pokecrystal-board/data/moves/animations.asm
2018-01-12 13:47:04 -05:00

5177 lines
120 KiB
NASM

BattleAnimations:: ; c906f
; entries correspond to constants/move_constants.asm
dw BattleAnim_0
dw BattleAnim_Pound
dw BattleAnim_KarateChop
dw BattleAnim_Doubleslap
dw BattleAnim_CometPunch
dw BattleAnim_MegaPunch
dw BattleAnim_PayDay
dw BattleAnim_FirePunch
dw BattleAnim_IcePunch
dw BattleAnim_Thunderpunch
dw BattleAnim_Scratch
dw BattleAnim_Vicegrip
dw BattleAnim_Guillotine
dw BattleAnim_RazorWind
dw BattleAnim_SwordsDance
dw BattleAnim_Cut
dw BattleAnim_Gust
dw BattleAnim_WingAttack
dw BattleAnim_Whirlwind
dw BattleAnim_Fly
dw BattleAnim_Bind
dw BattleAnim_Slam
dw BattleAnim_VineWhip
dw BattleAnim_Stomp
dw BattleAnim_DoubleKick
dw BattleAnim_MegaKick
dw BattleAnim_JumpKick
dw BattleAnim_RollingKick
dw BattleAnim_SandAttack
dw BattleAnim_Headbutt
dw BattleAnim_HornAttack
dw BattleAnim_FuryAttack
dw BattleAnim_HornDrill
dw BattleAnim_Tackle
dw BattleAnim_BodySlam
dw BattleAnim_Wrap
dw BattleAnim_TakeDown
dw BattleAnim_Thrash
dw BattleAnim_DoubleEdge
dw BattleAnim_TailWhip
dw BattleAnim_PoisonSting
dw BattleAnim_Twineedle
dw BattleAnim_PinMissile
dw BattleAnim_Leer
dw BattleAnim_Bite
dw BattleAnim_Growl
dw BattleAnim_Roar
dw BattleAnim_Sing
dw BattleAnim_Supersonic
dw BattleAnim_Sonicboom
dw BattleAnim_Disable
dw BattleAnim_Acid
dw BattleAnim_Ember
dw BattleAnim_Flamethrower
dw BattleAnim_Mist
dw BattleAnim_WaterGun
dw BattleAnim_HydroPump
dw BattleAnim_Surf
dw BattleAnim_IceBeam
dw BattleAnim_Blizzard
dw BattleAnim_Psybeam
dw BattleAnim_Bubblebeam
dw BattleAnim_AuroraBeam
dw BattleAnim_HyperBeam
dw BattleAnim_Peck
dw BattleAnim_DrillPeck
dw BattleAnim_Submission
dw BattleAnim_LowKick
dw BattleAnim_Counter
dw BattleAnim_SeismicToss
dw BattleAnim_Strength
dw BattleAnim_Absorb
dw BattleAnim_MegaDrain
dw BattleAnim_LeechSeed
dw BattleAnim_Growth
dw BattleAnim_RazorLeaf
dw BattleAnim_Solarbeam
dw BattleAnim_Poisonpowder
dw BattleAnim_StunSpore
dw BattleAnim_SleepPowder
dw BattleAnim_PetalDance
dw BattleAnim_StringShot
dw BattleAnim_DragonRage
dw BattleAnim_FireSpin
dw BattleAnim_Thundershock
dw BattleAnim_Thunderbolt
dw BattleAnim_ThunderWave
dw BattleAnim_Thunder
dw BattleAnim_RockThrow
dw BattleAnim_Earthquake
dw BattleAnim_Fissure
dw BattleAnim_Dig
dw BattleAnim_Toxic
dw BattleAnim_Confusion
dw BattleAnim_PsychicM
dw BattleAnim_Hypnosis
dw BattleAnim_Meditate
dw BattleAnim_Agility
dw BattleAnim_QuickAttack
dw BattleAnim_Rage
dw BattleAnim_Teleport
dw BattleAnim_NightShade
dw BattleAnim_Mimic
dw BattleAnim_Screech
dw BattleAnim_DoubleTeam
dw BattleAnim_Recover
dw BattleAnim_Harden
dw BattleAnim_Minimize
dw BattleAnim_Smokescreen
dw BattleAnim_ConfuseRay
dw BattleAnim_Withdraw
dw BattleAnim_DefenseCurl
dw BattleAnim_Barrier
dw BattleAnim_LightScreen
dw BattleAnim_Haze
dw BattleAnim_Reflect
dw BattleAnim_FocusEnergy
dw BattleAnim_Bide
dw BattleAnim_Metronome
dw BattleAnim_MirrorMove
dw BattleAnim_Selfdestruct
dw BattleAnim_EggBomb
dw BattleAnim_Lick
dw BattleAnim_Smog
dw BattleAnim_Sludge
dw BattleAnim_BoneClub
dw BattleAnim_FireBlast
dw BattleAnim_Waterfall
dw BattleAnim_Clamp
dw BattleAnim_Swift
dw BattleAnim_SkullBash
dw BattleAnim_SpikeCannon
dw BattleAnim_Constrict
dw BattleAnim_Amnesia
dw BattleAnim_Kinesis
dw BattleAnim_Softboiled
dw BattleAnim_HiJumpKick
dw BattleAnim_Glare
dw BattleAnim_DreamEater
dw BattleAnim_PoisonGas
dw BattleAnim_Barrage
dw BattleAnim_LeechLife
dw BattleAnim_LovelyKiss
dw BattleAnim_SkyAttack
dw BattleAnim_Transform
dw BattleAnim_Bubble
dw BattleAnim_DizzyPunch
dw BattleAnim_Spore
dw BattleAnim_Flash
dw BattleAnim_Psywave
dw BattleAnim_Splash
dw BattleAnim_AcidArmor
dw BattleAnim_Crabhammer
dw BattleAnim_Explosion
dw BattleAnim_FurySwipes
dw BattleAnim_Bonemerang
dw BattleAnim_Rest
dw BattleAnim_RockSlide
dw BattleAnim_HyperFang
dw BattleAnim_Sharpen
dw BattleAnim_Conversion
dw BattleAnim_TriAttack
dw BattleAnim_SuperFang
dw BattleAnim_Slash
dw BattleAnim_Substitute
dw BattleAnim_Struggle
dw BattleAnim_Sketch
dw BattleAnim_TripleKick
dw BattleAnim_Thief
dw BattleAnim_SpiderWeb
dw BattleAnim_MindReader
dw BattleAnim_Nightmare
dw BattleAnim_FlameWheel
dw BattleAnim_Snore
dw BattleAnim_Curse
dw BattleAnim_Flail
dw BattleAnim_Conversion2
dw BattleAnim_Aeroblast
dw BattleAnim_CottonSpore
dw BattleAnim_Reversal
dw BattleAnim_Spite
dw BattleAnim_PowderSnow
dw BattleAnim_Protect
dw BattleAnim_MachPunch
dw BattleAnim_ScaryFace
dw BattleAnim_FaintAttack
dw BattleAnim_SweetKiss
dw BattleAnim_BellyDrum
dw BattleAnim_SludgeBomb
dw BattleAnim_MudSlap
dw BattleAnim_Octazooka
dw BattleAnim_Spikes
dw BattleAnim_ZapCannon
dw BattleAnim_Foresight
dw BattleAnim_DestinyBond
dw BattleAnim_PerishSong
dw BattleAnim_IcyWind
dw BattleAnim_Detect
dw BattleAnim_BoneRush
dw BattleAnim_LockOn
dw BattleAnim_Outrage
dw BattleAnim_Sandstorm
dw BattleAnim_GigaDrain
dw BattleAnim_Endure
dw BattleAnim_Charm
dw BattleAnim_Rollout
dw BattleAnim_FalseSwipe
dw BattleAnim_Swagger
dw BattleAnim_MilkDrink
dw BattleAnim_Spark
dw BattleAnim_FuryCutter
dw BattleAnim_SteelWing
dw BattleAnim_MeanLook
dw BattleAnim_Attract
dw BattleAnim_SleepTalk
dw BattleAnim_HealBell
dw BattleAnim_Return
dw BattleAnim_Present
dw BattleAnim_Frustration
dw BattleAnim_Safeguard
dw BattleAnim_PainSplit
dw BattleAnim_SacredFire
dw BattleAnim_Magnitude
dw BattleAnim_Dynamicpunch
dw BattleAnim_Megahorn
dw BattleAnim_Dragonbreath
dw BattleAnim_BatonPass
dw BattleAnim_Encore
dw BattleAnim_Pursuit
dw BattleAnim_RapidSpin
dw BattleAnim_SweetScent
dw BattleAnim_IronTail
dw BattleAnim_MetalClaw
dw BattleAnim_VitalThrow
dw BattleAnim_MorningSun
dw BattleAnim_Synthesis
dw BattleAnim_Moonlight
dw BattleAnim_HiddenPower
dw BattleAnim_CrossChop
dw BattleAnim_Twister
dw BattleAnim_RainDance
dw BattleAnim_SunnyDay
dw BattleAnim_Crunch
dw BattleAnim_MirrorCoat
dw BattleAnim_PsychUp
dw BattleAnim_Extremespeed
dw BattleAnim_Ancientpower
dw BattleAnim_ShadowBall
dw BattleAnim_FutureSight
dw BattleAnim_RockSmash
dw BattleAnim_Whirlpool
dw BattleAnim_BeatUp
dw BattleAnim_252
dw BattleAnim_253
dw BattleAnim_254
dw BattleAnim_SweetScent2
; $100
dw BattleAnim_ThrowPokeBall
dw BattleAnim_SendOutMon
dw BattleAnim_ReturnMon
dw BattleAnim_Confused
dw BattleAnim_Slp
dw BattleAnim_Brn
dw BattleAnim_Psn
dw BattleAnim_Sap
dw BattleAnim_Frz
dw BattleAnim_Par
dw BattleAnim_InLove
dw BattleAnim_InSandstorm
dw BattleAnim_InNightmare
dw BattleAnim_InWhirlpool
dw BattleAnim_Miss
dw BattleAnim_EnemyDamage
dw BattleAnim_EnemyStatDown
dw BattleAnim_PlayerStatDown
dw BattleAnim_PlayerDamage
dw BattleAnim_Wobble
dw BattleAnim_Shake
dw BattleAnim_HitConfusion
; c929b
BattleAnim_0: ; c929b
BattleAnim_252: ; c929b
BattleAnim_253: ; c929b
BattleAnim_254: ; c929b
BattleAnim_MirrorMove: ; c929b
anim_ret
; c929c
BattleAnim_SweetScent2: ; c929c
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
anim_obj ANIM_OBJ_FLOWER, 64, 96, $2
anim_wait 2
anim_obj ANIM_OBJ_FLOWER, 64, 80, $2
anim_wait 64
anim_obj ANIM_OBJ_COTTON, 136, 40, $15
anim_obj ANIM_OBJ_COTTON, 136, 40, $2a
anim_obj ANIM_OBJ_COTTON, 136, 40, $3f
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_wait 128
anim_ret
; c92c1
BattleAnim_ThrowPokeBall
anim_if_param_equal NO_ITEM, .TheTrainerBlockedTheBall
anim_if_param_equal MASTER_BALL, .MasterBall
anim_if_param_equal ULTRA_BALL, .UltraBall
anim_if_param_equal GREAT_BALL, .GreatBall
; any other ball
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 16
anim_jump .Shake
; c92f2
.TheTrainerBlockedTheBall:
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL_BLOCKED, 64, 92, $20
anim_wait 20
anim_obj ANIM_OBJ_01, 112, 40, $0
anim_wait 32
anim_ret
; c9305
.UltraBall:
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 16
anim_jump .Shake
; c9326
.GreatBall:
anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 16
anim_jump .Shake
; c9347
.MasterBall:
anim_3gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE, ANIM_GFX_SPEED
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_POKE_BALL, 64, 92, $20
anim_wait 36
anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0
anim_setobj $2, $7
anim_wait 16
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 24
anim_sound 0, 1, SFX_MASTER_BALL
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $30
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $31
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $32
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $33
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $34
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $35
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $36
anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $37
anim_wait 64
.Shake:
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
anim_wait 8
anim_incobj 2
anim_wait 16
anim_sound 0, 1, SFX_CHANGE_DEX_MODE
anim_incobj 1
anim_wait 32
anim_sound 0, 1, SFX_BALL_BOUNCE
anim_wait 32
anim_wait 32
anim_wait 32
anim_wait 8
anim_setvar $0
.Loop:
anim_wait 48
anim_checkpokeball
anim_if_var_equal $1, .Click
anim_if_var_equal $2, .BreakFree
anim_incobj 1
anim_sound 0, 1, SFX_BALL_WIGGLE
anim_jump .Loop
; c93bc
.Click:
anim_clearsprites
anim_ret
; c93be
.BreakFree:
anim_setobj $1, $b
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10
anim_wait 2
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
anim_wait 32
anim_ret
; c93d1
BattleAnim_SendOutMon: ; c93d1
anim_if_param_equal $0, .Normal
anim_if_param_equal $1, .Shiny
anim_if_param_equal $2, .Unknown
anim_1gfx ANIM_GFX_SMOKE
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_2B, $0, $1, $0
anim_sound 0, 0, SFX_BALL_POOF
anim_obj ANIM_OBJ_1B, 48, 96, $0
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 128
anim_wait 4
anim_call BattleAnim_ShowMon_0
anim_ret
.Unknown:
anim_1gfx ANIM_GFX_SMOKE
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_2A, $0, $1, $0
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
anim_sound 0, 0, SFX_BALL_POOF
anim_obj ANIM_OBJ_1B, 48, 96, $0
anim_incbgeffect ANIM_BG_2A
anim_wait 96
anim_incbgeffect ANIM_BG_2A
anim_call BattleAnim_ShowMon_0
anim_ret
.Shiny:
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $0
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $8
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $10
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $18
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $20
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $28
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $30
anim_wait 4
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SHINY, 48, 96, $38
anim_wait 32
anim_ret
.Normal:
anim_1gfx ANIM_GFX_SMOKE
anim_sound 0, 0, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 44, 96, $0
anim_wait 4
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret
; c9483
BattleAnim_ReturnMon: ; c9483
anim_sound 0, 0, SFX_BALL_POOF
BattleAnim_BatonPass_branch_c9486: ; c9486
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
anim_wait 32
anim_ret
; c948d
BattleAnim_Confused: ; c948d
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_KINESIS
anim_obj ANIM_OBJ_CHICK, 44, 56, $15
anim_obj ANIM_OBJ_CHICK, 44, 56, $aa
anim_obj ANIM_OBJ_CHICK, 44, 56, $bf
anim_wait 96
anim_ret
; c94a3
BattleAnim_Slp: ; c94a3
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_TAIL_WHIP
.loop
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 40
anim_loop 3, .loop
anim_wait 32
anim_ret
; c94b4
BattleAnim_Brn: ; c94b4
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 0, 0, SFX_BURN
anim_obj ANIM_OBJ_BURNED, 56, 88, $10
anim_wait 4
anim_loop 3, .loop
anim_wait 6
anim_ret
; c94c5
BattleAnim_Psn: ; c94c5
anim_1gfx ANIM_GFX_POISON
anim_sound 0, 0, SFX_POISON
anim_obj ANIM_OBJ_SKULL, 64, 56, $0
anim_wait 8
anim_sound 0, 0, SFX_POISON
anim_obj ANIM_OBJ_SKULL, 48, 56, $0
anim_wait 8
anim_ret
; c94da
BattleAnim_Sap: ; c94da
anim_1gfx ANIM_GFX_CHARGE
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
anim_wait 16
anim_ret
; c94f8
BattleAnim_Frz: ; c94f8
anim_1gfx ANIM_GFX_ICE
anim_obj ANIM_OBJ_FROZEN, 44, 110, $0
anim_sound 0, 0, SFX_SHINE
anim_wait 16
anim_sound 0, 0, SFX_SHINE
anim_wait 16
anim_ret
; c9508
BattleAnim_Par: ; c9508
anim_1gfx ANIM_GFX_STATUS
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_PARALYZED, 20, 88, $42
anim_obj ANIM_OBJ_PARALYZED, 76, 88, $c2
anim_wait 128
anim_ret
; c951e
BattleAnim_InLove: ; c951e
anim_1gfx ANIM_GFX_OBJECTS
anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_HEART, 64, 76, $0
anim_wait 32
anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_HEART, 36, 72, $0
anim_wait 32
anim_ret
; c9533
BattleAnim_InSandstorm: ; c9533
anim_1gfx ANIM_GFX_POWDER
anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2
.loop
anim_sound 0, 1, SFX_MENU
anim_wait 8
anim_loop 6, .loop
anim_wait 8
anim_ret
; c9550
BattleAnim_InNightmare: ; c9550
anim_1gfx ANIM_GFX_ANGELS
anim_sound 0, 0, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_IN_NIGHTMARE, 68, 80, $0
anim_wait 40
anim_ret
; c955c
BattleAnim_InWhirlpool: ; c955c
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
anim_sound 0, 1, SFX_SURF
.loop
anim_obj ANIM_OBJ_GUST, 132, 72, $0
anim_wait 6
anim_loop 6, .loop
anim_incbgeffect ANIM_BG_WHIRLPOOL
anim_wait 1
anim_ret
; c9574
BattleAnim_HitConfusion: ; c9574
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_POUND
anim_obj ANIM_OBJ_04, 44, 96, $0
anim_wait 16
anim_ret
; c9580
BattleAnim_Miss: ; c9580
anim_ret
; c9581
BattleAnim_EnemyDamage: ; c9581
.loop
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
anim_wait 5
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5
anim_loop 3, .loop
anim_ret
; c9592
BattleAnim_EnemyStatDown: ; c9592
anim_call BattleAnim_FollowEnemyFeet_1
anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0
anim_wait 40
anim_call BattleAnim_ShowMon_1
anim_wait 1
anim_ret
; c95a0
BattleAnim_PlayerStatDown: ; c95a0
anim_call BattleAnim_FollowEnemyFeet_1
anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0
anim_wait 40
anim_call BattleAnim_ShowMon_1
anim_wait 1
anim_ret
; c95ae
BattleAnim_PlayerDamage: ; c95ae
anim_bgeffect ANIM_BG_20, $20, $2, $20
anim_wait 40
anim_ret
; c95b5
BattleAnim_Wobble: ; c95b5
anim_bgeffect ANIM_BG_35, $0, $0, $0
anim_wait 40
anim_ret
; c95bc
BattleAnim_Shake: ; c95bc
anim_bgeffect ANIM_BG_1F, $20, $2, $40
anim_wait 40
anim_ret
; c95c3
BattleAnim_Pound: ; c95c3
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_08, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; c95d5
BattleAnim_KarateChop: ; c95d5
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_KARATE_CHOP
anim_obj ANIM_OBJ_08, 136, 40, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 6
anim_sound 0, 1, SFX_KARATE_CHOP
anim_obj ANIM_OBJ_08, 136, 44, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 44, $0
anim_wait 6
anim_sound 0, 1, SFX_KARATE_CHOP
anim_obj ANIM_OBJ_08, 136, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
; c9605
BattleAnim_Doubleslap: ; c9605
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b
anim_sound 0, 1, SFX_DOUBLESLAP
anim_obj ANIM_OBJ_08, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; c961b
BattleAnim_Doubleslap_branch_c961b: ; c961b
anim_sound 0, 1, SFX_DOUBLESLAP
anim_obj ANIM_OBJ_08, 120, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
anim_ret
; c962b
BattleAnim_CometPunch: ; c962b
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_06, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; c9641
BattleAnim_CometPunch_branch_c9641: ; c9641
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_06, 120, 64, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
; c9651
BattleAnim_Bide_branch_c9651: ; c9651
BattleAnim_MegaPunch: ; c9651
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_ret
; c9677
BattleAnim_Stomp: ; c9677
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_STOMP
anim_obj ANIM_OBJ_07, 136, 40, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 6
anim_sound 0, 1, SFX_STOMP
anim_obj ANIM_OBJ_07, 136, 44, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 44, $0
anim_wait 6
anim_sound 0, 1, SFX_STOMP
anim_obj ANIM_OBJ_07, 136, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
; c96a7
BattleAnim_DoubleKick: ; c96a7
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; c96bd
BattleAnim_DoubleKick_branch_c96bd: ; c96bd
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 120, 64, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
; c96cd
BattleAnim_JumpKick: ; c96cd
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1
anim_sound 0, 1, SFX_JUMP_KICK
anim_obj ANIM_OBJ_07, 112, 72, $0
anim_obj ANIM_OBJ_07, 100, 60, $0
anim_setobj $1, $2
anim_setobj $2, $2
anim_wait 24
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 16
anim_ret
; c96f1
BattleAnim_JumpKick_branch_c96f1: ; c96f1
anim_wait 8
anim_sound 0, 0, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 44, 88, $0
anim_wait 16
anim_ret
; c96fc
BattleAnim_HiJumpKick: ; c96fc
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e
anim_wait 32
anim_sound 0, 1, SFX_JUMP_KICK
anim_obj ANIM_OBJ_07, 112, 72, $0
anim_setobj $1, $2
anim_wait 16
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 16
anim_ret
; c971e
BattleAnim_HiJumpKick_branch_c971e: ; c971e
anim_wait 16
anim_sound 0, 0, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_04, 44, 88, $0
anim_wait 16
anim_ret
; c9729
BattleAnim_RollingKick: ; c9729
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 112, 56, $0
anim_setobj $1, $3
anim_wait 12
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 16
anim_ret
; c973e
BattleAnim_MegaKick: ; c973e
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 67
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_07, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_07, 136, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_ret
; c9764
BattleAnim_HyperFang: ; c9764
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $20, $1, $0
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_FANG, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; c977b
BattleAnim_SuperFang: ; c977b
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_FANG, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_FANG, 136, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_ret
; c97a1
BattleAnim_Ember: ; c97a1
anim_1gfx ANIM_GFX_FIRE
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 64, 96, $12
anim_wait 4
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 64, 100, $14
anim_wait 4
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 64, 84, $13
anim_wait 16
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 120, 68, $30
anim_obj ANIM_OBJ_EMBER, 132, 68, $30
anim_obj ANIM_OBJ_EMBER, 144, 68, $30
anim_wait 32
anim_ret
; c97d8
BattleAnim_FirePunch: ; c97d8
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_call BattleAnim_FirePunch_branch_cbbcc
anim_wait 16
anim_ret
; c97e5
BattleAnim_FireSpin: ; c97e5
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $4
anim_wait 2
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $3
anim_wait 2
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $3
anim_wait 2
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $4
anim_wait 2
anim_loop 2, .loop
anim_wait 96
anim_ret
; c9811
BattleAnim_DragonRage: ; c9811
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_DRAGON_RAGE, 64, 92, $0
anim_wait 3
anim_loop 16, .loop
anim_wait 64
anim_ret
; c9822
BattleAnim_Flamethrower: ; c9822
anim_1gfx ANIM_GFX_FIRE
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FLAMETHROWER, 64, 92, $3
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 75, 86, $5
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 85, 81, $7
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 96, 76, $9
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 106, 71, $b
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 116, 66, $c
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 126, 61, $a
anim_wait 2
anim_obj ANIM_OBJ_FLAMETHROWER, 136, 56, $8
anim_wait 16
.loop
anim_sound 0, 1, SFX_EMBER
anim_wait 16
anim_loop 6, .loop
anim_wait 16
anim_ret
; c9861
BattleAnim_FireBlast: ; c9861
anim_1gfx ANIM_GFX_FIRE
.loop1
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 64, 92, $7
anim_wait 6
anim_loop 10, .loop1
.loop2
anim_sound 0, 1, SFX_EMBER
anim_wait 8
anim_loop 10, .loop2
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_incobj 10
anim_wait 2
.loop3
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $1
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $2
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $3
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $4
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $5
anim_wait 16
anim_loop 2, .loop3
anim_wait 32
anim_ret
; c98b0
BattleAnim_IcePunch: ; c98b0
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_call BattleAnim_IcePunch_branch_cbbdf
anim_wait 32
anim_ret
; c98bd
BattleAnim_IceBeam: ; c98bd
anim_1gfx ANIM_GFX_ICE
.loop
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4
anim_wait 4
anim_loop 5, .loop
anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10
.loop2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4
anim_wait 4
anim_loop 15, .loop2
anim_wait 48
anim_sound 0, 1, SFX_SHINE
anim_wait 8
anim_sound 0, 1, SFX_SHINE
anim_wait 8
anim_ret
; c98e8
BattleAnim_Blizzard: ; c98e8
anim_1gfx ANIM_GFX_ICE
.loop
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_BLIZZARD, 64, 88, $63
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_BLIZZARD, 64, 80, $64
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_BLIZZARD, 64, 96, $63
anim_wait 2
anim_loop 3, .loop
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_wait 32
anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10
anim_wait 128
anim_sound 0, 1, SFX_SHINE
anim_wait 8
anim_sound 0, 1, SFX_SHINE
anim_wait 24
anim_ret
; c991e
BattleAnim_Bubble: ; c991e
anim_1gfx ANIM_GFX_BUBBLE
anim_sound 32, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $c1
anim_wait 6
anim_sound 32, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $e1
anim_wait 6
anim_sound 32, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $d1
anim_wait 128
anim_wait 32
anim_ret
; c993d
BattleAnim_Bubblebeam: ; c993d
anim_1gfx ANIM_GFX_BUBBLE
.loop
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $92
anim_wait 6
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $b3
anim_wait 6
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_BUBBLE, 64, 92, $f4
anim_wait 8
anim_loop 3, .loop
anim_wait 64
anim_clearobjs
anim_bgeffect ANIM_BG_30, $0, $0, $0
anim_wait 1
anim_call BattleAnim_FollowPlayerHead_1
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 19
anim_call BattleAnim_ShowMon_1
anim_bgeffect ANIM_BG_32, $0, $0, $0
anim_wait 8
anim_ret
; c9979
BattleAnim_WaterGun: ; c9979
anim_bgeffect ANIM_BG_30, $0, $0, $0
anim_1gfx ANIM_GFX_WATER
anim_call BattleAnim_FollowPlayerHead_1
anim_sound 16, 2, SFX_WATER_GUN
anim_obj ANIM_OBJ_WATER_GUN, 64, 88, $0
anim_wait 8
anim_obj ANIM_OBJ_WATER_GUN, 64, 76, $0
anim_wait 8
anim_obj ANIM_OBJ_WATER_GUN, 64, 82, $0
anim_wait 24
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 8
anim_bgeffect ANIM_BG_31, $8, $0, $0
anim_wait 8
anim_bgeffect ANIM_BG_31, $30, $0, $0
anim_wait 32
anim_call BattleAnim_ShowMon_1
anim_bgeffect ANIM_BG_32, $0, $0, $0
anim_wait 16
anim_ret
; c99b4
BattleAnim_HydroPump: ; c99b4
anim_bgeffect ANIM_BG_30, $0, $0, $0
anim_1gfx ANIM_GFX_WATER
anim_call BattleAnim_FollowPlayerHead_1
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 108, 72, $0
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 116, 72, $0
anim_bgeffect ANIM_BG_31, $8, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0
anim_bgeffect ANIM_BG_31, $30, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0
anim_bgeffect ANIM_BG_31, $8, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 148, 72, $0
anim_bgeffect ANIM_BG_31, $30, $0, $0
anim_wait 8
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 156, 72, $0
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 32
anim_call BattleAnim_ShowMon_1
anim_bgeffect ANIM_BG_32, $0, $0, $0
anim_wait 16
anim_ret
; c9a2a
BattleAnim_Surf: ; c9a2a
anim_1gfx ANIM_GFX_BUBBLE
anim_bgeffect ANIM_BG_SURF, $0, $0, $0
anim_obj ANIM_OBJ_SURF, 88, 104, $8
.loop
anim_sound 0, 1, SFX_SURF
anim_wait 32
anim_loop 4, .loop
anim_incobj 1
anim_wait 56
anim_ret
; c9a42
BattleAnim_VineWhip: ; c9a42
anim_1gfx ANIM_GFX_WHIP
anim_sound 0, 1, SFX_VINE_WHIP
anim_obj ANIM_OBJ_40, 116, 52, $80
anim_wait 4
anim_sound 0, 1, SFX_VINE_WHIP
anim_obj ANIM_OBJ_3F, 128, 60, $0
anim_wait 4
anim_incobj 1
anim_wait 4
anim_ret
; c9a5a
BattleAnim_LeechSeed: ; c9a5a
anim_1gfx ANIM_GFX_PLANT
anim_sound 16, 2, SFX_VINE_WHIP
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $20
anim_wait 8
anim_sound 16, 2, SFX_VINE_WHIP
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $30
anim_wait 8
anim_sound 16, 2, SFX_VINE_WHIP
anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $28
anim_wait 32
anim_sound 0, 1, SFX_CHARGE
anim_wait 128
anim_ret
; c9a7c
BattleAnim_RazorLeaf: ; c9a7c
anim_1gfx ANIM_GFX_PLANT
anim_sound 0, 0, SFX_VINE_WHIP
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $28
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $5c
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $10
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $e8
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $9c
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $d0
anim_wait 6
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $1c
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $50
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $dc
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $90
anim_wait 80
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 3
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 5
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 7
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 9
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 1
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 2
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 4
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 6
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 8
anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 10
anim_wait 64
anim_ret
; c9af2
BattleAnim_Solarbeam: ; c9af2
anim_if_param_equal $0, .FireSolarBeam
; charge turn
anim_1gfx ANIM_GFX_CHARGE
anim_sound 0, 0, SFX_CHARGE
anim_obj ANIM_OBJ_3D, 48, 84, $0
anim_obj ANIM_OBJ_3C, 48, 84, $0
anim_obj ANIM_OBJ_3C, 48, 84, $8
anim_obj ANIM_OBJ_3C, 48, 84, $10
anim_obj ANIM_OBJ_3C, 48, 84, $18
anim_obj ANIM_OBJ_3C, 48, 84, $20
anim_obj ANIM_OBJ_3C, 48, 84, $28
anim_obj ANIM_OBJ_3C, 48, 84, $30
anim_obj ANIM_OBJ_3C, 48, 84, $38
anim_wait 104
anim_bgeffect ANIM_BG_FLASH_WHITE, $0, $4, $2
anim_wait 64
anim_ret
; c9b30
.FireSolarBeam
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_Solarbeam_branch_cbb39
anim_wait 48
anim_ret
; c9b3c
BattleAnim_Thunderpunch: ; c9b3c
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_LIGHTNING
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 64
anim_ret
; c9b53
BattleAnim_Thundershock: ; c9b53
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_obj ANIM_OBJ_34, 136, 56, $2
anim_wait 16
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_33, 136, 56, $0
anim_wait 96
anim_ret
; c9b66
BattleAnim_Thunderbolt: ; c9b66
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_31, 136, 56, $0
anim_wait 64
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_wait 64
anim_ret
; c9b84
BattleAnim_ThunderWave: ; c9b84
anim_1gfx ANIM_GFX_LIGHTNING
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_THUNDER_WAVE, 136, 56, $0
anim_wait 20
anim_bgp $1b
anim_incobj 1
anim_wait 96
anim_ret
; c9b9a
BattleAnim_Thunder: ; c9b9a
anim_1gfx ANIM_GFX_LIGHTNING
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2E, 120, 68, $0
anim_wait 16
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 16
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2D, 136, 68, $0
anim_wait 48
anim_ret
; c9bbd
BattleAnim_RazorWind: ; c9bbd
anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5
anim_1gfx ANIM_GFX_WHIP
anim_bgeffect ANIM_BG_06, $0, $1, $0
.loop
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_42, 152, 40, $3
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_42, 136, 56, $3
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_42, 152, 64, $3
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_41, 120, 40, $83
anim_wait 4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_41, 120, 64, $83
anim_wait 4
anim_loop 3, .loop
anim_wait 24
anim_ret
; c9c00
BattleAnim_Sonicboom_JP: ; c9c00
anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT
.loop
anim_sound 3, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 80, $3
anim_wait 8
anim_sound 3, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 88, $2
anim_wait 8
anim_sound 3, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 96, $4
anim_wait 8
anim_loop 2, .loop
anim_wait 32
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; c9c36
BattleAnim_Gust: ; c9c36
BattleAnim_Sonicboom: ; c9c36
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
.loop
anim_sound 0, 1, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 136, 72, $0
anim_wait 6
anim_loop 9, .loop
anim_obj ANIM_OBJ_01, 144, 64, $18
anim_wait 8
anim_obj ANIM_OBJ_01, 128, 32, $18
anim_wait 16
anim_ret
; c9c53
BattleAnim_Selfdestruct: ; c9c53
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
anim_if_param_equal $1, .loop
anim_call BattleAnim_Selfdestruct_branch_cbb8f
anim_wait 16
anim_ret
; c9c63
.loop
anim_call BattleAnim_Selfdestruct_branch_cbb62
anim_wait 5
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_loop 2, .loop
anim_wait 16
anim_ret
; c9c72
BattleAnim_Explosion: ; c9c72
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_1F, $60, $4, $10
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
anim_if_param_equal $1, .loop
anim_call BattleAnim_Explosion_branch_cbb8f
anim_wait 16
anim_ret
; c9c87
.loop
anim_call BattleAnim_Explosion_branch_cbb62
anim_wait 5
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_loop 2, .loop
anim_wait 16
anim_ret
; c9c96
BattleAnim_Acid: ; c9c96
anim_1gfx ANIM_GFX_POISON
anim_call BattleAnim_Acid_branch_cbc35
anim_wait 64
anim_ret
; c9c9d
BattleAnim_RockThrow: ; c9c9d
anim_1gfx ANIM_GFX_ROCKS
anim_bgeffect ANIM_BG_1F, $60, $1, $0
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40
anim_wait 2
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
anim_wait 96
anim_ret
; c9cd2
BattleAnim_RockSlide: ; c9cd2
anim_1gfx ANIM_GFX_ROCKS
anim_bgeffect ANIM_BG_1F, $c0, $1, $0
.loop
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40
anim_wait 4
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
anim_wait 16
anim_loop 4, .loop
anim_wait 96
anim_ret
; c9d0c
BattleAnim_Sing: ; c9d0c
anim_1gfx ANIM_GFX_NOISE
anim_sound 16, 2, SFX_SING
.loop
anim_obj ANIM_OBJ_SING, 64, 92, $0
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $1
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $2
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $0
anim_wait 8
anim_obj ANIM_OBJ_SING, 64, 92, $2
anim_wait 8
anim_loop 4, .loop
anim_wait 64
anim_ret
; c9d35
BattleAnim_Poisonpowder: ; c9d35
BattleAnim_SleepPowder: ; c9d35
BattleAnim_Spore: ; c9d35
BattleAnim_StunSpore: ; c9d35
anim_1gfx ANIM_GFX_POWDER
.loop
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 104, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 136, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 112, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 128, 16, $0
anim_wait 4
anim_sound 0, 1, SFX_POWDER
anim_obj ANIM_OBJ_POWDER, 120, 16, $0
anim_wait 4
anim_loop 2, .loop
anim_wait 96
anim_ret
; c9d6a
BattleAnim_HyperBeam: ; c9d6a
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_1F, $30, $4, $10
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_HyperBeam_branch_cbb39
anim_wait 48
anim_ret
; c9d80
BattleAnim_AuroraBeam: ; c9d80
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_wait 64
anim_call BattleAnim_AuroraBeam_branch_cbb39
anim_wait 48
anim_incobj 5
anim_wait 64
anim_ret
; c9d95
BattleAnim_Vicegrip: ; c9d95
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_VICEGRIP
anim_obj ANIM_OBJ_37, 152, 40, $0
anim_obj ANIM_OBJ_39, 120, 72, $0
anim_wait 32
anim_ret
; c9da6
BattleAnim_Scratch: ; c9da6
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_37, 144, 48, $0
anim_obj ANIM_OBJ_37, 140, 44, $0
anim_obj ANIM_OBJ_37, 136, 40, $0
anim_wait 32
anim_ret
; c9dbc
BattleAnim_FurySwipes: ; c9dbc
anim_1gfx ANIM_GFX_CUT
anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_37, 144, 48, $0
anim_obj ANIM_OBJ_37, 140, 44, $0
anim_obj ANIM_OBJ_37, 136, 40, $0
anim_sound 0, 1, SFX_SCRATCH
anim_wait 32
anim_ret
; c9dd9
BattleAnim_FurySwipes_branch_c9dd9: ; c9dd9
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_38, 120, 48, $0
anim_obj ANIM_OBJ_38, 124, 44, $0
anim_obj ANIM_OBJ_38, 128, 40, $0
anim_sound 0, 1, SFX_SCRATCH
anim_wait 32
anim_ret
; c9df0
BattleAnim_Cut: ; c9df0
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 32
anim_ret
; c9dfc
BattleAnim_Slash: ; c9dfc
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_obj ANIM_OBJ_3A, 148, 36, $0
anim_wait 32
anim_ret
; c9e0d
BattleAnim_Clamp: ; c9e0d
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
anim_obj ANIM_OBJ_CLAMP, 136, 56, $a0
anim_obj ANIM_OBJ_CLAMP, 136, 56, $20
anim_wait 16
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 144, 48, $18
anim_wait 32
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 128, 64, $18
anim_wait 16
anim_ret
; c9e2e
BattleAnim_Bite: ; c9e2e
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
anim_obj ANIM_OBJ_BITE, 136, 56, $98
anim_obj ANIM_OBJ_BITE, 136, 56, $18
anim_wait 8
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 144, 48, $18
anim_wait 16
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_01, 128, 64, $18
anim_wait 8
anim_ret
; c9e4f
BattleAnim_Teleport: ; c9e4f
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0
anim_wait 32
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 3
anim_incbgeffect ANIM_BG_TELEPORT
anim_call BattleAnim_ShowMon_0
anim_bgeffect ANIM_BG_06, $0, $1, $0
anim_call BattleAnim_Teleport_branch_cbb12
anim_wait 64
anim_ret
; c9e6f
BattleAnim_Fly: ; c9e6f
anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89
anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 32
BattleAnim_Fly_branch_c9e82: ; c9e82
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
; c9e89
BattleAnim_Fly_branch_c9e89: ; c9e89
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $1, $0
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_call BattleAnim_Fly_branch_cbb12
anim_wait 64
anim_ret
; c9e9a
BattleAnim_DoubleTeam: ; c9e9a
anim_call BattleAnim_FollowPlayerHead_0
anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0
anim_wait 96
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
anim_wait 24
anim_incbgeffect ANIM_BG_DOUBLE_TEAM
anim_call BattleAnim_ShowMon_0
anim_ret
; c9eaf
BattleAnim_Recover: ; c9eaf
anim_1gfx ANIM_GFX_BUBBLE
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_FULL_HEAL
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_RECOVER, 44, 88, $30
anim_obj ANIM_OBJ_RECOVER, 44, 88, $31
anim_obj ANIM_OBJ_RECOVER, 44, 88, $32
anim_obj ANIM_OBJ_RECOVER, 44, 88, $33
anim_obj ANIM_OBJ_RECOVER, 44, 88, $34
anim_obj ANIM_OBJ_RECOVER, 44, 88, $35
anim_obj ANIM_OBJ_RECOVER, 44, 88, $36
anim_obj ANIM_OBJ_RECOVER, 44, 88, $37
anim_wait 64
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
; c9eeb
BattleAnim_Absorb: ; c9eeb
anim_1gfx ANIM_GFX_CHARGE
anim_obj ANIM_OBJ_3D, 44, 88, $0
.loop
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
anim_wait 6
anim_loop 5, .loop
anim_wait 32
anim_ret
; c9f13
BattleAnim_MegaDrain: ; c9f13
anim_1gfx ANIM_GFX_CHARGE
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1C, $0, $0, $10
anim_setvar $0
.loop
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 128, 48, $2
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 64, $3
anim_wait 6
anim_sound 6, 3, SFX_WATER_GUN
anim_obj ANIM_OBJ_ABSORB, 136, 32, $4
anim_wait 6
anim_incvar
anim_if_var_equal $7, .done
anim_if_var_equal $2, .spawn
anim_jump .loop
; c9f46
.spawn
anim_obj ANIM_OBJ_3D, 44, 88, $0
anim_jump .loop
; c9f4e
.done
anim_wait 32
anim_incbgeffect ANIM_BG_1C
anim_call BattleAnim_ShowMon_0
anim_ret
; c9f55
BattleAnim_EggBomb: ; c9f55
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
anim_sound 0, 0, SFX_SWITCH_POKEMON
anim_obj ANIM_OBJ_EGG, 44, 104, $1
anim_wait 128
anim_wait 96
anim_incobj 1
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 128, 64, $0
anim_wait 8
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 144, 68, $0
anim_wait 8
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 136, 72, $0
anim_wait 24
anim_ret
; c9f85
BattleAnim_Softboiled: ; c9f85
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_SWITCH_POKEMON
anim_obj ANIM_OBJ_EGG, 44, 104, $6
anim_wait 128
anim_incobj 2
anim_obj ANIM_OBJ_EGG, 76, 104, $b
anim_wait 16
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_sound 0, 0, SFX_METRONOME
.loop
anim_obj ANIM_OBJ_RECOVER, 44, 88, $20
anim_wait 8
anim_loop 8, .loop
anim_wait 128
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
; c9fb5
BattleAnim_FocusEnergy: ; c9fb5
BattleAnim_RazorWind_branch_c9fb5: ; c9fb5
BattleAnim_SkullBash_branch_c9fb5: ; c9fb5
BattleAnim_SkyAttack_branch_c9fb5: ; c9fb5
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_16, $0, $1, $40
anim_bgeffect ANIM_BG_06, $0, $2, $0
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
anim_loop 3, .loop
anim_wait 8
anim_incbgeffect ANIM_BG_16
anim_call BattleAnim_ShowMon_0
anim_ret
; c9ffc
BattleAnim_Bide: ; c9ffc
anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_ESCAPE_ROPE
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_wait 72
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_ret
; ca014
BattleAnim_Bind: ; ca014
anim_1gfx ANIM_GFX_ROPE
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_48, 132, 64, $0
anim_wait 8
anim_obj ANIM_OBJ_49, 132, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64
anim_sound 0, 1, SFX_BIND
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_wait 96
anim_ret
; ca036
BattleAnim_Wrap: ; ca036
anim_1gfx ANIM_GFX_ROPE
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_48, 132, 64, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64
anim_sound 0, 1, SFX_BIND
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_wait 96
anim_ret
; ca058
BattleAnim_Confusion: ; ca058
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_1
anim_sound 0, 1, SFX_PSYCHIC
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
anim_wait 128
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_call BattleAnim_ShowMon_1
anim_ret
; ca06c
BattleAnim_Constrict: ; ca06c
anim_1gfx ANIM_GFX_ROPE
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_49, 132, 64, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 8
anim_obj ANIM_OBJ_49, 132, 40, $0
anim_wait 8
anim_obj ANIM_OBJ_48, 132, 56, $0
anim_wait 64
anim_ret
; ca08a
BattleAnim_Earthquake: ; ca08a
anim_bgeffect ANIM_BG_1F, $60, $4, $10
.loop
anim_sound 0, 1, SFX_EMBER
anim_wait 24
anim_loop 4, .loop
anim_ret
; ca098
BattleAnim_Fissure: ; ca098
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
anim_bgeffect ANIM_BG_1F, $60, $4, $0
.loop
anim_sound 0, 1, SFX_EMBER
anim_wait 24
anim_loop 4, .loop
anim_ret
; ca0ab
BattleAnim_Growl: ; ca0ab
anim_1gfx ANIM_GFX_NOISE
anim_enemyfeetobj
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_cry $0
.loop
anim_call BattleAnim_Growl_branch_cbbbc
anim_wait 16
anim_loop 3, .loop
anim_wait 9
anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
anim_wait 8
anim_bgeffect ANIM_BG_19, $0, $0, $40
anim_wait 64
anim_incbgeffect ANIM_BG_19
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 5
anim_incobj 10
anim_wait 8
anim_ret
; ca0d7
BattleAnim_Roar: ; ca0d7
anim_1gfx ANIM_GFX_NOISE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_cry $1
.loop
anim_call BattleAnim_Roar_branch_cbbbc
anim_wait 16
anim_loop 3, .loop
anim_wait 16
anim_if_param_equal $0, .done
anim_bgeffect ANIM_BG_27, $0, $0, $0
anim_wait 64
.done
anim_ret
; ca0f4
BattleAnim_Supersonic: ; ca0f4
anim_1gfx ANIM_GFX_PSYCHIC
.loop
anim_sound 6, 2, SFX_SUPERSONIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_wait 4
anim_loop 10, .loop
anim_wait 64
anim_ret
; ca105
BattleAnim_Screech: ; ca105
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_1F, $8, $1, $20
anim_sound 6, 2, SFX_SCREECH
.loop
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_wait 2
anim_loop 2, .loop
anim_wait 64
anim_ret
; ca11b
BattleAnim_ConfuseRay: ; ca11b
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_08, $0, $4, $0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $80
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $88
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $90
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $98
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a8
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b0
anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b8
.loop
anim_sound 6, 2, SFX_WHIRLWIND
anim_wait 16
anim_loop 8, .loop
anim_wait 32
anim_ret
; ca15e
BattleAnim_Leer: ; ca15e
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_Leer_branch_cbadc
anim_wait 16
anim_ret
; ca16a
BattleAnim_Reflect: ; ca16a
anim_1gfx ANIM_GFX_REFLECT
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 24
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 64
anim_ret
; ca18e
BattleAnim_LightScreen: ; ca18e
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_REFLECT
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_FLASH
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $0
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $8
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $10
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $18
anim_wait 4
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_obj ANIM_OBJ_SHINY, 72, 80, $20
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $28
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $30
anim_wait 4
anim_obj ANIM_OBJ_SHINY, 72, 80, $38
anim_wait 64
anim_ret
; ca1d5
BattleAnim_Amnesia: ; ca1d5
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_LICK
anim_obj ANIM_OBJ_AMNESIA, 64, 80, $2
anim_wait 16
anim_obj ANIM_OBJ_AMNESIA, 68, 80, $1
anim_wait 16
anim_obj ANIM_OBJ_AMNESIA, 72, 80, $0
anim_wait 64
anim_ret
; ca1ed
BattleAnim_DizzyPunch: ; ca1ed
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_HIT
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 136, 40, $0
anim_obj ANIM_OBJ_02, 136, 64, $0
anim_wait 16
anim_sound 0, 1, SFX_KINESIS
anim_obj ANIM_OBJ_CHICK, 136, 24, $15
anim_obj ANIM_OBJ_CHICK, 136, 24, $aa
anim_obj ANIM_OBJ_CHICK, 136, 24, $bf
anim_wait 96
anim_ret
; ca212
BattleAnim_Rest: ; ca212
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_TAIL_WHIP
.loop
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 40
anim_loop 3, .loop
anim_wait 32
anim_ret
; ca223
BattleAnim_AcidArmor: ; ca223
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8
anim_sound 0, 0, SFX_MEGA_PUNCH
anim_wait 64
anim_incbgeffect ANIM_BG_ACID_ARMOR
anim_call BattleAnim_ShowMon_0
anim_ret
; ca237
BattleAnim_Splash: ; ca237
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_VICEGRIP
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_wait 96
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_call BattleAnim_ShowMon_0
anim_ret
; ca24b
BattleAnim_Dig: ; ca24b
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
anim_if_param_equal $0, .hit
anim_if_param_equal $2, .fail
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
anim_obj ANIM_OBJ_57, 72, 104, $0
.loop
anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_56, 56, 104, $0
anim_wait 16
anim_loop 6, .loop
anim_wait 32
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 8
anim_incbgeffect ANIM_BG_DIG
anim_call BattleAnim_ShowMon_0
anim_ret
.hit
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 32
.fail
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret
; ca28d
BattleAnim_SandAttack: ; ca28d
anim_1gfx ANIM_GFX_SAND
anim_call BattleAnim_SandAttack_branch_cbc5b
anim_ret
; ca293
BattleAnim_StringShot: ; ca293
anim_1gfx ANIM_GFX_WEB
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0
anim_wait 4
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 132, 48, $1
anim_wait 4
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0
anim_wait 4
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 132, 64, $1
anim_wait 4
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0
anim_wait 4
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_STRING_SHOT, 132, 56, $2
anim_wait 64
anim_ret
; ca2d1
BattleAnim_Headbutt: ; ca2d1
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $14, $2, $0
anim_wait 32
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_HEADBUTT
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
; ca2ef
BattleAnim_Tackle: ; ca2ef
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
; ca307
BattleAnim_BodySlam: ; ca307
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_wait 32
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_wait 4
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 3
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 6
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 3
anim_call BattleAnim_ShowMon_0
anim_ret
; ca331
BattleAnim_TakeDown: ; ca331
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 3
anim_sound 0, 1, SFX_TACKLE
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_obj ANIM_OBJ_01, 128, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_TACKLE
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 3
anim_call BattleAnim_ShowMon_0
anim_ret
; ca35c
BattleAnim_DoubleEdge: ; ca35c
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 3
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_00, 128, 48, $0
anim_wait 6
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_00, 144, 48, $0
anim_wait 3
anim_call BattleAnim_ShowMon_0
anim_ret
; ca382
BattleAnim_Submission: ; ca382
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_1
anim_bgeffect ANIM_BG_26, $0, $0, $0
anim_sound 0, 1, SFX_SUBMISSION
anim_wait 32
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 32
anim_obj ANIM_OBJ_01, 152, 56, $0
anim_wait 32
anim_obj ANIM_OBJ_01, 136, 52, $0
anim_wait 32
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_1
anim_ret
; ca3a8
BattleAnim_Whirlwind: ; ca3a8
anim_1gfx ANIM_GFX_WIND
.loop
anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 64, 112, $0
anim_wait 6
anim_loop 9, .loop
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_sound 16, 2, SFX_WHIRLWIND
anim_wait 128
anim_if_param_equal $0, .done
anim_bgeffect ANIM_BG_27, $0, $0, $0
anim_wait 64
.done
anim_ret
; ca3d8
BattleAnim_Hypnosis: ; ca3d8
anim_1gfx ANIM_GFX_PSYCHIC
.loop
anim_sound 6, 2, SFX_SUPERSONIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_obj ANIM_OBJ_WAVE, 56, 80, $2
anim_wait 8
anim_loop 3, .loop
anim_wait 56
anim_ret
; ca3ee
BattleAnim_Haze: ; ca3ee
anim_1gfx ANIM_GFX_HAZE
anim_sound 0, 1, SFX_SURF
.loop
anim_obj ANIM_OBJ_HAZE, 48, 56, $0
anim_obj ANIM_OBJ_HAZE, 132, 16, $0
anim_wait 12
anim_loop 5, .loop
anim_wait 96
anim_ret
; ca404
BattleAnim_Mist: ; ca404
anim_obp0 $54
anim_1gfx ANIM_GFX_HAZE
anim_sound 0, 0, SFX_SURF
.loop
anim_obj ANIM_OBJ_MIST, 48, 56, $0
anim_wait 8
anim_loop 10, .loop
anim_wait 96
anim_ret
; ca417
BattleAnim_Smog: ; ca417
anim_1gfx ANIM_GFX_HAZE
anim_sound 0, 1, SFX_BUBBLEBEAM
.loop
anim_obj ANIM_OBJ_SMOG, 132, 16, $0
anim_wait 8
anim_loop 10, .loop
anim_wait 96
anim_ret
; ca428
BattleAnim_PoisonGas: ; ca428
anim_1gfx ANIM_GFX_HAZE
anim_sound 16, 2, SFX_BUBBLEBEAM
.loop
anim_obj ANIM_OBJ_POISON_GAS, 44, 80, $2
anim_wait 8
anim_loop 10, .loop
anim_wait 128
anim_ret
; ca439
BattleAnim_HornAttack: ; ca439
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_obj ANIM_OBJ_HORN, 72, 80, $1
anim_wait 16
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; ca44c
BattleAnim_FuryAttack: ; ca44c
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_obj ANIM_OBJ_HORN, 72, 72, $2
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_04, 128, 40, $0
anim_wait 8
anim_obj ANIM_OBJ_HORN, 80, 88, $2
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_04, 136, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_HORN, 76, 80, $2
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_04, 132, 48, $0
anim_wait 8
anim_ret
; ca47d
BattleAnim_HornDrill: ; ca47d
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
anim_obj ANIM_OBJ_HORN, 72, 80, $3
anim_wait 8
.loop
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 140, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 132, 56, $0
anim_wait 8
anim_sound 0, 1, SFX_HORN_ATTACK
anim_obj ANIM_OBJ_00, 124, 48, $0
anim_wait 8
anim_loop 3, .loop
anim_ret
; ca4b4
BattleAnim_PoisonSting: ; ca4b4
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_obj ANIM_OBJ_60, 64, 92, $14
anim_wait 16
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 16
anim_ret
; ca4c7
BattleAnim_Twineedle: ; ca4c7
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_60, 64, 92, $14
anim_obj ANIM_OBJ_60, 56, 84, $14
anim_wait 16
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 16
anim_ret
; ca4e7
BattleAnim_PinMissile: ; ca4e7
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
.loop
anim_obj ANIM_OBJ_60, 64, 92, $28
anim_wait 8
anim_obj ANIM_OBJ_60, 56, 84, $28
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_60, 52, 88, $28
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 132, 52, $0
anim_loop 3, .loop
anim_wait 16
anim_ret
; ca51a
BattleAnim_SpikeCannon: ; ca51a
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
.loop
anim_obj ANIM_OBJ_60, 64, 92, $18
anim_wait 8
anim_obj ANIM_OBJ_60, 56, 84, $18
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 136, 56, $0
anim_wait 8
anim_obj ANIM_OBJ_60, 52, 88, $18
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 128, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_POISON_STING
anim_obj ANIM_OBJ_05, 132, 52, $0
anim_loop 3, .loop
anim_wait 16
anim_ret
; ca54d
BattleAnim_Transform: ; ca54d
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_transform
anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_updateactorpic
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
; ca564
BattleAnim_PetalDance: ; ca564
anim_sound 0, 0, SFX_MENU
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_HIT
.loop
anim_obj ANIM_OBJ_PETAL_DANCE, 48, 56, $0
anim_wait 11
anim_loop 8, .loop
anim_wait 128
anim_wait 64
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 16
anim_ret
; ca580
BattleAnim_Barrage: ; ca580
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10
anim_wait 36
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 136, 56, $0
anim_wait 16
anim_ret
; ca596
BattleAnim_PayDay: ; ca596
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_01, 128, 56, $0
anim_wait 16
anim_sound 0, 1, SFX_PAY_DAY
anim_obj ANIM_OBJ_PAY_DAY, 120, 76, $1
anim_wait 64
anim_ret
; ca5ac
BattleAnim_Mimic: ; ca5ac
anim_1gfx ANIM_GFX_SPEED
anim_obp0 $fc
anim_sound 63, 3, SFX_LICK
anim_obj ANIM_OBJ_MIMIC, 132, 44, $0
anim_obj ANIM_OBJ_MIMIC, 132, 44, $8
anim_obj ANIM_OBJ_MIMIC, 132, 44, $10
anim_obj ANIM_OBJ_MIMIC, 132, 44, $18
anim_obj ANIM_OBJ_MIMIC, 132, 44, $20
anim_obj ANIM_OBJ_MIMIC, 132, 44, $28
anim_obj ANIM_OBJ_MIMIC, 132, 44, $30
anim_obj ANIM_OBJ_MIMIC, 132, 44, $38
anim_wait 128
anim_wait 48
anim_ret
; ca5de
BattleAnim_LovelyKiss: ; ca5de
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_LOVELY_KISS, 152, 40, $0
anim_wait 32
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_HEART, 128, 40, $0
anim_wait 40
anim_ret
; ca5f6
BattleAnim_Bonemerang: ; ca5f6
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_HIT
anim_sound 6, 2, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_BONEMERANG, 88, 56, $1c
anim_wait 24
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 24
anim_ret
; ca60c
BattleAnim_Swift: ; ca60c
anim_1gfx ANIM_GFX_OBJECTS
anim_sound 6, 2, SFX_METRONOME
anim_obj ANIM_OBJ_SWIFT, 64, 88, $4
anim_wait 4
anim_obj ANIM_OBJ_SWIFT, 64, 72, $4
anim_wait 4
anim_obj ANIM_OBJ_SWIFT, 64, 76, $4
anim_wait 64
anim_ret
; ca624
BattleAnim_Crabhammer: ; ca624
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
.loop
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 12
anim_loop 3, .loop
anim_ret
; ca63f
BattleAnim_SkullBash: ; ca63f
anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $14, $2, $0
anim_wait 32
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
.loop
anim_sound 0, 1, SFX_HEADBUTT
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_loop 3, .loop
anim_call BattleAnim_ShowMon_0
anim_ret
; ca66a
BattleAnim_Kinesis: ; ca66a
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_obj ANIM_OBJ_KINESIS, 80, 76, $0
anim_wait 32
.loop
anim_sound 0, 0, SFX_KINESIS
anim_obj ANIM_OBJ_4B, 64, 88, $0
anim_wait 32
anim_loop 3, .loop
anim_wait 32
anim_sound 0, 0, SFX_KINESIS_2
anim_wait 32
anim_ret
; ca68b
BattleAnim_Peck: ; ca68b
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 128, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 136, 56, $0
anim_wait 16
anim_ret
; ca6a0
BattleAnim_DrillPeck: ; ca6a0
anim_1gfx ANIM_GFX_HIT
.loop
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 124, 56, $0
anim_wait 4
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 132, 48, $0
anim_wait 4
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 140, 56, $0
anim_wait 4
anim_sound 0, 1, SFX_PECK
anim_obj ANIM_OBJ_02, 132, 64, $0
anim_wait 4
anim_loop 5, .loop
anim_wait 16
anim_ret
; ca6cc
BattleAnim_Guillotine: ; ca6cc
anim_1gfx ANIM_GFX_CUT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_sound 0, 1, SFX_VICEGRIP
anim_obj ANIM_OBJ_37, 156, 44, $0
anim_obj ANIM_OBJ_37, 152, 40, $0
anim_obj ANIM_OBJ_37, 148, 36, $0
anim_obj ANIM_OBJ_39, 124, 76, $0
anim_obj ANIM_OBJ_39, 120, 72, $0
anim_obj ANIM_OBJ_39, 116, 68, $0
anim_obj ANIM_OBJ_39, 120, 72, $0
anim_wait 32
anim_ret
; ca700
BattleAnim_Flash: ; ca700
anim_1gfx ANIM_GFX_SPEED
anim_sound 0, 1, SFX_FLASH
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $0
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $8
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $10
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $18
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $20
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $28
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $30
anim_wait 4
anim_obj ANIM_OBJ_FLASH, 136, 56, $38
anim_wait 32
anim_ret
; ca73c
BattleAnim_Substitute: ; ca73c
anim_sound 0, 0, SFX_SURF
anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c
anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e
anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760
anim_1gfx ANIM_GFX_SMOKE
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 48
anim_raisesub
anim_obj ANIM_OBJ_BALL_POOF, 48, 96, $0
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret
; ca760
BattleAnim_Substitute_branch_ca760: ; ca760
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 48
anim_dropsub
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
; ca76e
BattleAnim_Substitute_branch_ca76e: ; ca76e
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 48
anim_raisesub
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
; ca77c
BattleAnim_Substitute_branch_ca77c: ; ca77c
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 48
anim_dropsub
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 32
anim_ret
; ca78a
BattleAnim_Minimize: ; ca78a
anim_sound 0, 0, SFX_SURF
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_minimize
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_updateactorpic
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
; ca7a1
BattleAnim_SkyAttack: ; ca7a1
anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5
anim_1gfx ANIM_GFX_SKY_ATTACK
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 32
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_SKY_ATTACK, 48, 88, $40
anim_wait 64
anim_incobj 1
anim_wait 21
anim_sound 0, 1, SFX_HYPER_BEAM
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_wait 64
anim_incobj 1
anim_wait 32
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
; ca7cc
BattleAnim_NightShade: ; ca7cc
anim_1gfx ANIM_GFX_HIT
anim_bgp $1b
anim_obp1 $1b
anim_wait 32
anim_call BattleAnim_FollowPlayerHead_1
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
anim_sound 0, 1, SFX_PSYCHIC
anim_wait 96
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_call BattleAnim_ShowMon_1
anim_ret
; ca7e5
BattleAnim_Lick: ; ca7e5
anim_1gfx ANIM_GFX_WATER
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_LICK, 136, 56, $0
anim_wait 64
anim_ret
; ca7f1
BattleAnim_TriAttack: ; ca7f1
anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING
anim_call BattleAnim_TriAttack_branch_cbbcc
anim_wait 16
anim_call BattleAnim_TriAttack_branch_cbbdf
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
anim_sound 0, 1, SFX_THUNDER
anim_obj ANIM_OBJ_2F, 152, 68, $0
anim_wait 16
anim_ret
; ca80c
BattleAnim_Withdraw: ; ca80c
anim_1gfx ANIM_GFX_REFLECT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50
anim_wait 48
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_WITHDRAW, 48, 88, $0
anim_wait 64
anim_incobj 2
anim_wait 1
anim_incbgeffect ANIM_BG_WITHDRAW
anim_call BattleAnim_ShowMon_0
anim_ret
; ca829
BattleAnim_Psybeam: ; ca829
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_08, $0, $4, $0
.loop
anim_sound 6, 2, SFX_PSYBEAM
anim_obj ANIM_OBJ_WAVE, 64, 88, $4
anim_wait 4
anim_loop 10, .loop
anim_wait 48
anim_ret
; ca844
BattleAnim_DreamEater: ; ca844
anim_1gfx ANIM_GFX_BUBBLE
anim_bgp $1b
anim_obp0 $27
anim_sound 6, 3, SFX_WATER_GUN
anim_call BattleAnim_DreamEater_branch_cbab3
anim_wait 128
anim_wait 48
anim_ret
; ca853
BattleAnim_LeechLife: ; ca853
anim_1gfx ANIM_GFX_BUBBLE
anim_sound 6, 3, SFX_WATER_GUN
anim_call BattleAnim_LeechLife_branch_cbab3
anim_wait 128
anim_wait 48
anim_ret
; ca85e
BattleAnim_Harden: ; ca85e
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_call BattleAnim_FollowEnemyFeet_0
anim_call BattleAnim_Harden_branch_cbc43
anim_call BattleAnim_ShowMon_0
anim_ret
; ca86c
BattleAnim_Psywave: ; ca86c
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
.loop
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 80, $2
anim_wait 8
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $3
anim_wait 8
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 96, $4
anim_wait 8
anim_loop 3, .loop
anim_wait 32
anim_incbgeffect ANIM_BG_PSYCHIC
anim_wait 4
anim_ret
; ca897
BattleAnim_Glare: ; ca897
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_Glare_branch_cbadc
anim_wait 16
anim_ret
; ca8a8
BattleAnim_Thrash: ; ca8a8
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_08, 120, 72, $0
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 152, 40, $0
anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
; ca8d5
BattleAnim_Growth: ; ca8d5
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_1gfx ANIM_GFX_CHARGE
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_GROWTH, 48, 108, $0
anim_obj ANIM_OBJ_GROWTH, 48, 108, $8
anim_obj ANIM_OBJ_GROWTH, 48, 108, $10
anim_obj ANIM_OBJ_GROWTH, 48, 108, $18
anim_obj ANIM_OBJ_GROWTH, 48, 108, $20
anim_obj ANIM_OBJ_GROWTH, 48, 108, $28
anim_obj ANIM_OBJ_GROWTH, 48, 108, $30
anim_obj ANIM_OBJ_GROWTH, 48, 108, $38
anim_wait 64
anim_ret
; ca909
BattleAnim_Conversion2: ; ca909
anim_1gfx ANIM_GFX_EXPLOSION
anim_sound 63, 3, SFX_SHARPEN
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $0
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $8
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $10
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $18
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $20
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $28
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $30
anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $38
anim_wait 128
anim_wait 48
anim_ret
; ca939
BattleAnim_Smokescreen: ; ca939
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_SMOKESCREEN, 64, 92, $6c
anim_wait 24
anim_incobj 1
anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 108, 70, $10
anim_wait 8
.loop
anim_sound 0, 1, SFX_MENU
anim_obj ANIM_OBJ_SMOKE, 132, 60, $20
anim_wait 8
anim_loop 5, .loop
anim_wait 128
anim_ret
; ca960
BattleAnim_Strength: ; ca960
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_20, $10, $1, $20
anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_STRENGTH, 64, 104, $1
anim_wait 128
anim_incobj 1
anim_wait 20
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 16
anim_ret
; ca97e
BattleAnim_SwordsDance: ; ca97e
anim_1gfx ANIM_GFX_WHIP
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $0
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $d
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $1a
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $27
anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $34
anim_wait 56
anim_ret
; ca99e
BattleAnim_QuickAttack: ; ca99e
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
anim_sound 0, 0, SFX_MENU
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
anim_wait 12
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
; ca9d8
BattleAnim_Meditate: ; ca9d8
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_PSYBEAM
anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
; ca9ed
BattleAnim_Sharpen: ; ca9ed
anim_1gfx ANIM_GFX_SHAPES
anim_obp0 $e4
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_SHARPEN
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0
anim_wait 96
anim_incobj 2
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
; caa0a
BattleAnim_DefenseCurl: ; caa0a
anim_1gfx ANIM_GFX_SHAPES
anim_obp0 $e4
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_SHARPEN
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0
anim_wait 96
anim_incobj 2
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
; caa27
BattleAnim_SeismicToss: ; caa27
anim_2gfx ANIM_GFX_GLOBE, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_20, $10, $1, $20
anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_SEISMIC_TOSS, 64, 104, $1
anim_wait 128
anim_incobj 1
anim_wait 20
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 132, 40, $0
anim_wait 16
anim_ret
; caa45
BattleAnim_Rage: ; caa45
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_RAGE
anim_wait 72
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
; caa74
BattleAnim_Agility: ; caa74
anim_1gfx ANIM_GFX_WIND
anim_obp0 $fc
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
anim_obj ANIM_OBJ_AGILITY, 8, 88, $8
anim_wait 4
anim_obj ANIM_OBJ_AGILITY, 8, 32, $6
anim_obj ANIM_OBJ_AGILITY, 8, 56, $c
anim_obj ANIM_OBJ_AGILITY, 8, 80, $4
anim_obj ANIM_OBJ_AGILITY, 8, 104, $e
.loop
anim_sound 0, 0, SFX_RAZOR_WIND
anim_wait 4
anim_loop 18, .loop
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
; caab2
BattleAnim_BoneClub: ; caab2
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
anim_obj ANIM_OBJ_BONE_CLUB, 64, 88, $2
anim_wait 32
anim_sound 0, 1, SFX_BONE_CLUB
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; caac5
BattleAnim_Barrier: ; caac5
anim_1gfx ANIM_GFX_REFLECT
anim_enemyfeetobj
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_wait 8
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 32
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_wait 32
anim_ret
; caae1
BattleAnim_Waterfall: ; caae1
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 16
anim_call BattleAnim_ShowMon_0
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 40, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 32, $0
anim_wait 3
anim_sound 0, 1, SFX_LICK
anim_obj ANIM_OBJ_01, 136, 24, $0
anim_wait 8
anim_ret
; cab1d
BattleAnim_PsychicM: ; cab1d
anim_1gfx ANIM_GFX_PSYCHIC
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
.loop
anim_sound 6, 2, SFX_PSYCHIC
anim_obj ANIM_OBJ_WAVE, 64, 88, $2
anim_wait 8
anim_loop 8, .loop
anim_wait 96
anim_incbgeffect ANIM_BG_PSYCHIC
anim_wait 4
anim_ret
; cab3b
BattleAnim_Sludge: ; cab3b
anim_1gfx ANIM_GFX_POISON
anim_call BattleAnim_Sludge_branch_cbc15
anim_wait 56
anim_ret
; cab42
BattleAnim_Toxic: ; cab42
anim_1gfx ANIM_GFX_POISON
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
anim_call BattleAnim_Toxic_branch_cbc35
anim_wait 32
anim_call BattleAnim_Toxic_branch_cbc15
anim_wait 64
anim_ret
; cab52
BattleAnim_Metronome: ; cab52
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_SPEED
anim_sound 0, 0, SFX_METRONOME
anim_obj ANIM_OBJ_7A, 72, 88, $0
.loop
anim_obj ANIM_OBJ_7B, 72, 80, $0
anim_wait 8
anim_loop 5, .loop
anim_wait 48
anim_ret
; cab69
BattleAnim_Counter: ; cab69
anim_1gfx ANIM_GFX_HIT
.loop
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_08, 120, 72, $0
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_06, 136, 40, $0
anim_obj ANIM_OBJ_00, 136, 40, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_07, 152, 56, $0
anim_obj ANIM_OBJ_00, 152, 56, $0
anim_wait 6
anim_loop 3, .loop
anim_wait 16
anim_ret
; cabaa
BattleAnim_LowKick: ; cabaa
anim_1gfx ANIM_GFX_HIT
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 124, 64, $0
anim_obj ANIM_OBJ_00, 124, 64, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 132, 64, $0
anim_obj ANIM_OBJ_00, 132, 64, $0
anim_wait 6
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 140, 64, $0
anim_obj ANIM_OBJ_00, 140, 64, $0
anim_wait 16
anim_ret
; cabe6
BattleAnim_WingAttack: ; cabe6
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 148, 56, $0
anim_obj ANIM_OBJ_01, 116, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 144, 56, $0
anim_obj ANIM_OBJ_01, 120, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 140, 56, $0
anim_obj ANIM_OBJ_01, 124, 56, $0
anim_wait 16
anim_ret
; cac13
BattleAnim_Slam: ; cac13
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_WING_ATTACK
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
anim_obj ANIM_OBJ_01, 124, 40, $0
anim_wait 16
anim_ret
; cac24
BattleAnim_Disable: ; cac24
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_STATUS
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_obj ANIM_OBJ_DISABLE, 132, 56, $0
anim_wait 16
anim_sound 0, 1, SFX_BIND
anim_obj ANIM_OBJ_PARALYZED, 104, 56, $42
anim_obj ANIM_OBJ_PARALYZED, 160, 56, $c2
anim_wait 96
anim_ret
; cac41
BattleAnim_TailWhip: ; cac41
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_sound 0, 0, SFX_TAIL_WHIP
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_wait 32
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_0
anim_ret
; cac55
BattleAnim_Struggle: ; cac55
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 1, SFX_POUND
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; cac61
BattleAnim_Sketch: ; cac61
anim_1gfx ANIM_GFX_OBJECTS
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_SKETCH
anim_obj ANIM_OBJ_SKETCH, 72, 80, $0
anim_wait 80
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_ret
; cac7b
BattleAnim_TripleKick: ; cac7b
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95
anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_07, 144, 48, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 144, 48, $0
anim_wait 8
anim_ret
; cac95
BattleAnim_TripleKick_branch_cac95: ; cac95
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 120, 64, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 120, 64, $0
anim_wait 8
anim_ret
; caca5
BattleAnim_TripleKick_branch_caca5: ; caca5
anim_sound 0, 1, SFX_DOUBLE_KICK
anim_obj ANIM_OBJ_07, 132, 32, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 132, 32, $0
anim_wait 8
anim_ret
; cacb5
BattleAnim_Thief: ; cacb5
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 16
anim_sound 0, 1, SFX_THIEF
anim_obj ANIM_OBJ_01, 128, 48, $0
anim_wait 16
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 1, SFX_THIEF_2
anim_obj ANIM_OBJ_THIEF, 120, 76, $1
anim_wait 64
anim_ret
; cacd9
BattleAnim_SpiderWeb: ; cacd9
anim_1gfx ANIM_GFX_WEB
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_SPIDER_WEB, 132, 48, $0
anim_sound 6, 2, SFX_SPIDER_WEB
anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0
anim_wait 4
anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0
anim_wait 4
anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0
anim_wait 64
anim_ret
; cacfb
BattleAnim_MindReader: ; cacfb
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 1, SFX_MIND_READER
.loop
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $3
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $12
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $20
anim_obj ANIM_OBJ_MIND_READER, 132, 48, $31
anim_wait 16
anim_loop 2, .loop
anim_wait 32
anim_ret
; cad1b
BattleAnim_Nightmare: ; cad1b
anim_1gfx ANIM_GFX_ANGELS
anim_bgp $1b
anim_obp0 $f
anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $0
anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $a0
anim_sound 0, 1, SFX_NIGHTMARE
anim_wait 96
anim_ret
; cad30
BattleAnim_FlameWheel: ; cad30
anim_1gfx ANIM_GFX_FIRE
.loop
anim_sound 0, 0, SFX_EMBER
anim_obj ANIM_OBJ_FLAME_WHEEL, 48, 96, $0
anim_wait 6
anim_loop 8, .loop
anim_wait 96
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 9
anim_wait 8
anim_ret
; cad6b
BattleAnim_Snore: ; cad6b
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_NOISE
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 32
anim_bgeffect ANIM_BG_1F, $60, $2, $0
anim_sound 0, 0, SFX_SNORE
.loop
anim_call BattleAnim_Snore_branch_cbbbc
anim_wait 16
anim_loop 2, .loop
anim_wait 8
anim_ret
; cad86
BattleAnim_Curse: ; cad86
anim_if_param_equal $1, .NotGhost
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
anim_obj ANIM_OBJ_CURSE, 68, 72, $0
anim_sound 0, 0, SFX_CURSE
anim_wait 32
anim_incobj 1
anim_wait 12
anim_sound 0, 0, SFX_POISON_STING
anim_obj ANIM_OBJ_04, 44, 96, $0
anim_wait 16
anim_ret
; cada3
.NotGhost: ; cada3
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_19, $0, $1, $40
anim_sound 0, 0, SFX_SHARPEN
anim_wait 64
anim_incbgeffect ANIM_BG_19
anim_wait 1
anim_bgeffect ANIM_BG_16, $0, $1, $40
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
anim_loop 3, .loop
anim_wait 8
anim_incbgeffect ANIM_BG_16
anim_call BattleAnim_ShowMon_0
anim_ret
; cadf1
BattleAnim_Flail: ; cadf1
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_SUBMISSION
anim_bgeffect ANIM_BG_2C, $0, $1, $0
anim_wait 8
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
anim_obj ANIM_OBJ_01, 152, 48, $0
anim_wait 8
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 8
anim_incbgeffect ANIM_BG_2C
anim_call BattleAnim_ShowMon_0
anim_ret
; cae17
BattleAnim_Conversion: ; cae17
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_sound 63, 3, SFX_SHARPEN
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $0
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $8
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $10
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $18
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $20
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $28
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $30
anim_obj ANIM_OBJ_CONVERSION, 48, 88, $38
anim_wait 128
anim_ret
; cae4b
BattleAnim_Aeroblast: ; cae4b
anim_2gfx ANIM_GFX_BEAM, ANIM_GFX_AEROBLAST
anim_bgp $1b
anim_bgeffect ANIM_BG_1F, $50, $4, $10
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_sound 0, 0, SFX_AEROBLAST
anim_obj ANIM_OBJ_AEROBLAST, 72, 88, $0
anim_wait 32
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 80, 84, $0
anim_wait 2
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 96, 76, $0
anim_wait 2
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 112, 68, $0
anim_obj ANIM_OBJ_28, 126, 62, $0
anim_wait 48
anim_ret
; cae84
BattleAnim_CottonSpore: ; cae84
anim_obp0 $54
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 1, SFX_POWDER
.loop ; cae8b
anim_obj ANIM_OBJ_COTTON_SPORE, 132, 32, $0
anim_wait 8
anim_loop 5, .loop
anim_wait 96
anim_ret
; cae97
BattleAnim_Reversal: ; cae97
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_04, 112, 64, $0
anim_wait 2
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_FORESIGHT, 120, 56, $0
anim_wait 2
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_04, 128, 56, $0
anim_wait 2
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_FORESIGHT, 136, 48, $0
anim_wait 2
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_04, 144, 48, $0
anim_wait 2
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_FORESIGHT, 152, 40, $0
anim_wait 24
anim_ret
; caed6
BattleAnim_Spite: ; caed6
anim_1gfx ANIM_GFX_ANGELS
anim_obj ANIM_OBJ_SPITE, 132, 16, $0
anim_sound 0, 1, SFX_SPITE
anim_wait 96
anim_ret
; caee2
BattleAnim_PowderSnow: ; caee2
anim_1gfx ANIM_GFX_ICE
.loop ; caee4
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 88, $23
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 80, $24
anim_wait 2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_POWDER_SNOW, 64, 96, $23
anim_wait 2
anim_loop 2, .loop
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_wait 40
anim_call BattleAnim_PowderSnow_branch_cbbdf
anim_wait 32
anim_ret
; caf0e
BattleAnim_Protect: ; caf0e
anim_1gfx ANIM_GFX_OBJECTS
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_PROTECT, 80, 80, $0
anim_obj ANIM_OBJ_PROTECT, 80, 80, $d
anim_obj ANIM_OBJ_PROTECT, 80, 80, $1a
anim_obj ANIM_OBJ_PROTECT, 80, 80, $27
anim_obj ANIM_OBJ_PROTECT, 80, 80, $34
anim_sound 0, 0, SFX_PROTECT
anim_wait 96
anim_ret
; caf33
BattleAnim_MachPunch: ; caf33
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
anim_wait 12
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_06, 136, 56, $0
anim_wait 6
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
; caf73
BattleAnim_ScaryFace: ; caf73
anim_1gfx ANIM_GFX_BEAM
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_call BattleAnim_ScaryFace_branch_cbadc
anim_wait 64
anim_ret
; caf84
BattleAnim_FaintAttack: ; caf84
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_CURSE
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1D, $0, $1, $80
anim_wait 96
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_04, 120, 32, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_04, 152, 40, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_04, 136, 48, $0
anim_wait 32
anim_incbgeffect ANIM_BG_1D
anim_call BattleAnim_ShowMon_0
anim_wait 4
anim_ret
; cafb4
BattleAnim_SweetKiss: ; cafb4
anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_SWEET_KISS, 96, 40, $0
anim_sound 0, 1, SFX_SWEET_KISS
anim_wait 32
anim_sound 0, 1, SFX_SWEET_KISS_2
anim_obj ANIM_OBJ_HEART, 120, 40, $0
anim_wait 40
anim_ret
; cafcf
BattleAnim_BellyDrum: ; cafcf
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_NOISE
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 24
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_sound 0, 0, SFX_BELLY_DRUM
anim_obj ANIM_OBJ_AA, 64, 104, $0
anim_obj ANIM_OBJ_AB, 64, 92, $f8
anim_wait 12
anim_ret
; cb051
BattleAnim_SludgeBomb: ; cb051
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_POISON
anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
anim_sound 6, 2, SFX_SLUDGE_BOMB
anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10
anim_wait 36
anim_call BattleAnim_SludgeBomb_branch_cbc15
anim_wait 64
anim_ret
; cb067
BattleAnim_MudSlap: ; cb067
anim_1gfx ANIM_GFX_SAND
anim_obp0 $fc
anim_call BattleAnim_MudSlap_branch_cbc5b
anim_ret
; cb06f
BattleAnim_Octazooka: ; cb06f
anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
anim_sound 6, 2, SFX_SLUDGE_BOMB
anim_obj ANIM_OBJ_OCTAZOOKA, 64, 92, $4
anim_wait 16
anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10
anim_wait 8
anim_if_param_equal $0, .done
.loop
anim_obj ANIM_OBJ_SMOKE, 132, 60, $20
anim_wait 8
anim_loop 5, .loop
anim_wait 128
.done
anim_ret
; cb092
BattleAnim_Spikes: ; cb092
anim_1gfx ANIM_GFX_MISC
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_SPIKES, 48, 88, $20
anim_wait 8
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_SPIKES, 48, 88, $30
anim_wait 8
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_SPIKES, 48, 88, $28
anim_wait 64
anim_ret
; cb0b0
BattleAnim_ZapCannon: ; cb0b0
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_bgp $1b
anim_obp0 $30
anim_sound 6, 2, SFX_ZAP_CANNON
anim_obj ANIM_OBJ_ZAP_CANNON, 64, 92, $2
anim_wait 40
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2
anim_wait 16
anim_obj ANIM_OBJ_31, 136, 56, $0
anim_wait 128
anim_ret
; cb0d0
BattleAnim_Foresight: ; cb0d0
anim_1gfx ANIM_GFX_SHINE
anim_call BattleAnim_FollowEnemyFeet_1
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 1, SFX_FORESIGHT
anim_obj ANIM_OBJ_FORESIGHT, 132, 40, $0
anim_wait 24
anim_bgeffect ANIM_BG_19, $0, $0, $40
anim_wait 64
anim_incbgeffect ANIM_BG_19
anim_call BattleAnim_ShowMon_1
anim_wait 8
anim_ret
; cb0f0
BattleAnim_DestinyBond: ; cb0f0
anim_1gfx ANIM_GFX_ANGELS
anim_bgp $1b
anim_obp0 $0
anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104
anim_sound 6, 2, SFX_WHIRLWIND
anim_obj ANIM_OBJ_DESTINY_BOND, 44, 120, $2
anim_wait 128
anim_ret
; cb104
BattleAnim_DestinyBond_branch_cb104: ; cb104
anim_obj ANIM_OBJ_DESTINY_BOND, 132, 76, $0
anim_sound 0, 1, SFX_KINESIS
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
anim_wait 32
anim_ret
; cb113
BattleAnim_PerishSong: ; cb113
anim_1gfx ANIM_GFX_NOISE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_sound 0, 2, SFX_PERISH_SONG
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $0
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $8
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $10
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $18
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $20
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $28
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $30
anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $38
anim_wait 112
anim_ret
; cb14c
BattleAnim_IcyWind: ; cb14c
anim_1gfx ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_playerheadobj
anim_sound 0, 0, SFX_PSYCHIC
.loop
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 88, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 80, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 96, $4
anim_wait 8
anim_loop 2, .loop
anim_wait 16
anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
anim_wait 6
anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
anim_wait 64
anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
anim_incobj 7
anim_wait 1
anim_ret
; cb18c
BattleAnim_Detect: ; cb18c
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 0, SFX_FORESIGHT
anim_obj ANIM_OBJ_FORESIGHT, 64, 88, $0
anim_wait 24
anim_ret
; cb19d
BattleAnim_BoneRush: ; cb19d
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
anim_sound 0, 1, SFX_BONE_CLUB
anim_obj ANIM_OBJ_BONE_RUSH, 132, 56, $2
anim_wait 16
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 16
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 144, 64, $0
anim_wait 16
anim_ret
; cb1bc
BattleAnim_LockOn: ; cb1bc
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 1, SFX_MIND_READER
.loop
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $3
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $12
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $20
anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $31
anim_wait 16
anim_loop 2, .loop
anim_wait 32
anim_ret
; cb1dc
BattleAnim_Outrage: ; cb1dc
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_OUTRAGE
anim_wait 72
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
anim_obj ANIM_OBJ_00, 120, 72, $0
anim_wait 6
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 152, 40, $0
anim_wait 16
anim_ret
; cb210
BattleAnim_Sandstorm: ; cb210
anim_1gfx ANIM_GFX_POWDER
anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1
anim_wait 8
anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2
.loop
anim_sound 0, 1, SFX_MENU
anim_wait 8
anim_loop 16, .loop
anim_wait 8
anim_ret
; cb22d
BattleAnim_GigaDrain: ; cb22d
anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1C, $0, $0, $10
anim_sound 6, 3, SFX_GIGA_DRAIN
anim_call BattleAnim_GigaDrain_branch_cbab3
anim_wait 48
anim_wait 128
anim_incbgeffect ANIM_BG_1C
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect ANIM_BG_07, $0, $0, $0
.loop
anim_sound 0, 0, SFX_METRONOME
anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0
anim_wait 5
anim_loop 2, .loop
anim_wait 32
anim_ret
; cb274
BattleAnim_Endure: ; cb274
anim_1gfx ANIM_GFX_SPEED
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_bgeffect ANIM_BG_07, $0, $2, $0
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_obj ANIM_OBJ_47, 44, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 36, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 52, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 28, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 60, 108, $6
anim_wait 2
anim_obj ANIM_OBJ_47, 20, 108, $8
anim_wait 2
anim_obj ANIM_OBJ_47, 68, 108, $8
anim_wait 2
anim_loop 5, .loop
anim_wait 8
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_ret
; cb2bb
BattleAnim_Charm: ; cb2bb
anim_1gfx ANIM_GFX_OBJECTS
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_sound 0, 0, SFX_ATTRACT
anim_obj ANIM_OBJ_HEART, 64, 80, $0
anim_wait 32
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_0
anim_wait 4
anim_ret
; cb2d5
BattleAnim_Rollout: ; cb2d5
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_SPARK
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_2E, $60, $1, $1
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_03, 136, 40, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
; cb2f5
BattleAnim_FalseSwipe: ; cb2f5
anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_CUT
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 4
anim_obj ANIM_OBJ_GLIMMER, 136, 40, $0
anim_wait 32
anim_ret
; cb30d
BattleAnim_Swagger: ; cb30d
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_WIND
.loop
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_SWAGGER, 72, 88, $44
anim_wait 32
anim_loop 2, .loop
anim_wait 32
anim_sound 0, 1, SFX_KINESIS_2
anim_obj ANIM_OBJ_ANGER, 104, 40, $0
anim_wait 40
anim_ret
; cb328
BattleAnim_MilkDrink: ; cb328
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
anim_call BattleAnim_FollowEnemyFeet_0
anim_obj ANIM_OBJ_MILK_DRINK, 74, 104, $0
anim_wait 16
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_sound 0, 0, SFX_MILK_DRINK
.loop
anim_obj ANIM_OBJ_RECOVER, 44, 88, $20
anim_wait 8
anim_loop 8, .loop
anim_wait 128
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_ret
; cb34d
BattleAnim_Spark: ; cb34d
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
anim_sound 0, 0, SFX_ZAP_CANNON
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
anim_obj ANIM_OBJ_THUNDER_WAVE, 48, 92, $0
anim_wait 24
anim_setobj $1, $3
anim_wait 1
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_sound 0, 0, SFX_SPARK
anim_wait 16
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 2
anim_wait 1
anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2
anim_obj ANIM_OBJ_33, 136, 56, $0
anim_wait 32
anim_ret
; cb386
BattleAnim_FuryCutter: ; cb386
anim_1gfx ANIM_GFX_CUT
.loop
anim_sound 0, 1, SFX_CUT
anim_if_param_and %00000001, .obj1
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_jump .okay
.obj1
anim_obj ANIM_OBJ_3B, 112, 40, $0
.okay
anim_wait 16
anim_jumpuntil .loop
anim_ret
; cb3a1
BattleAnim_SteelWing: ; cb3a1
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_FollowEnemyFeet_0
anim_call BattleAnim_SteelWing_branch_cbc43
anim_call BattleAnim_ShowMon_0
anim_1gfx ANIM_GFX_HIT
anim_resetobp0
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 148, 56, $0
anim_obj ANIM_OBJ_01, 116, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 144, 56, $0
anim_obj ANIM_OBJ_01, 120, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_WING_ATTACK
anim_obj ANIM_OBJ_01, 140, 56, $0
anim_obj ANIM_OBJ_01, 124, 56, $0
anim_wait 16
anim_ret
; cb3df
BattleAnim_MeanLook: ; cb3df
anim_1gfx ANIM_GFX_PSYCHIC
anim_obp0 $e0
anim_sound 0, 1, SFX_MEAN_LOOK
anim_obj ANIM_OBJ_MEAN_LOOK, 148, 32, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 116, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 148, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 116, 32, $0
anim_wait 5
anim_obj ANIM_OBJ_MEAN_LOOK, 132, 48, $0
anim_wait 128
anim_ret
; cb405
BattleAnim_Attract: ; cb405
anim_1gfx ANIM_GFX_OBJECTS
.loop
anim_sound 0, 0, SFX_ATTRACT
anim_obj ANIM_OBJ_ATTRACT, 44, 80, $2
anim_wait 8
anim_loop 5, .loop
anim_wait 128
anim_wait 64
anim_ret
; cb417
BattleAnim_SleepTalk: ; cb417
anim_1gfx ANIM_GFX_STATUS
.loop
anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0
anim_wait 40
anim_loop 2, .loop
anim_wait 32
anim_ret
; cb428
BattleAnim_HealBell: ; cb428
anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
anim_obj ANIM_OBJ_84, 72, 56, $0
anim_wait 32
.loop
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $0
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $1
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $2
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $0
anim_wait 8
anim_sound 0, 0, SFX_HEAL_BELL
anim_obj ANIM_OBJ_85, 72, 52, $2
anim_wait 8
anim_loop 4, .loop
anim_wait 64
anim_ret
; cb464
BattleAnim_Return: ; cb464
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_sound 0, 0, SFX_RETURN
anim_wait 64
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_wait 32
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_03, 136, 40, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
; cb488
BattleAnim_Present: ; cb488
anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_BUBBLE
anim_sound 0, 1, SFX_PRESENT
anim_obj ANIM_OBJ_PRESENT, 64, 88, $6c
anim_wait 56
anim_obj ANIM_OBJ_AMNESIA, 104, 48, $0
anim_wait 48
anim_incobj 2
anim_if_param_equal $3, .heal
anim_incobj 1
anim_wait 1
anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
.loop
anim_call BattleAnim_Present_branch_cbb8f
anim_wait 16
anim_jumpuntil .loop
anim_ret
.heal
anim_sound 0, 1, SFX_METRONOME
.loop2
anim_obj ANIM_OBJ_RECOVER, 132, 48, $24
anim_wait 8
anim_loop 8, .loop2
anim_wait 128
anim_ret
; cb4c1
BattleAnim_Frustration: ; cb4c1
anim_1gfx ANIM_GFX_MISC
anim_sound 0, 0, SFX_KINESIS_2
anim_obj ANIM_OBJ_ANGER, 72, 80, $0
anim_wait 40
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 120, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 152, 48, $0
anim_wait 8
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 136, 48, $0
anim_wait 8
anim_incbgeffect ANIM_BG_26
anim_wait 1
anim_call BattleAnim_ShowMon_0
anim_ret
; cb4f9
BattleAnim_Safeguard: ; cb4f9
anim_1gfx ANIM_GFX_MISC
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $0
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $d
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $1a
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $27
anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $34
anim_sound 0, 0, SFX_PROTECT
anim_wait 96
anim_ret
; cb51e
BattleAnim_PainSplit: ; cb51e
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_TACKLE
anim_obj ANIM_OBJ_04, 112, 48, $0
anim_obj ANIM_OBJ_04, 76, 96, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_ret
; cb53d
BattleAnim_SacredFire: ; cb53d
anim_1gfx ANIM_GFX_FIRE
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
.loop
anim_sound 0, 0, SFX_EMBER
anim_obj ANIM_OBJ_SACRED_FIRE, 48, 104, $0
anim_wait 8
anim_loop 8, .loop
anim_wait 96
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4
anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 9
anim_wait 8
anim_ret
; cb57d
BattleAnim_Magnitude: ; cb57d
anim_1gfx ANIM_GFX_ROCKS
.loop
anim_bgeffect ANIM_BG_1F, $e, $4, $0
anim_sound 0, 1, SFX_STRENGTH
anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 120, 68, $30
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 144, 64, $40
anim_wait 2
anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30
anim_wait 2
anim_jumpuntil .loop
anim_wait 96
anim_ret
; cb5aa
BattleAnim_Dynamicpunch: ; cb5aa
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_0A, 136, 56, $43
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
anim_call BattleAnim_Dynamicpunch_branch_cbb8f
anim_wait 16
anim_ret
; cb5c0
BattleAnim_Megahorn: ; cb5c0
anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
anim_obj ANIM_OBJ_HORN, 72, 80, $1
anim_sound 0, 1, SFX_HORN_ATTACK
anim_wait 16
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 16
anim_ret
; cb5de
BattleAnim_Dragonbreath: ; cb5de
anim_1gfx ANIM_GFX_FIRE
anim_sound 6, 2, SFX_EMBER
.loop
anim_obj ANIM_OBJ_DRAGONBREATH, 64, 92, $4
anim_wait 4
anim_loop 10, .loop
anim_wait 64
anim_ret
; cb5ef
BattleAnim_BatonPass: ; cb5ef
anim_1gfx ANIM_GFX_MISC
anim_obj ANIM_OBJ_BATON_PASS, 44, 104, $20
anim_sound 0, 0, SFX_BATON_PASS
anim_call BattleAnim_BatonPass_branch_c9486
anim_wait 64
anim_ret
; cb5fe
BattleAnim_Encore: ; cb5fe
anim_1gfx ANIM_GFX_OBJECTS
anim_obj ANIM_OBJ_99, 64, 80, $90
anim_obj ANIM_OBJ_99, 64, 80, $10
anim_sound 0, 0, SFX_ENCORE
anim_wait 16
anim_obj ANIM_OBJ_9A, 64, 72, $2c
anim_wait 32
anim_obj ANIM_OBJ_9A, 64, 72, $34
anim_wait 16
anim_ret
; cb61b
BattleAnim_Pursuit: ; cb61b
anim_1gfx ANIM_GFX_HIT
anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b
anim_sound 0, 1, SFX_COMET_PUNCH
anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16
anim_ret
; cb62b
BattleAnim_Pursuit_branch_cb62b: ; cb62b
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
anim_wait 4
anim_call BattleAnim_FollowEnemyFeet_1
anim_obj ANIM_OBJ_AD, 132, 64, $0
anim_wait 64
anim_obj ANIM_OBJ_AD, 132, 64, $1
anim_sound 0, 1, SFX_BALL_POOF
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
anim_wait 64
anim_incobj 3
anim_wait 16
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 120, 56, $0
anim_bgeffect ANIM_BG_2D, $0, $0, $0
anim_wait 16
anim_call BattleAnim_ShowMon_1
anim_wait 1
anim_ret
; cb65e
BattleAnim_RapidSpin: ; cb65e
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
anim_obp0 $e4
.loop
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_RAPID_SPIN, 44, 112, $0
anim_wait 2
anim_loop 5, .loop
anim_wait 24
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4
anim_resetobp0
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_04, 136, 40, $0
anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4
anim_incobj 6
anim_wait 1
anim_ret
; cb68e
BattleAnim_SweetScent: ; cb68e
anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
anim_sound 0, 0, SFX_SWEET_SCENT
anim_obj ANIM_OBJ_FLOWER, 64, 96, $2
anim_wait 2
anim_obj ANIM_OBJ_FLOWER, 64, 80, $2
anim_wait 96
anim_obp0 $54
anim_sound 0, 1, SFX_SWEET_SCENT_2
anim_obj ANIM_OBJ_COTTON, 136, 40, $15
anim_obj ANIM_OBJ_COTTON, 136, 40, $2a
anim_obj ANIM_OBJ_COTTON, 136, 40, $3f
anim_wait 128
anim_ret
; cb6b6
BattleAnim_IronTail: ; cb6b6
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_FollowEnemyFeet_0
anim_call BattleAnim_IronTail_branch_cbc43
anim_wait 4
anim_1gfx ANIM_GFX_HIT
anim_resetobp0
anim_bgeffect ANIM_BG_26, $0, $1, $0
anim_wait 16
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 16
anim_incbgeffect ANIM_BG_26
anim_call BattleAnim_ShowMon_0
anim_ret
; cb6dc
BattleAnim_MetalClaw: ; cb6dc
anim_1gfx ANIM_GFX_REFLECT
anim_obp0 $0
anim_sound 0, 0, SFX_RAGE
anim_call BattleAnim_FollowEnemyFeet_0
anim_call BattleAnim_MetalClaw_branch_cbc43
anim_call BattleAnim_ShowMon_0
anim_1gfx ANIM_GFX_CUT
anim_resetobp0
anim_sound 0, 1, SFX_SCRATCH
anim_obj ANIM_OBJ_37, 144, 48, $0
anim_obj ANIM_OBJ_37, 140, 44, $0
anim_obj ANIM_OBJ_37, 136, 40, $0
anim_wait 32
anim_ret
; cb703
BattleAnim_VitalThrow: ; cb703
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_2F, $0, $1, $0
anim_wait 16
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_04, 64, 96, $0
anim_wait 8
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_04, 56, 88, $0
anim_wait 8
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_04, 68, 104, $0
anim_wait 8
anim_incbgeffect ANIM_BG_2F
anim_wait 16
anim_call BattleAnim_ShowMon_0
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_03, 132, 56, $0
anim_wait 16
anim_ret
; cb739
BattleAnim_MorningSun: ; cb739
anim_1gfx ANIM_GFX_SHINE
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 0, SFX_MORNING_SUN
.loop
anim_obj ANIM_OBJ_MORNING_SUN, 16, 48, $88
anim_wait 6
anim_loop 5, .loop
anim_wait 32
anim_if_param_equal 0, .zero
anim_call BattleAnim_MorningSun_branch_cbc6a
anim_ret
; cb756
.zero
anim_call BattleAnim_MorningSun_branch_cbc80
anim_ret
; cb75a
BattleAnim_Synthesis: ; cb75a
anim_1gfx ANIM_GFX_SHINE
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_sound 0, 0, SFX_OUTRAGE
anim_wait 72
anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0
anim_if_param_equal $1, .one
anim_call BattleAnim_Synthesis_branch_cbc6a
anim_ret
; cb77a
.one
anim_call BattleAnim_Synthesis_branch_cbc80
anim_ret
; cb77e
BattleAnim_Crunch: ; cb77e
anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
anim_bgp $1b
anim_obp0 $c0
anim_bgeffect ANIM_BG_1F, $20, $2, $0
anim_obj ANIM_OBJ_BITE, 136, 56, $a8
anim_obj ANIM_OBJ_BITE, 136, 56, $28
anim_wait 8
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_00, 144, 48, $18
anim_wait 16
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_00, 128, 64, $18
anim_wait 8
anim_ret
; cb7a8
BattleAnim_Moonlight: ; cb7a8
anim_1gfx ANIM_GFX_SHINE
anim_bgp $1b
anim_bgeffect ANIM_BG_07, $0, $0, $0
anim_obj ANIM_OBJ_MOONLIGHT, 0, 40, $0
anim_obj ANIM_OBJ_MOONLIGHT, 16, 56, $0
anim_obj ANIM_OBJ_MOONLIGHT, 32, 72, $0
anim_obj ANIM_OBJ_MOONLIGHT, 48, 88, $0
anim_obj ANIM_OBJ_MOONLIGHT, 64, 104, $0
anim_wait 1
anim_sound 0, 0, SFX_MOONLIGHT
anim_wait 63
anim_if_param_equal $3, .three
anim_call BattleAnim_Moonlight_branch_cbc6a
anim_ret
.three
anim_call BattleAnim_Moonlight_branch_cbc80
anim_ret
; cb7db
BattleAnim_HiddenPower: ; cb7db
anim_1gfx ANIM_GFX_CHARGE
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_bgeffect ANIM_BG_07, $0, $2, $0
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $0
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $8
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $10
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $18
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $20
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $28
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $30
anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $38
.loop
anim_sound 0, 0, SFX_SWORDS_DANCE
anim_wait 8
anim_loop 12, .loop
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_wait 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_wait 16
anim_1gfx ANIM_GFX_HIT
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 32
anim_ret
; cb83a
BattleAnim_CrossChop: ; cb83a
anim_1gfx ANIM_GFX_CUT
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_A0, 152, 40, $0
anim_obj ANIM_OBJ_A1, 120, 72, $0
anim_wait 8
anim_bgeffect ANIM_BG_1F, $58, $2, $0
anim_wait 92
anim_sound 0, 1, SFX_VICEGRIP
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
anim_wait 16
anim_ret
; cb85a
BattleAnim_Twister: ; cb85a
anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
.loop1
anim_sound 0, 0, SFX_RAZOR_WIND
anim_obj ANIM_OBJ_GUST, 64, 112, $0
anim_wait 6
anim_loop 9, .loop1
.loop2
anim_sound 0, 0, SFX_RAZOR_WIND
anim_wait 8
anim_loop 8, .loop2
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_wait 64
anim_obj ANIM_OBJ_01, 144, 64, $18
.loop3
anim_sound 0, 1, SFX_RAZOR_WIND
anim_wait 8
anim_loop 4, .loop3
anim_obj ANIM_OBJ_01, 128, 32, $18
.loop4
anim_sound 0, 1, SFX_RAZOR_WIND
anim_wait 8
anim_loop 4, .loop4
anim_incobj 1
anim_incobj 2
anim_incobj 3
anim_incobj 4
anim_incobj 5
anim_incobj 6
anim_incobj 7
anim_incobj 8
anim_incobj 9
anim_wait 32
anim_ret
; cb8b3
BattleAnim_RainDance: ; cb8b3
anim_1gfx ANIM_GFX_WATER
anim_bgp $f8
anim_obp0 $7c
anim_sound 0, 1, SFX_RAIN_DANCE
anim_obj ANIM_OBJ_RAIN, 88, 0, $0
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $1
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 128
anim_ret
; cb8cf
BattleAnim_SunnyDay: ; cb8cf
anim_1gfx ANIM_GFX_WATER
anim_bgp $90
anim_sound 0, 1, SFX_MORNING_SUN
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 8
anim_obj ANIM_OBJ_RAIN, 88, 0, $2
anim_wait 128
anim_ret
; cb8e9
BattleAnim_MirrorCoat: ; cb8e9
anim_2gfx ANIM_GFX_REFLECT, ANIM_GFX_SPEED
anim_bgeffect ANIM_BG_06, $0, $2, $0
.loop
anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_SCREEN, 72, 80, $0
anim_obj ANIM_OBJ_AE, 64, 72, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 88, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 80, $4
anim_wait 8
anim_obj ANIM_OBJ_AE, 64, 96, $4
anim_wait 8
anim_loop 3, .loop
anim_wait 32
anim_ret
; cb917
BattleAnim_PsychUp: ; cb917
anim_1gfx ANIM_GFX_STATUS
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_1A, $0, $1, $20
anim_sound 0, 0, SFX_PSYBEAM
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $0
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $10
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $20
anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $30
anim_wait 64
anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0
anim_wait 16
anim_ret
; cb940
BattleAnim_Extremespeed: ; cb940
anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_CUT
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_sound 0, 0, SFX_MENU
anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2
anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1
anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0
anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80
anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81
anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82
anim_wait 12
anim_sound 0, 1, SFX_CUT
anim_obj ANIM_OBJ_3A, 152, 40, $0
anim_wait 32
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16
anim_ret
; cb97a
BattleAnim_Ancientpower: ; cb97a
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 64, 108, $20
anim_wait 8
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 75, 102, $20
anim_wait 8
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 85, 97, $20
anim_wait 8
anim_sound 0, 0, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 96, 92, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 106, 87, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 116, 82, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ANCIENTPOWER, 126, 77, $20
anim_wait 8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_00, 136, 56, $0
anim_wait 6
anim_ret
; cb9c6
BattleAnim_ShadowBall: ; cb9c6
anim_2gfx ANIM_GFX_EGG, ANIM_GFX_SMOKE
anim_bgp $1b
anim_sound 6, 2, SFX_SLUDGE_BOMB
anim_obj ANIM_OBJ_SHADOW_BALL, 64, 92, $2
anim_wait 32
anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10
anim_wait 24
anim_ret
; cb9db
BattleAnim_FutureSight: ; cb9db
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
anim_obj ANIM_OBJ_AGILITY, 8, 88, $8
anim_wait 4
anim_obj ANIM_OBJ_AGILITY, 8, 32, $6
anim_obj ANIM_OBJ_AGILITY, 8, 56, $c
anim_obj ANIM_OBJ_AGILITY, 8, 80, $4
anim_obj ANIM_OBJ_AGILITY, 8, 104, $e
.loop
anim_sound 0, 0, SFX_THROW_BALL
anim_wait 16
anim_loop 4, .loop
anim_incbgeffect ANIM_BG_PSYCHIC
anim_ret
; cba1b
BattleAnim_RockSmash: ; cba1b
anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_01, 128, 56, $0
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $28
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $5c
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $10
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $e8
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $9c
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $d0
anim_wait 6
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $1c
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $50
anim_sound 0, 1, SFX_SPARK
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $dc
anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $90
anim_wait 32
anim_ret
; cba6a
BattleAnim_Whirlpool: ; cba6a
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
anim_sound 0, 1, SFX_SURF
anim_wait 16
.loop
anim_obj ANIM_OBJ_GUST, 132, 72, $0
anim_wait 6
anim_loop 9, .loop
anim_wait 64
anim_incbgeffect ANIM_BG_WHIRLPOOL
anim_wait 1
anim_ret
; cba84
BattleAnim_BeatUp: ; cba84
anim_if_param_equal $0, .current_mon
anim_sound 0, 0, SFX_BALL_POOF
anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
anim_wait 16
anim_beatup
anim_sound 0, 0, SFX_BALL_POOF
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 16
.current_mon
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
anim_wait 4
anim_sound 0, 1, SFX_BEAT_UP
anim_obj ANIM_OBJ_00, 136, 48, $0
anim_wait 8
anim_call BattleAnim_ShowMon_0
anim_ret
; cbab3
BattleAnim_DreamEater_branch_cbab3: ; cbab3
BattleAnim_GigaDrain_branch_cbab3: ; cbab3
BattleAnim_LeechLife_branch_cbab3: ; cbab3
anim_obj ANIM_OBJ_71, 132, 44, $0
anim_obj ANIM_OBJ_71, 132, 44, $8
anim_obj ANIM_OBJ_71, 132, 44, $10
anim_obj ANIM_OBJ_71, 132, 44, $18
anim_obj ANIM_OBJ_71, 132, 44, $20
anim_obj ANIM_OBJ_71, 132, 44, $28
anim_obj ANIM_OBJ_71, 132, 44, $30
anim_obj ANIM_OBJ_71, 132, 44, $38
anim_ret
; cbadc
BattleAnim_Glare_branch_cbadc: ; cbadc
BattleAnim_Leer_branch_cbadc: ; cbadc
BattleAnim_ScaryFace_branch_cbadc: ; cbadc
anim_sound 6, 2, SFX_LEER
anim_obj ANIM_OBJ_4E, 72, 84, $0
anim_obj ANIM_OBJ_4E, 64, 80, $0
anim_obj ANIM_OBJ_4E, 88, 76, $0
anim_obj ANIM_OBJ_4E, 80, 72, $0
anim_obj ANIM_OBJ_4E, 104, 68, $0
anim_obj ANIM_OBJ_4E, 96, 64, $0
anim_obj ANIM_OBJ_4E, 120, 60, $0
anim_obj ANIM_OBJ_4E, 112, 56, $0
anim_obj ANIM_OBJ_4F, 130, 54, $0
anim_obj ANIM_OBJ_4F, 122, 50, $0
anim_ret
; cbb12
BattleAnim_Fly_branch_cbb12: ; cbb12
BattleAnim_Teleport_branch_cbb12: ; cbb12
anim_sound 0, 0, SFX_WARP_TO
anim_obj ANIM_OBJ_44, 44, 108, $0
anim_obj ANIM_OBJ_44, 44, 100, $0
anim_obj ANIM_OBJ_44, 44, 92, $0
anim_obj ANIM_OBJ_44, 44, 84, $0
anim_obj ANIM_OBJ_44, 44, 76, $0
anim_obj ANIM_OBJ_44, 44, 68, $0
anim_obj ANIM_OBJ_44, 44, 60, $0
anim_ret
; cbb39
BattleAnim_AuroraBeam_branch_cbb39: ; cbb39
BattleAnim_HyperBeam_branch_cbb39: ; cbb39
BattleAnim_Solarbeam_branch_cbb39: ; cbb39
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 64, 92, $0
anim_wait 4
anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 80, 84, $0
anim_wait 4
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 96, 76, $0
anim_wait 4
anim_sound 0, 1, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_27, 112, 68, $0
anim_obj ANIM_OBJ_28, 126, 62, $0
anim_ret
; cbb62
BattleAnim_Explosion_branch_cbb62: ; cbb62
BattleAnim_Selfdestruct_branch_cbb62: ; cbb62
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 24, 64, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 56, 104, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 24, 104, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 56, 64, $0
anim_wait 5
anim_sound 0, 0, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 40, 84, $0
anim_ret
; cbb8f
BattleAnim_Dynamicpunch_branch_cbb8f: ; cbb8f
BattleAnim_Explosion_branch_cbb8f: ; cbb8f
BattleAnim_Present_branch_cbb8f: ; cbb8f
BattleAnim_Selfdestruct_branch_cbb8f: ; cbb8f
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 148, 32, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 116, 72, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 148, 72, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 116, 32, $0
anim_wait 5
anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_17, 132, 52, $0
anim_ret
; cbbbc
BattleAnim_Growl_branch_cbbbc: ; cbbbc
BattleAnim_Roar_branch_cbbbc: ; cbbbc
BattleAnim_Snore_branch_cbbbc: ; cbbbc
anim_obj ANIM_OBJ_4B, 64, 76, $0
anim_obj ANIM_OBJ_4B, 64, 88, $1
anim_obj ANIM_OBJ_4B, 64, 100, $2
anim_ret
; cbbcc
BattleAnim_FirePunch_branch_cbbcc: ; cbbcc
BattleAnim_TriAttack_branch_cbbcc: ; cbbcc
anim_sound 0, 1, SFX_EMBER
.loop
anim_obj ANIM_OBJ_BURNED, 136, 56, $10
anim_obj ANIM_OBJ_BURNED, 136, 56, $90
anim_wait 4
anim_loop 4, .loop
anim_ret
; cbbdf
BattleAnim_IcePunch_branch_cbbdf: ; cbbdf
BattleAnim_PowderSnow_branch_cbbdf: ; cbbdf
BattleAnim_TriAttack_branch_cbbdf: ; cbbdf
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 128, 42, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 144, 70, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 120, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 152, 56, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 144, 42, $0
anim_wait 6
anim_sound 0, 1, SFX_SHINE
anim_obj ANIM_OBJ_12, 128, 70, $0
anim_ret
; cbc15
BattleAnim_SludgeBomb_branch_cbc15: ; cbc15
BattleAnim_Sludge_branch_cbc15: ; cbc15
BattleAnim_Toxic_branch_cbc15: ; cbc15
.loop
anim_sound 0, 1, SFX_UNKNOWN_7F
anim_obj ANIM_OBJ_1A, 132, 72, $0
anim_wait 8
anim_sound 0, 1, SFX_UNKNOWN_7F
anim_obj ANIM_OBJ_1A, 116, 72, $0
anim_wait 8
anim_sound 0, 1, SFX_UNKNOWN_7F
anim_obj ANIM_OBJ_1A, 148, 72, $0
anim_wait 8
anim_loop 5, .loop
anim_ret
; cbc35
BattleAnim_Acid_branch_cbc35: ; cbc35
BattleAnim_Toxic_branch_cbc35: ; cbc35
.loop
anim_sound 6, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_19, 64, 92, $10
anim_wait 5
anim_loop 8, .loop
anim_ret
; cbc43
BattleAnim_Harden_branch_cbc43: ; cbc43
BattleAnim_IronTail_branch_cbc43: ; cbc43
BattleAnim_MetalClaw_branch_cbc43: ; cbc43
BattleAnim_SteelWing_branch_cbc43: ; cbc43
anim_sound 0, 0, SFX_SHINE
anim_bgeffect ANIM_BG_17, $0, $1, $40
anim_wait 8
anim_obj ANIM_OBJ_HARDEN, 48, 84, $0
anim_wait 32
anim_obj ANIM_OBJ_HARDEN, 48, 84, $0
anim_wait 64
anim_incbgeffect ANIM_BG_17
anim_ret
; cbc5b
BattleAnim_MudSlap_branch_cbc5b: ; cbc5b
BattleAnim_SandAttack_branch_cbc5b: ; cbc5b
.loop
anim_sound 6, 2, SFX_MENU
anim_obj ANIM_OBJ_58, 64, 92, $4
anim_wait 4
anim_loop 8, .loop
anim_wait 32
anim_ret
; cbc6a
BattleAnim_Moonlight_branch_cbc6a: ; cbc6a
BattleAnim_MorningSun_branch_cbc6a: ; cbc6a
BattleAnim_Synthesis_branch_cbc6a: ; cbc6a
anim_sound 0, 0, SFX_METRONOME
anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 24, 96, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
anim_wait 21
anim_ret
; cbc80
BattleAnim_Moonlight_branch_cbc80: ; cbc80
BattleAnim_MorningSun_branch_cbc80: ; cbc80
BattleAnim_Synthesis_branch_cbc80: ; cbc80
anim_sound 0, 0, SFX_METRONOME
.loop
anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0
anim_wait 5
anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0
anim_wait 5
anim_loop 2, .loop
anim_wait 16
anim_ret
; cbca7
BattleAnim_FollowEnemyFeet_0: ; cbca7
anim_enemyfeetobj
anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $0, $0
anim_wait 6
anim_ret
; cbcaf
BattleAnim_FollowPlayerHead_0: ; cbcaf
anim_playerheadobj
anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $0, $0
anim_wait 6
anim_ret
; cbcb7
BattleAnim_ShowMon_0: ; cbcb7
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5
anim_incobj 1
anim_wait 1
anim_ret
; cbcc2
BattleAnim_FollowEnemyFeet_1: ; cbcc2
anim_enemyfeetobj
anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
anim_wait 6
anim_ret
; cbcca
BattleAnim_FollowPlayerHead_1: ; cbcca
anim_playerheadobj
anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
anim_wait 4
anim_ret
; cbcd2
BattleAnim_ShowMon_1: ; cbcd2
anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4
anim_incobj 1
anim_wait 1
anim_ret
; cbcdd