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145 lines
3.0 KiB
NASM
145 lines
3.0 KiB
NASM
; item_attributes struct members (see data/items/attributes.asm)
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rsreset
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DEF ITEMATTR_PRICE rw
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rsset ITEMATTR_PRICE
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DEF ITEMATTR_PRICE_LO rb
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DEF ITEMATTR_PRICE_HI rb
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DEF ITEMATTR_EFFECT rb
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DEF ITEMATTR_PARAM rb
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DEF ITEMATTR_PERMISSIONS rb
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DEF ITEMATTR_POCKET rb
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DEF ITEMATTR_HELP rb
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DEF ITEMATTR_STRUCT_LENGTH EQU _RS
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; item types
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const_def 1
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const ITEM ; 1
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const KEY_ITEM ; 2
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const BALL ; 3
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const TM_HM ; 4
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DEF NUM_ITEM_TYPES EQU const_value - 1
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; item menu types
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; UseItem.dw indexes (see engine/items/pack.asm)
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; UseRegisteredItem.SwitchTo indexes (see engine/overworld/select_menu.asm)
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const_def
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const ITEMMENU_NOUSE ; 0
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const_skip 3
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const ITEMMENU_CURRENT ; 4
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const ITEMMENU_PARTY ; 5
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const ITEMMENU_CLOSE ; 6
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; item actions
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DEF CANT_SELECT_F EQU 6
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DEF CANT_TOSS_F EQU 7
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DEF NO_LIMITS EQU 0
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DEF CANT_SELECT EQU 1 << CANT_SELECT_F
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DEF CANT_TOSS EQU 1 << CANT_TOSS_F
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; pack pockets
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const_def
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const ITEM_POCKET ; 0
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const BALL_POCKET ; 1
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const KEY_ITEM_POCKET ; 2
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const TM_HM_POCKET ; 3
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DEF NUM_POCKETS EQU const_value
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DEF MAX_ITEMS EQU 20
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DEF MAX_BALLS EQU 12
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DEF MAX_KEY_ITEMS EQU 25
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DEF MAX_PC_ITEMS EQU 50
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DEF MAX_ITEM_STACK EQU 99
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; mail
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DEF MAIL_LINE_LENGTH EQU $10
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DEF MAIL_MSG_LENGTH EQU $20
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DEF MAILBOX_CAPACITY EQU 10
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DEF MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
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DEF MAIL_STRUCT_LENGTH_JP EQU $2a ; mailmsg_jp struct
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; mail languages
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const_def
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const MAIL_LANG_ENGLISH
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const MAIL_LANG_FRENCH
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const MAIL_LANG_GERMAN
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const MAIL_LANG_ITALIAN
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const MAIL_LANG_SPANISH
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; held item effects
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const_def
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const HELD_NONE
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const HELD_BERRY
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const HELD_2
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const HELD_LEFTOVERS
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const_skip
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const HELD_5
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const HELD_RESTORE_PP
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const_skip
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const HELD_CLEANSE_TAG
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const_next 10
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const HELD_HEAL_POISON
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const HELD_HEAL_FREEZE
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const HELD_HEAL_BURN
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const HELD_HEAL_SLEEP
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const HELD_HEAL_PARALYZE
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const HELD_HEAL_STATUS
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const HELD_HEAL_CONFUSION
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const_next 20
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const HELD_PREVENT_POISON
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const HELD_PREVENT_BURN
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const HELD_PREVENT_FREEZE
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const HELD_PREVENT_SLEEP
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const HELD_PREVENT_PARALYZE
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const HELD_PREVENT_CONFUSE
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const_next 30
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const HELD_30
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const HELD_ATTACK_UP
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const HELD_DEFENSE_UP
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const HELD_SPEED_UP
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const HELD_SP_ATTACK_UP
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const HELD_SP_DEFENSE_UP
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const HELD_ACCURACY_UP
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const HELD_EVASION_UP
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const HELD_38
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const_next 40
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const_skip
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const_skip
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const HELD_METAL_POWDER
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const_next 50
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const HELD_NORMAL_BOOST
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const HELD_FIGHTING_BOOST
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const HELD_FLYING_BOOST
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const HELD_POISON_BOOST
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const HELD_GROUND_BOOST
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const HELD_ROCK_BOOST
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const HELD_BUG_BOOST
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const HELD_GHOST_BOOST
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const HELD_FIRE_BOOST
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const HELD_WATER_BOOST
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const HELD_GRASS_BOOST
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const HELD_ELECTRIC_BOOST
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const HELD_PSYCHIC_BOOST
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const HELD_ICE_BOOST
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const HELD_DRAGON_BOOST
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const HELD_DARK_BOOST
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const HELD_STEEL_BOOST
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const_next 70
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const HELD_CATCH_CHANCE
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const HELD_71
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const HELD_ESCAPE
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const HELD_CRITICAL_UP
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const HELD_QUICK_CLAW
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const HELD_FLINCH
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const HELD_AMULET_COIN
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const HELD_BRIGHTPOWDER
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const_skip
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const HELD_FOCUS_BAND
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