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https://gitlab.com/xCrystal/pokecrystal-board.git
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87 lines
2.0 KiB
NASM
Executable File
87 lines
2.0 KiB
NASM
Executable File
object_const_def
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const PLAYERSHOUSE2F_CONSOLE
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const PLAYERSHOUSE2F_DOLL_1
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const PLAYERSHOUSE2F_DOLL_2
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const PLAYERSHOUSE2F_BIG_DOLL
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Level1_Map1_MapScripts:
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def_scene_scripts
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def_callbacks
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PlayersHouseDoll1Script::
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describedecoration DECODESC_LEFT_DOLL
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PlayersHouseDoll2Script:
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describedecoration DECODESC_RIGHT_DOLL
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PlayersHouseBigDollScript:
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describedecoration DECODESC_BIG_DOLL
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PlayersHouseGameConsoleScript:
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describedecoration DECODESC_CONSOLE
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PlayersHousePosterScript:
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describedecoration DECODESC_POSTER
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PlayersHouseRadioScript:
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jumpstd Radio1Script
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.AbbreviatedRadio:
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opentext
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writetext PlayersRadioText4
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pause 45
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closetext
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end
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PlayersHouseBookshelfScript:
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jumpstd PictureBookshelfScript
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PlayersHousePCScript:
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opentext
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special PlayersHousePC
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iftrue .Warp
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closetext
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end
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.Warp:
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warp NONE, 0, 0
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end
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PlayersRadioText1:
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text "PROF.OAK'S #MON"
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line "TALK! Please tune"
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cont "in next time!"
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done
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PlayersRadioText2:
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text "#MON CHANNEL!"
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done
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PlayersRadioText3:
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text "This is DJ MARY,"
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line "your co-host!"
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done
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PlayersRadioText4:
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text "#MON!"
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line "#MON CHANNEL…"
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done
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Level1_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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def_coord_events
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def_bg_events
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseGameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL |