pokecrystal-board/home/copy.asm
mid-kid 43eff93861 Small home/ reorganization
Time to move everything out of home.asm:
- InexplicablyEmptyFunction was moved to home/map.asm
- The wDebugFlags functions and xor_a brothers were moved to
  home/flag.asm because they're all flag-related.
- ret_2f3e was moved into home/region.asm
- The register alias sisters were moved to a new file called home/call_regs.asm
- IsInArray and SkipNames were joined by AddNTimes from home/math.asm
  into home/array.asm, as they're all used to index arrays.
- CallPointerAt was moved into home/print_text.asm because given the
  contents of that file it doesn't feel very out of place (that file
  isn't very aptly named...)
- CountSetBits was moved into home/pokedex_flags.asm because it's unique
  use is counting the amount of seen/caught mon in the podedex. GetWeekday
  was pulled into this by proximity.

Other changes were also made:
- PushLYOverrides was moved from home/sprite_anims.asm to
  home/battle.asm, because it's almost exclusively used for battle
  animations, with the lone exception being the Magnet Train.
- home/copy.asm was renamed to home/gfx.asm, as it's all gfx-related
- home/copy2.asm was renamed to home/copy.asm, now it's the only file
  called copy.
- SetHPPal and GetHPPal were moved from home/hp_pals.asm to
  home/tilemap.asm, as they're attrmap related, like many functions in
  that file are.
- home/rtc.asm was renamed to home/time_palettes.asm, as it had very
  little to do with the RTC at all, all RTC functions being in home/time.asm
- home/handshake.asm was renamed to home/printer.asm.
- home/mon_data_2.asm was renamed to home/mon_party.asm.
2020-02-22 00:23:47 +01:00

132 lines
2.0 KiB
NASM

CopyBytes::
; copy bc bytes from hl to de
inc b ; we bail the moment b hits 0, so include the last run
inc c ; same thing; include last byte
jr .HandleLoop
.CopyByte:
ld a, [hli]
ld [de], a
inc de
.HandleLoop:
dec c
jr nz, .CopyByte
dec b
jr nz, .CopyByte
ret
SwapBytes::
; swap bc bytes between hl and de
.Loop:
; stash [hl] away on the stack
ld a, [hl]
push af
; copy a byte from [de] to [hl]
ld a, [de]
ld [hli], a
; retrieve the previous value of [hl]; put it in [de]
pop af
ld [de], a
inc de
; handle loop stuff
dec bc
ld a, b
or c
jr nz, .Loop
ret
ByteFill::
; fill bc bytes with the value of a, starting at hl
inc b ; we bail the moment b hits 0, so include the last run
inc c ; same thing; include last byte
jr .HandleLoop
.PutByte:
ld [hli], a
.HandleLoop:
dec c
jr nz, .PutByte
dec b
jr nz, .PutByte
ret
GetFarByte::
; retrieve a single byte from a:hl, and return it in a.
; bankswitch to new bank
ldh [hBuffer], a
ldh a, [hROMBank]
push af
ldh a, [hBuffer]
rst Bankswitch
; get byte from new bank
ld a, [hl]
ldh [hBuffer], a
; bankswitch to previous bank
pop af
rst Bankswitch
; return retrieved value in a
ldh a, [hBuffer]
ret
GetFarHalfword::
; retrieve a halfword from a:hl, and return it in hl.
; bankswitch to new bank
ldh [hBuffer], a
ldh a, [hROMBank]
push af
ldh a, [hBuffer]
rst Bankswitch
; get halfword from new bank, put it in hl
ld a, [hli]
ld h, [hl]
ld l, a
; bankswitch to previous bank and return
pop af
rst Bankswitch
ret
FarCopyWRAM::
ldh [hBuffer], a
ldh a, [rSVBK]
push af
ldh a, [hBuffer]
ldh [rSVBK], a
call CopyBytes
pop af
ldh [rSVBK], a
ret
GetFarWRAMByte::
ldh [hBuffer], a
ldh a, [rSVBK]
push af
ldh a, [hBuffer]
ldh [rSVBK], a
ld a, [hl]
ldh [hBuffer], a
pop af
ldh [rSVBK], a
ldh a, [hBuffer]
ret
GetFarWRAMWord::
ldh [hBuffer], a
ldh a, [rSVBK]
push af
ldh a, [hBuffer]
ldh [rSVBK], a
ld a, [hli]
ld h, [hl]
ld l, a
pop af
ldh [rSVBK], a
ret