pokecrystal-board/gfx/pics/kingler/frames.asm

16 lines
329 B
NASM

dw .frame1
dw .frame2
dw .frame3
.frame1
db $00 ; bitmask
db $00, $00, $31, $32, $33, $34, $00, $35, $36, $37, $38, $39
db $3a, $00, $3b, $3c, $3d, $3e, $3f
.frame2
db $01 ; bitmask
db $40, $41, $42, $43, $44, $45, $46, $47, $48, $00, $49, $4a
db $4b, $00
.frame3
db $02 ; bitmask
db $4c, $4d, $4e, $4f, $50
; 0xd56af