pokecrystal-board/maps/Level1_Map1.asm
2023-07-25 15:33:08 +02:00

87 lines
2.0 KiB
NASM
Executable File

object_const_def
const PLAYERSHOUSE2F_CONSOLE
const PLAYERSHOUSE2F_DOLL_1
const PLAYERSHOUSE2F_DOLL_2
const PLAYERSHOUSE2F_BIG_DOLL
Level1_Map1_MapScripts:
def_scene_scripts
def_callbacks
PlayersHouseDoll1Script::
describedecoration DECODESC_LEFT_DOLL
PlayersHouseDoll2Script:
describedecoration DECODESC_RIGHT_DOLL
PlayersHouseBigDollScript:
describedecoration DECODESC_BIG_DOLL
PlayersHouseGameConsoleScript:
describedecoration DECODESC_CONSOLE
PlayersHousePosterScript:
describedecoration DECODESC_POSTER
PlayersHouseRadioScript:
jumpstd Radio1Script
.AbbreviatedRadio:
opentext
writetext PlayersRadioText4
pause 45
closetext
end
PlayersHouseBookshelfScript:
jumpstd PictureBookshelfScript
PlayersHousePCScript:
opentext
special PlayersHousePC
iftrue .Warp
closetext
end
.Warp:
warp NONE, 0, 0
end
PlayersRadioText1:
text "PROF.OAK'S #MON"
line "TALK! Please tune"
cont "in next time!"
done
PlayersRadioText2:
text "#MON CHANNEL!"
done
PlayersRadioText3:
text "This is DJ MARY,"
line "your co-host!"
done
PlayersRadioText4:
text "#MON!"
line "#MON CHANNEL…"
done
Level1_Map1_MapEvents:
db 0, 0 ; filler
def_warp_events
def_coord_events
def_bg_events
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
def_object_events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseGameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL