON with-"
line "out fail."
para "It's given only to"
line "recognized #MON"
cont "researchers."
para "I think you can"
line "make much better"
para "use of it than I"
line "can, <PLAY_G>!"
done
; 0x79df3
ElmGiveTicketText1: ; 0x79df3
text "ELM: <PLAY_G>!"
line "There you are!"
para "I called because I"
line "have something for"
cont "you."
para "See? It's an"
line "S.S.TICKET."
para "Now you can catch"
line "#MON in KANTO."
done
; 0x79e6f
ElmGiveTicketText2: ; 0x79e6f
text "The ship departs"
line "from OLIVINE CITY."
para "But you knew that"
line "already, <PLAY_G>."
para "After all, you've"
line "traveled all over"
cont "with your #MON."
para "Give my regards to"
line "PROF.OAK in KANTO!"
done
; 0x79f0b
UnknownText_0x79f0b: ; 0x79f0b
text "It's the #MON"
line "EGG being studied"
cont "by PROF.ELM."
done
; 0x79f38
UnknownText_0x79f38: ; 0x79f38
text "<PLAY_G>, I want"
line "you to have this"
cont "for your errand."
done
; 0x79f65
UnknownText_0x79f65: ; 0x79f65
text "There are only two"
line "of us, so we're"
cont "always busy."
done
; 0x79f95
UnknownText_0x79f95: ; 0x79f95
text "There was a loud"
line "noise outside…"
para "When we went to"
line "look, someone"
cont "stole a #MON."
para "It's unbelievable"
line "that anyone would"
cont "do that!"
para "…sigh… That"
line "stolen #MON."
para "I wonder how it's"
line "doing."
para "They say a #MON"
line "raised by a bad"
para "person turns bad"
line "itself."
done
; 0x7a078
UnknownText_0x7a078: ; 0x7a078
text "<PLAY_G>!"
para "Use these on your"
line "#DEX quest!"
done
; 0x7a09a
UnknownText_0x7a09a: ; 0x7a09a
text "To add to your"
line "#DEX, you have"
cont "to catch #MON."
para "Throw # BALLS"
line "at wild #MON"
cont "to get them."
done
; 0x7a0f0
UnknownText_0x7a0f0: ; 0x7a0f0
text "I heard a #MON"
line "was stolen here…"
para "I was just getting"
line "some information"
cont "from PROF.ELM."
para "Apparently, it was"
line "a young male with"
cont "long, red hair…"
para "What?"
para "You battled a"
line "trainer like that?"
para "Did you happen to"
line "get his name?"
done
; 0x7a1c0
UnknownText_0x7a1c0: ; 0x7a1c0
text "OK! So <RIVAL>"
line "was his name."
para "Thanks for helping"
line "my investigation!"
done
; 0x7a1fd
ElmsLabWindowText1:
text "The window's open."
para "A pleasant breeze"
line "is blowing in."
done
ElmsLabWindowText2:
text "He broke in"
line "through here!"
done
ElmsLabTravelTip1Text:
text "<PLAYER> opened a"
line "book."
para "Travel Tip 1:"
para "Press START to"
line "open the MENU."
done
ElmsLabTravelTip2Text:
text "<PLAYER> opened a"
line "book."
para "Travel Tip 2:"
para "Record your trip"
line "with SAVE!"
done
ElmsLabTravelTip3Text:
text "<PLAYER> opened a"
line "book."
para "Travel Tip 3:"
para "Open your PACK and"
line "press SELECT to"
cont "move items."
done
ElmsLabTravelTip4Text:
text "<PLAYER> opened a"
line "book."
para "Travel Tip 4:"
para "Check your #MON"
line "moves. Press the"
para "A Button to switch"
line "moves."
done
ElmsLabTrashcanText:
text "The wrapper from"
line "the snack PROF.ELM"
cont "ate is in there…"
done
ElmsLabPCText:
text "OBSERVATIONS ON"
line "#MON EVOLUTION"
para "…It says on the"
line "screen…"
done
ElmsLab_MapEventHeader: ; 0x7a3de
; filler
db 0, 0
; warps
db 2
warp_def $b, $4, 1, GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN
warp_def $b, $5, 1, GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN
; xy triggers
db 8
xy_trigger 1, $6, $4, $0, LabTryToLeaveScript, $0, $0
xy_trigger 1, $6, $5, $0, LabTryToLeaveScript, $0, $0
xy_trigger 3, $5, $4, $0, MeetCopScript, $0, $0
xy_trigger 3, $5, $5, $0, UnknownScript_0x78f12, $0, $0
xy_trigger 5, $8, $4, $0, UnknownScript_0x78e7f, $0, $0
xy_trigger 5, $8, $5, $0, UnknownScript_0x78e8e, $0, $0
xy_trigger 6, $8, $4, $0, UnknownScript_0x78ead, $0, $0
xy_trigger 6, $8, $5, $0, UnknownScript_0x78ebc, $0, $0
; signposts
db 16
signpost 1, 2, $0, ElmsLabHealingMachine
signpost 1, 6, $0, ElmsLabBookshelf
signpost 1, 7, $0, ElmsLabBookshelf
signpost 1, 8, $0, ElmsLabBookshelf
signpost 1, 9, $0, ElmsLabBookshelf
signpost 7, 0, $0, ElmsLabTravelTip1
signpost 7, 1, $0, ElmsLabTravelTip2
signpost 7, 2, $0, ElmsLabTravelTip3
signpost 7, 3, $0, ElmsLabTravelTip4
signpost 7, 6, $0, ElmsLabBookshelf
signpost 7, 7, $0, ElmsLabBookshelf
signpost 7, 8, $0, ElmsLabBookshelf
signpost 7, 9, $0, ElmsLabBookshelf
signpost 3, 9, $0, ElmsLabTrashcan
signpost 0, 5, $0, ElmsLabWindow
signpost 5, 3, $2, ElmsLabPC
; people-events
db 6
person_event SPRITE_ELM, 6, 9, $6, $0, 255, 255, $0, 0, ProfElmScript, $ffff
person_event SPRITE_SCIENTIST, 13, 6, $3, $0, 255, 255, $90, 0, ElmsAideScript, $0701
person_event SPRITE_POKE_BALL, 7, 10, $1, $0, 255, 255, $0, 0, CyndaquilPokeBallScript, $0640
person_event SPRITE_POKE_BALL, 7, 11, $1, $0, 255, 255, $0, 0, TotodilePokeBallScript, $0641
person_event SPRITE_POKE_BALL, 7, 12, $1, $0, 255, 255, $0, 0, ChikoritaPokeBallScript, $0642
person_event SPRITE_OFFICER, 7, 9, $7, $0, 255, 255, $90, 0, CopScript, $0702