pokecrystal-board/gfx/pics/machop/frames.asm

15 lines
226 B
NASM

dw .frame1
dw .frame2
dw .frame3
.frame1
db $00 ; bitmask
db $19, $1a, $00, $1b, $1c, $1d, $1e, $1f, $20, $21, $22, $23
db $00
.frame2
db $01 ; bitmask
db $24, $25
.frame3
db $02 ; bitmask
db $26, $27, $28
; 0xd4fa4