pokecrystal-board/event/name_rater.asm
yenatch 7c862ca7e2 Blind wram part 5.
starting to go smoothly
2015-02-10 15:43:27 -08:00

237 lines
3.7 KiB
NASM

NameRater: ; fb6ed
ld hl, UnknownText_0xfb80f
call PrintText
call YesNoBox
jp c, .asm_fb77e
ld hl, UnknownText_0xfb814
call PrintText
callba Function50000
jr c, .asm_fb77e
ld a, [CurPartySpecies]
cp EGG
jr z, .asm_fb783
call GetCurNick
call Functionfb78a
jr c, .asm_fb779
ld hl, UnknownText_0xfb819
call PrintText
call YesNoBox
jr c, .asm_fb77e
ld hl, UnknownText_0xfb81e
call PrintText
xor a
ld [MonType], a
ld a, [CurPartySpecies]
ld [wd265], a
ld [CurSpecies], a
call GetBaseData
ld b, 0
ld de, StringBuffer2
callba Function116b7
call Functionfb7be
ld hl, UnknownText_0xfb837
jr c, .asm_fb76c
call Functionfb7d3
ld hl, UnknownText_0xfb837
jr c, .asm_fb76c
ld hl, PartyMonNicknames
ld bc, $000b
ld a, [CurPartyMon]
call AddNTimes
ld e, l
ld d, h
ld hl, StringBuffer2
ld bc, $000b
call CopyBytes
ld hl, UnknownText_0xfb823
.asm_fb76c
push hl
call GetCurNick
ld hl, UnknownText_0xfb83c
call PrintText
pop hl
jr .asm_fb786
.asm_fb779
ld hl, UnknownText_0xfb82d
jr .asm_fb786
.asm_fb77e
ld hl, UnknownText_0xfb828
jr .asm_fb786
.asm_fb783
ld hl, UnknownText_0xfb832
.asm_fb786
call PrintText
ret
; fb78a
Functionfb78a: ; fb78a
ld hl, PartyMonOT
ld bc, NAME_LENGTH
ld a, [CurPartyMon]
call AddNTimes
ld de, PlayerName
ld c, NAME_LENGTH
call .asm_fb7b1
jr c, .asm_fb7bc
ld hl, PartyMon1ID
ld bc, PartyMon2 - PartyMon1
ld a, [CurPartyMon]
call AddNTimes
ld de, PlayerID
ld c, $2
.asm_fb7b1
ld a, [de]
cp [hl]
jr nz, .asm_fb7bc
inc hl
inc de
dec c
jr nz, .asm_fb7b1
and a
ret
.asm_fb7bc
scf
ret
; fb7be
Functionfb7be: ; fb7be
ld hl, StringBuffer2
ld c, 10
.asm_fb7c3
ld a, [hli]
cp "@"
jr z, .asm_fb7cf
cp " "
jr nz, .asm_fb7d1
dec c
jr nz, .asm_fb7c3
.asm_fb7cf
scf
ret
.asm_fb7d1
and a
ret
; fb7d3
Functionfb7d3: ; fb7d3
ld hl, PartyMonNicknames
ld bc, $000b
ld a, [CurPartyMon]
call AddNTimes
push hl
call Functionfb802
ld b, c
ld hl, StringBuffer2
call Functionfb802
pop hl
ld a, c
cp b
jr nz, .asm_fb7fe
ld de, StringBuffer2
.asm_fb7f2
ld a, [de]
cp "@"
jr z, .asm_fb800
cp [hl]
jr nz, .asm_fb7fe
inc hl
inc de
jr .asm_fb7f2
.asm_fb7fe
and a
ret
.asm_fb800
scf
ret
; fb802
Functionfb802: ; fb802
ld c, 0
.asm_fb804
ld a, [hli]
cp "@"
ret z
inc c
ld a, c
cp 10
jr nz, .asm_fb804
ret
; fb80f
UnknownText_0xfb80f: ; 0xfb80f
; Hello, hello! I'm the NAME RATER.
; I rate the names of #MON.
; Would you like me to rate names?
text_jump UnknownText_0x1c0043
db "@"
; 0xfb814
UnknownText_0xfb814: ; 0xfb814
; Which #MON's nickname should I rate for you?
text_jump UnknownText_0x1c00a0
db "@"
; 0xfb819
UnknownText_0xfb819: ; 0xfb819
; Hm… @ … That's a fairly decent name.
; But, how about a slightly better nickname?
; Want me to give it a better name?
text_jump UnknownText_0x1c00cd
db "@"
; 0xfb81e
UnknownText_0xfb81e: ; 0xfb81e
; All right. What name should we give it, then?
text_jump UnknownText_0x1c0142
db "@"
; 0xfb823
UnknownText_0xfb823: ; 0xfb823
; That's a better name than before! Well done!
text_jump UnknownText_0x1c0171
db "@"
; 0xfb828
UnknownText_0xfb828: ; 0xfb828
; OK, then. Come again sometime.
text_jump UnknownText_0x1c019e
db "@"
; 0xfb82d
UnknownText_0xfb82d: ; 0xfb82d
; Hm… @ ? What a great name! It's perfect.
; Treat @ with loving care.
text_jump UnknownText_0x1c01be
db "@"
; 0xfb832
UnknownText_0xfb832: ; 0xfb832
; Whoa… That's just an EGG.
text_jump UnknownText_0x1c0208
db "@"
; 0xfb837
UnknownText_0xfb837: ; 0xfb837
; It might look the same as before,
; but this new name is much better! Well done!
text_jump UnknownText_0x1c0222
db "@"
; 0xfb83c
UnknownText_0xfb83c: ; 0xfb83c
; All right. This #MON is now named @ .
text_jump UnknownText_0x1c0272
db "@"
; 0xfb841