mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
171 lines
3.4 KiB
NASM
171 lines
3.4 KiB
NASM
const_value set 2
|
|
const CELADONPOKECENTER1F_NURSE
|
|
const CELADONPOKECENTER1F_GENTLEMAN
|
|
const CELADONPOKECENTER1F_PHARMACIST
|
|
const CELADONPOKECENTER1F_COOLTRAINER_F
|
|
const CELADONPOKECENTER1F_EUSINE
|
|
|
|
CeladonPokecenter1F_MapScriptHeader:
|
|
.SceneScripts:
|
|
db 0
|
|
|
|
.MapCallbacks:
|
|
db 0
|
|
|
|
NurseScript_0x71e22:
|
|
jumpstd pokecenternurse
|
|
|
|
GentlemanScript_0x71e25:
|
|
jumpstd happinesschecknpc
|
|
|
|
CeladonPokecenter1FCooltrainerFScript:
|
|
jumptextfaceplayer CeladonPokecenter1FCooltrainerFText
|
|
|
|
CeladonPokecenter1FPharmacistScript:
|
|
jumptextfaceplayer CeladonPokecenter1FPharmacistText
|
|
|
|
CeladonEusine:
|
|
faceplayer
|
|
opentext
|
|
writetext CeladonEusineText1
|
|
buttonsound
|
|
writebyte SUICUNE
|
|
special SpecialMonCheck
|
|
iffalse .NoSuicune
|
|
special SpecialBeastsCheck
|
|
iftrue .HoOh
|
|
writetext NoBeastsText
|
|
waitbutton
|
|
.NoSuicune:
|
|
closetext
|
|
end
|
|
|
|
.HoOh:
|
|
writetext EusineLeavesCeladonText
|
|
waitbutton
|
|
closetext
|
|
checkcode VAR_FACING
|
|
if_equal $1, .Location1
|
|
applymovement CELADONPOKECENTER1F_EUSINE, .Movement1
|
|
jump .Continue
|
|
|
|
.Location1:
|
|
applymovement CELADONPOKECENTER1F_EUSINE, .Movement2
|
|
.Continue:
|
|
disappear CELADONPOKECENTER1F_EUSINE
|
|
playsound SFX_EXIT_BUILDING
|
|
waitsfx
|
|
end
|
|
|
|
.Movement2:
|
|
step LEFT
|
|
step DOWN
|
|
step DOWN
|
|
step DOWN
|
|
step DOWN
|
|
step_end
|
|
|
|
.Movement1:
|
|
step DOWN
|
|
step DOWN
|
|
step DOWN
|
|
step DOWN
|
|
step_end
|
|
|
|
CeladonPokecenter1FCooltrainerFText:
|
|
text "ERIKA is a master"
|
|
line "of grass #MON."
|
|
|
|
para "She'll make you"
|
|
line "pay if you don't"
|
|
cont "watch yourself."
|
|
done
|
|
|
|
CeladonPokecenter1FPharmacistText:
|
|
text "TEAM ROCKET's"
|
|
line "hideout is in the"
|
|
|
|
para "basement of the"
|
|
line "GAME CORNER."
|
|
|
|
para "Oh, wait. That was"
|
|
line "three years ago."
|
|
done
|
|
|
|
CeladonEusineText1:
|
|
text "EUSINE: Hi!"
|
|
|
|
para "I'm back visiting"
|
|
line "my hometown."
|
|
|
|
para "It's been quite a"
|
|
line "while."
|
|
done
|
|
|
|
EusineLeavesCeladonText:
|
|
text "<PLAYER>, have you"
|
|
line "heard?"
|
|
|
|
para "There have been"
|
|
line "fresh rumors of a"
|
|
|
|
para "rainbow-colored"
|
|
line "#MON appearing"
|
|
cont "at TIN TOWER."
|
|
|
|
para "I've just had my"
|
|
line "party healed, so"
|
|
|
|
para "now I'm headed to"
|
|
line "ECRUTEAK."
|
|
|
|
para "I'll be seeing"
|
|
line "you, <PLAYER>!"
|
|
done
|
|
|
|
NoBeastsText:
|
|
text "Oh, by the way,"
|
|
line "<PLAYER>."
|
|
|
|
para "Have you caught"
|
|
line "the legendary"
|
|
|
|
para "#MON RAIKOU and"
|
|
line "ENTEI?"
|
|
|
|
para $56, $56, $56
|
|
|
|
para "Okay…"
|
|
|
|
para "If you catch even"
|
|
line "one, I hope that"
|
|
cont "you'll inform me."
|
|
|
|
para "I'm counting on"
|
|
line "you, <PLAYER>!"
|
|
done
|
|
|
|
CeladonPokecenter1F_MapEventHeader:
|
|
; filler
|
|
db 0, 0
|
|
|
|
.Warps:
|
|
db 3
|
|
warp_def 3, 7, 5, CELADON_CITY
|
|
warp_def 4, 7, 5, CELADON_CITY
|
|
warp_def 0, 7, 1, POKECENTER_2F
|
|
|
|
.CoordEvents:
|
|
db 0
|
|
|
|
.BGEvents:
|
|
db 0
|
|
|
|
.ObjectEvents:
|
|
db 5
|
|
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x71e22, -1
|
|
object_event 1, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GentlemanScript_0x71e25, -1
|
|
object_event 0, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FPharmacistScript, -1
|
|
object_event 8, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FCooltrainerFScript, -1
|
|
object_event 4, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH
|