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8e03321069
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
54 lines
674 B
NASM
54 lines
674 B
NASM
BattleCommand1b: ; 373c9
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; mirrormove
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call Function372d8
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ld a, BATTLE_VARS_MOVE
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call GetBattleVarAddr
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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and a
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jr z, .failed
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call CheckUserMove
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jr nz, .use
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.failed
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call AnimateFailedMove
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ld hl, MirrorMoveFailedText
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call StdBattleTextBox
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jp EndMoveEffect
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.use
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ld a, b
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ld [hl], a
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ld [wd265], a
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push af
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVarAddr
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ld d, h
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ld e, l
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pop af
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dec a
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call GetMoveData
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call GetMoveName
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call CopyName1
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call Function34548
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jr nz, .done
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ld a, [wc689]
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push af
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call BattleCommand0a
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pop af
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ld [wc689], a
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.done
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call BattleCommandaa
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jp ResetTurn
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; 37418
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