pokecrystal-board/maps/OlivineCity.asm

327 lines
6.3 KiB
NASM

OlivineCity_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw .Trigger1, $0000
dw .Trigger2, $0000
.MapCallbacks:
db 1
; callbacks
dbw 5, .FlyPoint
.Trigger1
end
.Trigger2
end
.FlyPoint
setflag ENGINE_FLYPOINT_OLIVINE
return
UnknownScript_0x1a8833:
spriteface $0, LEFT
showemote EMOTE_SHOCK, $0, 15
special Functionc48f
pause 15
playsound SFX_ENTER_DOOR
appear $5
waitbutton
applymovement $5, MovementData_0x1a88d2
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
writetext UnknownText_0x1a88fa
closetext
loadmovesprites
applymovement $0, MovementData_0x1a88f4
spriteface $0, RIGHT
applymovement $5, MovementData_0x1a88db
dotrigger $1
disappear $5
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special RunCallback_04
end
UnknownScript_0x1a886b:
spriteface $0, LEFT
showemote EMOTE_SHOCK, $0, 15
special Functionc48f
pause 15
playsound SFX_ENTER_DOOR
appear $5
waitbutton
applymovement $5, MovementData_0x1a88d6
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
writetext UnknownText_0x1a88fa
closetext
loadmovesprites
applymovement $0, MovementData_0x1a88f7
spriteface $0, RIGHT
applymovement $5, MovementData_0x1a88e8
disappear $5
dotrigger $1
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special RunCallback_04
end
SailorScript_0x1a88a3:
jumptextfaceplayer UnknownText_0x1a8a58
StandingYoungsterScript_0x1a88a6:
faceplayer
loadfont
random $2
if_equal $0, UnknownScript_0x1a88b4
writetext UnknownText_0x1a8b04
closetext
loadmovesprites
end
UnknownScript_0x1a88b4:
writetext UnknownText_0x1a8b41
closetext
loadmovesprites
end
SailorScript_0x1a88ba:
jumptextfaceplayer UnknownText_0x1a8b71
OlivineCitySign:
jumptext OlivineCitySignText
OlivineCityPortSign:
jumptext OlivineCityPortSignText
OlivineGymSign:
jumptext OlivineGymSignText
OlivineLighthouseSign:
jumptext OlivineLighthouseSignText
OlivineCityBattleTowerSign:
jumptext OlivineCityBattleTowerSignText
OlivineCityPokeCenterSign:
jumpstd pokecentersign
OlivineCityMartSign:
jumpstd martsign
MovementData_0x1a88d2:
step_down
step_right
step_right
step_end
MovementData_0x1a88d6:
step_down
step_down
step_right
step_right
step_end
MovementData_0x1a88db:
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_up
step_end
MovementData_0x1a88e8:
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_end
MovementData_0x1a88f4:
step_down
turn_head_up
step_end
MovementData_0x1a88f7:
step_up
turn_head_down
step_end
UnknownText_0x1a88fa:
text "…"
para "You again?"
para "There's no need to"
line "panic. I don't"
para "bother with wimps"
line "like you."
para "Speaking of weak-"
line "lings, the city's"
para "GYM LEADER isn't"
line "here."
para "Supposedly taking"
line "care of a sick"
para "#MON at the"
line "LIGHTHOUSE."
para "Humph! Boo-hoo!"
line "Just let sick"
cont "#MON go!"
para "A #MON that"
line "can't battle is"
cont "worthless!"
para "Why don't you go"
line "train at the"
cont "LIGHTHOUSE?"
para "Who knows. It may"
line "make you a bit"
cont "less weak!"
done
UnknownText_0x1a8a58:
text "Dark roads are"
line "dangerous at"
cont "night."
para "But in the pitch-"
line "black of night,"
para "the sea is even"
line "more treacherous!"
para "Without the beacon"
line "of the LIGHTHOUSE"
para "to guide it, no"
line "ship can sail."
done
UnknownText_0x1a8b04:
text "That thing you"
line "have--it's a #-"
cont "GEAR, right? Wow,"
cont "that's cool."
done
UnknownText_0x1a8b41:
text "Wow, you have a"
line "#DEX!"
para "That is just so"
line "awesome."
done
UnknownText_0x1a8b71:
text "The sea is sweet!"
para "Sunsets on the sea"
line "are marvelous!"
para "Sing with me! "
line "Yo-ho! Blow the"
cont "man down!…"
done
OlivineCitySignText:
text "OLIVINE CITY"
para "The Port Closest"
line "to Foreign Lands"
done
OlivineCityPortSignText:
text "OLIVINE PORT"
line "FAST SHIP PIER"
done
OlivineGymSignText:
text "OLIVINE CITY"
line "#MON GYM"
cont "LEADER: JASMINE"
para "The Steel-Clad"
line "Defense Girl"
done
OlivineLighthouseSignText:
text "OLIVINE LIGHTHOUSE"
line "Also known as the"
cont "GLITTER LIGHTHOUSE"
done
OlivineCityBattleTowerSignText:
text "BATTLE TOWER AHEAD"
line "Opening Now!"
done
UnknownText_0x1a8cba:
text "BATTLE TOWER AHEAD"
done
OlivineCity_MapEventHeader:
; filler
db 0, 0
.Warps:
db 11
warp_def $15, $d, 1, GROUP_OLIVINE_POKECENTER_1F, MAP_OLIVINE_POKECENTER_1F
warp_def $b, $a, 1, GROUP_OLIVINE_GYM, MAP_OLIVINE_GYM
warp_def $b, $19, 1, GROUP_OLIVINE_VOLTORB_HOUSE, MAP_OLIVINE_VOLTORB_HOUSE
warp_def $0, $0, 1, GROUP_OLIVINE_HOUSE_BETA, MAP_OLIVINE_HOUSE_BETA
warp_def $b, $1d, 1, GROUP_OLIVINE_PUNISHMENT_SPEECH_HOUSE, MAP_OLIVINE_PUNISHMENT_SPEECH_HOUSE
warp_def $f, $d, 1, GROUP_OLIVINE_GOOD_ROD_HOUSE, MAP_OLIVINE_GOOD_ROD_HOUSE
warp_def $15, $7, 1, GROUP_OLIVINE_CAFE, MAP_OLIVINE_CAFE
warp_def $11, $13, 2, GROUP_OLIVINE_MART, MAP_OLIVINE_MART
warp_def $1b, $1d, 1, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F
warp_def $1b, $13, 1, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE
warp_def $1b, $14, 2, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE
.XYTriggers:
db 2
xy_trigger 0, $c, $d, $0, UnknownScript_0x1a8833, $0, $0
xy_trigger 0, $d, $d, $0, UnknownScript_0x1a886b, $0, $0
.Signposts:
db 7
signpost 11, 17, SIGNPOST_READ, OlivineCitySign
signpost 24, 20, SIGNPOST_READ, OlivineCityPortSign
signpost 11, 7, SIGNPOST_READ, OlivineGymSign
signpost 28, 30, SIGNPOST_READ, OlivineLighthouseSign
signpost 23, 3, SIGNPOST_READ, OlivineCityBattleTowerSign
signpost 21, 14, SIGNPOST_READ, OlivineCityPokeCenterSign
signpost 17, 20, SIGNPOST_READ, OlivineCityMartSign
.PersonEvents:
db 4
person_event SPRITE_SAILOR, 31, 30, OW_UP | $0, $10, -1, -1, $0, 0, SailorScript_0x1a88a3, -1
person_event SPRITE_STANDING_YOUNGSTER, 17, 24, OW_DOWN | $3, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, StandingYoungsterScript_0x1a88a6, -1
person_event SPRITE_SAILOR, 25, 21, OW_DOWN | $2, $11, -1, -1, $0, 0, SailorScript_0x1a88ba, -1
person_event SPRITE_OLIVINE_RIVAL, 15, 14, OW_UP | $2, $0, -1, -1, $0, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY