mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
f5c9958aea
Fixes #580
94 lines
2.3 KiB
NASM
94 lines
2.3 KiB
NASM
const_def 2 ; object constants
|
|
const BATTLETOWERHALLWAY_RECEPTIONIST
|
|
|
|
BattleTowerHallway_MapScripts:
|
|
db 2 ; scene scripts
|
|
scene_script .Scene0 ; SCENE_DEFAULT
|
|
scene_script .Scene1 ; SCENE_FINISHED
|
|
|
|
db 0 ; callbacks
|
|
|
|
.Scene0:
|
|
prioritysjump .ChooseBattleRoom
|
|
setscene SCENE_FINISHED
|
|
.Scene1:
|
|
end
|
|
|
|
.ChooseBattleRoom:
|
|
follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
|
|
callasm .asm_load_battle_room
|
|
sjump .WalkToChosenBattleRoom
|
|
|
|
.asm_load_battle_room
|
|
ldh a, [rSVBK]
|
|
push af
|
|
|
|
ld a, BANK(wBTChoiceOfLvlGroup)
|
|
ldh [rSVBK], a
|
|
ld a, [wBTChoiceOfLvlGroup]
|
|
ld [wScriptVar], a
|
|
|
|
pop af
|
|
ldh [rSVBK], a
|
|
ret
|
|
|
|
; enter different rooms for different levels to battle against
|
|
; at least it should look like that
|
|
; because all warps lead to the same room
|
|
.WalkToChosenBattleRoom:
|
|
ifequal 3, .L30L40
|
|
ifequal 4, .L30L40
|
|
ifequal 5, .L50L60
|
|
ifequal 6, .L50L60
|
|
ifequal 7, .L70L80
|
|
ifequal 8, .L70L80
|
|
ifequal 9, .L90L100
|
|
ifequal 10, .L90L100
|
|
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
|
|
sjump .EnterBattleRoom
|
|
|
|
.L30L40:
|
|
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
|
|
sjump .EnterBattleRoom
|
|
|
|
.L50L60:
|
|
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
|
|
sjump .EnterBattleRoom
|
|
|
|
.L70L80:
|
|
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
|
|
sjump .EnterBattleRoom
|
|
|
|
.L90L100:
|
|
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
|
|
sjump .EnterBattleRoom
|
|
|
|
.EnterBattleRoom:
|
|
faceobject PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
|
|
opentext
|
|
writetext Text_PleaseStepThisWay
|
|
waitbutton
|
|
closetext
|
|
stopfollow
|
|
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
|
|
warpcheck
|
|
end
|
|
|
|
BattleTowerHallway_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
db 6 ; warp events
|
|
warp_event 11, 1, BATTLE_TOWER_ELEVATOR, 1
|
|
warp_event 5, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
|
warp_event 7, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
|
warp_event 9, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
|
warp_event 13, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
|
warp_event 15, 0, BATTLE_TOWER_BATTLE_ROOM, 1
|
|
|
|
db 0 ; coord events
|
|
|
|
db 0 ; bg events
|
|
|
|
db 1 ; object events
|
|
object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEvents, -1
|