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f5c9958aea
Fixes #580
164 lines
3.4 KiB
NASM
164 lines
3.4 KiB
NASM
const_def 2 ; object constants
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const CELADONPOKECENTER1F_NURSE
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const CELADONPOKECENTER1F_GENTLEMAN
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const CELADONPOKECENTER1F_PHARMACIST
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const CELADONPOKECENTER1F_COOLTRAINER_F
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const CELADONPOKECENTER1F_EUSINE
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CeladonPokecenter1F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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CeladonPokecenter1FNurseScript:
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jumpstd pokecenternurse
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CeladonPokecenter1FGentlemanScript:
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jumpstd happinesschecknpc
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CeladonPokecenter1FCooltrainerFScript:
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jumptextfaceplayer CeladonPokecenter1FCooltrainerFText
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CeladonPokecenter1FPharmacistScript:
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jumptextfaceplayer CeladonPokecenter1FPharmacistText
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CeladonEusine:
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faceplayer
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opentext
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writetext CeladonEusineText1
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buttonsound
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setval SUICUNE
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special MonCheck
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iffalse .NoSuicune
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special BeastsCheck
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iftrue .HoOh
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writetext NoBeastsText
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waitbutton
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.NoSuicune:
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closetext
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end
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.HoOh:
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writetext EusineLeavesCeladonText
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waitbutton
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closetext
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readvar VAR_FACING
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ifequal UP, .Location1
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applymovement CELADONPOKECENTER1F_EUSINE, .Movement1
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sjump .Continue
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.Location1:
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applymovement CELADONPOKECENTER1F_EUSINE, .Movement2
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.Continue:
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disappear CELADONPOKECENTER1F_EUSINE
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playsound SFX_EXIT_BUILDING
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waitsfx
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end
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.Movement2:
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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.Movement1:
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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CeladonPokecenter1FCooltrainerFText:
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text "ERIKA is a master"
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line "of grass #MON."
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para "She'll make you"
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line "pay if you don't"
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cont "watch yourself."
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done
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CeladonPokecenter1FPharmacistText:
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text "TEAM ROCKET's"
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line "hideout is in the"
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para "basement of the"
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line "GAME CORNER."
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para "Oh, wait. That was"
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line "three years ago."
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done
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CeladonEusineText1:
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text "EUSINE: Hi!"
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para "I'm back visiting"
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line "my hometown."
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para "It's been quite a"
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line "while."
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done
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EusineLeavesCeladonText:
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text "<PLAYER>, have you"
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line "heard?"
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para "There have been"
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line "fresh rumors of a"
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para "rainbow-colored"
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line "#MON appearing"
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cont "at TIN TOWER."
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para "I've just had my"
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line "party healed, so"
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para "now I'm headed to"
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line "ECRUTEAK."
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para "I'll be seeing"
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line "you, <PLAYER>!"
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done
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NoBeastsText:
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text "Oh, by the way,"
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line "<PLAYER>."
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para "Have you caught"
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line "the legendary"
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para "#MON RAIKOU and"
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line "ENTEI?"
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para "<……><……><……>"
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para "Okay…"
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para "If you catch even"
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line "one, I hope that"
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cont "you'll inform me."
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para "I'm counting on"
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line "you, <PLAYER>!"
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done
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CeladonPokecenter1F_MapEvents:
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db 0, 0 ; filler
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db 3 ; warp events
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warp_event 3, 7, CELADON_CITY, 5
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warp_event 4, 7, CELADON_CITY, 5
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warp_event 0, 7, POKECENTER_2F, 1
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db 0 ; coord events
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db 0 ; bg events
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db 5 ; object events
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FNurseScript, -1
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object_event 1, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FGentlemanScript, -1
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object_event 0, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FPharmacistScript, -1
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object_event 8, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FCooltrainerFScript, -1
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object_event 4, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH
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