pokecrystal-board/home/map.asm
mid-kid a241f049df Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettes
No prefix for the farcall, prefix with an underscore for the farcalled.
This matches what is done for pretty much every other home function.
2020-02-13 18:31:10 +01:00

2280 lines
33 KiB
NASM

; Functions dealing with rendering and interacting with maps.
ClearUnusedMapBuffer::
ld hl, wUnusedMapBuffer
ld bc, wUnusedMapBufferEnd - wUnusedMapBuffer
ld a, 0
call ByteFill
ret
CheckScenes::
; Checks wCurMapSceneScriptPointer. If it's empty, returns -1 in a. Otherwise, returns the active scene ID in a.
push hl
ld hl, wCurMapSceneScriptPointer
ld a, [hli]
ld h, [hl]
ld l, a
or h
ld a, [hl]
jr nz, .scene_exists
ld a, -1
.scene_exists
pop hl
ret
GetCurrentMapSceneID::
; Grabs the wram map scene script pointer for the current map and loads it into wCurMapSceneScriptPointer.
; If there is no scene, both bytes of wCurMapSceneScriptPointer are wiped clean.
; Copy the current map group and number into bc. This is needed for GetMapSceneID.
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
; Blank out wCurMapSceneScriptPointer; this is the default scenario.
xor a
ld [wCurMapSceneScriptPointer], a
ld [wCurMapSceneScriptPointer + 1], a
call GetMapSceneID
ret c ; The map is not in the scene script table
; Load the scene script pointer from de into wCurMapSceneScriptPointer
ld a, e
ld [wCurMapSceneScriptPointer], a
ld a, d
ld [wCurMapSceneScriptPointer + 1], a
xor a
ret
GetMapSceneID::
; Searches the scene_var table for the map group and number loaded in bc, and returns the wram pointer in de.
; If the map is not in the scene_var table, returns carry.
push bc
ldh a, [hROMBank]
push af
ld a, BANK(MapScenes)
rst Bankswitch
ld hl, MapScenes
.loop
push hl
ld a, [hli] ; map group, or terminator
cp -1
jr z, .end ; the current map is not in the scene_var table
cp b
jr nz, .next ; map group did not match
ld a, [hli] ; map number
cp c
jr nz, .next ; map number did not match
jr .found ; we found our map
.next
pop hl
ld de, 4 ; scene_var size
add hl, de
jr .loop
.end
scf
jr .done
.found
ld e, [hl]
inc hl
ld d, [hl]
.done
pop hl
pop bc
ld a, b
rst Bankswitch
pop bc
ret
OverworldTextModeSwitch::
call LoadMapPart
call SwapTextboxPalettes
ret
LoadMapPart::
ldh a, [hROMBank]
push af
ld a, [wTilesetBlocksBank]
rst Bankswitch
call LoadMetatiles
ld a, "■"
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call ByteFill
ld a, BANK(_LoadMapPart)
rst Bankswitch
call _LoadMapPart
pop af
rst Bankswitch
ret
LoadMetatiles::
; de <- wOverworldMapAnchor
ld a, [wOverworldMapAnchor]
ld e, a
ld a, [wOverworldMapAnchor + 1]
ld d, a
ld hl, wSurroundingTiles
ld b, SURROUNDING_HEIGHT / METATILE_WIDTH ; 5
.row
push de
push hl
ld c, SURROUNDING_WIDTH / METATILE_WIDTH ; 6
.col
push de
push hl
; Load the current map block.
; If the current map block is a border block, load the border block.
ld a, [de]
and a
jr nz, .ok
ld a, [wMapBorderBlock]
.ok
; Load the current wSurroundingTiles address into de.
ld e, l
ld d, h
; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles).
; This is buggy; it wraps around past 128 blocks.
; To fix, uncomment the line below.
add a ; Comment or delete this line to fix the above bug.
ld l, a
ld h, 0
; add hl, hl
add hl, hl
add hl, hl
add hl, hl
ld a, [wTilesetBlocksAddress]
add l
ld l, a
ld a, [wTilesetBlocksAddress + 1]
adc h
ld h, a
; copy the 4x4 metatile
rept METATILE_WIDTH + -1
rept METATILE_WIDTH
ld a, [hli]
ld [de], a
inc de
endr
ld a, e
add SURROUNDING_WIDTH - METATILE_WIDTH
ld e, a
jr nc, .next\@
inc d
.next\@
endr
rept METATILE_WIDTH
ld a, [hli]
ld [de], a
inc de
endr
; Next metatile
pop hl
ld de, METATILE_WIDTH
add hl, de
pop de
inc de
dec c
jp nz, .col
; Next metarow
pop hl
ld de, SURROUNDING_WIDTH * METATILE_WIDTH
add hl, de
pop de
ld a, [wMapWidth]
add 6
add e
ld e, a
jr nc, .ok2
inc d
.ok2
dec b
jp nz, .row
ret
ReturnToMapFromSubmenu::
ld a, MAPSETUP_SUBMENU
ldh [hMapEntryMethod], a
farcall RunMapSetupScript
xor a
ldh [hMapEntryMethod], a
ret
CheckWarpTile::
call GetDestinationWarpNumber
ret nc
push bc
farcall CheckDirectionalWarp
pop bc
ret nc
call CopyWarpData
scf
ret
WarpCheck::
call GetDestinationWarpNumber
ret nc
call CopyWarpData
ret
GetDestinationWarpNumber::
farcall CheckWarpCollision
ret nc
ldh a, [hROMBank]
push af
call SwitchToMapScriptsBank
call .GetDestinationWarpNumber
pop de
ld a, d
rst Bankswitch
ret
.GetDestinationWarpNumber:
ld a, [wPlayerStandingMapY]
sub 4
ld e, a
ld a, [wPlayerStandingMapX]
sub 4
ld d, a
ld a, [wCurMapWarpCount]
and a
ret z
ld c, a
ld hl, wCurMapWarpsPointer
ld a, [hli]
ld h, [hl]
ld l, a
.loop
push hl
ld a, [hli]
cp e
jr nz, .next
ld a, [hli]
cp d
jr nz, .next
jr .found_warp
.next
pop hl
ld a, WARP_EVENT_SIZE
add l
ld l, a
jr nc, .okay
inc h
.okay
dec c
jr nz, .loop
xor a
ret
.found_warp
pop hl
call .IncreaseHLTwice
ret nc ; never encountered
ld a, [wCurMapWarpCount]
inc a
sub c
ld c, a
scf
ret
.IncreaseHLTwice:
inc hl
inc hl
scf
ret
CopyWarpData::
ldh a, [hROMBank]
push af
call SwitchToMapScriptsBank
call .CopyWarpData
pop af
rst Bankswitch
scf
ret
.CopyWarpData:
push bc
ld hl, wCurMapWarpsPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld a, c
dec a
ld bc, WARP_EVENT_SIZE
call AddNTimes
ld bc, 2 ; warp number
add hl, bc
ld a, [hli]
cp -1
jr nz, .skip
ld hl, wBackupWarpNumber
ld a, [hli]
.skip
pop bc
ld [wNextWarp], a
ld a, [hli]
ld [wNextMapGroup], a
ld a, [hli]
ld [wNextMapNumber], a
ld a, c
ld [wPrevWarp], a
ld a, [wMapGroup]
ld [wPrevMapGroup], a
ld a, [wMapNumber]
ld [wPrevMapNumber], a
scf
ret
CheckOutdoorMap::
cp ROUTE
ret z
cp TOWN
ret
CheckIndoorMap::
cp INDOOR
ret z
cp CAVE
ret z
cp DUNGEON
ret z
cp GATE
ret
; unused
UnreferencedCheckEnvironment::
cp INDOOR
ret z
cp GATE
ret z
cp ENVIRONMENT_5
ret
LoadMapAttributes::
call CopyMapPartialAndAttributes
call SwitchToMapScriptsBank
call ReadMapScripts
xor a ; do not skip object events
call ReadMapEvents
ret
LoadMapAttributes_SkipObjects::
call CopyMapPartialAndAttributes
call SwitchToMapScriptsBank
call ReadMapScripts
ld a, TRUE ; skip object events
call ReadMapEvents
ret
CopyMapPartialAndAttributes::
call CopyMapPartial
call SwitchToMapAttributesBank
call GetMapAttributesPointer
call CopyMapAttributes
call GetMapConnections
ret
ReadMapEvents::
push af
ld hl, wMapEventsPointer
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
inc hl
call ReadWarps
call ReadCoordEvents
call ReadBGEvents
pop af
and a ; skip object events?
ret nz
call ReadObjectEvents
ret
ReadMapScripts::
ld hl, wMapScriptsPointer
ld a, [hli]
ld h, [hl]
ld l, a
call ReadMapSceneScripts
call ReadMapCallbacks
ret
CopyMapAttributes::
ld de, wMapAttributes
ld c, wMapAttributesEnd - wMapAttributes
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop
ret
GetMapConnections::
ld a, $ff
ld [wNorthConnectedMapGroup], a
ld [wSouthConnectedMapGroup], a
ld [wWestConnectedMapGroup], a
ld [wEastConnectedMapGroup], a
ld a, [wMapConnections]
ld b, a
bit NORTH_F, b
jr z, .no_north
ld de, wNorthMapConnection
call GetMapConnection
.no_north
bit SOUTH_F, b
jr z, .no_south
ld de, wSouthMapConnection
call GetMapConnection
.no_south
bit WEST_F, b
jr z, .no_west
ld de, wWestMapConnection
call GetMapConnection
.no_west
bit EAST_F, b
jr z, .no_east
ld de, wEastMapConnection
call GetMapConnection
.no_east
ret
GetMapConnection::
; Load map connection struct at hl into de.
ld c, wSouthMapConnection - wNorthMapConnection
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop
ret
ReadMapSceneScripts::
ld a, [hli] ; scene_script count
ld c, a
ld [wCurMapSceneScriptCount], a
ld a, l
ld [wCurMapSceneScriptsPointer], a
ld a, h
ld [wCurMapSceneScriptsPointer + 1], a
ld a, c
and a
ret z
ld bc, SCENE_SCRIPT_SIZE
call AddNTimes
ret
ReadMapCallbacks::
ld a, [hli]
ld c, a
ld [wCurMapCallbackCount], a
ld a, l
ld [wCurMapCallbacksPointer], a
ld a, h
ld [wCurMapCallbacksPointer + 1], a
ld a, c
and a
ret z
ld bc, CALLBACK_SIZE
call AddNTimes
ret
ReadWarps::
ld a, [hli]
ld c, a
ld [wCurMapWarpCount], a
ld a, l
ld [wCurMapWarpsPointer], a
ld a, h
ld [wCurMapWarpsPointer + 1], a
ld a, c
and a
ret z
ld bc, WARP_EVENT_SIZE
call AddNTimes
ret
ReadCoordEvents::
ld a, [hli]
ld c, a
ld [wCurMapCoordEventCount], a
ld a, l
ld [wCurMapCoordEventsPointer], a
ld a, h
ld [wCurMapCoordEventsPointer + 1], a
ld a, c
and a
ret z
ld bc, COORD_EVENT_SIZE
call AddNTimes
ret
ReadBGEvents::
ld a, [hli]
ld c, a
ld [wCurMapBGEventCount], a
ld a, l
ld [wCurMapBGEventsPointer], a
ld a, h
ld [wCurMapBGEventsPointer + 1], a
ld a, c
and a
ret z
ld bc, BG_EVENT_SIZE
call AddNTimes
ret
ReadObjectEvents::
push hl
call ClearObjectStructs
pop de
ld hl, wMap1Object
ld a, [de]
inc de
ld [wCurMapObjectEventCount], a
ld a, e
ld [wCurMapObjectEventsPointer], a
ld a, d
ld [wCurMapObjectEventsPointer + 1], a
ld a, [wCurMapObjectEventCount]
call CopyMapObjectEvents
; get NUM_OBJECTS - [wCurMapObjectEventCount]
ld a, [wCurMapObjectEventCount]
ld c, a
ld a, NUM_OBJECTS ; - 1
sub c
jr z, .skip
; jr c, .skip
; stupid waste of time and space
ld bc, 1
add hl, bc
; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
; Bleeds into wObjectMasks due to a bug. Uncomment the above subtraction
; to fix.
ld bc, MAPOBJECT_LENGTH
.loop
ld [hl], 0
inc hl
ld [hl], -1
dec hl
add hl, bc
dec a
jr nz, .loop
.skip
ld h, d
ld l, e
ret
CopyMapObjectEvents::
and a
ret z
ld c, a
.loop
push bc
push hl
ld a, $ff
ld [hli], a
ld b, OBJECT_EVENT_SIZE
.loop2
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .loop2
pop hl
ld bc, MAPOBJECT_LENGTH
add hl, bc
pop bc
dec c
jr nz, .loop
ret
ClearObjectStructs::
ld hl, wObject1Struct
ld bc, OBJECT_LENGTH * (NUM_OBJECT_STRUCTS - 1)
xor a
call ByteFill
; Just to make sure (this is rather pointless)
ld hl, wObject1Struct
ld de, OBJECT_LENGTH
ld c, NUM_OBJECT_STRUCTS - 1
xor a
.loop
ld [hl], a
add hl, de
dec c
jr nz, .loop
ret
GetWarpDestCoords::
call GetMapScriptsBank
rst Bankswitch
ld hl, wMapEventsPointer
ld a, [hli]
ld h, [hl]
ld l, a
rept 3 ; get to the warp coords
inc hl
endr
ld a, [wWarpNumber]
dec a
ld c, a
ld b, 0
ld a, WARP_EVENT_SIZE
call AddNTimes
ld a, [hli]
ld [wYCoord], a
ld a, [hli]
ld [wXCoord], a
; destination warp number
ld a, [hli]
cp -1
jr nz, .skip
call .backup
.skip
farcall GetMapScreenCoords
ret
.backup
ld a, [wPrevWarp]
ld [wBackupWarpNumber], a
ld a, [wPrevMapGroup]
ld [wBackupMapGroup], a
ld a, [wPrevMapNumber]
ld [wBackupMapNumber], a
ret
LoadBlockData::
ld hl, wOverworldMapBlocks
ld bc, wOverworldMapBlocksEnd - wOverworldMapBlocks
ld a, 0
call ByteFill
call ChangeMap
call FillMapConnections
ld a, MAPCALLBACK_TILES
call RunMapCallback
ret
ChangeMap::
ldh a, [hROMBank]
push af
ld hl, wOverworldMapBlocks
ld a, [wMapWidth]
ldh [hConnectedMapWidth], a
add $6
ldh [hConnectionStripLength], a
ld c, a
ld b, 0
add hl, bc
add hl, bc
add hl, bc
ld c, 3
add hl, bc
ld a, [wMapBlocksBank]
rst Bankswitch
ld a, [wMapBlocksPointer]
ld e, a
ld a, [wMapBlocksPointer + 1]
ld d, a
ld a, [wMapHeight]
ld b, a
.row
push hl
ldh a, [hConnectedMapWidth]
ld c, a
.col
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .col
pop hl
ldh a, [hConnectionStripLength]
add l
ld l, a
jr nc, .okay
inc h
.okay
dec b
jr nz, .row
pop af
rst Bankswitch
ret
FillMapConnections::
; North
ld a, [wNorthConnectedMapGroup]
cp $ff
jr z, .South
ld b, a
ld a, [wNorthConnectedMapNumber]
ld c, a
call GetAnyMapBlocksBank
ld a, [wNorthConnectionStripPointer]
ld l, a
ld a, [wNorthConnectionStripPointer + 1]
ld h, a
ld a, [wNorthConnectionStripLocation]
ld e, a
ld a, [wNorthConnectionStripLocation + 1]
ld d, a
ld a, [wNorthConnectionStripLength]
ldh [hConnectionStripLength], a
ld a, [wNorthConnectedMapWidth]
ldh [hConnectedMapWidth], a
call FillNorthConnectionStrip
.South:
ld a, [wSouthConnectedMapGroup]
cp $ff
jr z, .West
ld b, a
ld a, [wSouthConnectedMapNumber]
ld c, a
call GetAnyMapBlocksBank
ld a, [wSouthConnectionStripPointer]
ld l, a
ld a, [wSouthConnectionStripPointer + 1]
ld h, a
ld a, [wSouthConnectionStripLocation]
ld e, a
ld a, [wSouthConnectionStripLocation + 1]
ld d, a
ld a, [wSouthConnectionStripLength]
ldh [hConnectionStripLength], a
ld a, [wSouthConnectedMapWidth]
ldh [hConnectedMapWidth], a
call FillSouthConnectionStrip
.West:
ld a, [wWestConnectedMapGroup]
cp $ff
jr z, .East
ld b, a
ld a, [wWestConnectedMapNumber]
ld c, a
call GetAnyMapBlocksBank
ld a, [wWestConnectionStripPointer]
ld l, a
ld a, [wWestConnectionStripPointer + 1]
ld h, a
ld a, [wWestConnectionStripLocation]
ld e, a
ld a, [wWestConnectionStripLocation + 1]
ld d, a
ld a, [wWestConnectionStripLength]
ld b, a
ld a, [wWestConnectedMapWidth]
ldh [hConnectionStripLength], a
call FillWestConnectionStrip
.East:
ld a, [wEastConnectedMapGroup]
cp $ff
jr z, .Done
ld b, a
ld a, [wEastConnectedMapNumber]
ld c, a
call GetAnyMapBlocksBank
ld a, [wEastConnectionStripPointer]
ld l, a
ld a, [wEastConnectionStripPointer + 1]
ld h, a
ld a, [wEastConnectionStripLocation]
ld e, a
ld a, [wEastConnectionStripLocation + 1]
ld d, a
ld a, [wEastConnectionStripLength]
ld b, a
ld a, [wEastConnectedMapWidth]
ldh [hConnectionStripLength], a
call FillEastConnectionStrip
.Done:
ret
FillNorthConnectionStrip::
FillSouthConnectionStrip::
ld c, 3
.y
push de
push hl
ldh a, [hConnectionStripLength]
ld b, a
.x
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .x
pop hl
ldh a, [hConnectedMapWidth]
ld e, a
ld d, 0
add hl, de
pop de
ld a, [wMapWidth]
add 6
add e
ld e, a
jr nc, .okay
inc d
.okay
dec c
jr nz, .y
ret
FillWestConnectionStrip::
FillEastConnectionStrip::
.loop
ld a, [wMapWidth]
add 6
ldh [hConnectedMapWidth], a
push de
push hl
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
pop hl
ldh a, [hConnectionStripLength]
ld e, a
ld d, 0
add hl, de
pop de
ldh a, [hConnectedMapWidth]
add e
ld e, a
jr nc, .okay
inc d
.okay
dec b
jr nz, .loop
ret
LoadMapStatus::
ld [wMapStatus], a
ret
CallScript::
; Call a script at a:hl.
ld [wScriptBank], a
ld a, l
ld [wScriptPos], a
ld a, h
ld [wScriptPos + 1], a
ld a, PLAYEREVENT_MAPSCRIPT
ld [wScriptRunning], a
scf
ret
CallMapScript::
; Call a script at hl in the current bank if there isn't already a script running
ld a, [wScriptRunning]
and a
ret nz
call GetMapScriptsBank
jr CallScript
RunMapCallback::
; Will run the first callback found with execution index equal to a.
ld b, a
ldh a, [hROMBank]
push af
call SwitchToMapScriptsBank
call .FindCallback
jr nc, .done
call GetMapScriptsBank
ld b, a
ld d, h
ld e, l
call ExecuteCallbackScript
.done
pop af
rst Bankswitch
ret
.FindCallback:
ld a, [wCurMapCallbackCount]
ld c, a
and a
ret z
ld hl, wCurMapCallbacksPointer
ld a, [hli]
ld h, [hl]
ld l, a
or h
ret z
ld de, CALLBACK_SIZE
.loop
ld a, [hl]
cp b
jr z, .found
add hl, de
dec c
jr nz, .loop
xor a
ret
.found
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
scf
ret
ExecuteCallbackScript::
; Do map callback de and return to script bank b.
farcall CallCallback
ld a, [wScriptMode]
push af
ld hl, wScriptFlags
ld a, [hl]
push af
set 1, [hl]
farcall EnableScriptMode
farcall ScriptEvents
pop af
ld [wScriptFlags], a
pop af
ld [wScriptMode], a
ret
MapTextbox::
ldh a, [hROMBank]
push af
ld a, b
rst Bankswitch
push hl
call SpeechTextbox
call SafeUpdateSprites
ld a, 1
ldh [hOAMUpdate], a
call ApplyTilemap
pop hl
call PrintTextboxText
xor a
ldh [hOAMUpdate], a
pop af
rst Bankswitch
ret
Call_a_de::
; Call a:de.
ldh [hBuffer], a
ldh a, [hROMBank]
push af
ldh a, [hBuffer]
rst Bankswitch
call .de
pop af
rst Bankswitch
ret
.de
push de
ret
GetMovementData::
; Initialize the movement data for object c at b:hl
ldh a, [hROMBank]
push af
ld a, b
rst Bankswitch
ld a, c
call LoadMovementDataPointer
pop hl
ld a, h
rst Bankswitch
ret
GetScriptByte::
; Return byte at wScriptBank:wScriptPos in a.
push hl
push bc
ldh a, [hROMBank]
push af
ld a, [wScriptBank]
rst Bankswitch
ld hl, wScriptPos
ld c, [hl]
inc hl
ld b, [hl]
ld a, [bc]
inc bc
ld [hl], b
dec hl
ld [hl], c
ld b, a
pop af
rst Bankswitch
ld a, b
pop bc
pop hl
ret
ObjectEvent::
jumptextfaceplayer ObjectEventText
ObjectEventText::
text_far _ObjectEventText
text_end
BGEvent::
jumptext BGEventText
BGEventText::
text_far _BGEventText
text_end
CoordinatesEvent::
jumptext CoordinatesEventText
CoordinatesEventText::
text_far _CoordinatesEventText
text_end
CheckObjectMask::
ldh a, [hMapObjectIndexBuffer]
ld e, a
ld d, $0
ld hl, wObjectMasks
add hl, de
ld a, [hl]
ret
MaskObject::
ldh a, [hMapObjectIndexBuffer]
ld e, a
ld d, $0
ld hl, wObjectMasks
add hl, de
ld [hl], -1 ; , masked
ret
UnmaskObject::
ldh a, [hMapObjectIndexBuffer]
ld e, a
ld d, $0
ld hl, wObjectMasks
add hl, de
ld [hl], 0 ; unmasked
ret
ScrollMapUp::
hlcoord 0, 0
ld de, wBGMapBuffer
call BackupBGMapRow
ld c, 2 * SCREEN_WIDTH
call ScrollBGMapPalettes
ld a, [wBGMapAnchor]
ld e, a
ld a, [wBGMapAnchor + 1]
ld d, a
call UpdateBGMapRow
ld a, $1
ldh [hBGMapUpdate], a
ret
ScrollMapDown::
hlcoord 0, SCREEN_HEIGHT - 2
ld de, wBGMapBuffer
call BackupBGMapRow
ld c, 2 * SCREEN_WIDTH
call ScrollBGMapPalettes
ld a, [wBGMapAnchor]
ld l, a
ld a, [wBGMapAnchor + 1]
ld h, a
ld bc, BG_MAP_WIDTH tiles
add hl, bc
; cap d at HIGH(vBGMap0)
ld a, h
and %00000011
or HIGH(vBGMap0)
ld e, l
ld d, a
call UpdateBGMapRow
ld a, $1
ldh [hBGMapUpdate], a
ret
ScrollMapLeft::
hlcoord 0, 0
ld de, wBGMapBuffer
call BackupBGMapColumn
ld c, 2 * SCREEN_HEIGHT
call ScrollBGMapPalettes
ld a, [wBGMapAnchor]
ld e, a
ld a, [wBGMapAnchor + 1]
ld d, a
call UpdateBGMapColumn
ld a, $1
ldh [hBGMapUpdate], a
ret
ScrollMapRight::
hlcoord SCREEN_WIDTH - 2, 0
ld de, wBGMapBuffer
call BackupBGMapColumn
ld c, 2 * SCREEN_HEIGHT
call ScrollBGMapPalettes
ld a, [wBGMapAnchor]
ld e, a
and %11100000
ld b, a
ld a, e
add SCREEN_HEIGHT
and %00011111
or b
ld e, a
ld a, [wBGMapAnchor + 1]
ld d, a
call UpdateBGMapColumn
ld a, $1
ldh [hBGMapUpdate], a
ret
BackupBGMapRow::
ld c, 2 * SCREEN_WIDTH
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop
ret
BackupBGMapColumn::
ld c, SCREEN_HEIGHT
.loop
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
inc de
ld a, SCREEN_WIDTH - 1
add l
ld l, a
jr nc, .skip
inc h
.skip
dec c
jr nz, .loop
ret
UpdateBGMapRow::
ld hl, wBGMapBufferPtrs
push de
call .iteration
pop de
ld a, BG_MAP_WIDTH
add e
ld e, a
.iteration
ld c, 10
.loop
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ld a, e
inc a
inc a
and $1f
ld b, a
ld a, e
and $e0
or b
ld e, a
dec c
jr nz, .loop
ld a, SCREEN_WIDTH
ldh [hBGMapTileCount], a
ret
UpdateBGMapColumn::
ld hl, wBGMapBufferPtrs
ld c, SCREEN_HEIGHT
.loop
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ld a, BG_MAP_WIDTH
add e
ld e, a
jr nc, .skip
inc d
; cap d at HIGH(vBGMap0)
ld a, d
and %11
or HIGH(vBGMap0)
ld d, a
.skip
dec c
jr nz, .loop
ld a, SCREEN_HEIGHT
ldh [hBGMapTileCount], a
ret
Unreferenced_Function2816::
ld hl, wBGMapBuffer
ld bc, wBGMapBufferEnd - wBGMapBuffer
xor a
call ByteFill
ret
LoadTilesetGFX::
ld hl, wTilesetAddress
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wTilesetBank]
ld e, a
ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
ldh [rSVBK], a
ld a, e
ld de, wDecompressScratch
call FarDecompress
ld hl, wDecompressScratch
ld de, vTiles2
ld bc, $60 tiles
call CopyBytes
ldh a, [rVBK]
push af
ld a, BANK(vTiles5)
ldh [rVBK], a
ld hl, wDecompressScratch + $60 tiles
ld de, vTiles5
ld bc, $60 tiles
call CopyBytes
pop af
ldh [rVBK], a
pop af
ldh [rSVBK], a
; These tilesets support dynamic per-mapgroup roof tiles.
ld a, [wMapTileset]
cp TILESET_JOHTO
jr z, .load_roof
cp TILESET_JOHTO_MODERN
jr z, .load_roof
cp TILESET_BATTLE_TOWER_OUTSIDE
jr z, .load_roof
jr .skip_roof
.load_roof
farcall LoadMapGroupRoof
.skip_roof
xor a
ldh [hTileAnimFrame], a
ret
BufferScreen::
ld hl, wOverworldMapAnchor
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wScreenSave
ld c, SCREEN_META_HEIGHT
ld b, SCREEN_META_WIDTH
.row
push bc
push hl
.col
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .col
pop hl
ld a, [wMapWidth]
add 6
ld c, a
ld b, 0
add hl, bc
pop bc
dec c
jr nz, .row
ret
SaveScreen::
ld hl, wOverworldMapAnchor
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wScreenSave
ld a, [wMapWidth]
add 6
ldh [hMapObjectIndexBuffer], a
ld a, [wPlayerStepDirection]
and a
jr z, .down
cp UP
jr z, .up
cp LEFT
jr z, .left
cp RIGHT
jr z, .right
ret
.up
ld de, wScreenSave + SCREEN_META_WIDTH
ldh a, [hMapObjectIndexBuffer]
ld c, a
ld b, 0
add hl, bc
jr .vertical
.down
ld de, wScreenSave
.vertical
ld b, SCREEN_META_WIDTH
ld c, SCREEN_META_HEIGHT - 1
jr SaveScreen_LoadConnection
.left
ld de, wScreenSave + 1
inc hl
jr .horizontal
.right
ld de, wScreenSave
.horizontal
ld b, SCREEN_META_WIDTH - 1
ld c, SCREEN_META_HEIGHT
jr SaveScreen_LoadConnection
LoadConnectionBlockData::
ld hl, wOverworldMapAnchor
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wMapWidth]
add 6
ldh [hConnectionStripLength], a
ld de, wScreenSave
ld b, SCREEN_META_WIDTH
ld c, SCREEN_META_HEIGHT
SaveScreen_LoadConnection::
.row
push bc
push hl
push de
.col
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .col
pop de
ld a, e
add 6
ld e, a
jr nc, .okay
inc d
.okay
pop hl
ldh a, [hConnectionStripLength]
ld c, a
ld b, 0
add hl, bc
pop bc
dec c
jr nz, .row
ret
GetMovementPermissions::
xor a
ld [wTilePermissions], a
call .LeftRight
call .UpDown
; get coords of current tile
ld a, [wPlayerStandingMapX]
ld d, a
ld a, [wPlayerStandingMapY]
ld e, a
call GetCoordTile
ld [wPlayerStandingTile], a
call .CheckHiNybble
ret nz
ld a, [wPlayerStandingTile]
and 7
ld hl, .MovementPermissionsData
add l
ld l, a
ld a, 0
adc h
ld h, a
ld a, [hl]
ld hl, wTilePermissions
or [hl]
ld [hl], a
ret
.MovementPermissionsData:
db DOWN_MASK
db UP_MASK
db LEFT_MASK
db RIGHT_MASK
db DOWN_MASK | RIGHT_MASK
db UP_MASK | RIGHT_MASK
db DOWN_MASK | LEFT_MASK
db UP_MASK | LEFT_MASK
.UpDown:
ld a, [wPlayerStandingMapX]
ld d, a
ld a, [wPlayerStandingMapY]
ld e, a
push de
inc e
call GetCoordTile
ld [wTileDown], a
call .Down
pop de
dec e
call GetCoordTile
ld [wTileUp], a
call .Up
ret
.LeftRight:
ld a, [wPlayerStandingMapX]
ld d, a
ld a, [wPlayerStandingMapY]
ld e, a
push de
dec d
call GetCoordTile
ld [wTileLeft], a
call .Left
pop de
inc d
call GetCoordTile
ld [wTileRight], a
call .Right
ret
.Down:
call .CheckHiNybble
ret nz
ld a, [wTileDown]
and %111
cp COLL_UP_WALL & %111 ; COLL_UP_BUOY & %111
jr z, .ok_down
cp COLL_UP_RIGHT_WALL & %111 ; COLL_UP_RIGHT_BUOY & %111
jr z, .ok_down
cp COLL_UP_LEFT_WALL & %111 ; COLL_UP_LEFT_BUOY & %111
ret nz
.ok_down
ld a, [wTilePermissions]
or FACE_DOWN
ld [wTilePermissions], a
ret
.Up:
call .CheckHiNybble
ret nz
ld a, [wTileUp]
and %111
cp COLL_DOWN_WALL & %111 ; COLL_DOWN_BUOY & %111
jr z, .ok_up
cp COLL_DOWN_RIGHT_WALL & %111 ; COLL_DOWN_RIGHT_BUOY & %111
jr z, .ok_up
cp COLL_DOWN_LEFT_WALL & %111 ; COLL_DOWN_LEFT_BUOY & %111
ret nz
.ok_up
ld a, [wTilePermissions]
or FACE_UP
ld [wTilePermissions], a
ret
.Right:
call .CheckHiNybble
ret nz
ld a, [wTileRight]
and %111
cp COLL_LEFT_WALL & %111 ; COLL_LEFT_BUOY & %111
jr z, .ok_right
cp COLL_DOWN_LEFT_WALL & %111 ; COLL_DOWN_LEFT_BUOY & %111
jr z, .ok_right
cp COLL_UP_LEFT_WALL & %111 ; COLL_UP_LEFT_BUOY & %111
ret nz
.ok_right
ld a, [wTilePermissions]
or FACE_RIGHT
ld [wTilePermissions], a
ret
.Left:
call .CheckHiNybble
ret nz
ld a, [wTileLeft]
and %111
cp COLL_RIGHT_WALL & %111 ; COLL_RIGHT_BUOY & %111
jr z, .ok_left
cp COLL_DOWN_RIGHT_WALL & %111 ; COLL_DOWN_RIGHT_BUOY & %111
jr z, .ok_left
cp COLL_UP_RIGHT_WALL & %111 ; COLL_UP_RIGHT_BUOY & %111
ret nz
.ok_left
ld a, [wTilePermissions]
or FACE_LEFT
ld [wTilePermissions], a
ret
.CheckHiNybble:
and $f0
cp HI_NYBBLE_SIDE_WALLS
ret z
cp HI_NYBBLE_SIDE_BUOYS
ret
GetFacingTileCoord::
; Return map coordinates in (d, e) and tile id in a
; of the tile the player is facing.
ld a, [wPlayerDirection]
and %1100
srl a
srl a
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld de, .Directions
add hl, de
ld d, [hl]
inc hl
ld e, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wPlayerStandingMapX]
add d
ld d, a
ld a, [wPlayerStandingMapY]
add e
ld e, a
ld a, [hl]
ret
.Directions:
; x, y
db 0, 1
dw wTileDown
db 0, -1
dw wTileUp
db -1, 0
dw wTileLeft
db 1, 0
dw wTileRight
GetCoordTile::
; Get the collision byte for tile d, e
call GetBlockLocation
ld a, [hl]
and a
jr z, .nope
ld l, a
ld h, $0
add hl, hl
add hl, hl
ld a, [wTilesetCollisionAddress]
ld c, a
ld a, [wTilesetCollisionAddress + 1]
ld b, a
add hl, bc
rr d
jr nc, .nocarry
inc hl
.nocarry
rr e
jr nc, .nocarry2
inc hl
inc hl
.nocarry2
ld a, [wTilesetCollisionBank]
call GetFarByte
ret
.nope
ld a, -1
ret
GetBlockLocation::
ld a, [wMapWidth]
add 6
ld c, a
ld b, 0
ld hl, wOverworldMapBlocks + 1
add hl, bc
ld a, e
srl a
jr z, .nope
and a
.loop
srl a
jr nc, .ok
add hl, bc
.ok
sla c
rl b
and a
jr nz, .loop
.nope
ld c, d
srl c
ld b, 0
add hl, bc
ret
CheckFacingBGEvent::
call GetFacingTileCoord
; Load facing into b.
ld b, a
; Convert the coordinates at de to within-boundaries coordinates.
ld a, d
sub 4
ld d, a
ld a, e
sub 4
ld e, a
; If there are no BG events, we don't need to be here.
ld a, [wCurMapBGEventCount]
and a
ret z
ld c, a
ldh a, [hROMBank]
push af
call SwitchToMapScriptsBank
call CheckIfFacingTileCoordIsBGEvent
pop hl
ld a, h
rst Bankswitch
ret
CheckIfFacingTileCoordIsBGEvent::
; Checks to see if you are facing a BG event. If so, copies it into wCurBGEvent and sets carry.
ld hl, wCurMapBGEventsPointer
ld a, [hli]
ld h, [hl]
ld l, a
.loop
push hl
ld a, [hli]
cp e
jr nz, .next
ld a, [hli]
cp d
jr nz, .next
jr .copysign
.next
pop hl
ld a, BG_EVENT_SIZE
add l
ld l, a
jr nc, .nocarry
inc h
.nocarry
dec c
jr nz, .loop
xor a
ret
.copysign
pop hl
ld de, wCurBGEvent
ld bc, BG_EVENT_SIZE
call CopyBytes
scf
ret
CheckCurrentMapCoordEvents::
; If there are no coord events, we don't need to be here.
ld a, [wCurMapCoordEventCount]
and a
ret z
; Copy the coord event count into c.
ld c, a
ldh a, [hROMBank]
push af
call SwitchToMapScriptsBank
call .CoordEventCheck
pop hl
ld a, h
rst Bankswitch
ret
.CoordEventCheck:
; Checks to see if you are standing on a coord event. If yes, copies the event to wCurCoordEvent and sets carry.
ld hl, wCurMapCoordEventsPointer
ld a, [hli]
ld h, [hl]
ld l, a
; Load the active scene ID into b
call CheckScenes
ld b, a
; Load your current coordinates into de. This will be used to check if your position is in the coord event table for the current map.
ld a, [wPlayerStandingMapX]
sub 4
ld d, a
ld a, [wPlayerStandingMapY]
sub 4
ld e, a
.loop
push hl
ld a, [hli]
cp b
jr z, .got_id
cp -1
jr nz, .next
.got_id
ld a, [hli]
cp e
jr nz, .next
ld a, [hli]
cp d
jr nz, .next
jr .copy_coord_event
.next
pop hl
ld a, COORD_EVENT_SIZE
add l
ld l, a
jr nc, .nocarry
inc h
.nocarry
dec c
jr nz, .loop
xor a
ret
.copy_coord_event
pop hl
ld de, wCurCoordEvent
ld bc, COORD_EVENT_SIZE
call CopyBytes
scf
ret
FadeToMenu::
xor a
ldh [hBGMapMode], a
call LoadStandardMenuHeader
farcall FadeOutPalettes
call ClearSprites
call DisableSpriteUpdates
ret
CloseSubmenu::
call ClearBGPalettes
call ReloadTilesetAndPalettes
call UpdateSprites
call Call_ExitMenu
call ret_d90
jr FinishExitMenu
ExitAllMenus::
call ClearBGPalettes
call Call_ExitMenu
call ReloadTilesetAndPalettes
call UpdateSprites
call ret_d90
FinishExitMenu::
ld b, SCGB_MAPPALS
call GetSGBLayout
farcall LoadOW_BGPal7
call WaitBGMap2
farcall FadeInPalettes
call EnableSpriteUpdates
ret
ReturnToMapWithSpeechTextbox::
push af
ld a, $1
ld [wSpriteUpdatesEnabled], a
call ClearBGPalettes
call ClearSprites
call ReloadTilesetAndPalettes
hlcoord 0, 12
lb bc, 4, 18
call Textbox
ld hl, wVramState
set 0, [hl]
call UpdateSprites
call WaitBGMap2
ld b, SCGB_MAPPALS
call GetSGBLayout
farcall LoadOW_BGPal7
call UpdateTimePals
call DelayFrame
ld a, $1
ldh [hMapAnims], a
pop af
ret
ReloadTilesetAndPalettes::
call DisableLCD
call ClearSprites
farcall RefreshSprites
call LoadStandardFont
call LoadFontsExtra
ldh a, [hROMBank]
push af
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
call SwitchToAnyMapAttributesBank
farcall UpdateTimeOfDayPal
call OverworldTextModeSwitch
call LoadTilesetGFX
ld a, 9
call SkipMusic
pop af
rst Bankswitch
call EnableLCD
ret
GetMapPointer::
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
GetAnyMapPointer::
; Prior to calling this function, you must have switched banks so that
; MapGroupPointers is visible.
; inputs:
; b = map group, c = map number
; outputs:
; hl points to the map within its group
push bc ; save map number for later
; get pointer to map group
dec b
ld c, b
ld b, 0
ld hl, MapGroupPointers
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
pop bc ; restore map number
; find the cth map within the group
dec c
ld b, 0
ld a, 9
call AddNTimes
ret
GetMapField::
; Extract data from the current map's group entry.
; inputs:
; de = offset of desired data within the map (a MAP_* constant)
; outputs:
; bc = data from the current map's field
; (e.g., de = MAP_TILESET would return a pointer to the tileset id)
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
GetAnyMapField::
; bankswitch
ldh a, [hROMBank]
push af
ld a, BANK(MapGroupPointers)
rst Bankswitch
call GetAnyMapPointer
add hl, de
ld c, [hl]
inc hl
ld b, [hl]
; bankswitch back
pop af
rst Bankswitch
ret
SwitchToMapAttributesBank::
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
SwitchToAnyMapAttributesBank::
call GetAnyMapAttributesBank
rst Bankswitch
ret
GetMapAttributesBank::
ld a, [wMapGroup]
ld b, a
ld a, [wMapNumber]
ld c, a
GetAnyMapAttributesBank::
push hl
push de
ld de, MAP_MAPATTRIBUTES_BANK
call GetAnyMapField
ld a, c
pop de
pop hl
ret
CopyMapPartial::
; Copy map data bank, tileset, environment, and map data address
; from the current map's entry within its group.
ldh a, [hROMBank]
push af
ld a, BANK(MapGroupPointers)
rst Bankswitch
call GetMapPointer
ld de, wMapPartial
ld bc, wMapPartialEnd - wMapPartial
call CopyBytes
pop af
rst Bankswitch
ret
SwitchToMapScriptsBank::
ld a, [wMapScriptsBank]
rst Bankswitch
ret
GetMapScriptsBank::
ld a, [wMapScriptsBank]
ret
GetAnyMapBlocksBank::
; Return the blockdata bank for group b map c.
push hl
push de
push bc
push bc
ld de, MAP_MAPATTRIBUTES
call GetAnyMapField
ld l, c
ld h, b
pop bc
push hl
ld de, MAP_MAPATTRIBUTES_BANK
call GetAnyMapField
pop hl
ld de, MAP_MAPATTRIBUTES ; blockdata bank
add hl, de
ld a, c
call GetFarByte
rst Bankswitch
pop bc
pop de
pop hl
ret
GetMapAttributesPointer::
; returns the current map's data pointer in hl.
push bc
push de
ld de, MAP_MAPATTRIBUTES
call GetMapField
ld l, c
ld h, b
pop de
pop bc
ret
GetMapEnvironment::
push hl
push de
push bc
ld de, MAP_ENVIRONMENT
call GetMapField
ld a, c
pop bc
pop de
pop hl
ret
ret ; unused
GetAnyMapEnvironment::
push hl
push de
push bc
ld de, MAP_ENVIRONMENT
call GetAnyMapField
ld a, c
pop bc
pop de
pop hl
ret
GetAnyMapTileset::
ld de, MAP_TILESET
call GetAnyMapField
ld a, c
ret
GetWorldMapLocation::
; given a map group/id in bc, return its location on the Pokégear map.
push hl
push de
push bc
ld de, MAP_LOCATION
call GetAnyMapField
ld a, c
pop bc
pop de
pop hl
ret
GetMapMusic::
push hl
push bc
ld de, MAP_MUSIC
call GetMapField
ld a, c
cp MUSIC_MAHOGANY_MART
jr z, .mahoganymart
bit RADIO_TOWER_MUSIC_F, c
jr nz, .radiotower
farcall Function8b342
ld e, c
ld d, 0
.done
pop bc
pop hl
ret
.radiotower
ld a, [wStatusFlags2]
bit STATUSFLAGS2_ROCKETS_IN_RADIO_TOWER_F, a
jr z, .clearedradiotower
ld de, MUSIC_ROCKET_OVERTURE
jr .done
.clearedradiotower
; the rest of the byte
ld a, c
and RADIO_TOWER_MUSIC - 1
ld e, a
ld d, 0
jr .done
.mahoganymart
ld a, [wStatusFlags2]
bit STATUSFLAGS2_ROCKETS_IN_MAHOGANY_F, a
jr z, .clearedmahogany
ld de, MUSIC_ROCKET_HIDEOUT
jr .done
.clearedmahogany
ld de, MUSIC_CHERRYGROVE_CITY
jr .done
GetMapTimeOfDay::
call GetPhoneServiceTimeOfDayByte
and $f
ret
GetMapPhoneService::
call GetPhoneServiceTimeOfDayByte
and $f0
swap a
ret
GetPhoneServiceTimeOfDayByte::
push hl
push bc
ld de, MAP_PALETTE
call GetMapField
ld a, c
pop bc
pop hl
ret
GetFishingGroup::
push de
push hl
push bc
ld de, MAP_FISHGROUP
call GetMapField
ld a, c
pop bc
pop hl
pop de
ret
LoadMapTileset::
push hl
push bc
ld hl, Tilesets
ld bc, wTilesetEnd - wTileset
ld a, [wMapTileset]
call AddNTimes
ld de, wTilesetBank
ld bc, wTilesetEnd - wTileset
ld a, BANK(Tilesets)
call FarCopyBytes
pop bc
pop hl
ret