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80ece33e3e
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md |
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scripts | ||
code.asm | ||
coords.asm | ||
data.asm | ||
enum.asm | ||
gfx.asm | ||
legacy.asm | ||
predef.asm | ||
rst.asm | ||
wram.asm |