pokecrystal-board/engine/battle/move_effects/nightmare.asm
vulcandth 5f0597e944
Rename SLP to SLP_MASK (#918)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:56 -04:00

36 lines
655 B
NASM

BattleCommand_Nightmare:
; Can't hit an absent opponent.
call CheckHiddenOpponent
jr nz, .failed
; Can't hit a substitute.
call CheckSubstituteOpp
jr nz, .failed
; Only works on a sleeping opponent.
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
and SLP_MASK
jr z, .failed
; Bail if the opponent is already having a nightmare.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
bit SUBSTATUS_NIGHTMARE, [hl]
jr nz, .failed
; Otherwise give the opponent a nightmare.
set SUBSTATUS_NIGHTMARE, [hl]
call AnimateCurrentMove
ld hl, StartedNightmareText
jp StdBattleTextbox
.failed
call AnimateFailedMove
jp PrintButItFailed