pokecrystal-board/home/palettes.asm
mid-kid a241f049df Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettes
No prefix for the farcall, prefix with an underscore for the farcalled.
This matches what is done for pretty much every other home function.
2020-02-13 18:31:10 +01:00

329 lines
3.8 KiB
NASM

; Functions dealing with palettes.
UpdatePalsIfCGB::
; update bgp data from wBGPals2
; update obp data from wOBPals2
; return carry if successful
; check cgb
ldh a, [hCGB]
and a
ret z
UpdateCGBPals::
; return carry if successful
; any pals to update?
ldh a, [hCGBPalUpdate]
and a
ret z
ForceUpdateCGBPals::
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
ld hl, wBGPals2
; copy 8 pals to bgpd
ld a, 1 << rBGPI_AUTO_INCREMENT
ldh [rBGPI], a
ld c, LOW(rBGPD)
ld b, 8 / 2
.bgp
rept (1 palettes) * 2
ld a, [hli]
ldh [c], a
endr
dec b
jr nz, .bgp
; hl is now wOBPals2
; copy 8 pals to obpd
ld a, 1 << rOBPI_AUTO_INCREMENT
ldh [rOBPI], a
ld c, LOW(rOBPD)
ld b, 8 / 2
.obp
rept (1 palettes) * 2
ld a, [hli]
ldh [c], a
endr
dec b
jr nz, .obp
pop af
ldh [rSVBK], a
; clear pal update queue
xor a
ldh [hCGBPalUpdate], a
scf
ret
DmgToCgbBGPals::
; exists to forego reinserting cgb-converted image data
; input: a -> bgp
ldh [rBGP], a
push af
; Don't need to be here if DMG
ldh a, [hCGB]
and a
jr z, .end
push hl
push de
push bc
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
; copy & reorder bg pal buffer
ld hl, wBGPals2 ; to
ld de, wBGPals1 ; from
; order
ldh a, [rBGP]
ld b, a
; all pals
ld c, 8
call CopyPals
; request pal update
ld a, 1
ldh [hCGBPalUpdate], a
pop af
ldh [rSVBK], a
pop bc
pop de
pop hl
.end
pop af
ret
DmgToCgbObjPals::
; exists to forego reinserting cgb-converted image data
; input: d -> obp1
; e -> obp2
ld a, e
ldh [rOBP0], a
ld a, d
ldh [rOBP1], a
ldh a, [hCGB]
and a
ret z
push hl
push de
push bc
ldh a, [rSVBK]
push af
ld a, BANK(wOBPals2)
ldh [rSVBK], a
; copy & reorder obj pal buffer
ld hl, wOBPals2 ; to
ld de, wOBPals1 ; from
; order
ldh a, [rOBP0]
ld b, a
; all pals
ld c, 8
call CopyPals
; request pal update
ld a, 1
ldh [hCGBPalUpdate], a
pop af
ldh [rSVBK], a
pop bc
pop de
pop hl
ret
DmgToCgbObjPal0::
ldh [rOBP0], a
push af
; Don't need to be here if not CGB
ldh a, [hCGB]
and a
jr z, .dmg
push hl
push de
push bc
ldh a, [rSVBK]
push af
ld a, BANK(wOBPals2)
ldh [rSVBK], a
ld hl, wOBPals2 palette 0
ld de, wOBPals1 palette 0
ldh a, [rOBP0]
ld b, a
ld c, 1
call CopyPals
ld a, 1
ldh [hCGBPalUpdate], a
pop af
ldh [rSVBK], a
pop bc
pop de
pop hl
.dmg
pop af
ret
DmgToCgbObjPal1::
ldh [rOBP1], a
push af
ldh a, [hCGB]
and a
jr z, .dmg
push hl
push de
push bc
ldh a, [rSVBK]
push af
ld a, BANK(wOBPals2)
ldh [rSVBK], a
ld hl, wOBPals2 palette 1
ld de, wOBPals1 palette 1
ldh a, [rOBP1]
ld b, a
ld c, 1
call CopyPals
ld a, 1
ldh [hCGBPalUpdate], a
pop af
ldh [rSVBK], a
pop bc
pop de
pop hl
.dmg
pop af
ret
CopyPals::
; copy c palettes in order b from de to hl
push bc
ld c, NUM_PAL_COLORS
.loop
push de
push hl
; get pal color
ld a, b
maskbits 1 << PAL_COLOR_SIZE
; 2 bytes per color
add a
ld l, a
ld h, 0
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
; dest
pop hl
; write color
ld [hl], e
inc hl
ld [hl], d
inc hl
; next pal color
rept PAL_COLOR_SIZE
srl b
endr
; source
pop de
; done pal?
dec c
jr nz, .loop
; de += 8 (next pal)
ld a, PALETTE_SIZE
add e
jr nc, .ok
inc d
.ok
ld e, a
; how many more pals?
pop bc
dec c
jr nz, CopyPals
ret
ClearVBank1::
ldh a, [hCGB]
and a
ret z
ld a, 1
ldh [rVBK], a
ld hl, VRAM_Begin
ld bc, VRAM_End - VRAM_Begin
xor a
call ByteFill
ld a, 0
ldh [rVBK], a
ret
ret_d90::
ret
ReloadSpritesNoPalettes::
ldh a, [hCGB]
and a
ret z
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals2)
ldh [rSVBK], a
ld hl, wBGPals2
ld bc, (8 palettes) + (2 palettes)
xor a
call ByteFill
pop af
ldh [rSVBK], a
ld a, 1
ldh [hCGBPalUpdate], a
call DelayFrame
ret
SwapTextboxPalettes::
homecall _SwapTextboxPalettes
ret
ScrollBGMapPalettes::
homecall _ScrollBGMapPalettes
ret