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71 lines
1011 B
NASM
71 lines
1011 B
NASM
BattleCommand_Disable:
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ld a, [wAttackMissed]
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and a
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jr nz, .failed
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ld de, wEnemyDisableCount
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ld hl, wEnemyMonMoves
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ldh a, [hBattleTurn]
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and a
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jr z, .got_moves
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ld de, wPlayerDisableCount
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ld hl, wBattleMonMoves
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.got_moves
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ld a, [de]
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and a
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jr nz, .failed
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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and a
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jr z, .failed
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cp STRUGGLE
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jr z, .failed
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ld b, a
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ld c, $ff
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.loop
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inc c
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ld a, [hli]
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cp b
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jr nz, .loop
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ldh a, [hBattleTurn]
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and a
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ld hl, wEnemyMonPP
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jr z, .got_pp
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ld hl, wBattleMonPP
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.got_pp
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ld b, 0
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add hl, bc
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ld a, [hl]
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and a
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jr z, .failed
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.loop2
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call BattleRandom
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and 7
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jr z, .loop2
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inc a
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inc c
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swap c
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add c
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ld [de], a
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call AnimateCurrentMove
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ld hl, wDisabledMove
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ldh a, [hBattleTurn]
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and a
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jr nz, .got_disabled_move_pointer
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inc hl
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.got_disabled_move_pointer
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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ld [hl], a
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ld [wNamedObjectIndex], a
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call GetMoveName
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ld hl, WasDisabledText
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jp StdBattleTextbox
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.failed
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jp FailMove
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