mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
1886 lines
85 KiB
Python
1886 lines
85 KiB
Python
# -*- coding: utf-8 -*-
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"""
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This is in a separate file because it screws up highlighting. Doesn't
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do anything on its own.
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old_parse is a part of the Script class
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"""
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def old_parse(self, *args, **kwargs):
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"""parses a script-engine script; force=True if you want to re-parse
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and get the debug information"""
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print "Script.old_parse address="+hex(self.address)
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#can't handle more than one argument
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if len(args) > 1:
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raise Exception, "Script.parse_script doesn't know how to handle positional arguments"
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#use the first positional argument as the address
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elif len(args) == 1:
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self.address = args[0]
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if type(self.address) == str:
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self.address = int(self.address, 16)
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elif type(self.address) != int:
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raise Exception, "address param is the wrong type"
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#parse any keyword arguments, first make up the defaults
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kwargsorig = {"map_group": None, "map_id": None, "force": False, "debug": True, "origin": False}
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#let the caller override any defaults
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kwargsorig.update(kwargs)
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#copy these into kwargs
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kwargs = kwargsorig
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#set these defaults
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map_group = kwargs["map_group"]
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map_id = kwargs["map_id"]
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force = kwargs["force"]
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debug = kwargs["debug"]
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origin = kwargs["origin"]
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self.map_group = map_group
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self.map_id = map_id
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global rom
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if rom == None:
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direct_load_rom()
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#max number of commands in a 'recursive' script
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max_cmds = 150
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#set the address to be parsed
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address = self.address
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original_start_address = address
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#don't parse these crazy things (battle tower things, some rival things, etc.)
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if address in stop_points:
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print "got " + hex(address) + ".. map_group=" + str(map_group) + " map_id=" + str(map_id)
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return None
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#don't parse anything that looks crazy
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if address < 0x4000 and address not in [0x26ef, 0x114, 0x1108]:
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print "address is less than 0x4000.. address is: " + hex(address)
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sys.exit()
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#check if work is being repeated
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if is_script_already_parsed_at(address) and not force:
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raise Exception, "this script has already been parsed before, please use that instance"
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#use the commands from a previously-parsed Script object
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#self.commands = script_parse_table[address].commands
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#return True
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#return a previously-created Script object
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#return script_parse_table[address]
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#this next line stops the same script from being re-parsed multiple times
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#for instance.. maybe there's a script jump, then a jump back
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#the original script should only be parsed once
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script_parse_table[original_start_address:original_start_address+1] = "incomplete Script"
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#set up some variables
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self.commands = {}
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commands = self.commands
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offset = address
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end = False
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#main loop.. parse each command byte
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while not end:
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#reset variables so we don't contaminate this command
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info, long_info, size = None, None, 0
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#read the current command byte
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command_byte = ord(rom[offset])
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#setup the current command representation
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command = {"type": command_byte, "start_address": offset}
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#size is the total size including the command byte
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#last_byte_address is offset+size-1
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start_address = offset
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if (len(commands.keys()) > max_cmds) and origin != False:
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print "too many commands in this script? might not be a script (starting at: " +\
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hex(original_start_address) + ").. called from a script at: " + hex(origin)
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sys.exit()
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#start checking against possible command bytes
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if command_byte == 0x00: #Pointer code [2b+ret]
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pksv_name = "2call"
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info = "pointer code"
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long_info = """
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2byte pointer points to script; when pointed script ends --> return to old script
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[code][2 byte pointer]
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"""
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size = 3
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start_address = offset
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last_byte_address = offset + size - 1
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pointer = calculate_pointer_from_bytes_at(start_address+1)
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if pointer == None:
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raise Exception, "pointer is None (shouldn't be None pointer on 0x0 script command"
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command["pointer"] = pointer
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["script"] = script
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elif command_byte == 0x01: #Pointer code [3b+ret]
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pksv_name = "3call"
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info = "pointer code"
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long_info = """
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3byte pointer points to script; when pointed script ends --> return to old script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 4
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info = "pointer code"
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pointer = calculate_pointer_from_bytes_at(start_address+1, bank=True)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x02: #Pointer code [2b+3b+ret]
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info = "pointer code"
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long_info = """
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2byte pointer points to 3byte pointer; when pointed script --> return to old script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 3
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pointer = calculate_pointer_from_bytes_at(start_address+1)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x03: #Pointer code [2b]
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#XXX what does "new script is part of main script" mean?
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info = "pointer code"
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long_info = """
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2byte pointer points to script; new script is part of main script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 3
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pointer = calculate_pointer_from_bytes_at(start_address+1)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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end = True #according to pksv
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elif command_byte == 0x04: #Pointer code [3b]
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info = "pointer code"
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long_info = """
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3byte pointer points to script; new script is part of main script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 4
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pointer = calculate_pointer_from_bytes_at(start_address+1, bank=True)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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end = True #according to pksv
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elif command_byte == 0x05: #Pointer code [2b+3b]
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info = "pointer code"
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long_info = """
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2byte pointer points to 3byte pointer; new script is part of main script
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[Code][resp. pointer(2byte or 3byte)]
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"""
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size = 3
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1)
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command["target_pointer"] = calculate_pointer_from_bytes_at(command["pointer"], bank=True)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(command["target_pointer"])+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(command["target_pointer"], original_start_address, debug=debug)
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command["script"] = script
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end = True #according to pksv
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elif command_byte == 0x06: #RAM check [=byte]
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info = "RAM check [=byte]"
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long_info = """
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When the conditional is true...
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.. then go to pointed script, else resume interpreting after the pointer
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"""
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size = 4
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command["byte"] = ord(rom[start_address+1])
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pointer = calculate_pointer_from_bytes_at(start_address+2)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x07: #RAM check [<>byte]
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info = "RAM check [<>byte]"
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long_info = """
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When the conditional is true...
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.. then go to pointed script, else resume interpreting after the pointer
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"""
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size = 4
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command["byte"] = ord(rom[start_address+1])
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pointer = calculate_pointer_from_bytes_at(start_address+2)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x08: #RAM check [=0]
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info = "RAM check [=0]"
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long_info = """
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When the conditional is true...
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.. then go to pointed script, else resume interpreting after the pointer
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"""
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size = 3
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pointer = calculate_pointer_from_bytes_at(start_address+1)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x09: #RAM check [<>0]
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info = "RAM check [<>0]"
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long_info = """
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When the conditional is true...
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.. then go to pointed script, else resume interpreting after the pointer
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"""
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size = 3
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pointer = calculate_pointer_from_bytes_at(start_address+1)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x0A: #RAM check [<byte]
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info = "RAM check [<byte]"
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long_info = """
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When the conditional is true...
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.. then go to pointed script, else resume interpreting after the pointer
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"""
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size = 4
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command["byte"] = ord(rom[start_address+1])
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pointer = calculate_pointer_from_bytes_at(start_address+2)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x0B: #RAM check [>byte]
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info = "RAM check [>byte]"
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long_info = """
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When the conditional is true...
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.. then go to pointed script, else resume interpreting after the pointer
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"""
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size = 4
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command["byte"] = ord(rom[start_address+1])
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pointer = calculate_pointer_from_bytes_at(start_address+2)
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if debug:
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print "in script starting at "+hex(original_start_address)+\
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" about to parse script at "+hex(pointer)+\
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" called by "+info+" byte="+hex(command_byte)
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script = rec_parse_script_engine_script_at(pointer, original_start_address, debug=debug)
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command["pointer"] = pointer
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command["script"] = script
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elif command_byte == 0x0C: #0C codes [xxyy]
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info = "call predefined script then end"
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long_info = """
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Calls predefined scripts. After this code the script ends.
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[0C][xxyy]
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"""
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size = 3
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end = True
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byte1 = ord(rom[offset+1])
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byte2 = ord(rom[offset+2])
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number = byte1 + (byte2 << 8)
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#0000 to 000AD ... XXX how should these be handled?
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command["predefined_script_number"] = number
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elif command_byte == 0x0D: #0D codes [xxyy]
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info = "call some predefined script"
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long_info = """
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Calls predefined scripts. Exactly like $0C except the script does not end.
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[0D][xxyy]
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"""
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size = 3
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byte1 = ord(rom[offset+1])
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byte2 = ord(rom[offset+2])
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number = byte1 + (byte2 << 8)
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#0000 to 000AD ... XXX how should these be handled?
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command["predefined_script_number"] = number
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elif command_byte == 0x0E: #ASM code1 [3b]
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info = "ASM code1 [3b]"
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long_info = """
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Calls a predefined routine by interpreting the ASM the pointer points to.
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[0E][3byte pointer]
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"""
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size = 4
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
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#XXX should we dissassemble the asm at the target location?
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elif command_byte == 0x0F: #0F codes [xxyy]
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info = "call some predefined script [0F][yyxx]"
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long_info = """
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Calls predefined scripts.
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[0F][yyxx]
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NOTE: For (some) dialogues the font needs to be loaded with the Text box&font code.
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"""
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size = 3
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byte1 = ord(rom[offset+1])
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byte2 = ord(rom[offset+2])
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number = byte1 + (byte2 << 8)
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command["predefined_script_number"] = number
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elif command_byte == 0x10: #ASM code2 [2b]
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info = "ASM code2 [2b to 3b to asm]"
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long_info = """
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Call an ASM script via a 2byte pointer pointing to a 3byte pointer.
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[10][2byte pointer pointing to 3byte pointer pointing to ASM script]
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"""
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size = 3
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
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#XXX should i include the 3-byte pointer at the target location?
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#XXX should we dissassemble the asm at the target location?
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elif command_byte == 0x11: #Trigger event check1 [xxyy]
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info = "Trigger event check1 [xx][yy]"
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long_info = """
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Check the current number of the trigger event on map (map group/map id).
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[11][map group][map number]
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"""
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size = 3
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command["map_group"] = ord(rom[start_address+1])
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command["map_id"] = ord(rom[start_address+2])
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elif command_byte == 0x12: #Activate trigger event from afar [xxyyzz]
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info = "Activate trigger event from afar [xx][yy][zz]"
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long_info = """
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Changes trigger event number on map (map bank/map no) to xx.
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xx = trigger event number that should be activated
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[12][MapBank][MapNo][xx]
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"""
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size = 4
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command["map_group"] = ord(rom[start_address+1])
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command["map_id"] = ord(rom[start_address+2])
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command["trigger_number"] = ord(rom[start_address+3])
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elif command_byte == 0x13: #Trigger event check
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info = "Trigger event check"
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long_info = """
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Checks the number of the trigger events on the current map.
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[13]
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"""
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size = 1
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elif command_byte == 0x14: #De-/activate trigger event [xx]
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info = "De-/activate trigger event [xx]"
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long_info = """
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Changes trigger event number on current map to xx.
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xx = trigger event number that should be activated
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[14][xx]
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deactivate? Just activate a different trigger event number. There's a limit of 1 active trigger.
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"""
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size = 2
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command["trigger_number"] = ord(rom[start_address+1])
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elif command_byte == 0x15: #Load variable into RAM [xx]
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info = "Load variable into RAM [xx]"
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long_info = "[15][xx]"
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size = 2
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command["variable"] = ord(rom[start_address+1])
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elif command_byte == 0x16: #Add variables [xx]
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info = "Add variables [xx]"
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long_info = """
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Adds xx and the variable in RAM.
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#[16][xx]
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"""
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size = 2
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command["variable"] = ord(rom[start_address+1])
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elif command_byte == 0x17: #Random number [xx]
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info = "Random number [xx]"
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long_info = """
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#Reads xx and creates a random number between 00 and xx -1.
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#According to this xx can be all but 00. Random number = [00; xx)
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#The nearer the random number is to xx, the rarer it occurs.
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#Random number gets written to RAM.
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"""
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size = 2
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command["rarest"] = ord(rom[start_address+1])
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elif command_byte == 0x18: #Version check
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info = "G/S version check"
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long_info = """
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#Check if version is gold or silver. Gives feedback.
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#00 = Gold
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#01 = Silver
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#[18]
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"""
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size = 1
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elif command_byte == 0x19: #Copy variable code1 [xxyy]
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info = "Copy from RAM address to script RAM variable [xxyy]"
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long_info = """
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#Writes variable from ram address to RAM.
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#[19][2-byte RAM address]
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"""
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size = 3
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#XXX maybe a pointer is a bad idea?
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
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elif command_byte == 0x1A: #Copy variable code2 [xxyy]
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info = "Write variable from script RAM variable to actual RAM address [xxyy]"
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long_info = """
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#Writes variable from RAM to actual RAM address.
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#[1A][2-byte RAM address]
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"""
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size = 3
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
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elif command_byte == 0x1B: #Load variable [xxyyzz]
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info = "Load variable [xxyy][zz]"
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long_info = """
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#Writes zz to ram address.
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#[1B][2-byte RAM address][zz]
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"""
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size = 4
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command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
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command["value"] = ord(rom[start_address+3])
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elif command_byte == 0x1C: #Check codes [xx]
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#XXX no idea what's going on in this one :(
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info = "Check pre-ID-mapped RAM location [xx]"
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long_info = """
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#Checks special game-technical values and writes then into RAM.
|
|
#[1C][following part][Ram check (when <> 08/09 see „numbers“ in list of following parts)]
|
|
#following part (and then hex values)
|
|
#01 = PKMN count in party
|
|
# 00 - 06
|
|
#02 = ???
|
|
#03 = Battle type of wild PKMN
|
|
#04 = ???
|
|
#05 = PokéDex caught
|
|
# 00 - FA
|
|
#06 = PokéDex seen
|
|
# 00 - FA
|
|
#07 = Badge count
|
|
# 00 - 10
|
|
#08 = Movement
|
|
# 00 = walk
|
|
# 01 = bike
|
|
# 02 = slipping
|
|
# 04 = surfer
|
|
# 08 = surfing pikachu
|
|
#09 = HIRO direction
|
|
# 00 (d)
|
|
# 01 (u)
|
|
# 02 (l)
|
|
# 03 (r)
|
|
#0A = Time in hours
|
|
# 00 - 18
|
|
#0B = Day
|
|
# 00 (Mo) - 06 (Su)
|
|
#0C = Map bank of current map
|
|
#0D = Map no of current map
|
|
#0E = Num. of diff. unowns seen
|
|
# 00 - 1A
|
|
#0F = Action byte of map
|
|
#10 = Amount of free spaces in pkmn box
|
|
# 00 - 14
|
|
#11 = Minutes until end bug contest
|
|
# 00 - 14
|
|
#12 = X position of HIRO
|
|
#13 = Y position of HIRO
|
|
#14 = phone call number
|
|
"""
|
|
size = 2 #i think?
|
|
command["following_part"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x1D: #Input code1 [xx]
|
|
info = "Write to pre-ID-mapped RAM location [xx]"
|
|
long_info = """
|
|
#Writes variable from RAM to special game-technical value offsets.
|
|
#[1D][following part]
|
|
#where [following part] is the same as 0x1C
|
|
"""
|
|
size = 2
|
|
command["following_part"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x1E: #Input code2 [xxyy]
|
|
info = "Write byte value to pre-ID-mapped RAM location [aa][xx]"
|
|
long_info = """
|
|
#Writes variable xx to special game-technical value offsets.
|
|
#[1E][following part][xx]
|
|
#where [following part] is the same as 0x1C
|
|
"""
|
|
size = 3
|
|
command["following_part"] = ord(rom[start_address+1])
|
|
command["value"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x1F: #Give item code [xxyy]
|
|
info = "Give item by id and quantity [xx][yy]"
|
|
long_info = """
|
|
#Gives item (item no) amount times.
|
|
#feedback:
|
|
# 00 = bag full
|
|
# 01 = OK
|
|
#[1F][item no][amount]
|
|
"""
|
|
size = 3
|
|
command["item_id"] = ord(rom[start_address+1])
|
|
command["quantity"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x20: #Take item code [xxyy]
|
|
info = "Take item by id and quantity [xx][yy]"
|
|
long_info = """
|
|
#Gives item (item no) amount times
|
|
#feedback:
|
|
# 00 = not enough items
|
|
#[20][item no][amount]
|
|
"""
|
|
size = 3
|
|
command["item_id"] = ord(rom[start_address+1])
|
|
command["quantity"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x21: #Check for item code [xx]
|
|
info = "Check if player has item [xx]"
|
|
long_info = """
|
|
#Checks if item is possessed.
|
|
#feedback:
|
|
# 00 = does not have item
|
|
# 01 = has item
|
|
#[21][item no]
|
|
"""
|
|
size = 2
|
|
command["item_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x22: #Give money code [xxyyzzaa]
|
|
info = "Give money to HIRO/account [xxyyzzaa]"
|
|
long_info = """
|
|
#Gives zzyyxx money to HIRO/account.
|
|
#zzyyxx = amount of money (000000 - 0F423F)
|
|
#[22][00-HIRO/01-account][xxyyzz]
|
|
"""
|
|
size = 5
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["account"] = bytes[1]
|
|
command["amount"] = bytes[2:]
|
|
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
|
|
elif command_byte == 0x23: #Take money code [xxyyzzaa]
|
|
info = "Take money from HIRO/account [xxyyzzaa]"
|
|
long_info = """
|
|
#Takes zzyyxx money from HIRO/account.
|
|
#zzyyxx = amount of money (000000 - 0F423F)
|
|
#[23][00-HIRO/01-account][xxyyzz]
|
|
"""
|
|
size = 5
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["account"] = bytes[1]
|
|
command["amount"] = bytes[2:]
|
|
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
|
|
elif command_byte == 0x24: #Check for money code [xxyyzzaa]
|
|
info = "Check if HIRO/account has enough money [xxyyzzaa]"
|
|
long_info = """
|
|
#Checks if HIRO/account has got zzyyxx money.
|
|
#feedback:
|
|
# 00 = enough money
|
|
# 01 = exact amount
|
|
# 02 = less money
|
|
#zzyyxx = amount of money (000000 - 0F423F)
|
|
#[24][00-HIRO/01-account][xxyyzz]
|
|
"""
|
|
size = 5
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["account"] = bytes[1]
|
|
command["quantity"] = bytes[2:]
|
|
#XXX how is quantity formatted?
|
|
#raise NotImplementedError, "don't know if zzyyxx is a decimal or hex value"
|
|
elif command_byte == 0x25: #Give coins code [xxyy]
|
|
info = "Give coins to HIRO [xxyy]"
|
|
long_info = """
|
|
#Gives coins to HIRO.
|
|
#yyxx = amount of coins (0000 - 270F)
|
|
#[25][xxyy]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["quantity"] = bytes[1] + (bytes[2] << 8)
|
|
elif command_byte == 0x26: #Take coins code [xxyy]
|
|
info = "Take coins from HIRO [xxyy]"
|
|
long_info = """
|
|
#Takes coins away from HIRO.
|
|
#yyxx = amount of coins (0000 - 270F)
|
|
#[26][xxyy]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["quantity"] = bytes[1] + (bytes[2] << 8)
|
|
elif command_byte == 0x27: #Check for coins code [xxyy]
|
|
info = "Check if HIRO has enough coins [xxyy]"
|
|
long_info = """
|
|
#Checks if HIRO has enough coins.
|
|
#feedback:
|
|
# 00 = has enough coins
|
|
# 01 = has exact amount
|
|
# 02 = does not have enough
|
|
#yyxx = amount of coins necessary (0000 - 270F)
|
|
#[27][xxyy]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["quantity"] = bytes[1] + (bytes[2] << 8)
|
|
elif command_byte == 0x28: #Give cell phone number [xx]
|
|
info = "Give cell phone number [xx]"
|
|
long_info = """
|
|
#Gives number to HIRO.
|
|
#feedback:
|
|
# 00 = number was added successfully
|
|
# 01 = Number already added, or no memory
|
|
#xx = number of person
|
|
#[28][xx]
|
|
#01 = mother
|
|
#02 = bike store
|
|
#03 = bll
|
|
#04 = elm
|
|
"""
|
|
size = 2
|
|
command["number"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x29: #Take cell phone number [xx]
|
|
info = "Delete cell phone number [xx]"
|
|
long_info = """
|
|
#Deletes a number from the list.
|
|
#feedback:
|
|
# 00 = number deleted successfully
|
|
# 01 = number wasn't in list
|
|
#xx = number of person
|
|
#[29][xx]
|
|
"""
|
|
size = 2
|
|
command["number"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x2A: #Check for cell phone number [xx]
|
|
info = "Check for cell phone number [xx]"
|
|
long_info = """
|
|
#Checks if a number is in the list.
|
|
#feedback:
|
|
# 00 = number is in list
|
|
# 01 = number not in list
|
|
#xx = number to look for
|
|
#[2A][xx]
|
|
"""
|
|
size = 2
|
|
command["number"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x2B: #Check time of day [xx]
|
|
info = "Check time of day [xx]"
|
|
long_info = """
|
|
#Checks the time of day.
|
|
#feedback:
|
|
# 00 = time of day is the same
|
|
# 01 = time of day is not the same
|
|
#[2B][time of day (01morn-04night)]
|
|
"""
|
|
size = 2
|
|
command["time_of_day"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x2C: #Check for PKMN [xx]
|
|
info = "Check for pokemon [xx]"
|
|
long_info = """
|
|
#Checks if there is a certain PKMN in team.
|
|
#feedback:
|
|
# 00 = in team
|
|
# 01 = not in team
|
|
#xx = pkmn id
|
|
#[2C][xx]
|
|
"""
|
|
size = 2
|
|
command["pokemon_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x2D: #Give PKMN [xxyyzzaa(+2b +2b)]
|
|
info = "Give pokemon [pokemon][level][item][trainer2b][...]"
|
|
long_info = """
|
|
#Gives a PKMN if there's space
|
|
#feedback:
|
|
# trainer id
|
|
#[2D][PKMN][PKMNlvl][PKMNitem][TRAINER]
|
|
#trainer:
|
|
# 00 = HIRO
|
|
# 01 = after the main code there are 4 bytes added
|
|
# [2byte pointer to trainer's name (max.0x0A figures + 0x50)][2byte pointer to nickname (max.0x0A figures + 0x50)]
|
|
"""
|
|
size = 5
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["pokemon_id"] = bytes[1]
|
|
command["pokemon_level"] = bytes[2]
|
|
command["held_item_id"] = bytes[3]
|
|
command["trainer"] = bytes[4]
|
|
if command["trainer"] == 0x01:
|
|
size += 4
|
|
bytes = rom_interval(start_address, size, strings=False)
|
|
command["trainer_name_pointer"] = calculate_pointer_from_bytes_at(start_address+5, bank=False)
|
|
command["pokemon_nickname_pointer"] = calculate_pointer_from_bytes_at(start_address+7, bank=False)
|
|
elif command_byte == 0x2E: #Give EGG [xxyy]
|
|
info = "Give egg [xx][yy]"
|
|
long_info = """
|
|
#Gives egg if there's space.
|
|
#feedback:
|
|
# 00 = OK
|
|
# 02 = transaction not complete
|
|
#[2E][PKMN][PKMNlvl]
|
|
"""
|
|
size = 3
|
|
command["pokemon_id"] = ord(rom[start_address+1])
|
|
command["pokemon_level"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x2F: #Attach item code [2B]
|
|
info = "Attach item to last pokemon in list [xxyy]"
|
|
long_info = """
|
|
#Gives last PKMN in list an item and letter text if applicable. Replaces existing items.
|
|
#[2F][2byte pointer to item no + 0x20 bytes letter text]
|
|
"""
|
|
size = 3
|
|
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
#XXX are those 20 bytes supposed to happen here? or at the pointer's destination?
|
|
elif command_byte == 0x30: #Check letter code [2b]
|
|
info = "Check letter against known letter [xxyy]"
|
|
long_info = """
|
|
#Opens a PKMN list. Selected PKMN must have the right letter + the right contents. If OK, then PKMN is taken away
|
|
#feedback:
|
|
# 00 = wrong letter
|
|
# 01 = OK
|
|
# 02 = Cancelled
|
|
# 03 = Chosen PKMN has no letter
|
|
# 04 = Chosen PKMN is the only one in the list.
|
|
#[30][2byte pointer to letter item no + 0x20 bytes letter text]
|
|
"""
|
|
size = 3
|
|
command["item_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
elif command_byte == 0x31: #BitTable1 check [xxyy]
|
|
info = "Check some bit on bit table 1 [xxyy]"
|
|
long_info = """
|
|
#Checks whether a bit of BitTable1 has the value 0 or 1.
|
|
#feedback:
|
|
# 00 = value 0 (off)
|
|
# 01 = value 1 (on)
|
|
#[31][2-byte bit number]
|
|
"""
|
|
#XXX what format is the 2-byte number in?
|
|
size = 3
|
|
bytes = rom_interval(start_address+1, size-1, strings=False)
|
|
command["bit_number_bytes"] = bytes
|
|
#raise NotImplementedError, "what format is the 2-byte number in?"
|
|
elif command_byte == 0x32: #BitTable1 reset [xxyy]
|
|
info = "Reset (to 0) a bit on bit table 1 [xxyy]"
|
|
long_info = """
|
|
#Sets a bit of BitTable1 to value 0.
|
|
#[32][Bit no (2byte)]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address+1, size-1, strings=False)
|
|
command["bit_number_bytes"] = bytes
|
|
elif command_byte == 0x33: #BitTable1 set [xxyy]
|
|
info = "Set (to 1) a bit on bit table 1 [xxyy]"
|
|
long_info = """
|
|
#Sets a bit of BitTable1 to value 1.
|
|
#[33][Bit-No (2byte)]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address+1, size-1, strings=False)
|
|
command["bit_number_bytes"] = bytes
|
|
elif command_byte == 0x34: #BitTable2 check [xxyy]
|
|
info = "Check some bit on bit table 2 [xxyy]"
|
|
long_info = """
|
|
#Checks whether a bit of BitTable2 has the value 0 or 1.
|
|
#feedback:
|
|
# 00 = value 0 (off)
|
|
# 01 = value 1 (on)
|
|
#[34][Bit no (2byte)]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address+1, size-1, strings=False)
|
|
command["bit_number_bytes"] = bytes
|
|
elif command_byte == 0x35: #BitTable2 reset [xxyy]
|
|
info = "Reset (to 0) a bit on bit table 2 [xxyy]"
|
|
long_info = """
|
|
#Sets a bit of BitTable2 to value 0.
|
|
#[35][Bit no (2byte)]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address+1, size-1, strings=False)
|
|
command["bit_number_bytes"] = bytes
|
|
elif command_byte == 0x36: #BitTable2 set [xxyy]
|
|
info = "Set (to 1) a bit on bit table 2 [xxyy]"
|
|
long_info = """
|
|
#Sets a bit of BitTable2 to value 1.
|
|
#[36][Bit no (2byte)]
|
|
"""
|
|
size = 3
|
|
bytes = rom_interval(start_address+1, size-1, strings=False)
|
|
command["bit_number_bytes"] = bytes
|
|
elif command_byte == 0x37: #Deactivate PKMN battles
|
|
info = "Turn off wild pokemon battles"
|
|
long_info = """
|
|
#This code turns all wild PKMN battles off.
|
|
#[37]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x38: #Activate PKMN battles
|
|
info = "Turn no wild pokemon battles"
|
|
long_info = "This code turns all wild PKMN battles on."
|
|
size = 1
|
|
elif command_byte == 0x39: #X/Y comparison [xxyy]
|
|
info = "BUGGY x/y comparison [xxyy]"
|
|
long_info = """
|
|
#This code is buggy (Bug fix: 0x3021 --> C6) and can't used as
|
|
#described without fix. This code compares the X and Y coordinates of
|
|
#HIRO with the ones in a table (max. 20h XY pairs) on the current map.
|
|
#It sets or resets the 4 bytes D17C to D17F accordingly to this table,
|
|
#1 bit for every table entry. To be useful, this code can only be used
|
|
#in a command queue, because with every regular move of HIRO the bits
|
|
#are reset again. This code is an alternative to the trigger events and
|
|
#can be used via the command queue code.
|
|
#See Write command queue, Additional documentation: 3:4661 with c= index
|
|
#in table (start=00), hl=D171, b=01, d=00.
|
|
"""
|
|
size = 3
|
|
command["table_pointer"] = rom_interval(start_address+1, size-1, strings=False)
|
|
elif command_byte == 0x3A: #Warp modifier [xxyyzz]
|
|
info = "Set target for 0xFF warps [warp id][map group][map id]"
|
|
long_info = """
|
|
#Changes warp data for all warps of the current map that have a 0xFF for warp-to data.
|
|
#[3A][Nee warp-to][New map bank][New map no]
|
|
"""
|
|
size = 4
|
|
bytes = rom_interval(start_address+1, size-1, strings=False)
|
|
command["nee_warp_to"] = bytes[0]
|
|
command["map_group"] = bytes[1]
|
|
command["map_id"] = bytes[2]
|
|
elif command_byte == 0x3B: #Blackout modifier [xxyy]
|
|
info = "Blackout warp modifier [map group][map id]"
|
|
long_info = """
|
|
#Changes the map HIRO arrives at, after having a blackout.
|
|
#There needs to be flying data for that map.
|
|
#[3B][Map bank][Map no]
|
|
"""
|
|
size = 3
|
|
command["map_group"] = ord(rom[start_address+1])
|
|
command["map_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x3C: #Warp code [xxyyzzaa]
|
|
info = "Warp to [map group][map id][x][y]"
|
|
long_info = """
|
|
#Warps to another map.
|
|
#If all data is 00s, then the current map is reloaded with
|
|
#the current X and Y coordinates. Old script is not finished
|
|
#without a [90].
|
|
#[3C][Map bank][Map no][X][Y]
|
|
"""
|
|
size = 5
|
|
command["map_group"] = ord(rom[start_address+1])
|
|
command["map_id"] = ord(rom[start_address+2])
|
|
command["x"] = ord(rom[start_address+3])
|
|
command["y"] = ord(rom[start_address+4])
|
|
elif command_byte == 0x3D: #Account code [xxyy]
|
|
info = "Read money amount [xx][yy]"
|
|
long_info = """
|
|
#Reads amount of money in accounts of HIRO and mother and writes
|
|
#it to MEMORY1, 2 or 3 for later use in text.
|
|
#[3D][00 = HIRO| <> 00 = Mother][00-02 MEMORY]
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#InText01
|
|
"""
|
|
size = 3
|
|
command["account_id"] = ord(rom[start_address+1])
|
|
command["memory_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x3E: #Coin case code [xx]
|
|
info = "Read coins amount [xx]"
|
|
long_info = """
|
|
#Reads amount of coins in coin case and writes it to MEMORY 1, 2,
|
|
#or 3 for later use in text.
|
|
#[3E][00-02 MEMORY]
|
|
"""
|
|
size = 2
|
|
command["memory_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x3F: #Display RAM [xx]
|
|
info = "Copy script RAM value into memX [xx]"
|
|
long_info = """
|
|
#Reads RAM value and writes it to MEMORY1, 2 or 3 for later use in text.
|
|
#[3F][00-02 MEMORY]
|
|
"""
|
|
size = 2
|
|
command["memory_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x40: #Display pokémon name [xxyy]
|
|
info = "Copy pokemon name (by id) to memX [id][xx]"
|
|
long_info = """
|
|
#Writes pokémon name to MEMORY1, 2 or 3 for later use in text.
|
|
#[40][PKMN no][00-02 MEMORY]
|
|
"""
|
|
size = 3
|
|
command["map_id"] = ord(rom[start_address+1])
|
|
command["memory_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x41: #Display item name [xxyy]
|
|
info = "Copy item name (by id) to memX [id][xx]"
|
|
long_info = """
|
|
#Writes item name to MEMORY1, 2 or 3 for later use in text.
|
|
#[41][Item no][00-02 MEMORY]
|
|
"""
|
|
size = 3
|
|
command["item_id"] = ord(rom[start_address+1])
|
|
command["memory_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x42: #Display location name [xx]
|
|
info = "Copy map name to memX [xx]"
|
|
long_info = """
|
|
#Writes current location's name to MEMORY1, 2 or 3 for later use in text.
|
|
#[42][00-02 MEMORY]
|
|
"""
|
|
size = 2
|
|
command["memory_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x43: #Display trainer name [xxyyzz]
|
|
info = "Copy trainer name (by id&group) to memZ [xx][yy][zz]"
|
|
long_info = """
|
|
#Writes trainer name to MEMORY1, 2 or 3 for later use in text.
|
|
#[43][Trainer number][Trainer group][00-02 MEMORY]
|
|
"""
|
|
size = 4
|
|
command["trainer_id"] = ord(rom[start_address+1])
|
|
command["trainer_group"] = ord(rom[start_address+2])
|
|
command["memory_id"] = ord(rom[start_address+3])
|
|
elif command_byte == 0x44: #Display strings [2b + xx]
|
|
info = "Copy text (by pointer) to memX [aabb][xx]"
|
|
long_info = """
|
|
#Writes string to MEMORY1, 2 or 3 for later use in text.
|
|
#[44][2byte pointer to string (max. 0x0C figures + 0x50)][00-02 MEMORY]
|
|
#See 0C codes: 0C2900, 0C2A00, 0C1B00, 0C2200, Usage of variable strings in text.
|
|
"""
|
|
size = 4
|
|
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
command["memory_id"] = ord(rom[start_address+3])
|
|
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug)
|
|
elif command_byte == 0x45: #Stow away item code
|
|
info = "Show HIRO put the ITEMNAME in the ITEMPOCKET text box"
|
|
long_info = """
|
|
#Text box: "HIRO put the ITEMNAME in the ITEMPOCKET."
|
|
#The item number has to have been loaded beforehand
|
|
#(e.g. by Give item code).
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x46: #Full item pocket code
|
|
info = "Show ITEMPOCKET is full textbox"
|
|
long_info = """
|
|
#Text box: "ITEMPOCKET is full..." The item number has to have
|
|
#been loaded beforehand (e.g. by Give item code).
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x47: #Text box&font code
|
|
info = "Loads the font into the ram and opens a text box."
|
|
size = 1
|
|
elif command_byte == 0x48: #Refresh code [xx]
|
|
info = "Screen refresh [xx]"
|
|
long_info = """
|
|
#Executes a complete screen refresh.
|
|
#[48][xx]
|
|
#xx is a dummy byte
|
|
"""
|
|
size = 2
|
|
command["dummy"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x49: #Load moving sprites
|
|
info = "Load moving sprites into memory"
|
|
long_info = "Loads moving sprites for person events into ram."
|
|
size = 1
|
|
elif command_byte == 0x4A: #Load byte to C1CE [xx]
|
|
info = "Load specific byte to $C1CE [xx]"
|
|
long_info = """
|
|
#Loads a byte to C1CE. Seems to have no function in the game.
|
|
#[4A][Byte]
|
|
"""
|
|
size = 2
|
|
command["byte"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x4B: #Display text [3b]
|
|
info = "Display text by pointer [bb][xxyy]"
|
|
long_info = """
|
|
#Opens a text box and writes text. Doesn't load font.
|
|
#[4B][Text bank][2byte text pointer]
|
|
"""
|
|
size = 4
|
|
command["text_group"] = ord(rom[start_address+1])
|
|
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
|
|
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug)
|
|
elif command_byte == 0x4C: #Display text [2b]
|
|
info = "Display text by pointer [xxyy]"
|
|
long_info = """
|
|
#Opens a text box and writes text. Doesn't load font.
|
|
#[4C][2byte text pointer]
|
|
"""
|
|
size = 3
|
|
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_group, map_id=map_id, debug=debug)
|
|
elif command_byte == 0x4D: #Repeat text [xxyy]
|
|
info = "Repeat text [FF][FF]"
|
|
long_info = """
|
|
#Opens a text box and writes the text written latest resp. whose address was put statically to D175-D177.
|
|
#Doesn't load font.
|
|
#[4D][FF][FF]
|
|
#Without FF for both bytes, no operation occurs
|
|
"""
|
|
size = 3
|
|
command["bytes"] = rom_interval(start_address+1, 2, strings=False)
|
|
elif command_byte == 0x4E: #YES/No box
|
|
info = "YES/No box"
|
|
long_info = """
|
|
#Displays a YES/NO box at X0F/Y07
|
|
#feedback:
|
|
# 00 = no
|
|
# 01 = yes
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x4F: #Menu data code [2b]
|
|
info = "Load menu data by pointer [xxyy]"
|
|
long_info = """
|
|
#Loads data for menus
|
|
#[4F][2byte pointer to menu data]
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA4F
|
|
"""
|
|
size = 3
|
|
command["menu_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
elif command_byte == 0x50: #Write backup code
|
|
info = "Write screen backup"
|
|
long_info = "Writes backup of parts of the screen the box was overlapping."
|
|
size = 1
|
|
elif command_byte == 0x51: #Text1 code [2b]
|
|
info = "Display text (by pointer), turn to HIRO, end [xxyy]"
|
|
long_info = """
|
|
#Displays a text and lets person turn to HIRO.
|
|
#Afterwards there is no other script interpreted.
|
|
#Corresponds to 6A + 47 + 4C + 53 + 49 + 90
|
|
#[51][2byte textpointer]
|
|
"""
|
|
size = 3
|
|
end = True
|
|
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_id, map_id=map_id, debug=debug)
|
|
elif command_byte == 0x53: #Text2 code [2b]
|
|
info = "Display text (by pointer) and end [xxyy]"
|
|
long_info = """
|
|
#Displays a text. Afterwards there is no other script interpreted.
|
|
#Corresponds to 47 + 4C + 53 + 49 + 90
|
|
#[52][2byte textpointer]
|
|
"""
|
|
size = 3
|
|
end = True
|
|
command["pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
command["text"] = parse_text_engine_script_at(command["pointer"], map_group=map_id, map_id=map_id, debug=debug)
|
|
elif command_byte == 0x54: #Close text box code
|
|
info = "Close text box"
|
|
long_info = "Closes a text box which was opened by 47 resp. 4B/4C/4D."
|
|
size = 1
|
|
elif command_byte == 0x55: #Keep text box open code
|
|
info = "Keep text box open"
|
|
long_info = "Keeps a text box open which was opened by 47 resp. 4B/4C/4D."
|
|
size = 1
|
|
elif command_byte == 0x56: #Pokémon picture code [xx]
|
|
info = "Display a pokemon picture in a box by pokemon id [xx]"
|
|
long_info = """
|
|
#Opens a box and puts a Pokémon picture into it.
|
|
#[55][xx]
|
|
#xx:
|
|
# <>00 : Pokémon no
|
|
# =00 : Pokémon no gets read from RAM
|
|
"""
|
|
size = 2
|
|
command["byte"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x57: #Pokémon picture YES/NO code
|
|
info = "?? Display a pokemon picture and a yes/no box"
|
|
long_info = """
|
|
#Displays a YES/NO box at X08/Y05.
|
|
#feedback:
|
|
# 00 = no chosen
|
|
# 01 = yes chosen
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x58: #Menu interpreter 1
|
|
info = "Menu interpreter 1 (see menu loader)"
|
|
long_info = """
|
|
#Interprets menu data loaded by 4F.
|
|
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA57
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x59: #Menu interpreter 2
|
|
info = "Menu interpreter 2 (see menu loader)"
|
|
long_info = """
|
|
#Interprets menu data loaded by 4F.
|
|
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke57
|
|
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA58
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x5A: #Load Pikachu data
|
|
info = "Load pikachu data"
|
|
long_info = "Loads 0x19 (Pikachu) to PokéRAM and level 5 to LevelRAM."
|
|
size = 1
|
|
elif command_byte == 0x5B: #Delete FightRAM/reset person check
|
|
info = "? Disable fleeing from battle"
|
|
long_info = """
|
|
#Deletes the value in BattleRAM.
|
|
#Turns off the check if the battle was started by entering
|
|
#a trainer's area of view.
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x5C: #Load trainer data1
|
|
info = "Load trainer from RAM"
|
|
long_info = """
|
|
#Loads trainer data when HIRO is in a trainer's range of sight.
|
|
#Trainer group is read from CF2E and written to
|
|
#TrRAM1, the trainer number is read from CF2F and written to
|
|
#TrRAM2. 81 is written to BattleRAM.
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x5D: #Load Pokémon data [xxyy]
|
|
info = "Loads pokemon by id and level for BattleRAM [xx][yy]"
|
|
long_info = """
|
|
#Loads Pokémon data. Writes 80 to BattleRAM.
|
|
#[5C][Poke no][Level]
|
|
"""
|
|
size = 3
|
|
command["pokemon_id"] = ord(rom[start_address+1])
|
|
command["pokemon_level"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x5E: #Load trainer data2 [xxyy]
|
|
info = "Load trainer by group/id for BattleRAM [xx][yy]"
|
|
long_info = """
|
|
#Loads trainer data. Trainer group --> TrRAM1,
|
|
#trainer number --> TrRAM2. Writes 81 to BattleRAM.
|
|
#[5D][Trainer group][Trainer no]
|
|
"""
|
|
size = 3
|
|
command["trainer_group"] = ord(rom[start_address+1])
|
|
command["trainer_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x5F: #Start battle
|
|
info = "Start pre-configured battle"
|
|
long_info = """
|
|
#Starts trainer or Pokémon battle. BattleRAM: 80 = Poké battle; 81 = Trainer battle.
|
|
#feedback:
|
|
# 00 = win
|
|
# 01 = lose
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x60: #Return to In game engine after battle
|
|
info = "Return to in-game engine after battle"
|
|
long_info = "Returns to ingame engine and evaluates battle. When lost then return to last Pokémon Center etc."
|
|
size = 1
|
|
elif command_byte == 0x61: #Learn how to catch PKMN [xx]
|
|
info = "Pokemon catching tutorial [xx]"
|
|
long_info = """
|
|
#Starts a learn-how-to-catch battle with a Pokémon, whose data needs to be loaded beforehand
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke5C
|
|
#Player has to have at least 1 Pokémon for it to work.
|
|
#Items that are statically used: 1xPotion, 5xPoké ball.
|
|
#[60][xx]
|
|
#xx: Between 01 and 03. If <> 03 then HIRO sprite instead of dude sprite and kills
|
|
#itself when using the item system.
|
|
"""
|
|
size = 2
|
|
command["byte"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x62: #Trainer text code
|
|
info = "Set trainer text by id [xx]"
|
|
long_info = """
|
|
#Interprets the data of a in the event structure defined trainer.
|
|
#[61][xx]
|
|
#Xx decides which text to use.
|
|
#xx: Between 00 and 03.
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
|
|
"""
|
|
size = 2
|
|
command["byte"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x63: #Trainer status code [xx]
|
|
info = "? Check trainer status [xx]"
|
|
long_info = """
|
|
#Checks/changes the status of a in the event structure defined trainer.
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
|
|
#[62][xx]
|
|
#xx is:
|
|
# 00 = deactivate
|
|
# 01 = activate
|
|
# 02 = check
|
|
"""
|
|
size = 2
|
|
command["byte"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x64: #Pointer Win/Lose [2b + 2b]
|
|
info = "Set win/lose pointers for battle [xxyy][xxyy]"
|
|
long_info = """
|
|
#Writes the win/lose pointer of a battle into the ram.
|
|
#[63][2byte pointer to text Win][2byte pointer to text Loss*]
|
|
#* When pointer = 0000 then "Blackout" instead of return to gameplay.
|
|
"""
|
|
size = 5
|
|
#sometimes win/lost can be a pointer to 0000 or None?
|
|
command["won_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
command["lost_pointer"] = calculate_pointer_from_bytes_at(start_address+3, bank=False)
|
|
if command["won_pointer"] == None:
|
|
command["won_pointer"] = 0
|
|
else:
|
|
command["text_won"] = parse_text_engine_script_at(command["won_pointer"], map_group=map_id, map_id=map_id, debug=debug)
|
|
if command["lost_pointer"] == None:
|
|
command["lost_pointer"] = 0
|
|
else:
|
|
command["text_lost"] = parse_text_engine_script_at(command["lost_pointer"], map_group=map_id, map_id=map_id, debug=debug)
|
|
elif command_byte == 0x65: #Script talk-after
|
|
#XXX this is a really poor description of whatever this is
|
|
info = "? Load the trainer talk-after script"
|
|
long_info = """
|
|
#Interprets which script is going to be run, when a in the event-structure-defined
|
|
#trainer is talked to again.
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#Eventaufbau
|
|
#[64]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x66: #Script talk-after-cancel
|
|
info = "Disable/cancel trainer after-battle text"
|
|
long_info = """
|
|
#Cancels the talk-after script of the in the event-structure-defined
|
|
#trainer when talk-after script is executed just after the battle.
|
|
#[65]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x67: #Script talk-after-check
|
|
#XXX also bad explanation/name...
|
|
info = "? Check if trainer talk-after script is executed just after battle or not"
|
|
long_info = """
|
|
#Checks if the talk-after script of the event structure defined trainer
|
|
#is executed just after the battle or at a later point in time.
|
|
#feedback:
|
|
# 00 = no
|
|
# 01 = yes
|
|
#[66]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x68: #Set talked-to person [xx]
|
|
info = "Set last talked-to person [xx]"
|
|
long_info = """
|
|
#Sets the number of the last person talked to.
|
|
#[67][person]
|
|
"""
|
|
size = 2
|
|
command["person_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x69: #Moving code [xx + 2b]
|
|
info = "Move person (by id) with moving data (by pointer) [id][xxyy]"
|
|
long_info = """
|
|
#Moves the person using moving data.
|
|
#[68][Person][2byte pointer to moving data]
|
|
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB68bis69
|
|
"""
|
|
size = 4
|
|
command["person_id"] = ord(rom[start_address+1])
|
|
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+2, bank=False)
|
|
elif command_byte == 0x6A: #Moving code for talked-to person [2b]
|
|
info = "Move talked-to person with moving data (by pointer) [xxyy]"
|
|
long_info = """
|
|
#Moves talked-to person using moving data.
|
|
#[69][2byte pointer to moving data]
|
|
"""
|
|
size = 3
|
|
command["moving_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
elif command_byte == 0x6B: #Talk-to facing code
|
|
info = "Move talked-to person's facing direction to HIRO"
|
|
long_info = """
|
|
#Turns the heads of the talked-to persons to HIRO.
|
|
#[6A]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x6C: #Facing of people code [xxyy]
|
|
info = "Move facing direction of person1 to look at person2 [2][1]"
|
|
long_info = """
|
|
#Turns the head of person1 to another person2.
|
|
#[6B][Person2][Person1]
|
|
#Person2 = If number is greater than 0xFD, then use number of talked-to person.
|
|
#Person1 = If number equals 0xFE, then take number of talked-to person.
|
|
"""
|
|
size = 3
|
|
command["person2_id"] = ord(rom[start_address+1])
|
|
command["person1_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x6D: #Variable sprites [xxyy]
|
|
info = "Store value in variable sprite RAM location x by id Y [xx][yy]"
|
|
long_info = """
|
|
#Writes a number to the variable sprite RAM from D555 to D564 (see Compendium on the sprite system).
|
|
#[6C][xx][Sprite no]
|
|
#xx: Number between 0x00 and 0x0F
|
|
"""
|
|
size = 3
|
|
command["number"] = ord(rom[start_address+1])
|
|
command["sprite_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x6E: #Hide person [xx]
|
|
info = "Hide person by id [xx]"
|
|
long_info = """
|
|
#Hides a person.
|
|
#[6D][person id]
|
|
"""
|
|
size = 2
|
|
command["person_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x6F: #Show person [xx]
|
|
info = "Show person by id [xx]"
|
|
long_info = """
|
|
#Shows a hidden person again.
|
|
#[6E][person id]
|
|
"""
|
|
size = 2
|
|
command["person_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x70: #Following code1 [xxyy]
|
|
info = "Following code1 [leader id][follower id]"
|
|
long_info = """
|
|
#A person1 follows another person2. The person1 that follows
|
|
#just repeats the movement of person2, even if the persons are
|
|
#not directly next to each other.
|
|
#[6F][Leader Person2][Follower Person1]
|
|
"""
|
|
size = 3
|
|
command["leader_person_id"] = ord(rom[start_address+1])
|
|
command["follower_person_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x71: #Stop following code
|
|
info = "Stop all follow code"
|
|
long_info = "Ends all current follow codes."
|
|
size = 1
|
|
elif command_byte == 0x72: #Move person [xxyyzz]
|
|
info = "Move person by id to xy [id][xx][yy]"
|
|
long_info = """
|
|
#Sets the X/Y values of a person anew.
|
|
#The person doesn't get shown immediately. Use hide&show.
|
|
#[71][Person][X][Y]
|
|
"""
|
|
size = 4
|
|
command["person_id"] = ord(rom[start_address+1])
|
|
command["x"] = ord(rom[start_address+2])
|
|
command["y"] = ord(rom[start_address+3])
|
|
elif command_byte == 0x73: #Write person location [xx] (lock person location?)
|
|
info = "Lock person's location by id [id]"
|
|
long_info = """
|
|
#Writes the current X/Y values of a person into the ram.
|
|
#The person is going to stand at its current location even when
|
|
#it's out of HIRO's sight and is not going to return to its old
|
|
#location until the next map load.
|
|
#[72][person]
|
|
"""
|
|
size = 2
|
|
command["person_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x74: #Load emoticons [xx]
|
|
info = "Load emoticon bubble [xx]"
|
|
long_info = """
|
|
#Loads the emoticon bubble depending on the given bubble number.
|
|
#[73][bubble number]
|
|
#xx: If xx = FF then take number from RAM.
|
|
# 00 = Exclamation mark
|
|
# 01 = Question mark
|
|
# 02 = Happy
|
|
# 03 = Sad
|
|
# 04 = Heart
|
|
# 05 = Flash
|
|
# 06 = Snoring
|
|
# 07 = Fish
|
|
"""
|
|
size = 2
|
|
command["bubble_number"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x75: #Display emoticon [xxyyzz]
|
|
info = "Display emoticon by bubble id and person id and time [xx][yy][zz]"
|
|
long_info = """
|
|
#Displays the bubble above a persons head for the given time period.
|
|
#Attention: Bubbles get loaded into ram!
|
|
#[74][Bubble][Person][Time]
|
|
#for bubble ids see 0x73
|
|
"""
|
|
size = 4
|
|
command["bubble_number"] = ord(rom[start_address+1])
|
|
command["person_id"] = ord(rom[start_address+2])
|
|
command["time"] = ord(rom[start_address+3])
|
|
elif command_byte == 0x76: #Change facing [xxyy]
|
|
info = "Set facing direction of person [person][facing]"
|
|
long_info = """
|
|
#Changes the facing direction of a person.
|
|
#[75][person][facing]
|
|
"""
|
|
size = 3
|
|
command["person_id"] = ord(rom[start_address+1])
|
|
command["facing"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x77: #Following code2 [xxyy]
|
|
info = "Following code2 [leader id][follower id]"
|
|
long_info = """
|
|
#A person1 follows a person2. The following person1 automatically clings to person2.
|
|
#Person1 just follows person2, but doesn't make the exact same movements at person2.
|
|
#[76][Leader Person2][Follower Person1]
|
|
"""
|
|
size = 3
|
|
command["leader_person_id"] = ord(rom[start_address+1])
|
|
command["follower_person_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x78: #Earth quake [xx]
|
|
info = "Earthquake [xx]"
|
|
long_info = """
|
|
#The screen shakes. xx gives time as well as displacement of the screen.
|
|
#[77][xx]
|
|
"""
|
|
size = 2
|
|
command["shake_byte"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x79: #Exchange map [3b]
|
|
info = "Draw map data over current map [bank][pointer]"
|
|
long_info = """
|
|
#This code draws another whole map as wide and high as the
|
|
#current map over the current map.
|
|
#The 3byte pointer points to the new map.
|
|
#[78][3byte pointer to new map data]
|
|
"""
|
|
size = 4
|
|
command["map_data_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
|
|
elif command_byte == 0x7A: #Change block code [xxyyzz]
|
|
info = "Change block to block id on map [xx][yy][id]"
|
|
long_info = """
|
|
#Changes a block on the current map by giving the new block
|
|
#number and its X/Y values measured in half-blocks.
|
|
#[79][X][Y][Block]
|
|
"""
|
|
size = 4
|
|
command["x"] = ord(rom[start_address+1])
|
|
command["y"] = ord(rom[start_address+2])
|
|
command["block"] = ord(rom[start_address+3])
|
|
elif command_byte == 0x7B: #Reload map code
|
|
info = "Reload/redisplay map"
|
|
long_info = """
|
|
#Reloads and re-displays the map completely.
|
|
#Loads tileset and all map data anew. Screen gets light.
|
|
#[7A]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x7C: #Reload map part code
|
|
info = "Reload/redisplay map portion occupied by HIRO"
|
|
long_info = """
|
|
#Reloads and re-displays the part of the map HIRO is on,
|
|
#without reloading any other map data or the tileset.
|
|
#[7B]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x7D: #Write command queue
|
|
info = "Write command queue [xxyy]"
|
|
long_info = """
|
|
#Writes a command queue to the next free slot in ram.
|
|
#Max 4 command queues à 5 bytes. This code is buggy (bug fix: 25:7C74 --> 12).
|
|
#[7C][2byte pointer to 5byte command queue]
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok25_7CC9
|
|
"""
|
|
size = 3
|
|
command["command_queue_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
elif command_byte == 0x7E: #Delete command queue
|
|
info = "Delete command queue"
|
|
long_info = """
|
|
#Deletes a command queue and frees a slot in ram.
|
|
#[7D][First command of the resp. queue]
|
|
"""
|
|
#XXX wtf?
|
|
size = 2
|
|
command["first_command"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x7F: #Song code1 [xxyy]
|
|
info = "Play music by number [xxyy]"
|
|
long_info = """
|
|
#Immediately plays the music.
|
|
#[7E][Music no (2byte)]
|
|
#Music no: See the music archive that should accompany
|
|
#this document Thanks to Filb. He dumped all the songs
|
|
#via gameboy player and gave them to me.
|
|
"""
|
|
size = 3
|
|
#XXX what is the format of this music data?
|
|
command["music_number"] = rom_interval(start_address+1, size-1, strings=False)
|
|
elif command_byte == 0x80: #Song code2
|
|
info = "Song code2"
|
|
long_info = """
|
|
#Plays the music of the trainer group in TrRAM1.
|
|
#Takes music numbers from list at 3A:5027.
|
|
#[7F]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x81: #Music fade-out code [xxyy][zz]
|
|
info = "Music fade-out then play next [xxyy][time]"
|
|
long_info = """
|
|
#The current music is faded out and the new music is played afterwards.
|
|
#[80][Music no (2byte)][Time to fade out (00-7F)]
|
|
"""
|
|
size = 4
|
|
command["music_number"] = rom_interval(start_address+1, 2, strings=False)
|
|
command["fade_time"] = ord(rom[start_address+3])
|
|
elif command_byte == 0x82: #Play map music code
|
|
info = "Play map's music"
|
|
long_info = """
|
|
#Starts playing the original map music.
|
|
#Includes special check for surfer and bug contest song.
|
|
#[81]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x83: #Map reload music code
|
|
info = "Reload map music"
|
|
long_info = """
|
|
#After a map reload no music is played.
|
|
#[82]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x84: #Cry code [xx00]
|
|
info = "Play cry by id or RAM [cry][00]"
|
|
long_info = """
|
|
#Plays the Pokémon's cry.
|
|
#[83][Cry no][00]
|
|
#If the cry no = 00 then the number is taken from RAM.
|
|
"""
|
|
size = 3
|
|
command["cry_number"] = ord(rom[start_address+1])
|
|
command["other_byte"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x85: #Sound code [xxyy]
|
|
info = "Play sound by sound number [xxyy]"
|
|
long_info = """
|
|
#Plays the sound.
|
|
#[84][Sound no (2byte)]
|
|
#Sound no: See the music archive that should accompany this document
|
|
#Thanks to philb for this matter. He helped me to record a big
|
|
#part of these sounds.
|
|
"""
|
|
size = 3
|
|
command["sound_number"] = rom_interval(start_address+1, 2, strings=False)
|
|
elif command_byte == 0x86: #Key-down code
|
|
info = "Wait for key-down"
|
|
long_info = """
|
|
#Waits for the Player to press a button.
|
|
#[85]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x87: #Warp sound
|
|
info = "Warp sound"
|
|
long_info = """
|
|
#Evaluates which sound is played when HIRO enters a Warp field.
|
|
#Usage via script ingame is rather not useful.
|
|
#[86]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x88: #Special sound
|
|
info = "Special sound if TM was last checked"
|
|
long_info = """
|
|
#When last given/checked Item was a TM then it plays sound 0x9B. If not, then 0x01.
|
|
#[87]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x89: #Engine remote control [2b]
|
|
info = "Engine remote control [bb][xxyy]"
|
|
long_info = """
|
|
#This code controls the engine via "data stream".
|
|
#[88][3byte pointer to control structure]
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDatA88
|
|
"""
|
|
size = 4
|
|
command["data_stream_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=True)
|
|
elif command_byte == 0x8A: #Load map anew [xx]
|
|
info = "Load map with specific loading process [xx]"
|
|
long_info = """
|
|
#The number decides which map loading process is used.
|
|
#The number must be 0xF0 + process number to work correctly.
|
|
#[89][Number]
|
|
#see map loading process:
|
|
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok5_5550
|
|
"""
|
|
size = 2
|
|
command["number"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x8B: #Waiting code [xx]
|
|
info = "Wait code"
|
|
long_info = """
|
|
#This code lets the game wait for 2 * xx time intervals.
|
|
#[8A][xx]
|
|
#xx: Numbers from 0x01 to 0xFF.
|
|
#If 0x00 is chosen then the time can be manipulated by previously loading a number to RAM2.
|
|
"""
|
|
size = 2
|
|
command["time"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x8C: #Deactivate static facing [xx]
|
|
info = "Deactive static facing after time [xx]"
|
|
long_info = """
|
|
#Deactivates static facings on all persons on the screen after a time xx.
|
|
#[8B][xx]
|
|
"""
|
|
size = 2
|
|
command["time"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x8D: #Priority jump1 [2b]
|
|
info = "Priority jump to script by pointer [xxyy]"
|
|
long_info = """
|
|
#The pointer acts like code 00, but with this higher
|
|
#functions like the bike etc. are not paid attention to,
|
|
#while the script is running.
|
|
#[8C][2byte pointer to script]
|
|
"""
|
|
size = 3
|
|
script_pointer = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
if debug:
|
|
print "in script starting at "+hex(original_start_address)+\
|
|
" about to parse script at "+hex(script_pointer)+\
|
|
" called by "+info+" byte="+hex(command_byte)
|
|
script = rec_parse_script_engine_script_at(script_pointer, original_start_address, debug=debug)
|
|
command["script_pointer"] = script_pointer
|
|
command["script"] = script
|
|
end = True #according to pksv
|
|
elif command_byte == 0x8E: #Warp check
|
|
info = "Reactive all engine checks if player is warping"
|
|
long_info = """
|
|
#If HIRO is entering or leaving a warp then this code reactivates all the engine-checks.
|
|
#[8D]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x8F: #Priority jump2 [2b]
|
|
info = "Priority jump to script by pointer (after 1st cycle) [xxyy]"
|
|
long_info = """
|
|
#The pointer acts like code 03, but with this code all
|
|
#higher functions wait for a cycle before the script gets interpreted.
|
|
#[8E][2byte pointer to script]
|
|
"""
|
|
size = 3
|
|
script_pointer = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
if debug:
|
|
print "in script starting at "+hex(original_start_address)+\
|
|
" about to parse script at "+hex(script_pointer)+\
|
|
" called by "+info+" byte="+hex(command_byte)
|
|
script = rec_parse_script_engine_script_at(script_pointer, original_start_address, debug=debug)
|
|
command["script_pointer"] = script_pointer
|
|
command["script"] = script
|
|
end = True #according to pksv
|
|
elif command_byte == 0x90: #Return code1
|
|
info = "Return code 1"
|
|
long_info = """
|
|
#Ends the current script and loads the backup offset for "linked"
|
|
#scripts if applicable. The sophisticated functions are not affected
|
|
#and run like before the code. This code is mostly used for scripts
|
|
#called by the 2nd part of the script header, because else malfunctions
|
|
#occur.
|
|
#[8F]
|
|
"""
|
|
size = 1
|
|
end = True
|
|
elif command_byte == 0x91: #Return code2
|
|
info = "Return code 2"
|
|
long_info = """
|
|
#Ends the current script and loads the backup offset for "linked"
|
|
#scripts if applicable. The sophisticated functions get reset if
|
|
#no backup offset was loaded. This code is used to end most scripts.
|
|
#[90]
|
|
"""
|
|
size = 1
|
|
end = True
|
|
elif command_byte == 0x92: #Return code3
|
|
info = "Return code 3"
|
|
long_info = """
|
|
#Reloads the map completely like the code 0x7A
|
|
#and else acts completely like Return code2
|
|
#[91]
|
|
#see reload map code
|
|
# http://hax.iimarck.us/files/scriptingcodes_eng.htm#Marke7A
|
|
#see 0x90
|
|
"""
|
|
size = 1
|
|
#XXX does this end the script?? "else acts like 0x90"
|
|
# else? what's the "if"?
|
|
end = True
|
|
elif command_byte == 0x93: #Reset sophisticated functions
|
|
info = "Reset sophisticated functions"
|
|
long_info = """
|
|
#Resets all sophisticated functions to 0.
|
|
#[92]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x94: #Mart menu [xxyyzz]
|
|
info = "Mart menu [dialog no][mart no 2b]"
|
|
long_info = """
|
|
#Displays a whole mart menu, however, doesn't load font to ram.
|
|
#[93][Dialog no][Mart no (2byte)]
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#AwBsp93
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzB93
|
|
"""
|
|
size = 4
|
|
command["dialog_number"] = ord(rom[start_address+1])
|
|
command["mart_number"] = rom_interval(start_address+2, 2, strings=False)
|
|
elif command_byte == 0x95: #Elevator menu [2b]
|
|
info = "Display elevator menu by pointer [xxyy]"
|
|
long_info = """
|
|
#Displays a whole elevator menu, but it doesn't load font to ram.
|
|
#Only works with warps with warp-to = 0xFF.
|
|
#[94][2byte pointer to floor list]
|
|
"""
|
|
size = 3
|
|
command["floor_list_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
elif command_byte == 0x96: #Trade menu [xx]
|
|
info = "Display trade menu by trade id [xx]"
|
|
long_info = """
|
|
#Displays a whole trade menu, but it doesn't load font to ram.
|
|
#[95][trade no]
|
|
#see http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDokTausch
|
|
"""
|
|
size = 2
|
|
command["trade_number"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x97: #Give cell phone number with YES/NO [xx]
|
|
info = "Give cell phone number by id with YES/NO [id]"
|
|
long_info = """
|
|
#Gives a telephone number but asks for decision beforehand.
|
|
#feedback:
|
|
# 00 = ok chosen
|
|
# 01 = Cell phone number already registered/Memory full
|
|
# 02 = no chosen
|
|
#[96][Cell phone number]
|
|
"""
|
|
size = 2
|
|
#maybe this next param should be called "phone_number"
|
|
command["number"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x98: #Call code [2b]
|
|
info = "Call code pointing to name of caller [xxyy]"
|
|
long_info = """
|
|
#Displays the upper cell phone box and displays a freely selectable name.
|
|
#[97][2byte pointer to name of caller]
|
|
"""
|
|
size = 3
|
|
command["caller_name_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank=False)
|
|
elif command_byte == 0x99: #Hang-up code
|
|
info = "Hang-up phone"
|
|
long_info = """
|
|
#Simulates the hanging-up.
|
|
#[98]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x9A: #Decoration code [xx]
|
|
info = "Set monologue decoration [xx]"
|
|
long_info = """
|
|
#Displays monologues according to the selected ornament.
|
|
#[99][xx]
|
|
#xx values:
|
|
# 00 = Map/Poster
|
|
# 01 = Ornament left
|
|
# 02 = Ornament right
|
|
# 03 = Huge doll
|
|
# 04 = Console
|
|
"""
|
|
size = 2
|
|
command["ornament"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x9B: #Berry tree code [xx]
|
|
info = "Berry tree by tree id [xx]"
|
|
long_info = """
|
|
#Creates a typical berry tree monologue.
|
|
#There is a maximum of 32 berry trees in the game.
|
|
#After this code the script ends.
|
|
#[9A][Fruit tree number]
|
|
#Fruit tree number + 11:4091 is the offset where the item no of the berry is defined.
|
|
"""
|
|
size = 2
|
|
end = True
|
|
command["tree_id"] = ord(rom[start_address+1])
|
|
elif command_byte == 0x9C: #Cell phone call code [xx00]
|
|
#XXX confirm this?
|
|
info = "Cell phone call [2-byte call id]" #was originally: [call id][00]
|
|
long_info = """
|
|
#Initiates with the next step on a outer world map (permission byte) a phone call.
|
|
#[9B][Call no] and maybe [00] ???
|
|
#call no:
|
|
# 01 = PokéRus
|
|
# 02 = Pokémon stolen
|
|
# 03 = Egg examined/ Assistant in Viola City
|
|
# 04 = Team Rocket on the radio
|
|
# 05 = PROF. ELM has got something for HIRO
|
|
# 06 = Bike shop gives bike away
|
|
# 07 = Mother is unhappy that HIRO didn't talk to her before leaving
|
|
# 08 = PROF. ELM has got something for HIRO a second time
|
|
"""
|
|
size = 3
|
|
command["call_id"] = ord(rom[start_address+1])
|
|
command["id"] = rom_interval(start_address+2, 2, strings=False)
|
|
elif command_byte == 0x9D: #Check cell phone call code
|
|
info = "Check if/which a phone call is active"
|
|
long_info = """
|
|
#Checks if a phone call is "in the line".
|
|
#feedback:
|
|
# 00 = no
|
|
# <>00 = call number
|
|
#[9C]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0x9E: #Commented give item code [xxyy]
|
|
info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
|
|
long_info = """
|
|
#The same as 0x1F but this code comments where
|
|
#HIRO puts what item in a short monologue.
|
|
#[9D][Item][Amount]
|
|
"""
|
|
size = 3
|
|
command["item_id"] = ord(rom[start_address+1])
|
|
command["quantity"] = ord(rom[start_address+2])
|
|
elif command_byte == 0x9F: #Commented ive item code?
|
|
info = "Give item by id and quantity with 'put in pocket' text [id][qty]"
|
|
long_info = """
|
|
#The same as 0x1F but this code comments where
|
|
#HIRO puts what item in a short monologue.
|
|
#[9D][Item][Amount]
|
|
"""
|
|
size = 3
|
|
command["item_id"] = ord(rom[start_address+1])
|
|
command["quantity"] = ord(rom[start_address+2])
|
|
elif command_byte == 0xA0: #Load special wild PKMN data [xxyy]
|
|
info = "Load wild pokemon data for a remote map [map group][map id]"
|
|
long_info = """
|
|
#Activates the checks in the special tables for the wild pokémon data.
|
|
#[9E][map group][map id]
|
|
#see also http://hax.iimarck.us/files/scriptingcodes_eng.htm#ZusatzDok3E_66ED
|
|
"""
|
|
size = 3
|
|
command["map_group"] = ord(rom[start_address+1])
|
|
command["map_id"] = ord(rom[start_address+2])
|
|
elif command_byte == 0xA1: #Hall of Fame code
|
|
info = "Hall of Fame"
|
|
long_info = """
|
|
#Saves and enters HIRO's complete Team in the Hall of Fame.
|
|
#Shows the credits and restarts the game with HIRO located in New Bark Town.
|
|
#[9F]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0xA2: #Credits code
|
|
info = "Credits"
|
|
long_info = """
|
|
#Shows the credits and HIRO is located on the Silver mountain plateau.
|
|
#[A0]
|
|
"""
|
|
size = 1
|
|
elif command_byte == 0xA3: #Facing warp
|
|
info = "Warp-to and set facing direction [Facing (00-03)][Map bank][Map no][X][Y]"
|
|
long_info = """
|
|
#Acts like code 0x3C but defines the desired facing of HIRO.
|
|
#[A1][Facing (00-03)][Map bank][Map no][X][Y]
|
|
"""
|
|
size = 6
|
|
command["facing"] = ord(rom[start_address+1])
|
|
command["map_group"] = ord(rom[start_address+2])
|
|
command["map_id"] = ord(rom[start_address+3])
|
|
command["x"] = ord(rom[start_address+4])
|
|
command["y"] = ord(rom[start_address+5])
|
|
elif command_byte == 0xA4: #MEMORY code [2b + Bank + xx]
|
|
info = "Set memX to a string by a pointer [aabb][bank][xx]"
|
|
long_info = """
|
|
#MEMORY1, 2 or 3 can directly be filled with a string from
|
|
#a different rom bank.
|
|
#[A2][2byte pointer][Bank][00-02 MEMORY]
|
|
"""
|
|
size = 5
|
|
command["string_pointer"] = calculate_pointer_from_bytes_at(start_address+1, bank="reversed")
|
|
command["string_pointer_bank"] = ord(rom[start_address+3])
|
|
command["memory_id"] = ord(rom[start_address+4])
|
|
elif command_byte == 0xA5: #Display any location name [xx]
|
|
info = "Copy the name of a location (by id) to TEMPMEMORY1"
|
|
long_info = """
|
|
#By the location number the name of that location is written to TEMPMEMORY1.
|
|
#[A3][Location no]
|
|
"""
|
|
size = 2
|
|
command["location_number"] = ord(rom[start_address+1])
|
|
else:
|
|
size = 1
|
|
#end = True
|
|
#raise NotImplementedError, "command byte is " + hex(command_byte) + " at " + hex(offset) + " on map " + str(map_group) + "." + str(map_id)
|
|
print "dunno what this command is: " + hex(command_byte)
|
|
long_info = clean_up_long_info(long_info)
|
|
|
|
if command_byte in pksv_crystal.keys():
|
|
pksv_name = pksv_crystal[command_byte]
|
|
else:
|
|
pksv_name = None
|
|
if command_byte in pksv_no_names.keys():
|
|
pksv_no_names[command_byte].append(address)
|
|
else:
|
|
pksv_no_names[command_byte] = [address]
|
|
|
|
if debug:
|
|
print command_debug_information(command_byte=command_byte, map_group=map_group, map_id=map_id, address=offset, info=info, long_info=long_info, pksv_name=pksv_name)
|
|
|
|
#store the size of the command
|
|
command["size"] = size
|
|
#the end address is just offset + size - 1 (because size includes command byte)
|
|
offset += size - 1
|
|
#the end address is the last byte belonging to this command
|
|
command["last_byte_address"] = offset
|
|
#we also add the size of the command byte to get to the next command
|
|
offset += 1
|
|
#add the command into the command list please
|
|
commands[len(commands.keys())] = command
|
|
|
|
self.commands = commands
|
|
script_parse_table[original_start_address : offset] = self
|
|
return True
|